XCOM Enemy Unknown

Author
Discussion

S13_Alan

1,324 posts

243 months

Friday 12th October 2012
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Just got to my first terror mission. Due to injuries I'm having to take a whole bunch of rookies backed by one levelled up sniper. This isn't going to end well, is it? frown

S13_Alan

1,324 posts

243 months

Friday 12th October 2012
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Actually...... think the game felt sorry for me and went easy on me.


LandR

6,249 posts

254 months

Friday 12th October 2012
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S13_Alan said:
Just got to my first terror mission. Due to injuries I'm having to take a whole bunch of rookies backed by one levelled up sniper. This isn't going to end well, is it? frown
I'm doing my second terror mission now. They are tough!

On my first I lost 6 or 7 civilians in 2 turns and my whole squad killed by the end.

ETA: 2 turns in 4 civilians lost on this mission, neither of them in range that I could move to in 2 turns. Don't know how you are managing to get 18/18!

ETA: 4 turns in 9 dead.

Edited by LandR on Friday 12th October 21:34

S13_Alan

1,324 posts

243 months

Friday 12th October 2012
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I barely had to move from my starting point, so it was rare that I encountered an alien that I couldn't hit a few times in the same turn.

That was with two crysalids as well, they took about 3 hits to take down. I'd 5 soldiers and with squad sight on the sniper he helped out a lot. If it had been a different map I'd have lost big time I think.

LandR

6,249 posts

254 months

Friday 12th October 2012
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Lost 9 in 4 turns and didn't see any of them.

RobDickinson

31,343 posts

254 months

Friday 12th October 2012
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Downloaded biggrin

Currently tweaking the ini file , switched off startup movies and mouse lag.

S13_Alan

1,324 posts

243 months

Friday 12th October 2012
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Now that I'm getting used to playing it, moving slowly, using the hotkeys etc it's making more and more sense. It's now not feeling awkward to leave someone sitting in overwatch for a turn, or to slowly cover ground making sure everyone covers each other.

LandR

6,249 posts

254 months

Friday 12th October 2012
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It really sucks when you lose a squad member who was a decent level!

S13_Alan

1,324 posts

243 months

Friday 12th October 2012
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I just discovered my first mutons. Rookie guy ran up to take cover behind a tree and there were two just feet from him, grenade did very little but thankfully good placement of the others plus again squad sight coupled with Mila Kunis on the laser sniper rifle saved his life. It really is pretty good that way, get it wrong and nobody can help, get it right and it just works out.

LandR

6,249 posts

254 months

Friday 12th October 2012
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S13_Alan said:
I just discovered my first mutons. Rookie guy ran up to take cover behind a tree and there were two just feet from him, grenade did very little but thankfully good placement of the others plus again squad sight coupled with Mila Kunis on the laser sniper rifle saved his life. It really is pretty good that way, get it wrong and nobody can help, get it right and it just works out.
Hey my female sniper is called Mila as well biggrin If she dies I'm screwed. Her on overwatch with squad sight has saved guys so many times.

I lost an assault person and due to injuries had to take a rookie. He got shot at one time, panicked and shot a team mate ^^

Edited by LandR on Friday 12th October 23:19

S13_Alan

1,324 posts

243 months

Friday 12th October 2012
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Hahaha, that's an awesome coincidence!

I'm finding now that I've upped it to 6 squad members that it seems quite a lot. I never liked shuffling all of them about and off the drop ship in the original game. I see why they've said this just feels better. Really seems like enough given how powerful they are. I'm not really sure what I'm doing when researching stuff... just picking whatever seems right for the time being until I know the game a bit more.

Shinobi

5,072 posts

190 months

Saturday 13th October 2012
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Amazing game, played for about 5 hours tonight and before that I haven't touched my console in ages. Really hope this catches on and more game developers try different things. Is this the first remake that's any good? I can't think of another off the top of my head.

Arklight

Original Poster:

891 posts

189 months

Saturday 13th October 2012
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Good to see they have kept the "oh crap" feeling in the game when you wander around a corner to find 3 mildly peeved Chrysalids smile

Brigand

2,544 posts

169 months

Saturday 13th October 2012
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First impressions of it last night were a little disappointing to be brutally honest! I'm a stickler for the small details, and as a big fan of the original, I'm saddened that they've chopped out several of those small details and it sullied the first impression for me.

Why can't I build my bases where I want them? Why am I forced to choose continents for 'bonuses'?
Why can't I name my bases?
Why can't I have full control over my soldiers inventories? Why am I forced to choose between a Grenade or a Medikit? That also means when I lose my 'heavy' in-mission, I can't then send someone else to grab his rocket launcher and carry on.
Why don't you actually manufacture anything anymore? Its all instantly bought for you with cash. Which negates the old tactic of manufacturing equipment then selling it on.
Where has the time control gone on the geoscape?
Why am I forced to choose between two missions at a time? Why can't I have two Skyrangers and send them off to do missions back to back in different places?

I can only assume a lot of those things were omitted because the game has been dumbed-down for use on consoles.

I first played the original X-COM: Enemy Unknown on the Playstation, and as it was a direct port from the PC version, you had to move the cursor around the screen using the gamepad; which was clunky and slow. Using that method to arm your soldiers in the inventory screen was a slow process as the cursor was slow in moving and unloading then reloading a soldier the way you want was a sluggish thing to do. I think that's why they've taken it out of the reboot, a similar method wouldn't work well with the console's gamepads.

Apart from that though, its still X-COM, and I'm sure once I stop comparing it to the original and accept it for the game it is, I'll appreciate it more.


LandR

6,249 posts

254 months

Saturday 13th October 2012
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The reason you can't do all the missions is because a big part of the base strategy is managing panic within countries. When you have 3 countries with alien abductions and have to choose 1 you will increase panic in the others.

I've lost Japan and China. Satellites really are key. I reckon the first 3 or 4 months you should be doing nothing else but building uplinks and satellites as I haven't failed a single mission yet and thought I was doing quite well but most countries aside from 2 or 3 are 1 square away from max panic. If you lose 8, game over.


davepoth

29,395 posts

199 months

Saturday 13th October 2012
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I just played through the demo on the Xbox - seems pretty good to me. I am still a massive fan of the original games and this seems to have preserved the spirit of them. Granted some things are simpler, but the original game was incredibly complicated and I still don't know what half of the GUI does.

Brigand

2,544 posts

169 months

Saturday 13th October 2012
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I'll admit that some of the original was a little complex, but its nothing that couldn't be figured out without a look in the manual or playing with the buttons.

The biggest bugbear for me is the total lack of inventory control compared to the original. A great part of the original was having your team all but wiped out, and a lone Rookie dashing for a rocket launcher from a dead teammate and taking out that last Cyberdisc. (When they were actually discs!)

For those not already aware, there's an Indie remake being made, and is nearly finished apparently, called Xenonauts. It's the same 2D isometric view, and by all accounts looks to be a very faithful recreation of the the original, the main difference being its sent during the 80's, so it has real equipment etc.

http://www.xenonauts.com/

I've got high hopes for that one, and I reckon that for purists such as myself, who feebly cling onto our nostalgic past's, it might be worth it!

Edited by Brigand on Saturday 13th October 18:15

davepoth

29,395 posts

199 months

Saturday 13th October 2012
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Brigand said:
I'll admit that some of the original was a little complex, but its nothing that couldn't be figured out without a look in the manual or playing with the buttons.

The biggest bugbear for me is the total lack of inventory control compared to the original. A great part of the original was having your team all but wiped out, and a lone Rookie dashing for a rocket launcher from a dead teammate and taking out that last Cyberdisc. (When they were actually discs!)
Yeah, looting corpses was fun. smile

LandR

6,249 posts

254 months

Saturday 13th October 2012
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Just had a mission with no full cover areas.

7 mutons, a cyberdisk, a drone and a berserker.

I got slaughtered.

Brigand

2,544 posts

169 months

Saturday 13th October 2012
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I just got slaughtered on the first mission I saw Cryssalids on, and I can't help but feel a little hard done by!

There was at least six Cryssalids on the map, plus a few more zombies. Each Cryssalid takes three shots from my guy's weapons to kill. Each alien would make a beeline for the nearest trooper and kill them in one shot. The numbers were always going to be stacked against me, its half the fun, but I can't help but feel that due to the speed at which they took out my guys, and the amount of shots they had to receive in order to die, that the mission was literally impossible!

I might have lasted a bit longer had my troops been able to carry more than one grenade though!

I can see myself having to restart shortly, most of the world is full of panic, and I can't afford to manufacture new satellite bases, weapons or anything really.