GT Legends - £17.99 Free P&P

GT Legends - £17.99 Free P&P

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Discussion

pentoman

4,814 posts

264 months

Sunday 27th November 2005
quotequote all
Anyone with a Geforce get this odd effect with the white lines? (Or does ATi do this?)
They're OK a little ahead, but in the distance just blur into nothingness.

This is 1024x768, either no AA or Level 1 AA. No anisotropic filtering.



It's worse in game than it seems in the screenshot and looks rubbish. Bit annoying because you can only see about 10 feet ahead - everything after that is a total blur and you can't see the edges of the track .

Russell

>> Edited by pentoman on Sunday 27th November 22:26

D_Mike

5,301 posts

241 months

Sunday 27th November 2005
quotequote all
I get that (ATI radeon X600).

Use the cockpit view!

UncleDave

7,155 posts

232 months

Sunday 27th November 2005
quotequote all
Yeah I get it aswell, but it's not as blurred at the end.. there was a fix on RSC but can't find it now..

Dave.

AJLintern

4,208 posts

264 months

Sunday 27th November 2005
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Has it got anything to do with the draw distance? I've got it set to one below maximum and don't seem to get that (ATi X800).

TimW

3,848 posts

248 months

Sunday 27th November 2005
quotequote all
i dont get that... and how do u ge the speedo up!!??!? im driving not know what speed im doing at all lol!

AJLintern

4,208 posts

264 months

Sunday 27th November 2005
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I think there is a setting for 'Head up display' or something, in the options screen.

TimW

3,848 posts

248 months

Sunday 27th November 2005
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Ok,when can we get our own server and start a league

pentoman

4,814 posts

264 months

Monday 28th November 2005
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UncleDave said:
Yeah I get it aswell, but it's not as blurred at the end.. there was a fix on RSC but can't find it now..

Dave.


Well I've searched the Royal Shakespeare Company and the Royal Society of Chemistry and you're right - no fixes there.

edit: but on racesimecentral there's some talk about it here:
http://forum.rscnet.org/showthread.php?t=231142&

Buttons 1,2,3 and 4 (and more?) turn on mirrors/heads up display (speedo) etc in that racing view.

I like the interior view but find A) it's harder because you're looking through a letterbox of a windscreen (like real life but at least in real life it's not a 5 inch wide image on a monitor!) and B) framerate is lower and it's borderline unplayable.

Russell

>> Edited by pentoman on Monday 28th November 09:24

d-man

1,019 posts

246 months

Monday 28th November 2005
quotequote all
I guess you're playing on quite a low detail level (like me). It's the mipmapping, I don't think there is anything you can do about it apart from increase the track detail, which kills the frame rate on my PC. I don't even notice it anymore.

Mr Whippy

29,116 posts

242 months

Friday 2nd December 2005
quotequote all
pentoman said:
Anyone with a Geforce get this odd effect with the white lines? (Or does ATi do this?)
They're OK a little ahead, but in the distance just blur into nothingness.

This is 1024x768, either no AA or Level 1 AA. No anisotropic filtering.



It's worse in game than it seems in the screenshot and looks rubbish. Bit annoying because you can only see about 10 feet ahead - everything after that is a total blur and you can't see the edges of the track .

Russell

>> Edited by pentoman on Sunday 27th November 22:26


That weird problem where grid and track edge lines just splay out and become unrecognisable into the distance is down to anistropic filtering, or a lack of it. Turn that upto 2x or 4x and it gets MUCH better.

Basically as a texture becomes flatter in it's aspect, the sampling that is used to calculate what it looks like is pretty poor. Anistropic filtering just does a better calculation. The better you want to do it the more it costs.

General image quality gains are seen all over, not just on steep incidence angles, just it's benefits are more noticeable the steeper the incidence angle.

Cheers

Dave

pentoman

4,814 posts

264 months

Tuesday 6th December 2005
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diver944 said:
FourWheelDrift said:
I think I'll be off out tomorrow to get one myself.

>> Edited by FourWheelDrift on Saturday 12th November 17:18


But why?

My lowly 5200 runs GTL perfectly 1280x1024 with everything set to full

I'm v. happy after those tips



What CPU/memory do you have? I'm beginning to think this is more CPU intensive than graphics.

Russell

FourWheelDrift

88,691 posts

285 months

Tuesday 6th December 2005
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1GB ram running on 2.1Ghz AMD 2400+ (might be a 2600+ I can't remember )

_dobbo_

14,423 posts

249 months

Tuesday 6th December 2005
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FourWheelDrift said:
1GB ram running on 2.1Ghz AMD 2400+ (might be a 2600+ I can't remember )



anyway more to the point, how come we haven't seen you online yet FWD? You seem to have disappeared in recent weeks. Come back and show us all how it's done!

FourWheelDrift

88,691 posts

285 months

Tuesday 6th December 2005
quotequote all
I've been busy, I've only been online once so far, a laggy server with only 6 of us online then a public server.

Must try harder.

neil_cardiff

17,113 posts

265 months

Tuesday 6th December 2005
quotequote all
FourWheelDrift said:
1GB ram running on 2.1Ghz AMD 2400+ (might be a 2600+ I can't remember )


I'm on a lowly P4 2.43Ghz (the one with the clockable core) with 2Gb of PC2700 SDRAM so although on a slowish CPU (well nowadays) I think I make up for it in guts...

Oh, and running on a nice budget GeForce 6600GT (ain't work great when you 'accidently' order stuff like that)

All works lovely, only stutters with the obligitory start with a million other cars - and thats only rarely...