Elite: Dangerous

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Discussion

The Beaver King

6,095 posts

195 months

Wednesday 21st February 2018
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Wayoftheflower said:
The Inara website is great for tracking CGs and what you can expect for a payout.

I read the % contribution a bit differently but might be wrong.

For example if a thousand tonnes was delivered by ten commanders doing 100each then that would push TBK's 160t contribution higher as a percentage?

Either way, Inara gives you a good idea if you're just shy of jumping up or falling out of a contribution bracket.
Ah, see what you mean. Quite indepth stuff really.

Looks like the line has moved anyway now:


Top 10 CMDRs 43,089 to 63,046 18,604,800 Cr
Top 10% 5,160 to 11,260 14,883,840 Cr
Top 25% 2,333 to 4,320 11,162,880 Cr
Top 50% 736 to 1,888 7,441,920 Cr
Top 75% 300 to 609 3,720,960 Cr
Top 100% 1 to 128 600,000 Cr


I've got some work to do tonight!

geeks

9,178 posts

139 months

Wednesday 21st February 2018
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Pulse00 said:
Do you all play in VR or on a monitor? Is the game the same on both or is the VR version cut down?
I play on both depending on what I am doing at the same time, so the CG stuff, I am just grinding between systems so play on a monitor as I can also do other stuff at the same time. For missions or specific stuff I use VR, its fantastic to put it bluntly! VR is still the full game, not sure why it would be cut down??

FourWheelDrift

88,510 posts

284 months

Wednesday 21st February 2018
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I use a monitor but with a TrackIR so I get the head movement. and can look all around the cockpit and track targets. I would still need the keyboard to play ED so it's a no go for now, and I don't do voice controls for 2 reasons. I don't have headphones with a mic (cheap excuse) but I also think you look a bit mad saying random things in a room by yourself.

8bit

4,867 posts

155 months

Wednesday 21st February 2018
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geeks said:
Pulse00 said:
Do you all play in VR or on a monitor? Is the game the same on both or is the VR version cut down?
I play on both depending on what I am doing at the same time, so the CG stuff, I am just grinding between systems so play on a monitor as I can also do other stuff at the same time. For missions or specific stuff I use VR, its fantastic to put it bluntly! VR is still the full game, not sure why it would be cut down??
Worth pointing out that the galaxy map is a pain to use in VR. If you are going to play with VR then you'll need to be able to do everything from your controller really as well, since you won't be able to see the keyboard while wearing the headset (only applies to PC players I guess).

All that aside, it's a much more engaging and vast experience in VR.

geeks

9,178 posts

139 months

Wednesday 21st February 2018
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FourWheelDrift said:
I use a monitor but with a TrackIR so I get the head movement. and can look all around the cockpit and track targets. I would still need the keyboard to play ED so it's a no go for now, and I don't do voice controls for 2 reasons. I don't have headphones with a mic (cheap excuse) but I also think you look a bit mad saying random things in a room by yourself.
Ah the keyboard thing i agree with! Its tricky without, however I am assured that with a decent hottas config its ok. I only use an old Saitek Cyborg EVO joystick and have common controls mapped to it so its not so bad. Bigger issue is that the Galaxy Map is nigh on impossible to use in VR!

FourWheelDrift

88,510 posts

284 months

Wednesday 21st February 2018
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I've got 18 configurable buttons on my Hotas X and it's still not enough.

8bit

4,867 posts

155 months

Wednesday 21st February 2018
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FourWheelDrift said:
I've got 18 configurable buttons on my Hotas X and it's still not enough.
Wow. I get all but one of my main controls on an XB360 controller. But then I don't use FA off or anything like that, just fairly standard flight/nav/combat controls. If you do use a VR headset you can claim some functions back as you won't need controls/buttons for looking around the cockpit.

geeks

9,178 posts

139 months

Wednesday 21st February 2018
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Which one do you use? Most of the people I chat to use an X52

FourWheelDrift

88,510 posts

284 months

Wednesday 21st February 2018
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geeks said:
Which one do you use? Most of the people I chat to use an X52
Thrustmaster T Hotas X

I the keyboard (apart from comms and galaxy map navigation) for landing gear (G) as it's used less often, the cursor keys for power distribution and 1, 2, 3, 4, WASDQE for cockpit UI screens and navigation around them.

moustachebandit

1,269 posts

143 months

Wednesday 21st February 2018
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Passenger evac missions in 64 Areitis are paying quite well.

Each trip takes about 5 mins.

In a Cobra I was making 400k a run (completely stripped and fitted with passenger cabins)

In a Type 6 I was making about 1m a run (also stripped out)

Finally bought a Python and I am now making 1.5/2m a run. In a few hours since clearing my account out on the Python I have made around 20m.

I did have a very tense moment before making 20m when I took the python into the station, without rebuy and had removed the shields for more passenger space. An explosion in the station sent my ship crashing into the space station interior and I got stuck. I managed to limp out of the station with about 3% hull and 0 heat sinks left.

Not learning my lesson I subsequently took my Python to a Has Rez thinking I would pummel some pirates and again had to flee with 8% hull and 0 shields. Living dangerously!

Does anyone have any good suggestions for a Python weapons load out?


FourWheelDrift

88,510 posts

284 months

Wednesday 21st February 2018
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moustachebandit said:
Does anyone have any good suggestions for a Python weapons load out?
If it's any help this is mine, multi-cannon and pulse lasers. Multi-role using it for interdicting wanted crims on the way to material and data collecting sites, - https://eddp.co/u/xLuLUMPJ

With the smaller / medium ships I always go with multi-cannon on the bigger hardpoints and lasers on the smaller, trying to engineering the best efficiency in the lasers so they can fire for a long as possible or never running out with an engineered power distributor too. Currently 1m07s of non-stop firing without draining the power. Edited to add, just noticed I don't have both pulses as efficient, partly due to using it as storage recently and not putting back the right one - doh biggrin Both efficient will not drain the power with 4 pips to weapons. <---

I have no problem pulling single ships out of supercruise or taking on wings of 2 or 3 (Eagles, cobras or Vipers) in a USS.

Depends on what you need it for, defensive or offensive. If it's just defence and you expect to only be in combat 2 or 3 times max between station refills then multi-cannons give the constant fire damage you need, add a chaff launcher and you'll never have any huge problems. You might even try turreted MCs on the small hardpoints so that you will always have something hitting the pirate attacking you as you turn around to fire your bigger guns.



-->> Gives me a good reason to go back to Broo Tarquin and engineer both to efficient grade 5 now I have the materials.

Edited by FourWheelDrift on Wednesday 21st February 13:51

geeks

9,178 posts

139 months

Wednesday 21st February 2018
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The Beaver King said:
Ah, see what you mean. Quite indepth stuff really.

Looks like the line has moved anyway now:


Top 10 CMDRs 43,089 to 63,046 18,604,800 Cr
Top 10% 5,160 to 11,260 14,883,840 Cr
Top 25% 2,333 to 4,320 11,162,880 Cr
Top 50% 736 to 1,888 7,441,920 Cr
Top 75% 300 to 609 3,720,960 Cr
Top 100% 1 to 128 600,000 Cr


I've got some work to do tonight!
I've popped myself into the top 50, that'll do i think. The grind is slow and not very profitable.

geeks

9,178 posts

139 months

Wednesday 21st February 2018
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Always check the system map DOH!

Einion Yrth

19,575 posts

244 months

Wednesday 21st February 2018
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geeks said:
Always check the system map DOH!
It's hardly Hutton Orbital.

geeks

9,178 posts

139 months

Wednesday 21st February 2018
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Einion Yrth said:
It's hardly Hutton Orbital.
hehe fair, still a pain!

Currently on my way to Sothis... 22 jumps to go

Mr E

21,616 posts

259 months

Wednesday 21st February 2018
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Einion Yrth said:
It's hardly Hutton Orbital.
I’ve been. Once.
I popped to the supermarket while in supercruise.

Lazadude

1,732 posts

161 months

Thursday 22nd February 2018
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Heh, It's like the Smeaton or Medb for passenger runs before they got nerf-hammered.

40 mins in a straight line of supercruise. Set it going and go do stuff around the house, come back to drop out/dock and collect your 250m spacebux.

FourWheelDrift said:
moustachebandit said:
Does anyone have any good suggestions for a Python weapons load out?
If it's any help this is mine, multi-cannon and pulse lasers. Multi-role using it for interdicting wanted crims on the way to material and data collecting sites, - https://eddp.co/u/xLuLUMPJ

<other helpful stuff>
Here's my general use Python load out as pulled from the EDMC: ED Shipyard

In fact all my ships are here, it just hasnt loaded the fed drift ships config for some reason.

As above, always put kinetics on the larger hard points as the larger they are the more armour pen they have. So when fighting bigger ships you don't get a damage reduction. Lasers have the same pen no matter the size and their main job is stripping armour anyway.

AngryPartsBloke

1,436 posts

151 months

Thursday 22nd February 2018
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FourWheelDrift said:
AngryPartsBloke said:
Thanks!

I had a play around with changing the priorities last night but i will do some more next time i'm on! Only had short time on last night ( and 20 minutes of that was sat in supercruise for a data delivery!) and managed to get 2 bounties from 2 ships in a wing with the new settings (plus i purchased military composites, module reinforcement and a bi-weave shield generator) which meant i didn't really have to worry about the other guy while i was taking down his mate.

Still didn't do well in a Conflict Zone but managed to at least get 1 kill before getting destroyed. I'm going to avoid these now until i've invested more.
Use A grade shields for conflict zones not bi-weave (unless they are engineered) due to the nature of picking sides you will not really have time to let the bi-weaves regenerate like you can in a RES so the extra shielding and time you get from A grade shields will be better. Unless you jump out and back in again. If you want high level targets try compromised navigation beacons, they are like RES but you are not mass locked so you can jump straight out if you are in danger. You get all sorts of wanted in them plus non-wanted bounty hunters and traders so you still need to careful.
Thanks for the advice.

I managed to get on for a bit last night, stacked a load of data delivery missions to the 2 stations in V1909 Herculis (20 minutes of supercruise meant loading youtube up on my phone)

Fitted 3A sheilds and also changed up my hard points. I had seeker missiles on one of my small hard points that didn't seem to be that effective, only held 6 and cost a lot to restock. I changed it for another gimballed multi-cannon which gave me back some credits and so now i'm running them on all 4.

Difference it's made was huge, i was getting killed within a few minutes in low intensity conflict zones without even getting a single combat bond. Flew into a high intensity one in AUlin and made 500kCr in a few minutes (good for me!) even taking out a power plant on an Anaconda and taking it out.

Only reason i had to leave is coming up on a second anaconda while looking in the sub-targets menu it turned on me and took my hull down to 15%.

ALso had a quick go in a compromised Nav beacon, see what you mean about high value targets. I had been getting 20k cr at most from crims i pulled out of supercruise but i got a single bounty worth 130K

FourWheelDrift

88,510 posts

284 months

Thursday 22nd February 2018
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Lazadude said:
As above, always put kinetics on the larger hard points
Except of course when you have one of these. biggrinhttps://eddp.co/u/ER1Q5ZxR

geeks

9,178 posts

139 months

Thursday 22nd February 2018
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Have a Cobra for fighty stuff (I don't do alot just the off kill mission) primary hard-points are 4C gimballed beam lasers and the secondary are gimballed 2B canons, beams will fire long enough to take down most shields without recharge then I open up with the kinetics, seems to do ok but I have been toying with the idea of swapping them around!