Elite: Dangerous

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Discussion

AngryPartsBloke

1,436 posts

152 months

Monday 19th February 2018
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Lazadude said:
AngryPartsBloke said:
Really want to pick this up, any advice? Always worried with games like this if i'm too late to the party everyone else is really far along!
I picked this up in the steam January sale for about £4. Now on just over 100 hours played time, around work and a 5 month old baby.

Its more fun when you play with others! Are you going PC, Xbox, or PS4? There is a very heavily populated player group thats like open but without the murder hobos killing you because they can called Mobius. (elitepve.com).

I generally play in Mobius or play in my friends private group.

If PC, Once bought, I give you 10 hours of playtime until you look at HOTAS controllers.

As a good kickstart, I'd look at masarks guide (ive mentioned in the thread above to get started. Don't have to follow it the whole way, but its a good way to get started.

Gives you a bit of exploring, and a bit of trading. Then lets you choose what you want to do.

Most important question, whats your first goal/thing to aim for? So many pretty places.
Thanks everyone for the advice, i did pick this up in the end on the Xbox last week for my Birthday.

Enjoying it so far although there is some frustration on occasion. Learning some stuff the hard way, apparently you can't just throw new weapons and systems at your ship without taking into account power draw (unless you want to be sat on the landing pad with no engines wondering why you can't go off to use your shiny new weapons). If that lesson hadn't sunk in i also added lots of weight to my ship and wondered why i couldn't seem to jump out of the system i was in! Shiny new FSD drive and swapping the vehicle bay for something a lot lighter solved that!

Currently rolling around in a Viper III playing at bounty hunter and picking up missions to hunt pirates in various systems to get used to combat and different loadouts.



Einion Yrth

19,575 posts

245 months

Monday 19th February 2018
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Wayoftheflower said:
After browsing reddit ED the contrary part of me wants to go exploring in something other than an AspX rotate
Anaconda, better jump range, ridiculous number of internal slots - it's the meta ship. (Tricky to get through the mail slot without scraping noises, mind.)

br d

8,403 posts

227 months

Monday 19th February 2018
quotequote all
Einion Yrth said:
Anaconda, better jump range, ridiculous number of internal slots - it's the meta ship. (Tricky to get through the mail slot without scraping noises, mind.)
I've had one for a few months now and have only managed one clean exit.

What are we most looking forward to with 3.0? I think a splash of colour back on the planets will be nice. The C and P changes are completely baffling to me and I don't engineer but Wing Missions should be fun.

Wayoftheflower

1,328 posts

236 months

Tuesday 20th February 2018
quotequote all
Einion Yrth said:
Wayoftheflower said:
After browsing reddit ED the contrary part of me wants to go exploring in something other than an AspX rotate
Anaconda, better jump range, ridiculous number of internal slots - it's the meta ship. (Tricky to get through the mail slot without scraping noises, mind.)
biglaugh for sure, might need a small loan though.....

I think the C&P changes are to discourage seal clubbing which a lot of players complain about, thankfully so far I've avoided the gankers, maybe playing in Eurotimes helps.

It baffles me though why you can't insure your cargo or exploration data. If I'd been on a month long journey and was carrying a half billion in data I'd probably temporarily switch to solo, just in case.

Only time I've needed to solo was to get guardian artifacts to spawn for the CG a few weeks ago.

Lazadude

1,732 posts

162 months

Tuesday 20th February 2018
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I honestly don't understand the love for the conda. It's a big unruley bus. Mines A rated with dirty drives and its still horrid to fly. I prefer the python by a considerable margin.

I'm currently have my conda outfitted for mining operations ( Loadout Clicky) as I'm working on the 500t to unlock the engineer and I hadn't given mining a go so thought why not. As with everything in elite, it's the grind still, but its quite fun to fly about hitting rocks.

AngryPartsBloke said:
Stuff about outfitting and power requirements
Its worth looking at either ED shipyard or Coriolis to look at what you can outfit, power consumption etc.

You should also note that you can go over 100% power with hardpoints deployed by intelligently disabling modules with priorities. Such as in a combat ship you don't need the cargo door (that's an instant 0.6MW power saved). If you have a FSD interdictor, then have that as a lower priority then other modules as you cant use it in "normal" space and combat anyway. Same with the FSD, I have that lower then the weapons as you cant enter super-cruise or jump with your hard-points deployed.

Its also worth having your weapons as a lower priority than thrusters, so if you take a lot of damage (so you have minimal power remaining) you can still try to fly away.


The Beaver King

6,095 posts

196 months

Tuesday 20th February 2018
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So I finally took the plunge with this last week. I've been talking myself out of it for a few years, assuming it had the insane learning curve and time requirements as Eve. I'm now annoyed I didn't pick it up sooner!

I've gone for it on PS4 (although I may wish I'd gone for it on the PC further down the line...). I'm about 1.5 weeks in at this point and I'm bloody loving it!

I'm only playing in solo mode at the moment, trying to get a reasonable amount of credits together and a decent ship before a dabble in online mode.

Currently I'm rocking a Cobra MkIII for exploring/passenger trips and a Type 6 hauler which I'm using for the Community Goal stuff. Once I've got a few million together I'm looking to snag a Vulture and try my hand at some bounty hunting/assassination missions.

I did my first long distance supercruise on Sunday; 45 minutes to reach the station! I have the Hutton Orbital run to tick of the list in the near future.

Any tips or advice from anyone on here? Once I've done most of the above, I'm thinking a long exploration mission. Maybe over a few weeks or so.

8bit

4,868 posts

156 months

Tuesday 20th February 2018
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Finally got to play this for a little while last night after about 18 months or so away. Only really left the station i was docked at, nearly got killed by 2x Diamondback Explorers in a Haz Res, docked and repaired and jumped a few systems to Wolf 359 I think.

Current ship is a FAS, not engineered at all, don't have the exact specs to hand but it was pretty much A rated if I remember right. Weapons I think are a beam laser, 2x pulse (?) lasers and some sort of cannon. Not sure how much weapons have changed lately but I guess that's probably not as effective a loadout as I could have for that ship? Any suggestions as to what to have instead?

Lazadude

1,732 posts

162 months

Tuesday 20th February 2018
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For long exploration, a trip to Sag A (center of the galaxy) is the go to.

May be worth working on your Fed rank (Sothis <> Ceos data runs) to unlock Sol and see "home".


Lazadude

1,732 posts

162 months

Tuesday 20th February 2018
quotequote all
8bit said:
Current ship is a FAS, not engineered at all, don't have the exact specs to hand but it was pretty much A rated if I remember right. Weapons I think are a beam laser, 2x pulse (?) lasers and some sort of cannon. Not sure how much weapons have changed lately but I guess that's probably not as effective a loadout as I could have for that ship? Any suggestions as to what to have instead?
Dependant on your flying skills, something like this: PA/Rail Hull tank BH FAS.

Or if you can't fly FA off / used fixed guns, I'd go 2 large MCs and 2 med pulses.




AngryPartsBloke

1,436 posts

152 months

Tuesday 20th February 2018
quotequote all
Lazadude said:
I honestly don't understand the love for the conda. It's a big unruley bus. Mines A rated with dirty drives and its still horrid to fly. I prefer the python by a considerable margin.

I'm currently have my conda outfitted for mining operations ( Loadout Clicky) as I'm working on the 500t to unlock the engineer and I hadn't given mining a go so thought why not. As with everything in elite, it's the grind still, but its quite fun to fly about hitting rocks.

AngryPartsBloke said:
Stuff about outfitting and power requirements
Its worth looking at either ED shipyard or Coriolis to look at what you can outfit, power consumption etc.

You should also note that you can go over 100% power with hardpoints deployed by intelligently disabling modules with priorities. Such as in a combat ship you don't need the cargo door (that's an instant 0.6MW power saved). If you have a FSD interdictor, then have that as a lower priority then other modules as you cant use it in "normal" space and combat anyway. Same with the FSD, I have that lower then the weapons as you cant enter super-cruise or jump with your hard-points deployed.

Its also worth having your weapons as a lower priority than thrusters, so if you take a lot of damage (so you have minimal power remaining) you can still try to fly away.
Thanks!

I had a play around with changing the priorities last night but i will do some more next time i'm on! Only had short time on last night ( and 20 minutes of that was sat in supercruise for a data delivery!) and managed to get 2 bounties from 2 ships in a wing with the new settings (plus i purchased military composites, module reinforcement and a bi-weave shield generator) which meant i didn't really have to worry about the other guy while i was taking down his mate.

Still didn't do well in a COnflict Zone but managed to at least get 1 kill before getting destroyed. I'm going to avoid these now until i've invested more.

Wayoftheflower

1,328 posts

236 months

Tuesday 20th February 2018
quotequote all
The Beaver King said:
Currently I'm rocking a Cobra MkIII for exploring/passenger trips and a Type 6 hauler which I'm using for the Community Goal stuff. Once I've got a few million together I'm looking to snag a Vulture and try my hand at some bounty hunting/assassination missions.
Hey Cobrabro! MK3 can hold it's own in combat (apparently, mine has a distinctly unmeta twin medium turreted beams and twin small missile racks, want to try railguns soon ) see this Reddit thread for one taking out an Imperial Cutter!



FourWheelDrift

88,552 posts

285 months

Tuesday 20th February 2018
quotequote all
AngryPartsBloke said:
Thanks!

I had a play around with changing the priorities last night but i will do some more next time i'm on! Only had short time on last night ( and 20 minutes of that was sat in supercruise for a data delivery!) and managed to get 2 bounties from 2 ships in a wing with the new settings (plus i purchased military composites, module reinforcement and a bi-weave shield generator) which meant i didn't really have to worry about the other guy while i was taking down his mate.

Still didn't do well in a Conflict Zone but managed to at least get 1 kill before getting destroyed. I'm going to avoid these now until i've invested more.
Use A grade shields for conflict zones not bi-weave (unless they are engineered) due to the nature of picking sides you will not really have time to let the bi-weaves regenerate like you can in a RES so the extra shielding and time you get from A grade shields will be better. Unless you jump out and back in again. If you want high level targets try compromised navigation beacons, they are like RES but you are not mass locked so you can jump straight out if you are in danger. You get all sorts of wanted in them plus non-wanted bounty hunters and traders so you still need to careful.


geeks

9,204 posts

140 months

Tuesday 20th February 2018
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Anyone doing the latest community goal?

The Beaver King

6,095 posts

196 months

Tuesday 20th February 2018
quotequote all
Wayoftheflower said:
Hey Cobrabro! MK3 can hold it's own in combat (apparently, mine has a distinctly unmeta twin medium turreted beams and twin small missile racks, want to try railguns soon ) see this Reddit thread for one taking out an Imperial Cutter!
I do love the Cobra; it's the first ship I've genuinely taken a shine to. I had the Adder after the Sidewinder, but it just felt a bit beige. The Cobra has some serious character; If it had a few more internal modules, I'd take it long range exploring.


The Beaver King

6,095 posts

196 months

Tuesday 20th February 2018
quotequote all
geeks said:
Anyone doing the latest community goal?
I started doing the Bulwark Project hauling last night. I'm a bit confused though, so if anyone could explain some things to me it would be appreciated.

With the contribution percentage, does the amount you need to contribute towards the goal increase as the total increases? So I sold 160 odd tons last night, which got me into the top 75%. Will the minimum contribution amount for the 75% barrier move up in line with the total? Will I drop out of the 75% barrier if it goes up high enough?

It also talks about a global reward, but doesn't define what it is. So, what is it or does mileage vary?


Aside from that, I'm struggling to get my head around factions and power struggles. There seems to be a whole mechanic behind this that I'm not grasping. Is there a simple outline?

Thanks

FourWheelDrift

88,552 posts

285 months

Tuesday 20th February 2018
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V3.0 Beyond update drops Tuesday 27th Feb.

Lazadude

1,732 posts

162 months

Wednesday 21st February 2018
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The Beaver King said:
With the contribution percentage, does the amount you need to contribute towards the goal increase as the total increases?
Effectively, the CG is just a request for a heap of materials / bounties etc to be handed in. The current CG % is how much before the CG completes/stops as there is only a finite number of materials allowed to be delivered.

The Beaver King said:
So I sold 160 odd tons last night, which got me into the top 75%. Will the minimum contribution amount for the 75% barrier move up in line with the total? Will I drop out of the 75% barrier if it goes up high enough?
Yes, its a moving barrier. So if at the moment, you have done 160t out of 800t total, if no one else does any more you will finish top 75%, but if there's a couple thousand tons dumped on the cg and it completes, you will obviously drop down.

The Beaver King said:
It also talks about a global reward, but doesn't define what it is. So, what is it or does mileage vary?
The rewards for the CGs are single cash payout (which it states), the global award is poorly worded, but what it means is the money you make by taking part in the CG. So the profit for the trading, or the profit from handing in BHs.

The Beaver King said:
Aside from that, I'm struggling to get my head around factions and power struggles. There seems to be a whole mechanic behind this that I'm not grasping. Is there a simple outline?
Until you get used to the game, I'd avoid power play stuff. It's alot more endgame. But it basically works out as mini factions fighting for territory. When you are alligned with a faction you get some bonuses such as access to specialist weapons and dependant on how much PP work you do, you get a weekly "salary" for taking part.

Have a read of this: Clicky

Pulse00

514 posts

100 months

Wednesday 21st February 2018
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Do you all play in VR or on a monitor? Is the game the same on both or is the VR version cut down?

Wayoftheflower

1,328 posts

236 months

Wednesday 21st February 2018
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Lazadude said:
The Beaver King said:
.

So I sold 160 odd tons last night, which got me into the top 75%. Will the minimum contribution amount for the 75% barrier move up in line with the total? Will I drop out of the 75% barrier if it goes up high enough?
Yes, its a moving barrier. So if at the moment, you have done 160t out of 800t total, if no one else does any more you will finish top 75%, but if there's a couple thousand tons dumped on the cg and it completes, you will obviously drop down.
The Inara website is great for tracking CGs and what you can expect for a payout.

I read the % contribution a bit differently but might be wrong.

For example if a thousand tonnes was delivered by ten commanders doing 100each then that would push TBK's 160t contribution higher as a percentage?

Either way, Inara gives you a good idea if you're just shy of jumping up or falling out of a contribution bracket.

The Beaver King

6,095 posts

196 months

Wednesday 21st February 2018
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Lazadude said:
Lots of really helpful stuff
Thanks Lazadude, really informative.

I best make one final push tonight on the CG then; it was at about 2.7m credits last night for top 75% and that is a large amount of money for me.

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