Call Of Duty: Black Ops 3

Call Of Duty: Black Ops 3

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Art0ir

9,402 posts

172 months

Tuesday 10th November 2015
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T1berious said:
I'll be on later on today (PC) F1lter_uk

Things seem a lot easier after leveling up to get the Vesper. Bizarrely, I seemed to be doing ALOT better in the beta than in the release.

I've read there's some optimisation issues. Will be toning down my settings as something I read that using Extreme textures pretty maxes out your VRAM. 6Gb!

Cheers,

T1b
Added on Steam.

Ali_T

3,379 posts

259 months

Tuesday 10th November 2015
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T1berious said:
Things seem a lot easier after leveling up to get the Vesper. Bizarrely, I seemed to be doing ALOT better in the beta than in the release.
Seems to be the weapon of choice for most. Though I decided to sod it and play mainly with the Gorgon last night. Absolutely hilarious just walking around slowly taking everyone down in two shots. Best I've done since getting the game!

Baryonyx

Original Poster:

18,028 posts

161 months

Tuesday 10th November 2015
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BaronVonVaderham said:

I have read several reviews but none mentioned all the campaign specific stuff you have re: last mission, character puzzles, revisiting certain historical times etc etc. I'm one of the few that value the campaign over the mp and you post let many cats out of the bag. Spoiler tags would have been appropriate or failing that a one line warning at the top of the post to read no further unless you have completed the campaign.

Yes I know it's not like it's FO4 but I do like some surprises to be left and most professional reviewers are adept at communicating their views about a game without ruining it for others who are yet to play, and haven't geeked out on every bit of pre released press.
You're getting your knickers in a twist about nothing. I haven't revealed anything that wasn't given away in the main promotional trailer, unless you're surprised to discover that the last level starts with a large scale, pitched battle. This is Call Of Duty, do not expect to be surprised. There is nothing to surprise you here.

FWIW...



I think the plot device of a corrupted AI forming through collective conciousness of some neural interface test subjects is interesting enough, but it doesn't get enough air time to really develop into something that has meaning to the player. I quite liked the frozen forest and raven imagery around the end of the game and the last level is quite interesting, once it starts getting trippy. The pace of the story sags badly in the middle though, as the Cairo levels are poor and the Hypodrome level is just plain boring and could have easily been skipped out. The whole Corvus thing is sort of dropped on you near the end when you suspect that some entity has corrupted the people who connected to it, that could have went a bit better.


As for the much talked about return to the WW2 battlefield, that was a massive let down and could have been handled so much better. It's too short, and the game doesn't take away your modern weapons or abilities, and it lets you use your tactical view to highlight enemies in cover. In short, you always feel like a Terminator and the German soldiers are torn to shreds with ease. This oversight completely saps that short section of any punch because you're not drawn into the conflict, you're just fighting poorly equipped enemy soldiers and a tank you can take the piss out of. I mean, come on, you can set the German soldiers on fire with a mental ability, whilst they're in cover, at a rate of about two every twenty seconds if you just let the skill recharge.





Treyarch should also have spread the achievements out a bit more. There is too much weighted towards crappy skills in the campaign which force you to pick a certain ability just to bum rush five enemies in three seconds or whatever, or use a rubbish melee combo that you'd never otherwise use. Then there are three achievements for levelling up in MP, despite that being where about 80% of game time will be spent. Which is to say nothing of Nightmares mode - the campaign re-run with zombie enemies. There are no achievements at all in that mode, and apparently no incentive to play it either!

The Zombies mode loses it's shine quite quickly, not least because the matchmaking is terrible. I'd say I get about one game with other players for every seven or eight times I try, and when it fails to find you a game it doesn't restart matchmaking, it just idles and sits you on the menu doing nothing. The zombies mode itself is pretty poorly balanced too, with the zombies being absolute terminators and the guns feeling a bit crappy. It's a shame because there has obviously been a lot of care lavished on the production and art design for it, but the core mechanics are a bit naff. It's pretty buggy too, with numerous clumsy glitches showing. I suppose it shows that for the whole package, Treyarch have tried to do so much and cram so much in that it's perhaps led to the whole package seeming a little mediocre.

Mikeyjae

921 posts

108 months

Tuesday 10th November 2015
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After playing for a couple of evenings now and experiencing the lag and connection issues, I feel this game is just going to end up like the other same old versions since MW3, that it will be retired to my cupboard out of site with in a week.

Its frustrating the hell out of me as it seems there is rarely an even playing game and someone else is always on a better connection. I play Hardcore so I don't get to witness killcams but I know it happens as I open up fire and they kill me with one shot( yes it is one shot kill but I only hear the weapon fire once. which is rubbish). Hopefully in a month or so when the traffic slows down it will work better. I am really struggling to get a positive K/D ratio even thou on the previous games I have been around 1.10-1.15 K/D.

Also why have they removed Kill confirmed from the Hardcore list? They remove the only game that tends to stop players camping. Hopefully this will be added soon.

As mentioned above before, the series is tired and could do with going away for a while and returning without the future combat rubbish. Saying that Im sure there is a 3 year turn around now with Infinity, Treyarch and sledgehammer making them. So you would think they have time to listen to fans.

Anyhow back to getting frustrated at getting shot in the face. smile

Edited by Mikeyjae on Tuesday 10th November 18:31

Baryonyx

Original Poster:

18,028 posts

161 months

Tuesday 10th November 2015
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Connection was dreadful this afternoon. Lobbies were struggling to fill up, and hosts were getting migrated all over the place. However, I did find myself on the better end of the connection for a few games and scored a 26/4 Kbiggrin Kill Confirmed game earlier. I even got a kill that crap dart killstreak.

22

2,328 posts

139 months

Tuesday 10th November 2015
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The UAV jammer only working when you're on the move is a nice touch. Can flush out those campers, or at least try!

I know the character conversations in-game are just an added touch but when I fly round a corner to try and find someone hiding in a corner and they kill me, to hear "killed that camper" is a bit daft!

I find I'm either invincible or a sitting duck. Even being invincible is frustrating as I know some poor kid on the other side can do nothing about it. Hundreds of pounds for an xbox, game and xbox live makes it a premium product in my book, but looks like they're a long way from getting it right. Some games even seem to change at the half-time break. I was 29/4 half way in a capture the flag, then dropped out (intentionally) of the game at 29/17. No doubt I probably should have died more in the first half, but to run behind someone emptying a magazine into their back for them to turn round and one-shot me is a pain! My k/d is 0.87 currently and I know I'm getting old and slow, but I've never had a k/d under 2.0 and only ever played as a 'rusher'.

Been using the H.I.V.E thing as my specialist ability which is handy for leaving on bomb/objective sites.

As above, struggled to get in a lobby this afternoon and was about 50/50 chance of being vaguely playable.

The vesper does seem a beast (less so with a silencer), but I'm trying to rush levels to get the last SMG.

Apparently I've had a gamertag change by "the enforcement team" which was weird.

Campaign is completely uninspiring, although I don't envy the writers trying to come up with new content again and again.

Still, it's the first Treyarch game I've played for more than 5 minutes, even if it's a now-dated Infinity Ward game engine.

theshrew

6,008 posts

186 months

Tuesday 10th November 2015
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Is online working at the moment ?

Baryonyx

Original Poster:

18,028 posts

161 months

Tuesday 10th November 2015
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Infinity Ward engine? You may be surprised to discover it's a Quake engine! It's older than a lot of the people playing it!

As for the story content, it's a bit of a missed opportunity. The Black Ops storyline was by far the strongest we'd seen in a COD game, so it's a shame to see this has fk all to do with it other than one passing name drop reference. This is more like a better take on what AW tried to do, but it's still as tired as fk.

Baryonyx

Original Poster:

18,028 posts

161 months

Wednesday 11th November 2015
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Just finished a run through on hardened. Started at around midnight at the start of level 3 and took one break for a drink at about 1AM, with the credits rolling in at 05:07.

I still think Christopher Meloni did a great job with the voice acting.

Flat-out

832 posts

197 months

Wednesday 11th November 2015
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WTF is going on with the online lobbies?! They are fine when playing solo but have a fit when trying to find a game for a party of 4 or more. I/we spent most of our time waiting as the game *tried* to work out what to do with 13 people in a lobby for a 12 person game. rolleyes

That aside, this is tremendous fun. Managed to get to round 12 of Zombies last night whilst still working out some of the mechanics/rituals and I've also got into the groove with multiplayer. The Gorgon is the weapon of choice although I am desperately trying to rank up to unlock the Man of War.

For all of its minor gripes, for me, it has the "one more go" factor which is the mark of a decent game. smile

franki68

10,475 posts

223 months

Wednesday 11th November 2015
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Art0ir said:
Added on Steam.
I added you (I think)

franki68

10,475 posts

223 months

Wednesday 11th November 2015
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So in mp basically ,the team with the better connection win .Basically you can go from killing people in 3-4 bullets to taking neArly a whole magazine to kill someone.

I've played fps games since doom,I have a decent aim ,but I can't hit anything in this,well I hit but they don't die.
Yesterday I run up behind someone fire 3 bursts (12 bullets) into their head ,they turn round and shoot me dead with 2 bullets.my fist nearly went through my monitor.

Oh and people still play objective games like its tdm,there's me alone trying to capture b in Dom with no help at all.

Think it's going to get uninstalled unless matters improve.

thebraketester

14,312 posts

140 months

Wednesday 11th November 2015
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Just started the campaign on ps4. Seems to be very samey... Is it like this all the way thru?

Shoot things, shoot more things.... Get to an area with a guy in heavily armoured suit. Shoot him. Done. ??

T1berious

2,279 posts

157 months

Wednesday 11th November 2015
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Were there Issues last night? I couldn't get a PC MP game going for love nor money frown

Speckle

3,455 posts

218 months

Wednesday 11th November 2015
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Flat-out said:
WTF is going on with the online lobbies?! They are fine when playing solo but have a fit when trying to find a game for a party of 4 or more. I/we spent most of our time waiting as the game *tried* to work out what to do with 13 people in a lobby for a 12 person game. rolleyes
I've given up trying to join MP in a party for this very reason.

Flat-out said:
For all of its minor gripes, for me, it has the "one more go" factor which is the mark of a decent game. smile
Exactly. I am not usually a fan of online multiplayer, and I'm also not very good at it (seriously, my KDR is less than 0.5 so far, I really do suck!) But, weirdly I'm actually really enjoying it. The fact that I can 'practice' multiplayer with bots is brilliant! I have no problem there getting a positive KDR, even on the veteran setting but, online is a different matter entirely! I'm far too inexperienced to know if it is lag or not, I always just assume it is me hehe Still, practice makes perfect...apparently.

Wasn't as impressed with Zombies as I thought I would be. It was fun as a distraction but, not something I think I'l spend that much time playing.

I've not played much of the campaign so far and, I don't like the fact that the offline and online save game is different. I thought I'd lost all my progress and so did the second mission twice when I didn't need to. What I have played though, seems pretty slick and well put together.

Perhaps my perspective is different, not being a weary eyed veteran of the series but, for a noob's point of view, it is loads of fun thumbup

Flat-out

832 posts

197 months

Wednesday 11th November 2015
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Speckle said:
I am not usually a fan of online multiplayer
Ding ding... understatement of the year right here. hehe

Find it hard to believe that you're enjoying it. COD is probably the fastest twitch shooter out there, at least mainstream. It's kinda like saying "I don't like Ferraris as they are too fast. This R500 though... scratchchin"

hehe

Zombies is fun when you work out the different facets of it. I played with Kaney and Benny yesterday. It helped, immensely, that Benny had been out drinking. eek

Also, and I didn't know this until yesterday, you can play the campaign online. 4-player, I believe. Those 2 have had a bash at insane mode and got 2 missions in. I reckon we could crack it, perhaps over the weekend, as a 4. smile

Speckle

3,455 posts

218 months

Wednesday 11th November 2015
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Flat-out said:
Speckle said:
I am not usually a fan of online multiplayer
Ding ding... understatement of the year right here. hehe

Find it hard to believe that you're enjoying it. COD is probably the fastest twitch shooter out there, at least mainstream. It's kinda like saying "I don't like Ferraris as they are too fast. This R500 though... scratchchin"

hehe

Zombies is fun when you work out the different facets of it. I played with Kaney and Benny yesterday. It helped, immensely, that Benny had been out drinking. eek

Also, and I didn't know this until yesterday, you can play the campaign online. 4-player, I believe. Those 2 have had a bash at insane mode and got 2 missions in. I reckon we could crack it, perhaps over the weekend, as a 4. smile
The offline multiplayer is a big factor. I can go in there and become more familiar with the maps, the weapons and just moving about the place. If I have a bad run of games online (which happens quite often), I can hop in there before I log off, do reasonably well and don't feel like just cannon fodder hehe BF Hardline didn't have this so, the only way to try and get better was to get your a$$ repeatedly handed to you, which quickly gets to a point where it isn't fun anymore.

Most hardcore FPS'ers probably don't think so but, I find the bot matches (or, combat training which sounds way cooler) to be great fun!

We got to round 11 in Zombies I think, although Kaney did most of the heavy lifting truth be told.

I didn't realise you could co-op the campaign, we will definitely have to give that a go....not sure about insane mode though, you did read my KDR above, right? biggrin As long as there are a few barns that need their sides shooting, I may be of some use thumbup

Flat-out

832 posts

197 months

Wednesday 11th November 2015
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Doesn't he always?! He went 27-0 in a game of safeguard yesterday. eek

As for the campaign, I wouldn't worry. By all accounts, they were just on medic duty for most of it, reviving each other as they limped through. hehe So long as it is fun, I'm happy to give it a go. smile


Baryonyx

Original Poster:

18,028 posts

161 months

Wednesday 11th November 2015
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Do the not matches contribute to ranking score? Can you earn XP in them or is there no incentive to play them?

Speckle

3,455 posts

218 months

Wednesday 11th November 2015
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Baryonyx said:
Do the not matches contribute to ranking score? Can you earn XP in them or is there no incentive to play them?
Nope, no XP or ranking, it is just to 'practice'. There are plenty of options to play around with. You can set the bot difficulty level anywhere from 'rookie' to 'veteran', set the team sizes, time limit, point limits and so on.

You could set yourself and a couple of mates up against a team of 10 veteran level bots if you want a challenge (the veteran bots rarely miss!)

Or, you could just play a couple of rounds to try out a new gun, or a new class before heading online. I saw one bit of advice for serious players, which was to disable aim assist and do 20 mins target practice with rookie bots before re-enabling it and heading online - to 'get your eye in' so to speak.

Or, after over a year of Destiny, it is also refreshing to have a game I can still actually play if my internet goes down like it did last night!

thumbup