Help bring Carmageddon back
Discussion
Rather apt timing.
If any of you remember NTK, they've launched AnnoNTK - resending the newsletters they did 15 years ago every week.
Quite apart from the nostalgia and "wow, was that really 15 years ago" moments reading the newsletter, sometimes you get something that ties in with modern day.
Like this extract from "today's" issue - June 20th 1997.

If any of you remember NTK, they've launched AnnoNTK - resending the newsletters they did 15 years ago every week.
Quite apart from the nostalgia and "wow, was that really 15 years ago" moments reading the newsletter, sometimes you get something that ties in with modern day.
Like this extract from "today's" issue - June 20th 1997.
NTK said:
"How can you 'kill' that which does not 'live'?" argue SCI,
whose ultraviolent PC death-racer CARMAGEDDON hits the
streets next week. Following concerns voiced in the
tabloids, it now encourages you to run over "zombies"
(which spurt green ooze) rather than the red-blooded human
pedestrians featured in preview versions of the game. The
change seems unlikely to affect the title's high review
scores, and continues a trend of replacing human enemies
with either robots (as in Sega's shoot-'em-up Gunblade) or
the undead (Sega's House Of The Dead).
whose ultraviolent PC death-racer CARMAGEDDON hits the
streets next week. Following concerns voiced in the
tabloids, it now encourages you to run over "zombies"
(which spurt green ooze) rather than the red-blooded human
pedestrians featured in preview versions of the game. The
change seems unlikely to affect the title's high review
scores, and continues a trend of replacing human enemies
with either robots (as in Sega's shoot-'em-up Gunblade) or
the undead (Sega's House Of The Dead).

Batwick2 said:
Hmmmm, now then, I wonder if the developers purposely left a back door in the zombie version? Like..... Errrr.... Including all the red blood data and leaving a simple switch that any half-decent hacker could find....

This is exactly why we loved Carmageddon. It had character and enthusiasm in every line of code

Batwick2 said:
There was a C function in the source named MakeTheFlagWavingb
dWaveHisFlagWhichIsTheLastThingHeWillEverDo();
And the #define that turned on zombie mode was called MICHAEL_HOWARD_IS_A_C...NT (for he was Home Secretary at the time, and had personally called for the ban).
Bloody hell. I should be working for you guys. My coding colleagues always thought I was odd for using function names like that
dWaveHisFlagWhichIsTheLastThingHeWillEverDo();And the #define that turned on zombie mode was called MICHAEL_HOWARD_IS_A_C...NT (for he was Home Secretary at the time, and had personally called for the ban).

Famous Graham said:
Notice the quotes? 
When it got hacked back to blood so quickly, we had to tut, shake our heads and say "Wow, I wonder how they did that then?", then quickly look at our feet. Of course SCi were very happy to not investigate further! There was quite a lot of mutual winking going on. 
No.... Stop giggling at the back there... I said mutual WINKING.
Gassing Station | Video Games | Top of Page | What's New | My Stuff




