Discussion
Since moving to my more powerful machine I seem to have major glitches when playing Skyrim (Horses falling through the terrain), characters skipping everywhere. Any clue as to what could be causing it?
General specs are as follows:
Processor: Intel i5 Quad Core (i5-3570 (3.4GHz), 6MB Cache
RAM: 8GB
Graphics Card: 2GB Nvidia GTX670
Memory: 120GB SSD
2TB 2nd HD (Steam games (including Skyrim) are all running off this one)
OS: Windows 8 Standard Edition 64 Bit
Running at 144Hz
General specs are as follows:
Processor: Intel i5 Quad Core (i5-3570 (3.4GHz), 6MB Cache
RAM: 8GB
Graphics Card: 2GB Nvidia GTX670
Memory: 120GB SSD
2TB 2nd HD (Steam games (including Skyrim) are all running off this one)
OS: Windows 8 Standard Edition 64 Bit
Running at 144Hz
I have as follows:
sos - the dungeons.esp
Sounds of Skyrim - The Dungeons
1
sos - the wilds.esp
Sounds of Skyrim - The Wilds
1
dragonboneweaponscomplete.esp
Dragon Bone Weapons Complete
1
arrowsmith.esp
Arrowsmith: Vanilla Edition v.3d
1
barenziahquestmarkers.esp
Stones of Barenziah Quest Markers
1
dd - enhanced blood main.esp
Enhanced Blood Textures 3.5a
1
dd - realistic ragdoll force - realistic.esp
Realistic Ragdolls and Force
1
ktxcompleteskyforge.esp
Complete Skyforge
1
fixedeyeadaptation.esp
Fixed Eye Adaptation
1
skyforge_map_marker.esp
Skyforge Map Marker
1
Edit: I installed these a long time ago on my old laptop as well without issue. Do I need a mod manager or something to ensure that any mods I apply are sorted in the right order? I Had thought it might by the FPS causing the issue but pretty sure I've tried lowering it to 120 already
sos - the dungeons.esp
Sounds of Skyrim - The Dungeons
1
sos - the wilds.esp
Sounds of Skyrim - The Wilds
1
dragonboneweaponscomplete.esp
Dragon Bone Weapons Complete
1
arrowsmith.esp
Arrowsmith: Vanilla Edition v.3d
1
barenziahquestmarkers.esp
Stones of Barenziah Quest Markers
1
dd - enhanced blood main.esp
Enhanced Blood Textures 3.5a
1
dd - realistic ragdoll force - realistic.esp
Realistic Ragdolls and Force
1
ktxcompleteskyforge.esp
Complete Skyforge
1
fixedeyeadaptation.esp
Fixed Eye Adaptation
1
skyforge_map_marker.esp
Skyforge Map Marker
1
Edit: I installed these a long time ago on my old laptop as well without issue. Do I need a mod manager or something to ensure that any mods I apply are sorted in the right order? I Had thought it might by the FPS causing the issue but pretty sure I've tried lowering it to 120 already
Did you install them manually or using the Nexus Mod Manager? This will also keep you up to date by flagging up any updates.
Anyway download and run BOSS, always useful for compatibility, not just to prevent crashes but to make sure mods that make game changes effect all new things added that need to be changed as well like weapons added to proper levelled listed and such (loaded last effects mods loaded before) - http://code.google.com/p/better-oblivion-sorting-s... That sorts load orders out but I can't see any of those few causing those issues.
But it sounds like vsync isn't on, so force vsync in the nvidia manager for Skyrim, or in skyrimprefs.ini - http://steamcommunity.com/app/72850/discussions/0/... and see if that sorts it.
I also turn on triple buffering for Skyrim.
Anyway download and run BOSS, always useful for compatibility, not just to prevent crashes but to make sure mods that make game changes effect all new things added that need to be changed as well like weapons added to proper levelled listed and such (loaded last effects mods loaded before) - http://code.google.com/p/better-oblivion-sorting-s... That sorts load orders out but I can't see any of those few causing those issues.
But it sounds like vsync isn't on, so force vsync in the nvidia manager for Skyrim, or in skyrimprefs.ini - http://steamcommunity.com/app/72850/discussions/0/... and see if that sorts it.
I also turn on triple buffering for Skyrim.
Without knowing what version of Sounds of Skyrim you are using it might be that, it was taken off the Nexus for a while and rebuilt and re-released but I don't use it, or any sound mod now.
When you reinstall and add any mods remember to check if they have scripts (either in the BSA file, use BSAOpt to look at what's inside) or loose in a scripts folder. If you install such a mod, do not uninstall it and continue to use the same save game, the script data stays within the save game and can crash Skyrim trying to load non-existent scripts.
BSAOpt - http://www.nexusmods.com/skyrim/mods/247/? use the 32 or 64 bit version to open up the bsa file of the mod to check for scripts. No scripts you can install and uninstall at a later date without messing up your save game.
Always test them out, but remember where you last pre-script mod save was to go back to if you do uninstall it.
Nothing wrong with mods that use scripts, too many can cause lag but as long as you keep them they are fine.
Always do clean saves when uninstalling any mod that has an esp, esm or a script. Find a location, preferably interior (I always use High Hrothgar) save game, exit Skyrim, uninstall mod, load skyrim, Save again, exit Skyrim, then load last save. Do this with new mods as well, clean save interior somewhere, exit Skyrim. Install mod start skyrim and save again, load that save. And make sure any mod you install (except straight texture replacers) isn't changing anything in the cell you are in, which is why I use High Hrothgar as it is away from anything I change.
When you reinstall I'd start by adding the unofficial patches first![smile](/inc/images/smile.gif)
When you reinstall and add any mods remember to check if they have scripts (either in the BSA file, use BSAOpt to look at what's inside) or loose in a scripts folder. If you install such a mod, do not uninstall it and continue to use the same save game, the script data stays within the save game and can crash Skyrim trying to load non-existent scripts.
BSAOpt - http://www.nexusmods.com/skyrim/mods/247/? use the 32 or 64 bit version to open up the bsa file of the mod to check for scripts. No scripts you can install and uninstall at a later date without messing up your save game.
Always test them out, but remember where you last pre-script mod save was to go back to if you do uninstall it.
Nothing wrong with mods that use scripts, too many can cause lag but as long as you keep them they are fine.
Always do clean saves when uninstalling any mod that has an esp, esm or a script. Find a location, preferably interior (I always use High Hrothgar) save game, exit Skyrim, uninstall mod, load skyrim, Save again, exit Skyrim, then load last save. Do this with new mods as well, clean save interior somewhere, exit Skyrim. Install mod start skyrim and save again, load that save. And make sure any mod you install (except straight texture replacers) isn't changing anything in the cell you are in, which is why I use High Hrothgar as it is away from anything I change.
When you reinstall I'd start by adding the unofficial patches first
![smile](/inc/images/smile.gif)
Wow some of those mods look incredible. I picked up Skyrim for £3 on the last steam sale having a ball with it, haven't progressed the main quest much keep getting sidetracked. Dawnbreaker in one hand Flames in the other and an Atronach by my side is pretty cool.
A minor grump is how consolely the menus are. I'm reluctant to add to many mods for my first play through but is there something simply to fix the menus? The Perks one is particularly disagreeable.
A minor grump is how consolely the menus are. I'm reluctant to add to many mods for my first play through but is there something simply to fix the menus? The Perks one is particularly disagreeable.
Wayoftheflower said:
A minor grump is how consolely the menus are. I'm reluctant to add to many mods for my first play through but is there something simply to fix the menus? The Perks one is particularly disagreeable.
SkyUI - http://www.nexusmods.com/skyrim/mods/3863/?Includes the mod configuration menu to change mods in game (it appears on the ESC menu in between save/load and settings) and also a favourites setting so you can swap what armour you wear/weapons/magic with one button. Also SkyUI settings/icons and fonts can be changed via it's MCM.
Got bored, made video - http://www.youtube.com/watch?v=ow1aX4FnbGM
Up to the usual Fraps/youtube lying 1080p resolution.
Only a quick run around Riverwood, trying to showcase the HD, bloody Dragon shows up as usual. Minimal Fraps capture stutter so not bad with all going on.
I'll do another one with less Dragon at some point.
Up to the usual Fraps/youtube lying 1080p resolution.
Only a quick run around Riverwood, trying to showcase the HD, bloody Dragon shows up as usual. Minimal Fraps capture stutter so not bad with all going on.
I'll do another one with less Dragon at some point.
Edited by FourWheelDrift on Monday 16th December 20:24
FourWheelDrift said:
SkyUI - http://www.nexusmods.com/skyrim/mods/3863/?
Includes the mod configuration menu to change mods in game (it appears on the ESC menu in between save/load and settings) and also a favourites setting so you can swap what armour you wear/weapons/magic with one button. Also SkyUI settings/icons and fonts can be changed via it's MCM.
Installed SkyUI through steam and it doesn't seem to be playing nice, SKSE is installed but if I load that it doesn't recognise I have SkyUI seemingly. Not sure if it's related but opening inventories now takes 3-4s rather than instataneously, bit irritating.Includes the mod configuration menu to change mods in game (it appears on the ESC menu in between save/load and settings) and also a favourites setting so you can swap what armour you wear/weapons/magic with one button. Also SkyUI settings/icons and fonts can be changed via it's MCM.
Don't use the Steam Workshop . Use the Nexus Mod manager and use the Nexus site.
If you use the NMM and install a new mod that also installs textures or meshes another mod has already insatlled it asks if you want to overwrite, if you say yes it doesn't actually overwrite them but logs the changes, the new textures and meshes are used but if you uninstall the new mod NMM puts back the textures and meshes from the mod that had it's textures replaced. (If that makes sense).
Issue mentioned here about Steam Workshop and SKSE_loader run Skyrim - http://gaming.stackexchange.com/questions/128683/h...
Ps. You do run SKSE Loader.exe and not TESV.exe?
If you use the NMM and install a new mod that also installs textures or meshes another mod has already insatlled it asks if you want to overwrite, if you say yes it doesn't actually overwrite them but logs the changes, the new textures and meshes are used but if you uninstall the new mod NMM puts back the textures and meshes from the mod that had it's textures replaced. (If that makes sense).
Issue mentioned here about Steam Workshop and SKSE_loader run Skyrim - http://gaming.stackexchange.com/questions/128683/h...
Ps. You do run SKSE Loader.exe and not TESV.exe?
One other load of HD textures made by this guy - http://www.nexusmods.com/skyrim/users/571605/?tb=m...
Click the files tab, 38 in there all armour, weapon or environment HD.
Like many not available anywhere but the Skyrim Nexus.
Click the files tab, 38 in there all armour, weapon or environment HD.
Like many not available anywhere but the Skyrim Nexus.
Since buying it 4 years ago, £268 for a new 2gb NVidia gtx680 OC graphics card to replace the 1gb AMD 5870 that came with the PC. Same unclocked CPU, same 8gb ram (when I bought it I specced it with 8gb), same HDD that came with it.
Found by PC, this is it - http://www.pcpro.co.uk/reviews/desktops/352318/mes...
Bought mine 29/10/2009.
New gfx card is one of these - http://hothardware.com/Reviews/Gigabyte-GeForce-GT...
I've been revisiting old games like Skyrim and seeing what's new or what I didn't install before.
Found by PC, this is it - http://www.pcpro.co.uk/reviews/desktops/352318/mes...
Bought mine 29/10/2009.
New gfx card is one of these - http://hothardware.com/Reviews/Gigabyte-GeForce-GT...
I've been revisiting old games like Skyrim and seeing what's new or what I didn't install before.
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