Discussion
Matt London said:
It did! This isn't footage of 'The Damavand Incident', it's from one of your a better days! Please excuse the quality of the old-gen capture
https://youtu.be/lW5Dxizy4ZE
Btw No PH'rs were killed in the making of this clip.
https://youtu.be/lW5Dxizy4ZE
Btw No PH'rs were killed in the making of this clip.
On another note, can't believe I haven't got this yet. I do have a confession though, I defected to the dark side and bought the new CoD....BUT only because it came bundled with one of the best FPS games ever made, Modern Warfare Remastered. I haven't even touched the new one.
I do have a week off over Christmas though so I will be buying BF1 at some point.
Sway said:
One major reason why I don't play TDM!
I'll be honest, I'm a sad mid thirties family man with far too much stress at work. Can't go out on the lash or meet up with mates like I used to, as you know full well Steve you guys are a big part of my everyday social life!
One thing though - I focus massively on score per minute, and supporting the team. Rarely get positive k/d, but do make sure I'm targetting flags for the squad, healing, reviving and clearing bottlenecks with gas. Love the new squad leader mechanic, rare I'm not after the first few minutes.
I do notice some of the issues that you and Havoc rage about, to be honest they're secondary and transient compared to a dose of banter and swearing with like minded lads on chat... Plus there's always some comedy moments like last night when I jumped on the turret gun on Monte Grappa. Heavy tank shots could be seen over the hill, lined up. He created the horizon, could see my barrels aimed at him and desperately tried to reverse. Too late tosser, both barrels fked him and his entire squad up. Really, really hope that there's a forum somewhere where that moment lives on to haunt him, much like a single 15 second heli experience THREE fkING GENERATIONS AGO seems to have done for me!
Really wish support players would drop ammo though... same with medics. just dropped whenever you stand still. it will help someone.
Worst players are medics who don't medicate. When you get killed, you have the 'nearest medic' come up in the bottom left. Sometimes you have 3 or 4 within 5 meters. Do they revive? Nope. Even though it would earn them points!
Haven't touched standard mode since the hardcore servers went live. So much fun using an infantry-spec rifle (ie ironsights no scope) and just being really chuffing accurate. If only there was a single-shot rifle in the Medic class, I'd be unstoppable...
Haven't touched standard mode since the hardcore servers went live. So much fun using an infantry-spec rifle (ie ironsights no scope) and just being really chuffing accurate. If only there was a single-shot rifle in the Medic class, I'd be unstoppable...
C.A.R. said:
Worst players are medics who don't medicate. When you get killed, you have the 'nearest medic' come up in the bottom left. Sometimes you have 3 or 4 within 5 meters. Do they revive? Nope. Even though it would earn them points!
Haven't touched standard mode since the hardcore servers went live. So much fun using an infantry-spec rifle (ie ironsights no scope) and just being really chuffing accurate. If only there was a single-shot rifle in the Medic class, I'd be unstoppable...
Just to counter this, I've switched to medic recently to level up (already 10 on Scout and Assault) and the number of times i see someone die so I start running over only for them to skip revive bloody instantly gets very frustrating after a while. Haven't touched standard mode since the hardcore servers went live. So much fun using an infantry-spec rifle (ie ironsights no scope) and just being really chuffing accurate. If only there was a single-shot rifle in the Medic class, I'd be unstoppable...
I'm now at the point where I'll revive if I'm around a body but I'm not going out of my way unless I see they aren't trying to skip out quickly, but I'm not paying anywhere near as much attention as I used to.
C.A.R. said:
Worst players are medics who don't medicate. When you get killed, you have the 'nearest medic' come up in the bottom left. Sometimes you have 3 or 4 within 5 meters. Do they revive? Nope. Even though it would earn them points!
Haven't touched standard mode since the hardcore servers went live. So much fun using an infantry-spec rifle (ie ironsights no scope) and just being really chuffing accurate. If only there was a single-shot rifle in the Medic class, I'd be unstoppable...
Mainly because if in a busy area theres a good chance the guy who killed your team mate will subsequently get a 3rd kill after he kills the medic while reviving and the original kill once revived....Haven't touched standard mode since the hardcore servers went live. So much fun using an infantry-spec rifle (ie ironsights no scope) and just being really chuffing accurate. If only there was a single-shot rifle in the Medic class, I'd be unstoppable...
As many players have become wise to this they no longer risk revives.
Add to the number of players that just play as a sniper and you have the reason for few medics.
Vantagemech said:
Mainly because if in a busy area theres a good chance the guy who killed your team mate will subsequently get a 3rd kill after he kills the medic while reviving and the original kill once revived....
As many players have become wise to this they no longer risk revives.
Add to the number of players that just play as a sniper and you have the reason for few medics.
So usually the medic pops out with a syringe, the guy skips revive, the medic gets shot and then everyone starts again in their own spawn.As many players have become wise to this they no longer risk revives.
Add to the number of players that just play as a sniper and you have the reason for few medics.
It's telling (especially on something objective-based like rush or operations) when a squad has a good medic or two. Talk about a force multiplier.
Info on the first DLC, "they shall not pass".
https://www.battlefield.com/news/article/they-shal...
Based on Verdun, sounds like a mixture of cq inside maps, some outdoor trench stuff, and a vehicle map.
https://www.battlefield.com/news/article/they-shal...
Based on Verdun, sounds like a mixture of cq inside maps, some outdoor trench stuff, and a vehicle map.
CrutyRammers said:
Info on the first DLC, "they shall not pass".
https://www.battlefield.com/news/article/they-shal...
Based on Verdun, sounds like a mixture of cq inside maps, some outdoor trench stuff, and a vehicle map.
Looks good. These being real events makes them much more enjoyable/interesting to me. Awful to think people actually fought in such situations.https://www.battlefield.com/news/article/they-shal...
Based on Verdun, sounds like a mixture of cq inside maps, some outdoor trench stuff, and a vehicle map.
Rogue86 said:
Vantagemech said:
Mainly because if in a busy area theres a good chance the guy who killed your team mate will subsequently get a 3rd kill after he kills the medic while reviving and the original kill once revived....
As many players have become wise to this they no longer risk revives.
Add to the number of players that just play as a sniper and you have the reason for few medics.
So usually the medic pops out with a syringe, the guy skips revive, the medic gets shot and then everyone starts again in their own spawn.As many players have become wise to this they no longer risk revives.
Add to the number of players that just play as a sniper and you have the reason for few medics.
It's telling (especially on something objective-based like rush or operations) when a squad has a good medic or two. Talk about a force multiplier.
However as said above it's amazing what a decent squad with medics and support plays can do.
Playing with the PH lot (PS4) you often find we are the only squad doing anything. We would always have a member of the squad MVP if not several off us right at the top. Team orders (that's are achievable) also really help when it comes to making points.
p1stonhead said:
CrutyRammers said:
Info on the first DLC, "they shall not pass".
https://www.battlefield.com/news/article/they-shal...
Based on Verdun, sounds like a mixture of cq inside maps, some outdoor trench stuff, and a vehicle map.
Looks good. These being real events makes them much more enjoyable/interesting to me. Awful to think people actually fought in such situations.https://www.battlefield.com/news/article/they-shal...
Based on Verdun, sounds like a mixture of cq inside maps, some outdoor trench stuff, and a vehicle map.
A million casualties, of which 300,000 killed. Entire towns wiped off the map forever, and much of the area is even today a fenced-off no-go zone because of all the poisonous ste they lobbed around. Imagine sitting on a fort while this lot comes down on you:
Looking around the 'net, it seems to have kicked off a lot of interest in the war which is a good thing, I think.
Anyway, on a lighter note, another few days and all the Christmas Noobs will be on.
chuntington101 said:
Some Medics just run in and revive for the points. Others simply don't bother or run the other way! I'm not saying that a medic should revive me if there is still a fight to be had and he is likely to die in he process.
However as said above it's amazing what a decent squad with medics and support plays can do.
Playing with the PH lot (PS4) you often find we are the only squad doing anything. We would always have a member of the squad MVP if not several off us right at the top. Team orders (that's are achievable) also really help when it comes to making points.
I find it variable, some games no-one is reviving, on others they are falling over themselves to do so. Even with randoms, it's interesting how much squad orders can help - it just keeps the squad focussed and they seem more likely to work together. The way it now gives you command if you request an order is pretty good in that regard.However as said above it's amazing what a decent squad with medics and support plays can do.
Playing with the PH lot (PS4) you often find we are the only squad doing anything. We would always have a member of the squad MVP if not several off us right at the top. Team orders (that's are achievable) also really help when it comes to making points.
I've been enjoing TDM recently...Used to only play conquest but when your on a team where it's all snipers with everyone perched on the very edge of the map, with no one playing the objective, it's pretty annoying.
One thing that's a bit of a bug bear, if in close quaters and find myself suddenly right behind someone and start shooting, couple of times they have just turned around and mele'd me. I think the mele shouldn't work if they are getting filled with lead.
I know the answer will be I should just mele them first, but in the heat of the moment I think a few rounds from an LMG seems like it would do the trick!?
One thing that's a bit of a bug bear, if in close quaters and find myself suddenly right behind someone and start shooting, couple of times they have just turned around and mele'd me. I think the mele shouldn't work if they are getting filled with lead.
I know the answer will be I should just mele them first, but in the heat of the moment I think a few rounds from an LMG seems like it would do the trick!?
andyr30 said:
I've been enjoing TDM recently...Used to only play conquest but when your on a team where it's all snipers with everyone perched on the very edge of the map, with no one playing the objective, it's pretty annoying.
One thing that's a bit of a bug bear, if in close quaters and find myself suddenly right behind someone and start shooting, couple of times they have just turned around and mele'd me. I think the mele shouldn't work if they are getting filled with lead.
I know the answer will be I should just mele them first, but in the heat of the moment I think a few rounds from an LMG seems like it would do the trick!?
Yeah it's the same with bayonet charge, unless you've a fully auto firing at their chest then once the charge has been started it's almost unstoppable. Had it where both myself and havocOne thing that's a bit of a bug bear, if in close quaters and find myself suddenly right behind someone and start shooting, couple of times they have just turned around and mele'd me. I think the mele shouldn't work if they are getting filled with lead.
I know the answer will be I should just mele them first, but in the heat of the moment I think a few rounds from an LMG seems like it would do the trick!?
Were firing at the same guy charging and still got the Bayonne kill!
Vantagemech said:
andyr30 said:
I've been enjoing TDM recently...Used to only play conquest but when your on a team where it's all snipers with everyone perched on the very edge of the map, with no one playing the objective, it's pretty annoying.
One thing that's a bit of a bug bear, if in close quaters and find myself suddenly right behind someone and start shooting, couple of times they have just turned around and mele'd me. I think the mele shouldn't work if they are getting filled with lead.
I know the answer will be I should just mele them first, but in the heat of the moment I think a few rounds from an LMG seems like it would do the trick!?
Yeah it's the same with bayonet charge, unless you've a fully auto firing at their chest then once the charge has been started it's almost unstoppable. Had it where both myself and havocOne thing that's a bit of a bug bear, if in close quaters and find myself suddenly right behind someone and start shooting, couple of times they have just turned around and mele'd me. I think the mele shouldn't work if they are getting filled with lead.
I know the answer will be I should just mele them first, but in the heat of the moment I think a few rounds from an LMG seems like it would do the trick!?
Were firing at the same guy charging and still got the Bayonne kill!
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