Discussion
Cotty said:
Cheese Mechanic said:
So, any advice about character choice? What quests to go for initially? If thats how it works?
Character choice is up to you. You can play the game any way with any character, sneeky, archer, warrior etc. There are different starting stats. But say you pick a character that starts with less than 15 points in heavey armour. You pick someone who does not have those stats. Put on heavy armour, get hit a few times, you have 15 points of armour. Some of the racial abilities may be handy, poisen or magic resistance may be handy.
The quests level with you, so no point doing one quest over another. Thieves guild and Dark Brotherhood will bring in lots of money early on .
Ved said:
Also worth picking a main type of weapon class too (two hand, single hand, archery) and try to up that as much as you can by either only using that and improving it when you level up.
Good point, I went with a mace with my Orc but not handy for a silent kill that you might want to do later on. I think blade/sword is the best path if you are going for hand to hand combat. Its quicker but provides less damage but ther are so many quest related swords it might give an edge. There are other quest weapons but swords seem to be the main ones IMO Thanks folks. I assume there is a pdf file that goes into the various avenues in depth with the game files?
As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines
archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines
archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
Cheese Mechanic said:
Thanks folks. I assume there is a pdf file that goes into the various avenues in depth with the game files?
As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
As Cotty said, it's what you do with your character that hones their skills. The initial choice has very little ultimate bearing and merely gives you a minor headstart at the very beginning of the game that is very quickly eclipsed. As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
Cheese Mechanic said:
As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines
archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
Constant. It all comes down to how you invest your perk points. You can not max out all perk trees so you have to specialise. Better to do that earliy on. If you want to go archery invest in archery perks, but have a few in one handed for backup.archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
LandR said:
Do perks really make a big difference ?
I'm sitting with 7 to spend, no idea what I should select.
Winds my girlfriend up that I have 20+ to use, but I can't decide what to use them on, done some smithing/enchantment ones, but can't really decide on what else, armour that weighs nothing could be useful.I'm sitting with 7 to spend, no idea what I should select.
Heartworm said:
LandR said:
Do perks really make a big difference ?
I'm sitting with 7 to spend, no idea what I should select.
Winds my girlfriend up that I have 20+ to use, but I can't decide what to use them on, done some smithing/enchantment ones, but can't really decide on what else, armour that weighs nothing could be useful.I'm sitting with 7 to spend, no idea what I should select.
GingerWizard said:
go for wish i had that many to use.... bit thin on the ground at lvl54
Ever tried doing things not usual to your carature. Say you are a mellie fighter in heavy armour. Try wearing some light armour and level that up but use the perk on heavy armour.If your playing double handed, then pick up a single handed weapon and a shield. You can level up single handed and block then use the perks in double handed.
Does anybody know how to stop Shadowmere following you everywhere when you fast travel? Is the glue factory the only option? I have tried to do a couple of stealthy assassination missions - fast travel to the location in sneak, do the deed, disappear into the night... Only now when I fast travel anywhere there is a dirty great black horse with red eyes stood next to me - hardly stealthy.
I wish he'd just stay put in the stable where I left him.
btw I am on an Eggbox 360 so no option for console.
I wish he'd just stay put in the stable where I left him.
btw I am on an Eggbox 360 so no option for console.
Ways to make loads of money (I know I am slow on the uptake!) which I finally worked out for my second run through.
Collect/Buy ingots, make daggers/swords, then enchant them with say absorb stamina (using a 10 gold Soul Gem, after all, you don't care how much it is going to cost to recharge!), and their price rockets. Then sell to blacksmiths. This enables your smithing and enchanting skills to rise and you make a fair bit of gold as well. You need one soul trap weapon (ideally a bow) which you can then use on every wolf and bear you come across to fill up the soul gems (may need to visit castle magicians to buy loads of empty ones).
Another way to do it is to go to the alchemy table and just start mixing random stuff up, it finds out what ingredients can be used for then you can start making potions which are worth 2-300, and go sell them to the witches who run the shops..
Collect/Buy ingots, make daggers/swords, then enchant them with say absorb stamina (using a 10 gold Soul Gem, after all, you don't care how much it is going to cost to recharge!), and their price rockets. Then sell to blacksmiths. This enables your smithing and enchanting skills to rise and you make a fair bit of gold as well. You need one soul trap weapon (ideally a bow) which you can then use on every wolf and bear you come across to fill up the soul gems (may need to visit castle magicians to buy loads of empty ones).
Another way to do it is to go to the alchemy table and just start mixing random stuff up, it finds out what ingredients can be used for then you can start making potions which are worth 2-300, and go sell them to the witches who run the shops..
To build up cash thinking back to when I first started I tended to raid bandit encampments and clear them out. Fort Greymoor just outside Whiterun is a good place to start. Kill them all then start clearing it out moving anything that can be sold to one location (any cupboard/chest has infinite capacity) that's close to the main door. Then load up, fast travel to Whiterun and sell, return pick up more and sell it. The Fort has a respawn time of 10 game days so plenty of time to get rid of them without losing them, then you can return in 10 days and do it again. Next place to go for is Smuggler Den just further west or White River Watch just to the east of Whiterun that has the lookout at the top of the mountain. There is also a smugglers camp (no map marker) on the western walls of Whiterun itself, just exit Whiterun turn west to go through the usual Khajiit camp area and follow the walls around, they are tougher so not a first target.
Ps. You will also increase single/two handed combat and armour at the same time.
Ps. You will also increase single/two handed combat and armour at the same time.
Edited by FourWheelDrift on Monday 23 April 12:35
JonRB said:
GingerWizard said:
If your after cash, make sure you use the riverwood trader, once you have the speech perk to invest cash in a shop. He has about 10k spare every time.....
I'm always forgetting to visit him! Thanks for the reminder. Gassing Station | Video Games | Top of Page | What's New | My Stuff