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grumbledoak said:
It is the biggest flaw. I didn't want another shooter, and Sam is no Doomguy. You can get KO'd faster than you can turn around and successfully detach your carrier!
I agree, Sometimes with BTs it is easier to just let yourself get caught and then battle the mini-boss with grenades, or even just run away (if you can make it to the edge of the tar then you escape). Either way, afterwards the area is free of BTs for a while after.
grumbledoak said:
The best bits are triumphing over those unseen threats. After hours of adversity you crest a ridge, you see your destination. A Low Roar track starts, you descend lazily in a wide shot. Maybe the sun comes out. It's like being in your own movie.
Yes, that is quite special. I must admit I found the “combat” in Death Stranding stupidly easy. Unless you get cornered by a crowd you can just beat them up with your fists one by one. And that’s early doors, once you get any sort of stun pistol or rifle it’s a cakewalk. It got to the point I would take on every mission available to recover items from their camps, then take out as many as possible by driving into them with a van before mopping up then taking all their loot.
The combat with BTs is fairly easy as well, the threat appears very real but in actuality they’re easy to defeat except that the way you’re supposed to do it involves numerous weapon swaps which is particularly cumbersome due to the controls (on console at least). I also found it easier to trigger the BT encounter to clear an area and as a bonus you get a load of extra crystals dropping when you do.
It definitely has its moments, mostly when solo mountaineering and crossing a particularly tricky area accompanied by some music. I enjoyed designing then installing an efficient network of the transport pylons, but maybe that’s the engineer in me. Managing to get to the top of a tricky peak then placing a pylon which linked up correctly with 3 others all at near maximum distance was definitely a novel gaming moment of satisfaction.
It has some genuinely innovative and interesting concepts, spoiled by some other really poor mechanics m, a “world” that simply lacks credibility and IMO the vanity of the lead designer.
The combat with BTs is fairly easy as well, the threat appears very real but in actuality they’re easy to defeat except that the way you’re supposed to do it involves numerous weapon swaps which is particularly cumbersome due to the controls (on console at least). I also found it easier to trigger the BT encounter to clear an area and as a bonus you get a load of extra crystals dropping when you do.
It definitely has its moments, mostly when solo mountaineering and crossing a particularly tricky area accompanied by some music. I enjoyed designing then installing an efficient network of the transport pylons, but maybe that’s the engineer in me. Managing to get to the top of a tricky peak then placing a pylon which linked up correctly with 3 others all at near maximum distance was definitely a novel gaming moment of satisfaction.
It has some genuinely innovative and interesting concepts, spoiled by some other really poor mechanics m, a “world” that simply lacks credibility and IMO the vanity of the lead designer.
yeah, Death stranding seemed to capture a small part of that odd feeling you get from a long descent from a peak. The only other game I've experienced that same feeling is Steep.
Perhaps I didn't get far enough into the game to see how combat evolved in line with the other logistical elements of the game, but I got the sense it would be fairly constant presence, so I gave up.
Might give it another shot.
Perhaps I didn't get far enough into the game to see how combat evolved in line with the other logistical elements of the game, but I got the sense it would be fairly constant presence, so I gave up.
Might give it another shot.
Yes that’s one of the novel elements and it’s got some quite good smarts in it. You only get a leg up with the road building however, you’ll still have to do the bulk of it yourself. The cooperative stuff is a bit odd though, some structures have “likes” in the 100,000s but nothing I ever built got more than 20 or so
PhilboSE said:
I must admit I found the “combat” in Death Stranding stupidly easy. Unless you get cornered by a crowd you can just beat them up with your fists one by one. And that’s early doors, once you get any sort of stun pistol or rifle it’s a cakewalk. It got to the point I would take on every mission available to recover items from their camps, then take out as many as possible by driving into them with a van before mopping up then taking all their loot.
The combat with BTs is fairly easy as well, the threat appears very real but in actuality they’re easy to defeat except that the way you’re supposed to do it involves numerous weapon swaps which is particularly cumbersome due to the controls (on console at least). I also found it easier to trigger the BT encounter to clear an area and as a bonus you get a load of extra crystals dropping when you do.
It definitely has its moments, mostly when solo mountaineering and crossing a particularly tricky area accompanied by some music. I enjoyed designing then installing an efficient network of the transport pylons, but maybe that’s the engineer in me. Managing to get to the top of a tricky peak then placing a pylon which linked up correctly with 3 others all at near maximum distance was definitely a novel gaming moment of satisfaction.
It has some genuinely innovative and interesting concepts, spoiled by some other really poor mechanics m, a “world” that simply lacks credibility and IMO the vanity of the lead designer.
I think Kojima is a frustrated film director. Plus, he seems to have the sensibilities of a mid-teen.The combat with BTs is fairly easy as well, the threat appears very real but in actuality they’re easy to defeat except that the way you’re supposed to do it involves numerous weapon swaps which is particularly cumbersome due to the controls (on console at least). I also found it easier to trigger the BT encounter to clear an area and as a bonus you get a load of extra crystals dropping when you do.
It definitely has its moments, mostly when solo mountaineering and crossing a particularly tricky area accompanied by some music. I enjoyed designing then installing an efficient network of the transport pylons, but maybe that’s the engineer in me. Managing to get to the top of a tricky peak then placing a pylon which linked up correctly with 3 others all at near maximum distance was definitely a novel gaming moment of satisfaction.
It has some genuinely innovative and interesting concepts, spoiled by some other really poor mechanics m, a “world” that simply lacks credibility and IMO the vanity of the lead designer.
I do like Death Stranding though and the film-y bits aren't too bad - helped mostly by using proper actors. The cutscens in MGS4 were super-cringy and really dragged on and on.
There's just something really satifsying about making your way through a stark and beautiful landscape and all the toys/tech you can discover/upgrade to is really interesting. Plus the helping out thing by building bridges, leaving ladders and ropes in strategic places etc is really cool and binds you into the game. It just hangs together very well, despite the somewhat fantastical story.
Imagine getting RDR2 & then not having the patience to get through the introductory snowstorms to then move on to Death Stranding to find you don't have the patience to . . . . to then finally give a huge sigh of relief to realise Kerbal Space Program is now free to own . . .
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Just downloaded KSP. It wants you to use another launcher which is being used to advertise KSP2, which apparently is coming next month. At this point I don't know how intrusive the other launcher is. I hate that PC games are going this way, though. At least I didn't pay for it this time?
Brainpox said:
Just downloaded KSP. It wants you to use another launcher which is being used to advertise KSP2, which apparently is coming next month. At this point I don't know how intrusive the other launcher is. I hate that PC games are going this way, though. At least I didn't pay for it this time?
Totally with you there. It used to be that I only had Steam, then I bought Far Cry 3 (I think it was, or maybe Far Cry 4) and the Steam version merely makes you install and launch the Ubisoft launcher. Then when I bought Metro: Exodus I had to install the Epic Games launcher. And so on and so on
And don't even get me started on games that required the Microsoft Games For Windows launcher, which has since long been shut down. I ended up having to buy Crysis again from GoG when I fancied revisiting it. despite owning a fancy steel box of the game (which won't run without the Microsoft servers). That's why I always try to buy from GoG if possible as it is DRM-free.
Anyway, I digress.
FYI, I got the free Death Stranding and upgraded to the directors cut version and after completing the incinerator mission on the way back I got a crash
Internal system error occured.
An Access Violation (C0000005h) has occurred in thread 'Main' at instruction location 00007FF7ADAF7D25h
Base: 0x00007FF7AC200000
Crashed again on loading at the incinerator at the same moment.
If you get this at any time I solved this by turning DLSS off and put TAA on, still have 114+fps at 1440p so DLSS isn't needed. No more crashing.
Internal system error occured.
An Access Violation (C0000005h) has occurred in thread 'Main' at instruction location 00007FF7ADAF7D25h
Base: 0x00007FF7AC200000
Crashed again on loading at the incinerator at the same moment.
If you get this at any time I solved this by turning DLSS off and put TAA on, still have 114+fps at 1440p so DLSS isn't needed. No more crashing.
I've just made a start on Death Stranding (regular) and while I'm quite enjoying the wander/balance/breath gameplay I'm finding the damn cutscenes taking so long I forget some of the controls.
I quite like a good story (Control, which I caught up with recently was great) but DS' story is really forcing me to to hammer that skip button to keep the enjoyment up.
I quite like a good story (Control, which I caught up with recently was great) but DS' story is really forcing me to to hammer that skip button to keep the enjoyment up.
Wayoftheflower said:
I've just made a start on Death Stranding (regular) and while I'm quite enjoying the wander/balance/breath gameplay I'm finding the damn cutscenes taking so long I forget some of the controls.
I quite like a good story (Control, which I caught up with recently was great) but DS' story is really forcing me to to hammer that skip button to keep the enjoyment up.
Some scenes it needs esc pressing then it will let us skip.I quite like a good story (Control, which I caught up with recently was great) but DS' story is really forcing me to to hammer that skip button to keep the enjoyment up.
Many cut scenes, plus the count down every time a mission is handed in. Slows the game down I find.
I'm building roads currently, .
Clockwork Cupcake said:
You can press 'E' to enable auto-skip when handing in missions. Speeds things up enormously.
I only recently noticed it, so no shame if you have not.
Yes, I had set that.I only recently noticed it, so no shame if you have not.
I tend to spam the skip button on the mouse.
Mind for a game that cost £0, I can forgive it.
Other thing people might want to watch out for, is the game signing you out.
I wondered why it had gone quiet about other players, when I spotted the last signed in date...... a few days ago.
I finally couldn't put off crossing the tar sea to the Western region and am now locked into story progression and boss battles. I hate boss battles
Currently I have to face Higgs with nothing more than my strand whip. Which I have literally never used before which really does not appeal.
Currently I have to face Higgs with nothing more than my strand whip. Which I have literally never used before which really does not appeal.
Well, I finally finished Death Stranding.
The game says I played for 92 hours, and frankly at least 10 of them felt like cutscenes and boss battles in the final part of the game.
I'm really glad I played it though, and I have found I can kind of tolerate Third Person. Still not a fan of it, but at least I can tolerate it now.
I'll put the Director's cut on my watchlists and might get it if it comes up in the future sales.
The game says I played for 92 hours, and frankly at least 10 of them felt like cutscenes and boss battles in the final part of the game.
I'm really glad I played it though, and I have found I can kind of tolerate Third Person. Still not a fan of it, but at least I can tolerate it now.
I'll put the Director's cut on my watchlists and might get it if it comes up in the future sales.
Clockwork Cupcake said:
I'm really glad I played it though, and I have found I can kind of tolerate Third Person. Still not a fan of it, but at least I can tolerate it now.
I never liked 3rd person but since I bought a controller I use that for all 3rd person and I prefer it to keyboard/mouse which I use still on 1st person games.Gassing Station | Video Games | Top of Page | What's New | My Stuff