Help with a Driving Sim Choices - learn left foot braking

Help with a Driving Sim Choices - learn left foot braking

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Discussion

sassthathoopie

Original Poster:

872 posts

216 months

Wednesday 1st May
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Thanks everyone for the suggestions.

Things I've learned:

> If you don't want a basic kit, and want anything other than a Thrustmaster T300 for a PS5 you're going to pay a significant premium - which remains on the used market.

> PSVR2 seems to be better than PC VR options because of the clever tech. Used PSVR2 headsets are pretty good value. PC VR headsets are also reasonable.

> Running VR properly on a PC is spec intensive, so bumps up used PC prices, and availability is much less because you need a newer used machine.

Then I get into the logistics of the space/chairs I have available. Running a PS5 would seem to be much more practical...

Like many others who's threads I've read, I seem to be going round in circles with a required price entry point that rises hourly!


Griffith4ever

4,321 posts

36 months

Wednesday 1st May
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sassthathoopie said:
> Running VR properly on a PC is spec intensive, so bumps up used PC prices, and availability is much less because you need a newer used machine.
It really isn't. Again, I ran iRacing VR on a 2060 - look up how old a 2060 is. You absolutely do not need a "beefy card" for iRacing VR. That was on a 2nd Gen i7 (we are currently on the 14th generation)....... You really don't need an expensive PC. Maybe AC is different?

Whichever way you go, I can highly recommend one of these

https://www.amazon.co.uk/PLAYSEAT-UKC00288-Challen...

You can pick them up used. Comfortable, affordable, proper racing position, fixed pedal and wheel position (I mounted the sequential shifter on the side but ultimately I ended up using the wheel paddles)

Wheel and pedals are often interchangable between console and PC. If you have a PS5 already then I'd try it.. but otherwise.,.. you still have a choice to make.

I was into it for a couple of years. I bought the fanatec wheels and pedals used, the seat new, and sold it all for not much less than Ibought it for.

Choices, choices :-)

TheBinarySheep

1,138 posts

52 months

Wednesday 1st May
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Griffith4ever said:
It really isn't. Again, I ran iRacing VR on a 2060 - look up how old a 2060 is. You absolutely do not need a "beefy card" for iRacing VR. That was on a 2nd Gen i7 (we are currently on the 14th generation)....... You really don't need an expensive PC. Maybe AC is different?
AC is ok, but ACC is terrible in VR, it's just not optimised for it.

You'd probably be able to power a quest 2 with a 2060, but you'd need low graphics settings and some tinkering to get it to run smoothly surely?

I had a 3060, and while it was playable, I had to lower the VR resolution, and a load of in-game graphics settings along with reducing the FOV tangent multiplier. It was playable at around 60fps, but in online races you'd get the odd stutter.

Now I've got a 4070 and I still can't run at 90fps without reducing quality, so I stick with decent graphic settings and a solid 80fps.

VR is brilliant, but my god it can be an absolute pain to find the find combination of settings to get it working nicely, repeat that for SIM racing game you have. AMS2 is the only one where you don't really have to mess around.

PaulWoof

1,612 posts

156 months

Wednesday 1st May
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Iracing specifically, is generally more CPU intensive. Primarily single core performance makes the big difference, graphically i was still running it ok on a 1080ti albeit i tihnk its had some fancy updates since i last ran it.

the problem with all VR is it is a bit of a faff no matter how much people say it isnt. im sure its a little better than the days of fighting with Windows Mixed Reality but theres still a never ending list of configs and settings to be changing.

VR is defintely the best immersion wise but it is more tiring physically (hot face, uncomfort over time) and mentally (completely blocked out from everything else). Big screen(s) lose the immersion but are easier to spend hours and hours on undisturbed.

it really depends if you just wanna drive or you want some decent competitive multiplayer. the former you can have fun on ps5 and gran turismo or whatevers on there but if you want to actually race with people then its PC and pretty much iracing.

Dno if beens said you but usual is from sim racers. Pedals first!. A jazzy direct drive wheel etc is all good but load cell pedals are the first thing you should go for especially if your going by the thread title. i think thrusmaster and logitech even do a relatively cheap set now. braking with pressure vs how far a pedal has travelled are miles apart.

Griffith4ever

4,321 posts

36 months

Wednesday 1st May
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TheBinarySheep said:
AC is ok, but ACC is terrible in VR, it's just not optimised for it.

You'd probably be able to power a quest 2 with a 2060, but you'd need low graphics settings and some tinkering to get it to run smoothly surely?

I had a 3060, and while it was playable, I had to lower the VR resolution, and a load of in-game graphics settings along with reducing the FOV tangent multiplier. It was playable at around 60fps, but in online races you'd get the odd stutter.

Now I've got a 4070 and I still can't run at 90fps without reducing quality, so I stick with decent graphic settings and a solid 80fps.

VR is brilliant, but my god it can be an absolute pain to find the find combination of settings to get it working nicely, repeat that for SIM racing game you have. AMS2 is the only one where you don't really have to mess around.
I have no real experience with AC or ACC (corsa?) in VR. iRacing I ran at full tilt, no real compromises other than the obvious loss of resolution compared to monitors. That was the Quest 1. I wasn't racing when I got the Quest 2.

TheBinarySheep

1,138 posts

52 months

Thursday 2nd May
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Griffith4ever said:
I have no real experience with AC or ACC (corsa?) in VR. iRacing I ran at full tilt, no real compromises other than the obvious loss of resolution compared to monitors. That was the Quest 1. I wasn't racing when I got the Quest 2.
AC - Asseto Corsa
ACC - Assetto Corsa Competizione

I think ACC replaced AC, but it's only really GT3 and GT4's. AC is pretty much community supported now (I think?).

I might try iRacing on the Quest 1, I've not tried it even though the oldest child has one still. There's a 50% increase in resolution on the Quest 2 vs the 1, so that might explain the different experiences we've had.

Gary C

12,538 posts

180 months

Thursday 2nd May
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VR is a must. Without it you can have a fun game but it has no relevance to the road.

The game itself though must be good. I use CMR for rallying and its gravel/snow physics are great, tarmac though is ste.

I use a PS5 with VR and a Fanatec Elite in a seat and left foot braking is instinctive. Driven a rally car on gravel since and it really improved my driving (especially understanding more brake bias on the rear)

Had it a few years now and there will be better out there, but VR for driving games is fantastic.

TheBinarySheep

1,138 posts

52 months

Thursday 2nd May
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Gary C said:
VR is a must. Without it you can have a fun game but it has no relevance to the road.

The game itself though must be good. I use CMR for rallying and its gravel/snow physics are great, tarmac though is ste.

I use a PS5 with VR and a Fanatec Elite in a seat and left foot braking is instinctive. Driven a rally car on gravel since and it really improved my driving (especially understanding more brake bias on the rear)

Had it a few years now and there will be better out there, but VR for driving games is fantastic.
The good thing about VR is you don't have to have space for triple monitors, that's the main reason I switched.

You are right though, even if I try to drop back to using a monitor, it's just not the same. It's the closest and cheapest way to the real thing most people will get, and I think there's a hell of a lot of the experience that you can carry into real world driving.

Chunkychucky

5,980 posts

170 months

Thursday 2nd May
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TheBinarySheep said:
Gary C said:
VR is a must. Without it you can have a fun game but it has no relevance to the road.

The game itself though must be good. I use CMR for rallying and its gravel/snow physics are great, tarmac though is ste.

I use a PS5 with VR and a Fanatec Elite in a seat and left foot braking is instinctive. Driven a rally car on gravel since and it really improved my driving (especially understanding more brake bias on the rear)

Had it a few years now and there will be better out there, but VR for driving games is fantastic.
The good thing about VR is you don't have to have space for triple monitors, that's the main reason I switched.

You are right though, even if I try to drop back to using a monitor, it's just not the same. It's the closest and cheapest way to the real thing most people will get, and I think there's a hell of a lot of the experience that you can carry into real world driving.
FWIW you absolutely don't need VR to learn how to trail brake - I know a few people still playing iRacing though i've taken a break for the second time in my 11 years of membership on there. Not one of us used VR on a regular basis, a couple of people bought kits to dabble with, then quickly went back to a curved screen or triple monitors. No one i've raced with has resolutely stuck with VR because they believe it holds a benefit to sim racing.

Yes VR might be a nice gimmick to help you feel immersed, but the cost of the kit and the time taken to set it up and optimise it would be better spent on a decent pedal set, and time put in to getting some laps under your belt in my experience. I still have a Thrustmaster TX with a 24 inch computer monitor I use all mounted to a computer desk so not even a 'cockpit' or simrig, basic af setup but it was good enough for me to lead my split in one of the iRacing 4 hour races for 1 hour 40 minutes until I got taken out by a lapping GT3 car.

Look forward to seeing what you end up with OP, hope it doesn't end up costing you too much!

TheBinarySheep

1,138 posts

52 months

Thursday 2nd May
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Chunkychucky said:
FWIW you absolutely don't need VR to learn how to trail brake - I know a few people still playing iRacing though i've taken a break for the second time in my 11 years of membership on there. Not one of us used VR on a regular basis, a couple of people bought kits to dabble with, then quickly went back to a curved screen or triple monitors. No one i've raced with has resolutely stuck with VR because they believe it holds a benefit to sim racing.

Yes VR might be a nice gimmick to help you feel immersed, but the cost of the kit and the time taken to set it up and optimise it would be better spent on a decent pedal set, and time put in to getting some laps under your belt in my experience. I still have a Thrustmaster TX with a 24 inch computer monitor I use all mounted to a computer desk so not even a 'cockpit' or simrig, basic af setup but it was good enough for me to lead my split in one of the iRacing 4 hour races for 1 hour 40 minutes until I got taken out by a lapping GT3 car.

Look forward to seeing what you end up with OP, hope it doesn't end up costing you too much!
I agree.

A good racer is a good racer on a d-pad and a potato, all the extra gear won't instantly make you a better racer.

It's all down to personal preference really isn't. Some people want that extra immersion, some just want to race and the immersion is less important to them.

For me, when I'm at the back of the grid, half a lap down, I at least like to feel like I'm immersed so as to justify the money I've spent!

Gary C

12,538 posts

180 months

Thursday 2nd May
quotequote all
One thing I would add is VR can make you feel sick when you crash. Its so believable your brain thinks your actually moving and complains when you stop suddenly with no G, you don't get that with monitors.

If you really want an accurate simulation, VR is simply better.

Of course the next thing is a full motion cabinet biggrin

racecraft though, is a different kettle of kippers.

shirt

22,656 posts

202 months

Thursday 2nd May
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I never understand threads like these. A sim racer has practically no benefits to road driving and learning to left foot brake efficiently is an afternoon at best. Always seems like someone who wants to game dressing it up as something else. There’s no shame in gaming!

sassthathoopie

Original Poster:

872 posts

216 months

Friday 3rd May
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shirt said:
I never understand threads like these. A sim racer has practically no benefits to road driving and learning to left foot brake efficiently is an afternoon at best. Always seems like someone who wants to game dressing it up as something else. There’s no shame in gaming!
Gary C said:
VR is a must. Without it you can have a fun game but it has no relevance to the road.

The game itself though must be good. I use CMR for rallying and its gravel/snow physics are great, tarmac though is ste.

I use a PS5 with VR and a Fanatec Elite in a seat and left foot braking is instinctive. Driven a rally car on gravel since and it really improved my driving (especially understanding more brake bias on the rear)

Had it a few years now and there will be better out there, but VR for driving games is fantastic.
You can't both be right!

To be honest I've read enough reviews to agree with Gary C. Plus pretty much all modern pro drivers in the major formulas use sims for practice/testing bar Lewis Hamilton.

Further research today has dug up the 'DriveHub' from Collective Minds, and the 'Brook Rs1ution2' - a little box that you plug PC only kit into so that you can play it on console. Has anyone used one? Is there much loss of fidelity?

TheBinarySheep

1,138 posts

52 months

Friday 3rd May
quotequote all
shirt said:
I never understand threads like these. A sim racer has practically no benefits to road driving and learning to left foot brake efficiently is an afternoon at best. Always seems like someone who wants to game dressing it up as something else. There’s no shame in gaming!
Road driving maybe not. I never left foot brake when I've daily driving, actually, I struggle because I always hit the pedal too hard if I try it! No issue in the SIM though.

For racing, being on track, karting etc, I think the skills from SIM racing do transfer. Not all of them, but you'd definitely have an advantage over someone that didn't do it and hadn't been on track themselves.

Every once in a while I go karting with a mate, we were always fairly close, since I've started SIM racing I've pulled well ahead and I've put it down to my braking improved.

shirt

22,656 posts

202 months

Friday 3rd May
quotequote all
Agree for racing, if nothing else you get to learn which way the track goes wink the better ones will have you in the ballpark for braking points and set up.

But the OP specifically stated road and to learn left foot braking for road use. I think a sim is just a vastly complicated method for aiming to learn something so simple. Doesn’t take long for your left foot to gain some feel. I left foot brake every day (auto daily driver).

SturdyHSV

10,116 posts

168 months

Sunday 5th May
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I spent a lot of time in VR with an Oculus CV1 on AC.

I've spent a lot of time in VR with a PSVR2 on GT7.

Sure, GT7 does not quite match that sweet on the limit feel of AC, but in terms of jumping in and actually playing, PSVR2 and a PS5 is miles ahead of PC VR in my opinion.

It's so well integrated into the game, you can get into the seat and be racing in no time, you could literally pause mid race, turn the PS5 off, and then just come back and be in VR again in 30 seconds and it just works.

I stopped doing the PC VR as there was just always an update or something that had stopped working etc an needed reconfiguring etc, it turned a quick half hour session into 45 minutes of setup and then giving up hehe

I bet a used PSVR2 is pretty cheap

Griffith4ever

4,321 posts

36 months

Sunday 5th May
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SturdyHSV said:
I spent a lot of time in VR with an Oculus CV1 on AC.

I've spent a lot of time in VR with a PSVR2 on GT7.

Sure, GT7 does not quite match that sweet on the limit feel of AC, but in terms of jumping in and actually playing, PSVR2 and a PS5 is miles ahead of PC VR in my opinion.

It's so well integrated into the game, you can get into the seat and be racing in no time, you could literally pause mid race, turn the PS5 off, and then just come back and be in VR again in 30 seconds and it just works.

I stopped doing the PC VR as there was just always an update or something that had stopped working etc an needed reconfiguring etc, it turned a quick half hour session into 45 minutes of setup and then giving up hehe

I bet a used PSVR2 is pretty cheap
Do bear in mind a LOT changed when the Quest 1 came out, and I mean a LOT - the interface was hugely updated so the experience with it on and taking it off is immeasurably better. I had the CV1 and it was painfully clunky in terms of user experience. The Quests really hook up with the outside world well (camera and boundaries). A huge change from the CV1.

You are not wrong about the CV1 - every time I fired it up it seemed to insist on an update that then broke stuff and you have to reset boundaries etc etc. I was quiet relieved when I sold mine, and got shot of all the remote sensors!

SturdyHSV

10,116 posts

168 months

Monday 6th May
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Griffith4ever said:
Do bear in mind a LOT changed when the Quest 1 came out, and I mean a LOT - the interface was hugely updated so the experience with it on and taking it off is immeasurably better. I had the CV1 and it was painfully clunky in terms of user experience. The Quests really hook up with the outside world well (camera and boundaries). A huge change from the CV1.

You are not wrong about the CV1 - every time I fired it up it seemed to insist on an update that then broke stuff and you have to reset boundaries etc etc. I was quiet relieved when I sold mine, and got shot of all the remote sensors!
That's fair, I am well out of date in terms of the PC VR experience! smile

Content Manager for AC was a vast improvement over the standard UI and made managing the thousands of mods a little easier, and nothing competes with the variety of tracks and vehicles available. Some of the user created tracks are unbelievably good, and there was a sense of rawness and barely controlled power to some of the vehicles in AC that GT7 never quite emulates, not to mention AC's delightful on / over the limit handling.

I'd say it's ultimately a better experience in game, but even given improvements in the Quest, you've still got the baggage of a Windows PC, graphics drivers, potentially steam (Content Manager helps here again), wheel drivers / updates etc. I found often after a gap in playing the wheel bindings would be lost, and I'd have to run AC proper to set them back up to the same thing again rolleyes

If you use the PC all the time a lot of those things aren't a big deal, but for me, I'm a software developer, I do my best to avoid computers at all costs outside of work the hateful bd things, so the occasional VR session would always be a chore and the idea of getting it all set-up and working seemed harder work than it was worth hehe

I do miss a lot of tracks and car packs from AC and the general 'feel' of it, so I'm sorely tempted to go down the murky path of PC gaming again, I'm hoping the PSVR2 PC compatibility from Sony is done properly and AC works with the eye-tracking (a man can dream!) so that my aging 1080Ti can still provide a decent experience!

Until then, GT7 provides more than enough satisfaction when I do jump on, and it doesn't take any effort to get in to.

RacerMike

4,225 posts

212 months

Tuesday 7th May
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Already basically every angle covered in here including mention of the fact that iRacing is (at the moment) heavily single core CPU performance dependent. You can have a 4090 and still struggle with fps if your cpu is old!

Just my thoughts in general about the general gist of your original comment OP

Left Foot Braking - As someone who raced 5 straight seasons in Caterham, and then a year in British GT, left foot braking is utterly meaningless! It’s nearly impossible in some cars and offers basically zero benefit to lap time. The only car I’ve ever driven in a competitive environment that necessitated left foot braking was a Merc GT GT3 EVO, and the only reason I left foot braked in that was because the pedal box was designed for it. The clutch is a tiny little pedal off to the left that you only use to pull away, and the brake and accelerator are directly in front of you. Using my right foot just felt super awkward. I had tried it previously out of interest and had left foot braked in karting of course, but in terms of practice, in a racing car the question really is ‘how good are you at stamping as hard as you can with your left foot?’. That’s near enough all the feel you need! In a road car it’s pointless. It’s no quicker, introduces all sorts of opportunities for f ups and will likely just cause more issues than it solves.

The actual performance difference offered by left foot braking is basically minimal and the negatives (overlapping of the accelerator and brake) are actually worse than the positives of someone who can just move their right foot quickly!

Sim racing - If you want the actual feeling of racing against other people competitively, iRacing is realistically the only thing out there that comes close. Although ACC is good, you still get too many idiots wrecking on purpose, and the interaction of the cars to each other never feels as authentic as it does on iRacing. That being said, iRacing is monumentally tough to get into, the license and iRating system is both its best and worst feature depending on how you view it (as a beginner it’s near on impossible to work out what you’re meant to do) and it needs a lot of tweaking to get right. It’s also immensely frustrating at times. Although that being said, loading up the FF1600 and the ‘Ring in torrential rain is actually quite fun just single player. There is also a very good AI racing feature now which by all accounts is better than the AI in nearly every other game out there. They’re a bit like Apple really. They’re rarely the first to do something, but when they do it’s usually done to a level that makes the others look Micky Mouse.

If you want to just have fun driving a few of your dream circuits and cars, perhaps learn a little about them and jump in for 30mins every few evenings, don’t worry about spending tonnes on a rig. Just get AC and ACC and perhaps even BeamNG and a wheel and pedals and go from there. You’ll have fun, it won’t cost a fortune and you can judge for yourself whether you want to take it more seriously.

The very possible likelihood is that you might spend £3k on a rig setup, drive it a handful of times and never touch it again! So start out small and think more about the actual games than the hardware as skills transfer in terms of physical usage doesn’t really transfer….I can’t actually right foot brake on a sim for example…..


sassthathoopie

Original Poster:

872 posts

216 months

Tuesday 7th May
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The desire to learn left foot braking is partially down to a relatively recent car purchase. My 1978 Alpine A310 is running triple Webers, and was built to Gr4 specs by Kevin Jones of GTO Engineering - he sold it to me after owning it ~25yrs.

It has needed some working up so I haven’t yet driven it pedal to the metal (GRP ;-)

But it’s a rear engined V6, weighs less than a tonne, and even when not running on song is v rapid. Add in left hand drive, slightly eccentric driving position and highly adjustable suspension, I feel like I want to be able to bring my A game if push comes to shove at some point in the future: Left foot braking should be a way to better control weight transfer, which might be handy when ~65% of the car’s weight wants to overtake the front wheels!

We have also done a few navigational road rallies that have included tests on loose surfaces. Huge fun, and as I understand it left foot braking allows multiple changes of trajectory in a corner to keep you out of trouble.

Edited by sassthathoopie on Wednesday 8th May 05:26