Elite: Dangerous

Author
Discussion

funkyrobot

18,789 posts

228 months

Monday 21st March 2016
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Dead again. This is worse than Eve.

FourWheelDrift

88,523 posts

284 months

Monday 21st March 2016
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Start off in solo play to build up first.

funkyrobot

18,789 posts

228 months

Monday 21st March 2016
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Good idea. Just died again. Ha ha.

funkyrobot

18,789 posts

228 months

Tuesday 22nd March 2016
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Realised what I was doing wrong. I was being too curious and investigating signeal beacons and combat areas. Duh!

Found a two jump mission that netted me 10,000 credits. Onwards and upwards. smile

funkyrobot

18,789 posts

228 months

Tuesday 22nd March 2016
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Had another hour or so on this tonight.

Think I need to be doing a bit of solo mode bounty hunting as I'm struggling to make much dosh.

Trying to get near Sol. Don't have a permit for it though. I set off from my starter system and the distance was 60 odd light years. I've done about 5 jumps and it's now 80 odd? I plotted a route too.

castex

4,936 posts

273 months

Tuesday 22nd March 2016
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It could be that your jump range is so short that the only way to get near Sol is by a circuitous route. Upgrade your Frame Shift Drive if your can, FR.

Edit: as mentioned by FWD, Resource Extraction Sites (found at most planets with rings) are a good cash cow. Anything other than HazRES or in an anarchy system will have the rozzers dealing with miscreants and you can jump in on the kill as soon as you feel they're weak/distracted enough. A kill warrant scanner will add to your earnings.

Oh and don't take any cargo!

Edited by castex on Tuesday 22 March 23:34

funkyrobot

18,789 posts

228 months

Tuesday 22nd March 2016
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Yes. I think I'll hit the RES sights in solo play. smile

Thanks.

funkyrobot

18,789 posts

228 months

Thursday 24th March 2016
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Bit more time on this last night.

Was getting a bit cheesed off with it as I seemed to be flying around aimlessly trying to find a RES. So, I got myself killed, started back at my original station again and decided to try and concentrate locally on finding a RES.

I went to the system next door (which looks promising - Frigaha) and immediately got interdicted. As I was on solo play, this turned out to be interesting as my ship pretty much matched the one that had attacked me. I destroyed it and go nearly 10k credits. Yay!

At this point, it was getting late, so I docked and logged off. Will pick it up again later and will go searching around my system for points of interest. Hopefully I'll get properly into it soon.

FourWheelDrift

88,523 posts

284 months

Thursday 24th March 2016
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FourWheelDrift

88,523 posts

284 months

Wednesday 30th March 2016
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You ship can talk to you and it's William Shatner biggrin - https://www.youtube.com/watch?v=1yX5nhBQ2XI

funkyrobot

18,789 posts

228 months

Wednesday 30th March 2016
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FourWheelDrift said:
Very interesting. Thanks. smile

funkyrobot

18,789 posts

228 months

Friday 1st April 2016
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Have managed to grind my way up to 178k credits now. Still in an Eagle, but looking at a Viper or maybe a hauler.

I must admit that I'm struggling with this game. I don't seem to be enjoying it like I used to enjoy the older Elite's. I have been doing some missions, scouring sites I've found whilst in frame shift drive mode etc. I'm scared of combat because I seem to get killed so easily (even in solo mode)

I finally found a system with RES' last night. Got there, got setup, went out and then realised that the system was 'resource depleted'. I found nobody at three sites I checked. cry

Why is this game challening me so much? cry

I may just have to go back to Eve. smile

Chuck328

1,581 posts

167 months

Friday 1st April 2016
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funkyrobot said:
Have managed to grind my way up to 178k credits now. Still in an Eagle, but looking at a Viper or maybe a hauler.

I must admit that I'm struggling with this game. I don't seem to be enjoying it like I used to enjoy the older Elite's. I have been doing some missions, scouring sites I've found whilst in frame shift drive mode etc. I'm scared of combat because I seem to get killed so easily (even in solo mode)

I finally found a system with RES' last night. Got there, got setup, went out and then realised that the system was 'resource depleted'. I found nobody at three sites I checked. cry

Why is this game challening me so much? cry

I may just have to go back to Eve. smile
Hmmm ok,

Without knowing how your ship is set up etc....

First off, are you using keyboard/mouse or a stick? Some guys manage with a K/M, I never could so bought a decent stick to play. Made a massive difference being able to utilise all assets at my fingertips, a well set up stick is IMO worth it's weight gold so to speak.

Pips...yeh those little pips you see that divert power to shields, engines, weapons. You understand how to use these? An empty capacitor is no use so it's worth learning how to manage this, it helps immensely. Perhaps a Youtube video or two might explain more if you're not sure.

Flight assist off/on, thruster usage, all help for combat and evading enemy/getting a bead on them to fire. Again a good stick can help have those at hand via hat switches etc.

Ship set up.

Best shield gen, thrusters, with perhaps a chaff launcher and a few shield cell banks? A must for res combat at your stage rather then a two ton cargo rack.

Coriolis.io can help you assess what you can afford and power for your budget, also gives a handy idea of what the re buy is on your ship.

A well set up Eagle like that should make short work of similar sized Res NPC ( Non Player Character) pirates.

Half the battle of this new era ED is learning the ropes and how to get the best of the resources you have, YT can be a big help is you have the time and will to study.

Sorry if you know all this already haha, but HTH if you don't.

FourWheelDrift

88,523 posts

284 months

Friday 1st April 2016
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Slave trading is the way to build quick credits, it's what I have done and since returning to ED I have gone from an Adder & 80k to 12m in assets. I have a general purpose Cobra MkIII, Viper MkIII specced for fighting and an Asp Explorer as a fighting equipped 92T cargo carrier. I have a 10 ly round trip route between 2 systems generating 300k credits per round trip (with the Asp). Imperial Slaves one way, silver the other.

I started with 44t on the Cobra doing about 15-k credits, with 420m/s class 4C thrusters I could out-run any interdiction (after zero throttle submission) and then on my way again when out of range. Only twice did I boost away then turn off flight assist and shoot back, one was a Sidewinder that then jumped away and the other was an Imperial Courier that my sensor said had no shields so I blew that up.

With cash in the bank I purchased a Type-6 brick, appaling handling, slow speed and terrible but it was a good 104T cargo carrier. My first 1m credit cargo was a nervous flight. I used that for a couple of days to build up big credits, using the submission and jump method of losing any interdiction. Then after only 1 day I purchased a Viper MkIII to do some combat (specced out with B spec systems, 1m value) and then after another 3 days I sold the Type 6 and bought the Asp Explorer and specced it up. I will use it and the jump away method of trading for a little while longer until I find the necessary upgrades I want for it. Whilst also using the Viper for RES bounty hunting, signal investigations and combat.

All of this has happened from 20th March - 27th March with only 14hrs gameplay. Now I could probably have had more credits if I had kept with the cheaper bigger cargo carrying Type 6 but I wanted the Asp and now I have plenty of options. I have only lost a ship once and that was the Type-6 early on whilst carrying a cheap biowaste cargo supercruising between stations.



Edited by FourWheelDrift on Friday 1st April 19:22

FourWheelDrift

88,523 posts

284 months

Friday 22nd April 2016
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Space port traffic control voices with the next update - https://www.youtube.com/watch?v=UFsJ7e2oDuc

Alias218

1,496 posts

162 months

Saturday 23rd April 2016
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wolves_wanderer said:
8bit said:
The Vulture is very effective, I didn't really grasp just how effective until I "upgraded" to a Fer de Lance. I knew the Vulture could eat FdLs for breakfast as I used to do that in Haz RES sites against NPCs but I thought that in the hands of even a modestly-skilled combat pilot such as myself a FdL would be unstoppable.

Wrong. I just can't get on with it at all. It's far less maneuverable, which I'd expected, but just not that much, even with A-rated thrusters. The weapons totally don't make up for that either. There's nothing really effective for the huge hardpoint and the 4x mediums with pulse lasers are only slightly more effective than 2x large pulses on the Vulture.

I've played the game maybe ten times since I switched to the FdL and each time I log off saying I'm changing ship next time. Tempted to try a Python and see if I can get a better weapons config, or rank up with the Federation and try a FAS. Either that, or chop the thing in for a couple of smaller ships to play with as the mood takes me.
I went from a Vulture to a Python because I wanted to do more than just fight. It can hold its own in a Hazres but is nowhere near as manoevrable and although it packs a punch it is such a bloody massive target you will take a lot of damage. I'm mainly using mine as an armoured, quick trader at the moment. I'll probably give mining a go at some point or fire up the Asp and go off exploring again.
This is the problem I've found with this game. I got my Vulture a while back and after even moderate upgrades I could take on FdLs and Anacondas (so long as I stay on their stern) single handedly. Where do I go from here? I can earn as many credits as I need in a High Res Extraction zone that I don't need to do anything else. Elite has gone from fun to humdrum in as much time as it took me to get a Vulture.

272BHP

5,064 posts

236 months

Saturday 23rd April 2016
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My son asked me to get him this but he is finding it very frustrating.

He has mastered the basics of docking, combat, travelling between systems etc but he cannot complete a single mission. The usual sequence of events is that he accepts a mission (e.g. go destroy a spaceship in another system) goes to the system and just ends up travelling to every part of it never finding his target, in fact he rarely ever sees any other space craft at all.

Is there any other way of moving ahead without doing the missions?

8bit

4,867 posts

155 months

Monday 25th April 2016
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Alias218 said:
This is the problem I've found with this game. I got my Vulture a while back and after even moderate upgrades I could take on FdLs and Anacondas (so long as I stay on their stern) single handedly. Where do I go from here? I can earn as many credits as I need in a High Res Extraction zone that I don't need to do anything else. Elite has gone from fun to humdrum in as much time as it took me to get a Vulture.
To follow up on my post in the quote of the post which you quoted (!), I did eventually bin the FdL in favour of a Federal Assault Ship and an Asp Explorer. I was hoping the FdL would be like the Vulture but more so but it just isn't.

I know what you mean about the Vulture though, it's a lot of fun to start with but can get dull after a while. The Federal Assault Ship is a bit like a heavier, better armed version of the Vulture so that would be an option for combat. The Asp is a great ship for smuggling and exploring, and is actually better in combat than I thought it'd be.

I may revisit the FdL once the new huge and large weapons come out in 2.1 but I can't imagine there'll be anything really game-changing in there or they'd risk unbalancing the game.

FLK

196 posts

198 months

Monday 25th April 2016
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For me the FDL is built around the A4 plasma accelerator and it's more like a heavy Viper not a bigger better Vulture which is the role the FAS fills better. The FDL (well in my experience) is all about knocking down shields and then sniping powerplants on the bigger ships with the Huge plasma. With it getting a higher class powerplant as well it can also run railguns which makes it even better at this.

I currently run one with an A4 Plasma, a pair of 2D railguns and a pair of 2E Pulse lasers for the smaller stuff and I can kill bigger ships without too much trouble. I'm not saying it's any better than it's competitors as you can't just jump into it and get the same results like you would in a Vulture but put the time in and it will do just as well if you can get on with it.

Anyway I'm looking forward to 2.1 with the AI changes and it will be interesting to see how combat changes coupled with the new weapons. Hopefully it will get more challenging.

Chuck328

1,581 posts

167 months

Tuesday 26th April 2016
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I run my FDL as a stealth ship for PvP. 4 rail guns, one advanced plasma (yes I loose the value of the class 4 slot as the AP is class 3 but I score with much reduced heat build up). The things lethal. The only ship I'd be concerned about fighting is another stealth FDL in competent hands. Nothing else worries me. An excellent PvP machine that packs a real punch.