Skyrim

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Ved

3,825 posts

175 months

Sunday 22nd April 2012
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Cotty said:
Cheese Mechanic said:
So, any advice about character choice? What quests to go for initially? If thats how it works?
Character choice is up to you. You can play the game any way with any character, sneeky, archer, warrior etc.

There are different starting stats. But say you pick a character that starts with less than 15 points in heavey armour. You pick someone who does not have those stats. Put on heavy armour, get hit a few times, you have 15 points of armour. Some of the racial abilities may be handy, poisen or magic resistance may be handy.

The quests level with you, so no point doing one quest over another. Thieves guild and Dark Brotherhood will bring in lots of money early on .
Also worth picking a main type of weapon class too (two hand, single hand, archery) and try to up that as much as you can by either only using that and improving it when you level up. If you go down the Paul Daniels route pick one area to focus on like destruction magic. Once you get your level up you can branch out into the other areas. Mining (get a pick axe!) and turing them into various armour is also a good way to get some money.

Cotty

39,537 posts

284 months

Sunday 22nd April 2012
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Ved said:
Also worth picking a main type of weapon class too (two hand, single hand, archery) and try to up that as much as you can by either only using that and improving it when you level up.
Good point, I went with a mace with my Orc but not handy for a silent kill that you might want to do later on. I think blade/sword is the best path if you are going for hand to hand combat. Its quicker but provides less damage but ther are so many quest related swords it might give an edge. There are other quest weapons but swords seem to be the main ones IMO

Cheese Mechanic

3,157 posts

169 months

Sunday 22nd April 2012
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Thanks folks. I assume there is a pdf file that goes into the various avenues in depth with the game files?

As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines

archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?

LandR

6,249 posts

254 months

Sunday 22nd April 2012
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Do perks really make a big difference ?

I'm sitting with 7 to spend, no idea what I should select.

FourWheelDrift

88,510 posts

284 months

Sunday 22nd April 2012
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LandR said:
Do perks really make a big difference ?

I'm sitting with 7 to spend, no idea what I should select.
Can only say about smithing, weapons and armour but yes they certainly do.

JonRB

74,539 posts

272 months

Sunday 22nd April 2012
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Cheese Mechanic said:
Thanks folks. I assume there is a pdf file that goes into the various avenues in depth with the game files?

As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
As Cotty said, it's what you do with your character that hones their skills. The initial choice has very little ultimate bearing and merely gives you a minor headstart at the very beginning of the game that is very quickly eclipsed.

Cotty

39,537 posts

284 months

Sunday 22nd April 2012
quotequote all
Cheese Mechanic said:
As for weaponry, I've always had a penchant for archery, just like artillerry, is there a charcter that combines

archery skills with dagger/sword skills as well? Or is that a potential constant across many characters?
Constant. It all comes down to how you invest your perk points. You can not max out all perk trees so you have to specialise. Better to do that earliy on. If you want to go archery invest in archery perks, but have a few in one handed for backup.

Cheese Mechanic

3,157 posts

169 months

Sunday 22nd April 2012
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Thanks, yes, beginning to see the perception.

Looking forward to this, roll on Amazon delivery biggrin

Heartworm

1,923 posts

161 months

Sunday 22nd April 2012
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LandR said:
Do perks really make a big difference ?

I'm sitting with 7 to spend, no idea what I should select.
Winds my girlfriend up that I have 20+ to use, but I can't decide what to use them on, done some smithing/enchantment ones, but can't really decide on what else, armour that weighs nothing could be useful.

GingerWizard

4,721 posts

198 months

Monday 23rd April 2012
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Heartworm said:
LandR said:
Do perks really make a big difference ?

I'm sitting with 7 to spend, no idea what I should select.
Winds my girlfriend up that I have 20+ to use, but I can't decide what to use them on, done some smithing/enchantment ones, but can't really decide on what else, armour that weighs nothing could be useful.
go for the unbreakable lock pick perk and duel enchantment perk, wish i had that many to use.... bit thin on the ground at lvl54

Cotty

39,537 posts

284 months

Monday 23rd April 2012
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GingerWizard said:
go for wish i had that many to use.... bit thin on the ground at lvl54
Ever tried doing things not usual to your carature. Say you are a mellie fighter in heavy armour. Try wearing some light armour and level that up but use the perk on heavy armour.

If your playing double handed, then pick up a single handed weapon and a shield. You can level up single handed and block then use the perks in double handed.

skoff

1,387 posts

234 months

Monday 23rd April 2012
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Does anybody know how to stop Shadowmere following you everywhere when you fast travel? Is the glue factory the only option? I have tried to do a couple of stealthy assassination missions - fast travel to the location in sneak, do the deed, disappear into the night... Only now when I fast travel anywhere there is a dirty great black horse with red eyes stood next to me - hardly stealthy.

I wish he'd just stay put in the stable where I left him.

btw I am on an Eggbox 360 so no option for console.

Jasandjules

69,885 posts

229 months

Monday 23rd April 2012
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Ways to make loads of money (I know I am slow on the uptake!) which I finally worked out for my second run through.

Collect/Buy ingots, make daggers/swords, then enchant them with say absorb stamina (using a 10 gold Soul Gem, after all, you don't care how much it is going to cost to recharge!), and their price rockets. Then sell to blacksmiths. This enables your smithing and enchanting skills to rise and you make a fair bit of gold as well. You need one soul trap weapon (ideally a bow) which you can then use on every wolf and bear you come across to fill up the soul gems (may need to visit castle magicians to buy loads of empty ones).

Another way to do it is to go to the alchemy table and just start mixing random stuff up, it finds out what ingredients can be used for then you can start making potions which are worth 2-300, and go sell them to the witches who run the shops..biggrin

FourWheelDrift

88,510 posts

284 months

Monday 23rd April 2012
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To build up cash thinking back to when I first started I tended to raid bandit encampments and clear them out. Fort Greymoor just outside Whiterun is a good place to start. Kill them all then start clearing it out moving anything that can be sold to one location (any cupboard/chest has infinite capacity) that's close to the main door. Then load up, fast travel to Whiterun and sell, return pick up more and sell it. The Fort has a respawn time of 10 game days so plenty of time to get rid of them without losing them, then you can return in 10 days and do it again. Next place to go for is Smuggler Den just further west or White River Watch just to the east of Whiterun that has the lookout at the top of the mountain. There is also a smugglers camp (no map marker) on the western walls of Whiterun itself, just exit Whiterun turn west to go through the usual Khajiit camp area and follow the walls around, they are tougher so not a first target.

Ps. You will also increase single/two handed combat and armour at the same time.

Edited by FourWheelDrift on Monday 23 April 12:35

GingerWizard

4,721 posts

198 months

Monday 23rd April 2012
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If your after cash, make sure you use the riverwood trader, once you have the speech perk to invest cash in a shop. He has about 10k spare every time.....

Caulkhead

4,938 posts

157 months

Monday 23rd April 2012
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Heartworm said:
armour that weighs nothing could be useful.
You don't need to waste a perk for that - go and activate the Steed Stone and you get 100+ carry and armour weighs nothing.

toasty

7,472 posts

220 months

Monday 23rd April 2012
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Oh well, lvl 75 and almost everything done. Maybe time to send back to Lovefilm.

JonRB

74,539 posts

272 months

Monday 23rd April 2012
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GingerWizard said:
If your after cash, make sure you use the riverwood trader, once you have the speech perk to invest cash in a shop. He has about 10k spare every time.....
I'm always forgetting to visit him! Thanks for the reminder.

colonel c

7,890 posts

239 months

Monday 23rd April 2012
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JonRB said:
GingerWizard said:
If your after cash, make sure you use the riverwood trader, once you have the speech perk to invest cash in a shop. He has about 10k spare every time.....
I'm always forgetting to visit him! Thanks for the reminder.
I found that by the time I was at that level of speechcraft money was no longer a problem.

Heartworm

1,923 posts

161 months

Monday 23rd April 2012
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Caulkhead said:
You don't need to waste a perk for that - go and activate the Steed Stone and you get 100+ carry and armour weighs nothing.
I know that now, but I am 1 perk away from getting weightless armour so seems more sense just to use a perk and get a different stone.