Gran Turismo 6....Official thread.
Discussion
Richyvrlimited said:
y2blade said:
I'll be happy as long as it plays as well as, or better than GT5.
As long as it doesn't end up feeling like driving on Plastic tyres (ala understeer forza)
If it plays as well as GT5 I'm out. It needs to play significantly better than that!As long as it doesn't end up feeling like driving on Plastic tyres (ala understeer forza)
The physics of GT5 were most excellent in my opinion, much better than any other driving game I have ever played. For me, the disappointment was the length of the single player mode - I remember old GT games taking forever and ever to complete, with tons of races and other bits and bobs to do. This time round, I must have pretty much completed it in about 200 races, discounting the longer endurance races. The diabolical loading times were another annoyance, when you normally play games like COD where the loading times are barely anything, GT5 feels like a total piss-take.
The clunky online system is also a disappointment, I accept that it was PD's first proper go at doing a full online mode, but it has always been pretty awful.
For GT6, a lot of the issues I had with the last game are reasonably easy to fix - improving the online will be a much easier task now they have experience of doing it and know what people want. They have already said they are going to be reducing the amount of loading time the game uses. If the single player mode is a much improved experience this time round, then I will be happy. You can't expect a game that has every car in the world, there will always be some missing. Yes, the duplication of cars is pretty stupid, but you can just pretend they aren't there and you still have a lot of cars.
The difficult things are the amount of time to put all the cars and tracks in the game with the amount of detail that they are after, and hopefully we will get some good new tracks (Bathurst please!). If we have a new track once a month, that will be most welcome too.
I guess we will see what happens, people will either buy the game or they won't! At the end of the day, i'm still playing a game that is a few years old, so I can't have too many complaints. I can't speak for anyone else in that respect though, I know a lot of people gave up on it which is fair enough.
The clunky online system is also a disappointment, I accept that it was PD's first proper go at doing a full online mode, but it has always been pretty awful.
For GT6, a lot of the issues I had with the last game are reasonably easy to fix - improving the online will be a much easier task now they have experience of doing it and know what people want. They have already said they are going to be reducing the amount of loading time the game uses. If the single player mode is a much improved experience this time round, then I will be happy. You can't expect a game that has every car in the world, there will always be some missing. Yes, the duplication of cars is pretty stupid, but you can just pretend they aren't there and you still have a lot of cars.
The difficult things are the amount of time to put all the cars and tracks in the game with the amount of detail that they are after, and hopefully we will get some good new tracks (Bathurst please!). If we have a new track once a month, that will be most welcome too.
I guess we will see what happens, people will either buy the game or they won't! At the end of the day, i'm still playing a game that is a few years old, so I can't have too many complaints. I can't speak for anyone else in that respect though, I know a lot of people gave up on it which is fair enough.
y2blade said:
It's not..the cars feel and handle completely different with a wheel.
A Force-Feedback Wheel transforms the handling dynamics of the game completely.
try one.
I tried a wheel but I just didn't enjoy it.A Force-Feedback Wheel transforms the handling dynamics of the game completely.
try one.
I think because I am so used to using a controller when playing games my brain can't cope with a wheel. Even though force-feedback is good I still don't 'know' where the wheels are compared to when I'm driving in real life. Maybe I need to fully commit for GT6 if I buy it.
What was wrong with the online mode? I thought it was really good compared to Forza's, you chose the lobby rather than being assigned one, you didn't have to wait for ages for the start the race as you could be out on track driving around instead, it just felt like a much better way of doing it to me.
y2blade said:
Richyvrlimited said:
y2blade said:
Do you use a wheel?
No, but that's irrelevant.A Force-Feedback Wheel transforms the handling dynamics of the game completely.
try one.
Oh and "1200 cars with most retained from GT5", that one phrase has effectively managed to crush any excitement I had for this new one. When will they realise that quality is better than quantity? I'd rather have a 3rd that number of cars if it meant I didn't have to drive cars which look like they were drawn in 1995.
y2blade said:
It's not..the cars feel and handle completely different with a wheel.
A Force-Feedback Wheel transforms the handling dynamics of the game completely.
try one.
Its a totaly different game with a wheel, I love taking the Caterham for a spin at the Nurburgring on comfort tyres. Its actually feels very good for a console game. The new 15th anniversary seasonal challenge is pretty good, the car feels very alive on the racing tyres. A Force-Feedback Wheel transforms the handling dynamics of the game completely.
try one.
May have already been mentioned but... do the karting events in GT5 and believe me; you will fall in love with the game all over again. I kart sometimes and they got the physics damn good... honestly, it is brilliant. I have a race chair and G27 wheel / pedals set up and the karting in GT5 - in 3D and with the speakers on full pelt with the music all the way off - is mind bogglingly addictive! I play GT5 for the karting alone now.
WeirdNeville said:
In my eyes the development of GT5 was like it happened in a box - Polyphony didn't pay any attention to trends or developments and just released what THEY thought they should make.
GT5 was brilliant - for about 10% of the time. I had some of the most memorable gaming momnets playing it. IN particular a Lamborghini single make race, and a few other moments which were hands down the best racing I've experienced on a computer/console.
Sadly, the other 90% of the time it was just tedious/ridiculous. Grinding races to jump a $7 million gap to win the next race series? Ridiculous menus/loading.. apparently if you buy every car in the game you have watched 10 hours of blank screen whilst it loads and drivers towards you (in the dark) for no reason, unskippable. There were so many unforgivable flaws. The Elise challenge on teflon tyres? WTF was that about?
The core engine was excellent, the structure and polish of the 'game' (hard to call it that, it felt so disparate) was what let it down.
(I had a G25 wheel and pedals, FWIW)
I really hope someone has given them a wake up call. GT5 was a severe disappointment, Forza 4 was brilliant.
Unless GT6 gets STELLAR reviews from respected independant magazines, plus a few mates who's opinions I trust, I won't be buying it. Nothing in this release changes my mind on that, so far. Looks more an update than a revision.
Spot on except for the fact that I wouldn't even trust the magazine reviews. GT5 had glowing reviews across the board for some bizarre reason, it was only when I got it and played it for a few hours that I realised they were all full of crap. Really, did none of the "professional" reviewers pick up on some of the absolutely dire aspects of the game?GT5 was brilliant - for about 10% of the time. I had some of the most memorable gaming momnets playing it. IN particular a Lamborghini single make race, and a few other moments which were hands down the best racing I've experienced on a computer/console.
Sadly, the other 90% of the time it was just tedious/ridiculous. Grinding races to jump a $7 million gap to win the next race series? Ridiculous menus/loading.. apparently if you buy every car in the game you have watched 10 hours of blank screen whilst it loads and drivers towards you (in the dark) for no reason, unskippable. There were so many unforgivable flaws. The Elise challenge on teflon tyres? WTF was that about?
The core engine was excellent, the structure and polish of the 'game' (hard to call it that, it felt so disparate) was what let it down.
(I had a G25 wheel and pedals, FWIW)
I really hope someone has given them a wake up call. GT5 was a severe disappointment, Forza 4 was brilliant.
Unless GT6 gets STELLAR reviews from respected independant magazines, plus a few mates who's opinions I trust, I won't be buying it. Nothing in this release changes my mind on that, so far. Looks more an update than a revision.
Guvernator said:
Spot on except for the fact that I wouldn't even trust the magazine reviews. GT5 had glowing reviews across the board for some bizarre reason, it was only when I got it and played it for a few hours that I realised they were all full of crap. Really, did none of the "professional" reviewers pick up on some of the absolutely dire aspects of the game?
+2
I found the reviews it received baffling too, completely opposed to what I and many others felt about the game.
fk me there are some misrable tts on here.
We could pick holes in anything in life, nothing is perfect. Especially when trying to please 10 million plus people.
Whilst gt5 has its faults, the driving is pretty dam good. Yes there are better sims (iracing etc, but all are on pc) yes ive tried forza and its ok, again has its faults and each to their own.
Gt6 on ps3 - makes perfect sense to me. 3 and 4 both on ps2 1 and 2 on the original 1.
I do agree that this was an opportunity to get rid of the mass duplication in 5 and keep the best of breeds.
However, read things from gtp and Jordan's brief go concluded that the physics have moved on again.
As for the sound, there are one or two cars I think are poo in 5 but the majority are fine. Have you played with the theatre settings make a huge difference as does your sound set up.
AI have been useless in most games for the past 20 years and to be frank I couldn't care about offline. Give me the cas and tracks and we'll run our own races. For me that's what modern games should be about. Whether that's a quick blast with some mates or a championship on a weekly basis - yes I conceded the online for some isn't the best but look for a league of like minded fellows and its brilliant.
I don't care if 6 turns out to be 5.5 I'm happy y with that.
We could pick holes in anything in life, nothing is perfect. Especially when trying to please 10 million plus people.
Whilst gt5 has its faults, the driving is pretty dam good. Yes there are better sims (iracing etc, but all are on pc) yes ive tried forza and its ok, again has its faults and each to their own.
Gt6 on ps3 - makes perfect sense to me. 3 and 4 both on ps2 1 and 2 on the original 1.
I do agree that this was an opportunity to get rid of the mass duplication in 5 and keep the best of breeds.
However, read things from gtp and Jordan's brief go concluded that the physics have moved on again.
As for the sound, there are one or two cars I think are poo in 5 but the majority are fine. Have you played with the theatre settings make a huge difference as does your sound set up.
AI have been useless in most games for the past 20 years and to be frank I couldn't care about offline. Give me the cas and tracks and we'll run our own races. For me that's what modern games should be about. Whether that's a quick blast with some mates or a championship on a weekly basis - yes I conceded the online for some isn't the best but look for a league of like minded fellows and its brilliant.
I don't care if 6 turns out to be 5.5 I'm happy y with that.
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