Star Citizen - PC Gaming is Back!

Star Citizen - PC Gaming is Back!

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Discussion

dapprman

2,329 posts

268 months

Sunday 12th December 2021
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I actually installed it during the last free period and logged in 3 times. With a NVIDIA RTX 3080 graphics card I was lucky if I got more the 4 fps for much of my first session and died twice falling through the floor (remember now, or soon you can only die a certain number of times before you lose the character). Second time was better and I wandered round with an existing player who helped me out, as I also ended up stranded in space, fortunately in a ship.

Flying was ok, but the navigation system and map system make Ebiggrin look like a masterpiece.

Found the main issue over FPS is the game pre-renders when you approach a new area and this kills your PC, so with doors, you need to let them close again, wait for some fps to appear, then open. Getting off the metro is still real hit and miss even with this.

Movement was ok, except when fps was really bad, however control system is clunky, something you would get used to in time.

Graphics were a mixed bag - enjoyed wandering round ships, did not enjoy trying to leave the pilots seat as some times the buttons overlap. Trying to open a menu to select comms (not on the mobi) and I kept powering the shop off and on as the click zones overlapped. Mobi (got with F1) is not intuitive, but again you would get used to it quite quickly. In the stations and the graphics are starting to look dated and the NPCs add/do nothing for the game, plus need a real update.

Problem for me is wandering and flying around nothing is complete, there's rough edges everywhere, but you do wonder if they will ever be fixed as Chris Roberts seems more interested in adding new unfinished items rather than fixing too many existing other issues. Also there's not that much to do aside from grind to get any better and larger ships. I did have an option of buying a starter pack at a discount, but I can't see me playing the game aside from the free events and then only to wander round the new ships, and maybe rent one (which was free to do during the event for those you could see in the exhibition centre) to take one out to space.

I did get on board when the crowd funding started, but only with account creation to see what was happening. Ship packages were cheaper back then and I part regret not getting a Mustang back then, but only part as I remember testing the game when the hanger was first launched and then when the flying system and combat were launched, and back then neither impressed me.

Perhaps if I see the Mustang pack were to drop to below £30 I might be tempted. Key thing is the lower ships you can grind to in a relatively short time and the days the resets are far further apart, quite probably because many of the new ships they are adding are highly expensive fleet support ones that take a long time to grind unless you are willing to spend hundred of pounds.

FourWheelDrift

88,560 posts

285 months

Wednesday 12th January 2022
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"Star Citizen’s long-promised and much-delayed single-player campaign Squadron 42 likely at least a couple years away admits CIG, sequels already in the plans"

https://wccftech.com/squadron-42-2-years-away-sequ...

Ps. "More money needed, thanks. Chris."

HRL

3,341 posts

220 months

Wednesday 12th January 2022
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So 9 years later it’s still early access, possibly a couple more years before it’s completed, yet they’ve already started on a sequel?

I’m sure it’s not a scam at all, where do I sign up?!? laugh

Monty Python

4,812 posts

198 months

Wednesday 12th January 2022
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You can now "buy" all the ships for....$40,000.

Daston

Original Poster:

6,075 posts

204 months

Thursday 13th January 2022
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HRL said:
So 9 years later it’s still early access, possibly a couple more years before it’s completed, yet they’ve already started on a sequel?

I’m sure it’s not a scam at all, where do I sign up?!? laugh
I guess the plans are more in paper than development, remember RedDead 2 took nearly 10 years and was only 1 game from an established studio

motorizer

1,498 posts

172 months

Thursday 13th January 2022
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HRL said:
So 9 years later it’s still early access, possibly a couple more years before it’s completed, yet they’ve already started on a sequel?

I’m sure it’s not a scam at all, where do I sign up?!? laugh
and yet it was only a couple of years away in 2012 when they started....

Daston

Original Poster:

6,075 posts

204 months

Thursday 13th January 2022
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anonymous said:
[redacted]
I'm not surprised have you seen the size of them? The credits at the end of RDR2 took for ever 🤣

My point being Cloud Imperium is pretty much an indi developer. I certainly hope for their sake that all this server meshing talk works soon and it actually makes way for content. If it doesnt then there is genuine concern about how things are being done.

Reminds me a bit of all the delays over Gran Torismo 5 as the head guy wasn't happy about random details like the colour of the grass etc

vonuber

17,868 posts

166 months

Thursday 13th January 2022
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It's a ponzi scheme, relying on people pumping in more cash.

FourWheelDrift

88,560 posts

285 months

Thursday 13th January 2022
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vonuber said:
It's a ponzi scheme, relying on people pumping in more cash.
They'll be selling NFTs next and proclaiming blockchain technology in ship and character continuation from the main game into Squadron 42 and sequels.

jtremlett

1,377 posts

223 months

Thursday 13th January 2022
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vonuber said:
It's a ponzi scheme, relying on people pumping in more cash.
And working very well so far!!

Wayoftheflower

1,328 posts

236 months

Friday 14th January 2022
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Because I can't play it above 10fps on my PC when I've tried a fly free weekend the whole thing remains baffling to me. The screenshots are admittedly extraordinary eye candy (from someone who has their own fair collection from "Space screensaver simulator - Elite Dangerous) but everything else I hear is "Bugs, incomplete, delayed". Are people so desperate for Chris Robert's vision of the perfect space game they will fund it forever (I think that's a rhetorical question).

I keep meaning to watch Sci Fi author Drew Wagar's new series playing SC now he has "left" Elite Dangerous having lived that universe/game for the last near-decade.

https://www.youtube.com/playlist?list=PLlDouuF9Nmk...

vonuber

17,868 posts

166 months

Friday 14th January 2022
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Wayoftheflower said:
Because I can't play it above 10fps on my PC when I've tried a fly free weekend the whole thing remains baffling to me. The screenshots are admittedly extraordinary eye candy (from someone who has their own fair collection from "Space screensaver simulator - Elite Dangerous) but everything else I hear is "Bugs, incomplete, delayed". Are people so desperate for Chris Robert's vision of the perfect space game they will fund it forever (I think that's a rhetorical question).
I think a large part of is sunk cost fallacy.

Jinx

11,394 posts

261 months

Friday 14th January 2022
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I loved the wing-commander games (I played through WC1 on a woefully underpowered Amstrad 1640 - in EGA glory at the time it was released) . I still fire up freelancer occasionally and have the complete collection available in my GOG account (can't find a copy of Starlancer anywhere). I was genuinely excited by Star Citizen but thankfully held off putting any money towards it. Will I buy Squadron 42 if it ever gets released? Probably. Am I holding my breath - nope.

BabySharkDooDooDooDooDooDoo

15,077 posts

170 months

Friday 14th January 2022
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Jinx said:
I loved the wing-commander games (I played through WC1 on a woefully underpowered Amstrad 1640 - in EGA glory at the time it was released) . I still fire up freelancer occasionally and have the complete collection available in my GOG account (can't find a copy of Starlancer anywhere). I was genuinely excited by Star Citizen but thankfully held off putting any money towards it. Will I buy Squadron 42 if it ever gets released? Probably. Am I holding my breath - nope.
Starlancer was fantastic smile

P.S

https://www.myabandonware.com/game/starlancer-bcj

Matty_

2,014 posts

258 months

Friday 14th January 2022
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I do wonder if this fabled 'server meshing' that so critical to the game and its performance is even possible..... or if they've finally realised it can't be done and are dancing around the issue to buy time by releasing and developing pointless features and elements that really should come far later down the line.

Wayoftheflower said:
Because I can't play it above 10fps on my PC when I've tried a fly free weekend the whole thing remains baffling to me. The screenshots are admittedly extraordinary eye candy (from someone who has their own fair collection from "Space screensaver simulator - Elite Dangerous) but everything else I hear is "Bugs, incomplete, delayed". Are people so desperate for Chris Robert's vision of the perfect space game they will fund it forever (I think that's a rhetorical question).
The problem is that the free weekends are the worst time to play - the servers can't handle the strain so performance is terrible, and endless issues arise. It's not the most stable at the best of times, but the extra strain turns the issues up to 11.

I'll say it again, - I spent $25 on it, and I've had more enjoyment out of this game than I have out of many $50 games, so at this point anymore more is a bonus. I've had better VFM out of this than I have Elite Dangerous and I grew op on, and love Elite.

dapprman

2,329 posts

268 months

Saturday 15th January 2022
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Matty_ said:
The problem is that the free weekends are the worst time to play - the servers can't handle the strain so performance is terrible, and endless issues arise. It's not the most stable at the best of times, but the extra strain turns the issues up to 11.

I'll say it again, - I spent $25 on it, and I've had more enjoyment out of this game than I have out of many $50 games, so at this point anymore more is a bonus. I've had better VFM out of this than I have Elite Dangerous and I grew op on, and love Elite.
Problem with $25 for the game is that is long long gone. In the sale the basic package was still £38/$48, now back to £43.20/$54. If you could get the mustang package for less than £30 then I could be tempted, and I must admit the performance on the last day of the event was a lot better than several days before, so I did not fall through the floor and die on leaving a lift or shuttle, but it was still bad and the in-game diagnostics showed the reason was due to the game design and the area is locally processed, not due to how quickly the data could be downloaded from the servers..