Elite: Dangerous
Discussion
Yes, NPCs have been tweaked here and there, Frontier is really under pressure from a -let's put it this way- very demanding community. But as you said the engineers do wonders and it is easy to get access to them by simply playing the game.
In the bubble, I'm mostly rocking an engineered Cobra MkIV, and I can take out NPC Pythons and Clippers even though I'm not very good at combat and therefore use gimballed weapons.
In the bubble, I'm mostly rocking an engineered Cobra MkIV, and I can take out NPC Pythons and Clippers even though I'm not very good at combat and therefore use gimballed weapons.
You can earn money and advance with engineers at the same time, just take a look at right of your control panel, there is an engineers option and how your reputation is with them.
- At first you get invited for whatever reason
- Then you need to earn minimum reputation to gain access to the upgrades
- If you gain access, at first it will be level 1 only, but as you run mods and do stuff, you'll quickly get access to high grade stuff --> but in most cases level 1 already makes a huge difference
My recommendation is to take it easy, consider it as a journey. Don't try to 'grind', especially don't focus on only one of them, just progress as you see fit, i.e. take it as a 'story mode' that guides you through all aspects of the game.
Some of them are easy to access, others (Marco Qwent and Selene Jean, who demands you to mine 500 tonnes) aren't.
- At first you get invited for whatever reason
- Then you need to earn minimum reputation to gain access to the upgrades
- If you gain access, at first it will be level 1 only, but as you run mods and do stuff, you'll quickly get access to high grade stuff --> but in most cases level 1 already makes a huge difference
My recommendation is to take it easy, consider it as a journey. Don't try to 'grind', especially don't focus on only one of them, just progress as you see fit, i.e. take it as a 'story mode' that guides you through all aspects of the game.
Some of them are easy to access, others (Marco Qwent and Selene Jean, who demands you to mine 500 tonnes) aren't.
Already running out of interest after not even a month, which is disappointing.
Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.
Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.
Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
shouldbworking said:
Already running out of interest after not even a month, which is disappointing.
Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.
Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
Sounds about right. There's loads to do and the game is massive but you can mine. For a bit. Or you can hunt Bounties. For a while. Then you can be a courier. For a few weeks before it gets boring. It's a game the size of the Pacific Ocean! You can go anywhere you want! It's just the Ocean is only two inches deep.Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.
Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
If you could become an Intergalactic Bounty Hunter, licenced in all areas that aren't in Anarchy, it would give you perks. Missions could be directed to you or posted on a Licenced Bounty Hunters board for the really big targets. You could hire NPC ships to fly as wingmen, even hire Players as wingmen too, safe in the knowledge that they could shoot you and take the bounty for themselves.
Or you could hire NPC's as pilots of your Freighter so you can fly Escort. Or hire Escorts with a rating system for your Freighter. The same with Mining. Hire NPC's or players and they get a cut. There's so much more they could do to flesh out the game even further but they don't or won't.
anonymous said:
[redacted]
I think that is the issue, a lot of the wanted stuff is in there, but presented in a bland characterless way, the mission board doesn't make you feel like a fearless intergalactic bounty hunter, it makes you feel like you are down the job centre....The game needs more context and character, specifically in how the various occupations are presented, the actual flying about part is spot on.
shouldbworking said:
Already running out of interest after not even a month, which is disappointing.
Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.
Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
I have had a similar experience - I did one of the community events, collected a bunch of bounties, upgraded my ship and made 35 million credits. I am now totally stuck on what to do next. Despite having a whole universe to play in, Elite is puddle deep in terms of gameplay and everything just seems to be a grind for rep, money, ships, weapons with literally no real sense of progression or achievement. Progressed to an Imperial courier.. I like buying shiny things but there needs to be a reason for it, which is utterly missing for me. I could have the best ship in the game but I don't know what I'd do with it... never had any interaction with any other players so not pvp, and theres no solo story so that's right out.
Also the FSD mechanics are just annoying. I don't know what the goal was of making you either end up crawling along having slowed too early, or overshoot your destination constantly and having to rebuild speed / circle back around, but it absolutely blows.
I often end up checking and responding to emails whilst traveling in system as its so fking boring. Sitting there looking at an almost blank screen, and a distance / time counter tick away is not enjoyable.
Space travel once seemed dangerous & exciting, but in reality its probably as boring as the game makes out.
If you do not know what to do with Elite, it is simply not for you. But suggesting that it is shallow is simply not true - on the contrary, the game has incredible depth if you explore it, even now there are things I'm not familiar with.
I am playing with it since September 2015 and I don't feel like stopping anytime soon.
I am playing with it since September 2015 and I don't feel like stopping anytime soon.
Just picked this up on PS4, spent a good 2-3 hours aimlessly wandering around wondering what the blimming heck I'm doing. Sunk a few more hours and read up on some guides and I'm starting to get the hang of it...Purchased an Adder and doing some deliveries, not tried my hand at combat yet other than in the tutorial and I was a bit rubbish at that. So maybe I will sitck with space trucking for a little while longer... Up to 800k credits so that is good I guess, but then I saw some ships are in the 100s of millions
I guess you get greater rewards as you get further in? At the moment I'm seeing a fair few rewards at the 100k - 150k mark.
I am enjoying it, I'm far better at docking than I was before, need to work on dropping out of warp speeds when approaching a planet though. I feel like I drop my speed too much and take longer than necessary or I don't slow enough to safely disengage and blast past the planet or station.
I guess you get greater rewards as you get further in? At the moment I'm seeing a fair few rewards at the 100k - 150k mark.
I am enjoying it, I'm far better at docking than I was before, need to work on dropping out of warp speeds when approaching a planet though. I feel like I drop my speed too much and take longer than necessary or I don't slow enough to safely disengage and blast past the planet or station.
Mafffew said:
I am enjoying it, I'm far better at docking than I was before, need to work on dropping out of warp speeds when approaching a planet though. I feel like I drop my speed too much and take longer than necessary or I don't slow enough to safely disengage and blast past the planet or station.
The trick is to keep the time to target figure at 0:06 or 0:07. Any less than that and you're going too fast and you will overshoot. If you drop out of super-cruise between the planet and the station, the docking entrance will always be (more or less) in front of you. I spent ages when I first started trying to find the hatch on Coriolis stations! The arrows on the target image also point to which side the hatch is on.
Lurking Lawyer said:
The trick is to keep the time to target figure at 0:06 or 0:07. Any less than that and you're going too fast and you will overshoot.
If you drop out of super-cruise between the planet and the station, the docking entrance will always be (more or less) in front of you. I spent ages when I first started trying to find the hatch on Coriolis stations! The arrows on the target image also point to which side the hatch is on.
I will give that a go later, thanks! If you drop out of super-cruise between the planet and the station, the docking entrance will always be (more or less) in front of you. I spent ages when I first started trying to find the hatch on Coriolis stations! The arrows on the target image also point to which side the hatch is on.
My first encounter with a Coriolis station, I crashed into it and got stuck between two gaps. Upon my eventual escape I found the hatch, didn't request permission to land and just flew straight in. I did fortunately manage to escape with not long to spare, albeit with a few fines later.
I probably should have done all the tutorials, but where is the fun in that?
ED has been updated to v2.4
Also updated useful links as some have changed, no longer used.
Latest version of the shipyard - https://coriolis.edcd.io/
Elite Dangerous database all in one, routes, markets, trades, factions, systems - https://eddb.io/
Trade Computer Extension - https://forums.frontier.co.uk/showthread.php?t=223... - follow the guide for installation and the extras needed. EDMC will give errors at the moment as it's not caught up with the update.
TCE looks like this in game, can be brought up on screen at any time if you assign a button to it, borderless windows setting in ED game options needed. It is an in-game route planning, trade planning and searching tool.
Screenshots - https://imgur.com/a/wWWG6
Also updated useful links as some have changed, no longer used.
Latest version of the shipyard - https://coriolis.edcd.io/
Elite Dangerous database all in one, routes, markets, trades, factions, systems - https://eddb.io/
Trade Computer Extension - https://forums.frontier.co.uk/showthread.php?t=223... - follow the guide for installation and the extras needed. EDMC will give errors at the moment as it's not caught up with the update.
TCE looks like this in game, can be brought up on screen at any time if you assign a button to it, borderless windows setting in ED game options needed. It is an in-game route planning, trade planning and searching tool.
Screenshots - https://imgur.com/a/wWWG6
And we are now fighting Thargoids.
Logged in tonight for the first time a while. Had to strip my Conda and re build it. Nasty fkers . You do want to be in a good wing for a scrap though, oh and stack point defence as much as you can. Apparently this is only the recon element, the big ones aint here yet....
Logged in tonight for the first time a while. Had to strip my Conda and re build it. Nasty fkers . You do want to be in a good wing for a scrap though, oh and stack point defence as much as you can. Apparently this is only the recon element, the big ones aint here yet....
2 new ships coming.
Krait - https://www.youtube.com/watch?v=cz5JVeOTv-8
Chieftain - https://www.youtube.com/watch?v=cfBn-NWh0z0&t=...
closest you'll get to a Firefly.
Krait - https://www.youtube.com/watch?v=cz5JVeOTv-8
Chieftain - https://www.youtube.com/watch?v=cfBn-NWh0z0&t=...
closest you'll get to a Firefly.
Updated ship scale video with new ships and including Thargoid ships for v2.4
https://www.youtube.com/watch?v=1iS9ouBxuRU
https://www.youtube.com/watch?v=1iS9ouBxuRU
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