Elite: Dangerous

Author
Discussion

optimal909

198 posts

143 months

Tuesday 2nd May 2017
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Yes, NPCs have been tweaked here and there, Frontier is really under pressure from a -let's put it this way- very demanding community. But as you said the engineers do wonders and it is easy to get access to them by simply playing the game.

In the bubble, I'm mostly rocking an engineered Cobra MkIV, and I can take out NPC Pythons and Clippers even though I'm not very good at combat and therefore use gimballed weapons.

optimal909

198 posts

143 months

Tuesday 2nd May 2017
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You can earn money and advance with engineers at the same time, just take a look at right of your control panel, there is an engineers option and how your reputation is with them.
- At first you get invited for whatever reason
- Then you need to earn minimum reputation to gain access to the upgrades
- If you gain access, at first it will be level 1 only, but as you run mods and do stuff, you'll quickly get access to high grade stuff --> but in most cases level 1 already makes a huge difference

My recommendation is to take it easy, consider it as a journey. Don't try to 'grind', especially don't focus on only one of them, just progress as you see fit, i.e. take it as a 'story mode' that guides you through all aspects of the game.
Some of them are easy to access, others (Marco Qwent and Selene Jean, who demands you to mine 500 tonnes) aren't.

shouldbworking

4,769 posts

211 months

Saturday 13th May 2017
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Already running out of interest after not even a month, which is disappointing.

Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.

Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.

MissChief

7,095 posts

167 months

Saturday 13th May 2017
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shouldbworking said:
Already running out of interest after not even a month, which is disappointing.

Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.

Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
Sounds about right. There's loads to do and the game is massive but you can mine. For a bit. Or you can hunt Bounties. For a while. Then you can be a courier. For a few weeks before it gets boring. It's a game the size of the Pacific Ocean! You can go anywhere you want! It's just the Ocean is only two inches deep.

If you could become an Intergalactic Bounty Hunter, licenced in all areas that aren't in Anarchy, it would give you perks. Missions could be directed to you or posted on a Licenced Bounty Hunters board for the really big targets. You could hire NPC ships to fly as wingmen, even hire Players as wingmen too, safe in the knowledge that they could shoot you and take the bounty for themselves.

Or you could hire NPC's as pilots of your Freighter so you can fly Escort. Or hire Escorts with a rating system for your Freighter. The same with Mining. Hire NPC's or players and they get a cut. There's so much more they could do to flesh out the game even further but they don't or won't.

Mr E

21,583 posts

258 months

Sunday 14th May 2017
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Have just tried mining for the first time.

I'm not suggesting it's dull, but I floated there blasting the asteroid praying for somebody to start a fight.

motorizer

1,498 posts

170 months

Sunday 14th May 2017
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anonymous said:
[redacted]
I think that is the issue, a lot of the wanted stuff is in there, but presented in a bland characterless way, the mission board doesn't make you feel like a fearless intergalactic bounty hunter, it makes you feel like you are down the job centre....

The game needs more context and character, specifically in how the various occupations are presented, the actual flying about part is spot on.

moustachebandit

1,264 posts

142 months

Monday 15th May 2017
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shouldbworking said:
Already running out of interest after not even a month, which is disappointing.

Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.

Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
I have had a similar experience - I did one of the community events, collected a bunch of bounties, upgraded my ship and made 35 million credits. I am now totally stuck on what to do next. Despite having a whole universe to play in, Elite is puddle deep in terms of gameplay and everything just seems to be a grind for rep, money, ships, weapons with literally no real sense of progression or achievement.

I often end up checking and responding to emails whilst traveling in system as its so fking boring. Sitting there looking at an almost blank screen, and a distance / time counter tick away is not enjoyable.

Space travel once seemed dangerous & exciting, but in reality its probably as boring as the game makes out.

optimal909

198 posts

143 months

Monday 22nd May 2017
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If you do not know what to do with Elite, it is simply not for you. But suggesting that it is shallow is simply not true - on the contrary, the game has incredible depth if you explore it, even now there are things I'm not familiar with.

I am playing with it since September 2015 and I don't feel like stopping anytime soon.

Mafffew

2,149 posts

110 months

Monday 3rd July 2017
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Just picked this up on PS4, spent a good 2-3 hours aimlessly wandering around wondering what the blimming heck I'm doing. Sunk a few more hours and read up on some guides and I'm starting to get the hang of it...Purchased an Adder and doing some deliveries, not tried my hand at combat yet other than in the tutorial and I was a bit rubbish at that. So maybe I will sitck with space trucking for a little while longer... Up to 800k credits so that is good I guess, but then I saw some ships are in the 100s of millions yikes

I guess you get greater rewards as you get further in? At the moment I'm seeing a fair few rewards at the 100k - 150k mark.

I am enjoying it, I'm far better at docking than I was before, need to work on dropping out of warp speeds when approaching a planet though. I feel like I drop my speed too much and take longer than necessary or I don't slow enough to safely disengage and blast past the planet or station.

Lurking Lawyer

4,534 posts

224 months

Monday 3rd July 2017
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Mafffew said:
I am enjoying it, I'm far better at docking than I was before, need to work on dropping out of warp speeds when approaching a planet though. I feel like I drop my speed too much and take longer than necessary or I don't slow enough to safely disengage and blast past the planet or station.
The trick is to keep the time to target figure at 0:06 or 0:07. Any less than that and you're going too fast and you will overshoot.

If you drop out of super-cruise between the planet and the station, the docking entrance will always be (more or less) in front of you. I spent ages when I first started trying to find the hatch on Coriolis stations! biggrin The arrows on the target image also point to which side the hatch is on.

FourWheelDrift

88,381 posts

283 months

Monday 3rd July 2017
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Also the entrance will be at one end or the other of the centre of rotation.

Mafffew

2,149 posts

110 months

Monday 3rd July 2017
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Lurking Lawyer said:
The trick is to keep the time to target figure at 0:06 or 0:07. Any less than that and you're going too fast and you will overshoot.

If you drop out of super-cruise between the planet and the station, the docking entrance will always be (more or less) in front of you. I spent ages when I first started trying to find the hatch on Coriolis stations! biggrin The arrows on the target image also point to which side the hatch is on.
I will give that a go later, thanks!

My first encounter with a Coriolis station, I crashed into it and got stuck between two gaps. Upon my eventual escape I found the hatch, didn't request permission to land and just flew straight in. I did fortunately manage to escape with not long to spare, albeit with a few fines later.

I probably should have done all the tutorials, but where is the fun in that? laugh

Wobbegong

15,077 posts

168 months

Saturday 15th July 2017
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Just made 160 000 000 credits off one job.

25million for the trip Cubeo to 'dance of Cerberus' 29 000 ly away.
Rest was on the data sales eek

Have to admit it became quite tedious on the return leg hehe

FourWheelDrift

88,381 posts

283 months

Saturday 30th September 2017
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ED has been updated to v2.4

Also updated useful links as some have changed, no longer used.

Latest version of the shipyard - https://coriolis.edcd.io/
Elite Dangerous database all in one, routes, markets, trades, factions, systems - https://eddb.io/
Trade Computer Extension - https://forums.frontier.co.uk/showthread.php?t=223... - follow the guide for installation and the extras needed. EDMC will give errors at the moment as it's not caught up with the update.

TCE looks like this in game, can be brought up on screen at any time if you assign a button to it, borderless windows setting in ED game options needed. It is an in-game route planning, trade planning and searching tool.

Screenshots - https://imgur.com/a/wWWG6


Chuck328

1,580 posts

166 months

Sunday 1st October 2017
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And we are now fighting Thargoids.

Logged in tonight for the first time a while. Had to strip my Conda and re build it. Nasty fkers hehe. You do want to be in a good wing for a scrap though, oh and stack point defence as much as you can. Apparently this is only the recon element, the big ones aint here yet....

Wobbegong

15,077 posts

168 months

Sunday 1st October 2017
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I've seen a few issues reported where engineered ships are losing modules on rebuy. Frontier can only refund values and not modules. Be careful!

FourWheelDrift

88,381 posts

283 months

Sunday 8th October 2017
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2 new ships coming.

Krait - https://www.youtube.com/watch?v=cz5JVeOTv-8



Chieftain - https://www.youtube.com/watch?v=cfBn-NWh0z0&t=...

closest you'll get to a Firefly. wink

Wobbegong

15,077 posts

168 months

Sunday 8th October 2017
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Chieftain looks a lot like the Pelican from Halo

FourWheelDrift

88,381 posts

283 months

Monday 16th October 2017
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Updated ship scale video with new ships and including Thargoid ships for v2.4

https://www.youtube.com/watch?v=1iS9ouBxuRU