Gran Turismo 6....Official thread.

Gran Turismo 6....Official thread.

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Discussion

y2blade

Original Poster:

56,159 posts

217 months

Thursday 16th May 2013
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Stedman said:
Chris - YHM
smile Replied chap

RemyMartin

6,759 posts

207 months

Thursday 16th May 2013
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TurboBlue said:




What's not to like?
It'll sound st.....probably ;-)

Richyvrlimited

1,826 posts

165 months

Thursday 16th May 2013
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TurboBlue said:




What's not to like?
I think the interior looks a bit st actually, can't put my finger on why.

Anyway as other have said it'll sound toss, and there's a good chance there'll be no races to use it on in single player (Ferrari F1 anyone).

flat-planedCrank

3,697 posts

205 months

Thursday 16th May 2013
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GT6 Demo - July 2013

...If you want to get your hands on Gran Turismo 6, you won't have long to wait. An exclusive demo will launch on PlayStation Store during July 2013 in which you'll be able to try the game and also enter the prestigious GT Academy 2013 competition. A release date will screech into sight later in 2013... - http://uk.playstation.com/gt6news/

Hoygo

725 posts

163 months

Thursday 16th May 2013
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Guys lets think a bit,is it only me who thinks the sounds are actually pretty real while recorded with care from the PD team but the actual change comes when they put them in the game !?

No sh!t,that happens in every game but what i am trying to say is...

When asked many times why every car sounds like a vacuum cleaner Kaz replied the sounds are great and the cars sound is pretty accurate to reality etc.

I was thinking no matter what they do the sound will remain the same,it has actually to do with the rendering or whatever it is called,for some seconds it will sound good but still everything will sound the same every car with a different tone of the "vacuum" sound,in a huge game like GT there must be something that interferes with the compression of the sounds in the game and changes them to the muted one and make every car sound the same.

I don't understand how these things really work but from other examples i tried to work this out,hope you understand what i mean.

joe58

711 posts

153 months

Friday 17th May 2013
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If you connect GT5 to a good hifi setup and turn it up to a realistic level it can sound very good. A e60 M5 with the sports exhaust has the nice deep bassy burble at idle. And then a 458 can have a perfect Ferrari wail. No hair dryers anywhere...

budgie smuggler

5,409 posts

161 months

Friday 17th May 2013
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WeirdNeville said:
That's their problem though: Their insistence on "reality" leads to a flat sounding car. Their insistance on "reality" leads to insipid racing and a lack of fun across the board.
I totally agree with what you're saying for the most part, but there are some cars which sound absolutely nothing like their real-life counterparts. The Focus ST for example. http://www.youtube.com/watch?v=2Ub7PVHq1Aw

Richyvrlimited

1,826 posts

165 months

Friday 17th May 2013
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pmjg66 said:
nly asked wink

billy no mates
Ha ha, probably true, I know very few people with a PS3

Richyvrlimited

1,826 posts

165 months

Friday 17th May 2013
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Hoygo said:
Guys lets think a bit,is it only me who thinks the sounds are actually pretty real while recorded with care from the PD team but the actual change comes when they put them in the game !?

No sh!t,that happens in every game but what i am trying to say is...

When asked many times why every car sounds like a vacuum cleaner Kaz replied the sounds are great and the cars sound is pretty accurate to reality etc.
Except when compared to reality they don't sound anything like what they're supposed to.

Kaz needs to get some sleep I think, he can claim it sounds accurate to real life, but they really really don't. It's easy enough to compare too. just go outside and listen to a car that's in GT5.

I don't agree that it's a sound setup problem either, I've messed with my amplifier till i'm blue in the face, all 4 pots sound the same, all turbo'd cars have the same rubbish dumpvalve, no supercharged cars actually whine etc etc etc.

vdubbin

2,165 posts

199 months

Friday 17th May 2013
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Two points, one on sound, one on longevity.

While the engines in GT5 were never "exciting", I do think they are pretty accurate. My real life 1.6 Mx5 doesn't have the greatest soundtrack, and neither does the equivalent car in GT. Having listened to friends cars with induction kits and after market exhausts, then comparing the digital equivalent, I think they've got it right. The biggest difference is that GT hikes the bhp with every modification, much more than the real world modifications would offer.

I think it's still possible to tell engines apart. For example (using cars I've driven recently) a Honda B18, or F20 sound different to say, a single cam A series from a Mini or Marcos. The 3pots sound like 3 pots. The Rover SD1 (as found in the TVR V8S) sounds different to Ford V8 in a Shelby Mustang, or a big block Chevy. The flat four in a Legacy sounds different to the aircooled Beetle lumps. Slapping on all the race parts tends to strip some of the characteristic from them, I'll sometimes hold off on race-upgrading all the intake and exhaust bits, just to retain a decent exhaust note.

On the other hand, I found some of the cars in Forza to be a little _too_ over enthusiastic. The Civic VTi stands out as a particular offender, with the loud exhausts on, it just sounds like a caricature of itself, VTecing to the redline. Entertaining for a few laps, but not terribly realistic.

To those who think the later games are too short, consider the 15 years of practice you've had playing GT games. We've accepted a certain amount of grinding (thank the Japanese love of RPGs for that!) but we've got pretty handy at this driving lark too!

I recently started playing GT1 on the spare PS2 I have, and what struck me was how quickly I got to the Non-Tuned/Production car race. Traditionally, this was one of the hardest cups in the game to achieve, and yet I beat it after only starting the game from scratch in about six or seven hours (playtime, over couple of evenings) I'm only about half way through the game, I could complete all the races in a few evenings.

Darkdice

3,496 posts

192 months

Friday 17th May 2013
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Richyvrlimited said:
I don't agree that it's a sound setup problem either, I've messed with my amplifier till i'm blue in the face, all 4 pots sound the same, all turbo'd cars have the same rubbish dumpvalve, no supercharged cars actually whine etc etc etc.
Richy have you tried the different settings in the options menu within gt5?

If you run 5.1(+) try the small or even large theatre - made a mahousive difference to may sound

marctwo

3,666 posts

262 months

Friday 17th May 2013
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When I got my 5.1 system I fired up GT5, set it to 5.1 small theatre and took the XJ13 for a spin and was disappointed. The music sounded good though.

Richyvrlimited

1,826 posts

165 months

Friday 17th May 2013
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Darkdice said:
Richy have you tried the different settings in the options menu within gt5?

If you run 5.1(+) try the small or even large theatre - made a mahousive difference to may sound
Yeah I have done, but no amount of messing with those settings will fix say the example given above of the Focus 5 pot sounding like every other 4 pot car in the game, or the Zonda sounding so bland.

The fact is that the entire GT series sounds are dreadful. How can messing with the sounds fix the crash noise that sounds like a baseball bat hitting a wheelie bin?

AndrewEH1

4,917 posts

155 months

Friday 17th May 2013
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Richyvrlimited said:
How can messing with the sounds fix the crash noise that sounds like a baseball bat hitting a wheelie bin?
biglaugh

Brilliant - I always wondered what they used to achieve that sound!

CBR JGWRR

6,544 posts

151 months

Friday 17th May 2013
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vdubbin said:
I recently started playing GT1 on the spare PS2 I have, and what struck me was how quickly I got to the Non-Tuned/Production car race. Traditionally, this was one of the hardest cups in the game to achieve, and yet I beat it after only starting the game from scratch in about six or seven hours (playtime, over couple of evenings) I'm only about half way through the game, I could complete all the races in a few evenings.
This peaked at GT3 really. For example, JGTC/Super GT. Probably their favourite real world series, given just how many JGTC/Super GT cars there are - there were 2 separate JGTC series in 3, of 10 races each. In 4, it's 1 10 race series, all races reduced in length to being stupidly short compared to the real thing, with nowhere for GT300 cars to run (they were used in the GT cup at the end of the beginner set for GT3.)

In 5, it's just 3 races of 10 laps each. 4 if you include the Suzuka 1000Km, but like 4 it's a separate event.

GT300 cars run nowhere that I'm aware of.


Also consider the Formula GT races, for the F1 resembling cars (the actual Ferrari F1 cars can't be run in 5 though)15 Races full real world length in 3 and 4, just 6 races of 20 laps each for 5. Hardly worth it...


GT3 and 4 can take years to complete - I've only once got GT4 beyond 60% completion after 7/8 years.

5 played on the same timescale as I played 4 was essentially done after a month.


I know Gt is fundamentally a driving game rather than a racing game - I've only once had a race where the Ai was brilliant in 4, the DTM series at Opera Paris, I had 4 cars fighting tooth and nail all race for the lead (it would have been racing for second but I binned it twice...) but if they are going to have a racing mode, it should be done more like 3 and 4 were.

Mr Whippy

29,122 posts

243 months

Friday 17th May 2013
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TurboBlue said:




What's not to like?
At some point you have to drive it, and listen to it, and that is all that matters in the end.

It can look 10x nicer and still be a let down, or look 10x less eye-candy and play amazingly well.


The forgotten factor in far too many modern games is just the good old playability and 'feel' of driving games.

Yes NFS4 isn't real, nor was NFS5, or CMR1/2, but they were all an absolute blast to play at the time!

Yes I still have all four installed and running hehe biggrin

Dave

marctwo

3,666 posts

262 months

Friday 17th May 2013
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TurboBlue said:




What's not to like?
cloud9

If it's anywhere near as fun as it is in DIRT3 I shall gladly pay the price for this one car alone.

S3_Graham

12,830 posts

201 months

Friday 17th May 2013
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Richyvrlimited said:
Hoygo said:
Guys lets think a bit,is it only me who thinks the sounds are actually pretty real while recorded with care from the PD team but the actual change comes when they put them in the game !?

No sh!t,that happens in every game but what i am trying to say is...

When asked many times why every car sounds like a vacuum cleaner Kaz replied the sounds are great and the cars sound is pretty accurate to reality etc.
Except when compared to reality they don't sound anything like what they're supposed to.

Kaz needs to get some sleep I think, he can claim it sounds accurate to real life, but they really really don't. It's easy enough to compare too. just go outside and listen to a car that's in GT5.

I don't agree that it's a sound setup problem either, I've messed with my amplifier till i'm blue in the face, all 4 pots sound the same, all turbo'd cars have the same rubbish dumpvalve, no supercharged cars actually whine etc etc etc.
Some games manage it also which doesn't help. With the risk of getting lynched, forza manages it on quite a few occasions (golf vr6 for instance).

It's more the standard 4cyl drone.

Mr Whippy

29,122 posts

243 months

Friday 17th May 2013
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I dunno, the GT5 Z4 sounds a lot like my Z4 in real life.

I generally find the sounds in GT5 good. I think the problem is you need to turn it up too loud for it to sound realistic and get the subtle sounds coming through etc... but then at that point it's just not practical unless you have a sound-proof room to play it in etc.

What is needed is some smarter work on the auto-gain element I suppose?!


Those iRacing sounds seem really nice in replays. I think that is down to a great sound-scape for how the sounds are rendered. Ie, I bet the cars have a front/back sound, the sounds seem to travel from source to viewer, so sounds don't immediately arrive at the viewer but take time, and then when travelling away you get more lag again too...
It all adds up to more realism but obviously it takes more effort to implement. iRacing team clearly know people care and have spent time on it.

That said I'm sure the GT5 game does similar... I generally find the sounds pretty good if you crank up the volume a bit.

That said, there are still plenty of cars in GT series that sound pants but that is more down to samples chosen I suppose, than anything to do with the potential of the system.

Ie, Zonda sounded great in GT3, SL55 AMG in GT Concept sounded great too, RS6 in GT Concept, RS4 in GT Concept. You can really tell what car they are, perfectly. And they sound great to drive, and in replays.

So maybe down to not all cars are recorded equally, or given the same attention?


Dave

CBR JGWRR

6,544 posts

151 months

Friday 17th May 2013
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Mr Whippy said:
So maybe down to not all cars are recorded equally, or given the same attention?


Dave
Well, with over a 1000 cars, there's going to be give somewhere, like the Veyron being a standard car as one example...