GT Legends - £17.99 Free P&P
Discussion
Anyone with a Geforce get this odd effect with the white lines? (Or does ATi do this?)
They're OK a little ahead, but in the distance just blur into nothingness.
This is 1024x768, either no AA or Level 1 AA. No anisotropic filtering.
It's worse in game than it seems in the screenshot and looks rubbish. Bit annoying because you can only see about 10 feet ahead - everything after that is a total blur and you can't see the edges of the track .
Russell
>> Edited by pentoman on Sunday 27th November 22:26
They're OK a little ahead, but in the distance just blur into nothingness.
This is 1024x768, either no AA or Level 1 AA. No anisotropic filtering.
It's worse in game than it seems in the screenshot and looks rubbish. Bit annoying because you can only see about 10 feet ahead - everything after that is a total blur and you can't see the edges of the track .
Russell
>> Edited by pentoman on Sunday 27th November 22:26
UncleDave said:
Yeah I get it aswell, but it's not as blurred at the end.. there was a fix on RSC but can't find it now..
Dave.
Well I've searched the Royal Shakespeare Company and the Royal Society of Chemistry and you're right - no fixes there.
edit: but on racesimecentral there's some talk about it here:
http://forum.rscnet.org/showthread.php?t=231142&
Buttons 1,2,3 and 4 (and more?) turn on mirrors/heads up display (speedo) etc in that racing view.
I like the interior view but find A) it's harder because you're looking through a letterbox of a windscreen (like real life but at least in real life it's not a 5 inch wide image on a monitor!) and B) framerate is lower and it's borderline unplayable.
Russell
>> Edited by pentoman on Monday 28th November 09:24
pentoman said:
That weird problem where grid and track edge lines just splay out and become unrecognisable into the distance is down to anistropic filtering, or a lack of it. Turn that upto 2x or 4x and it gets MUCH better.
Basically as a texture becomes flatter in it's aspect, the sampling that is used to calculate what it looks like is pretty poor. Anistropic filtering just does a better calculation. The better you want to do it the more it costs.
General image quality gains are seen all over, not just on steep incidence angles, just it's benefits are more noticeable the steeper the incidence angle.
Cheers
Dave
diver944 said:
FourWheelDrift said:
I think I'll be off out tomorrow to get one myself.
>> Edited by FourWheelDrift on Saturday 12th November 17:18
But why?
My lowly 5200 runs GTL perfectly 1280x1024 with everything set to full
I'm v. happy after those tips
What CPU/memory do you have? I'm beginning to think this is more CPU intensive than graphics.
Russell
FourWheelDrift said:
1GB ram running on 2.1Ghz AMD 2400+ (might be a 2600+ I can't remember )
I'm on a lowly P4 2.43Ghz (the one with the clockable core) with 2Gb of PC2700 SDRAM so although on a slowish CPU (well nowadays) I think I make up for it in guts...
Oh, and running on a nice budget GeForce 6600GT (ain't work great when you 'accidently' order stuff like that)
All works lovely, only stutters with the obligitory start with a million other cars - and thats only rarely...
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