Elite: Dangerous
Discussion
FourWheelDrift said:
Except of course when you have one of these. https://eddp.co/u/ER1Q5ZxR
Can't access Coriolis at work, but can get on EDSY. Had a quick look on my phone, main question - Why huge beams? (Other than melting smaller ships or for pure why not). I fully understand the "I like it, so that's why", but from an efficiency perspective beams dont make sense if you can't fully kill the target in one charge. So anything smaller then a DB/Adder? I'll try find the research but someone calculated that Pulses are better in combat than any other laser minus fixed beams due to combat being more than 5 seconds.
Engineering will affect choices too, but I've found long range is superior to OC after 1200 meters. The damage drop off for lasers begins at 500M. LR lasers have no damage drop off, so 1200M is about the point where LR lasers trump OC lasers. LR lasers also have the benefit of going out past 4KM. So if you don't need efficient mod, LR is the go to.
If I was outfitting a 'vette, Id have something like 2 Huge Gimballed Muticannon, 1 Large Gimballed Pulse, 2 Medium Gimballed Pulse, 2 Small Turreted Pulse.
It's defensive against pirates that get in close, that's still my "I have spent hours mining this painite to deliver to Selene Jean NO ONE is going to get it" loadout, G5 efficient beams with G5 charge enhanced PD, nothing lasts long. I use my FdL for fighting.
Ps, Both my Beams can fire for 16s non-stop, more than enough, it's 1,116 of damage over the full 16s, and with 4 pips to weapons the recharge is fast.
And most importantly, they look good
PPs. If I deactivate all the multi-cannons I get 31 seconds of continuous Beam Laser fire, I might try that next time
Ps, Both my Beams can fire for 16s non-stop, more than enough, it's 1,116 of damage over the full 16s, and with 4 pips to weapons the recharge is fast.
And most importantly, they look good
PPs. If I deactivate all the multi-cannons I get 31 seconds of continuous Beam Laser fire, I might try that next time
Edited by FourWheelDrift on Thursday 22 February 14:11
I found my Painite in the inner A ring of LHS 2661 6, https://eddb.io/body/6346
Frey 4 is also recommended - https://eddb.io/body/6224
But it's all very random really, you could jump in find nothing, jump then back in again and find it.
Frey 4 is also recommended - https://eddb.io/body/6224
But it's all very random really, you could jump in find nothing, jump then back in again and find it.
Lazadude said:
Can't access Coriolis at work, but can get on EDSY. Had a quick look on my phone, main question - Why huge beams? (Other than melting smaller ships or for pure why not). I fully understand the "I like it, so that's why", but from an efficiency perspective beams dont make sense if you can't fully kill the target in one charge. So anything smaller then a DB/Adder?
I'll try find the research but someone calculated that Pulses are better in combat than any other laser minus fixed beams due to combat being more than 5 seconds.
Engineering will affect choices too, but I've found long range is superior to OC after 1200 meters. The damage drop off for lasers begins at 500M. LR lasers have no damage drop off, so 1200M is about the point where LR lasers trump OC lasers. LR lasers also have the benefit of going out past 4KM. So if you don't need efficient mod, LR is the go to.
If I was outfitting a 'vette, Id have something like 2 Huge Gimballed Muticannon, 1 Large Gimballed Pulse, 2 Medium Gimballed Pulse, 2 Small Turreted Pulse.
My Corvette has twin fixed beams and it is my go-to combat vessel. Those things are devestating. I wouldn't fit anything else; huge MCs might sound okay but time-on-target with them will be very low and taking out smaller ships would mean you'd be harrassed. Fixed isn't really fixed on those either....I'll try find the research but someone calculated that Pulses are better in combat than any other laser minus fixed beams due to combat being more than 5 seconds.
Engineering will affect choices too, but I've found long range is superior to OC after 1200 meters. The damage drop off for lasers begins at 500M. LR lasers have no damage drop off, so 1200M is about the point where LR lasers trump OC lasers. LR lasers also have the benefit of going out past 4KM. So if you don't need efficient mod, LR is the go to.
If I was outfitting a 'vette, Id have something like 2 Huge Gimballed Muticannon, 1 Large Gimballed Pulse, 2 Medium Gimballed Pulse, 2 Small Turreted Pulse.
Thanks for the recommendations on the Python load outs. Gone for multis on the large hard points and pulse laser on the small hard points. Trying to save up for a better shield generator. Now I just need to find someone to have a scrap with.
Noticed that the Thargoids are now almost within the bubble - they have attacked a station in Nanuni (sp?). Being doing some more rescue missions and they also seem to pay better than the rescue missions in 64 Areitis.
Noticed that the Thargoids are now almost within the bubble - they have attacked a station in Nanuni (sp?). Being doing some more rescue missions and they also seem to pay better than the rescue missions in 64 Areitis.
Schlepped the 14 jumps from where i was to Wolf 397 to see 'The Blaster' in the hope of engineering my kinetic weapons. Of course i'm going to have to do some mining for materials now. I only have a viper at the moment still, i'm grinding RES, CZs etc to get into an ASP explorer. I've got enough to buy one now, but i want to grind some more so i have enough to outfit it.
Made about 2 million in an hour and a half, might just bite the bullet and go for a second transporter type ship first to get some passenger missions in seeing as some will net me 30 million.
Made about 2 million in an hour and a half, might just bite the bullet and go for a second transporter type ship first to get some passenger missions in seeing as some will net me 30 million.
Engineering gets changed this week with the release of 3.0.
So if you have the engineer and materials, do one roll of the highest you can on each one. As post update it becomes a perfect roll of the level below. For example a absolutely rubbish l5 roll will become a perfect l4 after the patch hits.
If you havent got the engineers unlocked, I'd go collect materials/work on the unlocks.
A good place is the mega-ships, for example the naphtha class tanker which is currently in Okinura. They drop lots of rare materials needed for engineering plus there are several wanted ships that jump in and out. So take a combat able with a collector limpet controller(and hold space for the limpets), go collect lots of mats and kill wanted ships whilst you do it.
You can tell the wanted ships as either:
A. the NPCs will shoot them. or
B. after you get scanned they will insult you, useless dreg, worthless etc.
So if you have the engineer and materials, do one roll of the highest you can on each one. As post update it becomes a perfect roll of the level below. For example a absolutely rubbish l5 roll will become a perfect l4 after the patch hits.
If you havent got the engineers unlocked, I'd go collect materials/work on the unlocks.
A good place is the mega-ships, for example the naphtha class tanker which is currently in Okinura. They drop lots of rare materials needed for engineering plus there are several wanted ships that jump in and out. So take a combat able with a collector limpet controller(and hold space for the limpets), go collect lots of mats and kill wanted ships whilst you do it.
You can tell the wanted ships as either:
A. the NPCs will shoot them. or
B. after you get scanned they will insult you, useless dreg, worthless etc.
Shipped out about 1000LY to revisit the Guardian sites and try to complete the 101data sites for Ram Taj, the first 20 fetch quests were ok enough, cruising around the lonely surface sites in the SRV but having done 40/101 it's just annoying now. A million for each data packet but only a ten million bonus for.getting them all.
Happy to find my very first new planet on the way though an icey rock only 500LY from the bubble.
Happy to find my very first new planet on the way though an icey rock only 500LY from the bubble.
Lazadude said:
Engineering gets changed this week with the release of 3.0.
So if you have the engineer and materials, do one roll of the highest you can on each one. As post update it becomes a perfect roll of the level below. For example a absolutely rubbish l5 roll will become a perfect l4 after the patch hits.
If you havent got the engineers unlocked, I'd go collect materials/work on the unlocks.
A good place is the mega-ships, for example the naphtha class tanker which is currently in Okinura. They drop lots of rare materials needed for engineering plus there are several wanted ships that jump in and out. So take a combat able with a collector limpet controller(and hold space for the limpets), go collect lots of mats and kill wanted ships whilst you do it.
You can tell the wanted ships as either:
A. the NPCs will shoot them. or
B. after you get scanned they will insult you, useless dreg, worthless etc.
Thanks!So if you have the engineer and materials, do one roll of the highest you can on each one. As post update it becomes a perfect roll of the level below. For example a absolutely rubbish l5 roll will become a perfect l4 after the patch hits.
If you havent got the engineers unlocked, I'd go collect materials/work on the unlocks.
A good place is the mega-ships, for example the naphtha class tanker which is currently in Okinura. They drop lots of rare materials needed for engineering plus there are several wanted ships that jump in and out. So take a combat able with a collector limpet controller(and hold space for the limpets), go collect lots of mats and kill wanted ships whilst you do it.
You can tell the wanted ships as either:
A. the NPCs will shoot them. or
B. after you get scanned they will insult you, useless dreg, worthless etc.
Thinking i might be best getting into a Viper Mk4 for my resource and bounty grinding over the 3 as the 3 lacks enough internal space.
FourWheelDrift said:
Cobra MkIII you won't regret it, more agile than a Viper III or IV, boost speed equal than a Viper III, faster than a IV, jumps further than both carries more than both, same weapon loadout 2xM and 2xS but has. I bought one ages ago and still have it in the hangar.
Thanks, I'll have a look at this again. I'd not got one before as a lot of people said it wasn't a good option if you mainly focus on combat and the hardpoint placement was an issue. I'll have a look and maybe keep my viper for now and run both.
This is my Cobra - https://eddp.co/u/wWEF9Ng6 it could do with some updating and engineering updating but I was using it for materials collecting, before that it was a stripped out unarmed Boom data delivery ship (fed * imperial navy ranking) that could outrun anything sent after it, it was so quick out of stations and in at the other end that I was getting mission critical messages of incoming enemy attacks as I was going through the slot at the delivery station.
I'm about 3 weeks in now and still loving it.
I managed to get a few hours over the weekend; picked up a couple of very fortunate 10m credit passenger missions running out to Katzenstein Dock. it takes about 45 minutes at SC, but worth it for the dosh.
Up to 36m credits now, so I'm thinking of buying myself an Asp Explorer and hitting some long range passenger missions out of the bubble.
I still haven't done any Engineering stuff yet, but it's next on my plan of attack.
I managed to get a few hours over the weekend; picked up a couple of very fortunate 10m credit passenger missions running out to Katzenstein Dock. it takes about 45 minutes at SC, but worth it for the dosh.
Up to 36m credits now, so I'm thinking of buying myself an Asp Explorer and hitting some long range passenger missions out of the bubble.
I still haven't done any Engineering stuff yet, but it's next on my plan of attack.
geeks said:
Where does one go ship shopping when the are sufficiently topped up? Am currently at Sothis!
Until you are Elite in any rank the best places are in Li Yong-Rui controlled systems, he offers a 15% on ships and modules.I used to use Ray Gateway in Diaguandri. Or use this - https://eddb.io/station put in what ships and modules you want (as many as you like) and select Li Yong-Rui controlled plus where you are at the moment.
Eg.
Edited by FourWheelDrift on Monday 26th February 18:38
AngryPartsBloke said:
Thanks, I'll have a look at this again. I'd not got one before as a lot of people said it wasn't a good option if you mainly focus on combat and the hardpoint placement was an issue.
I'll have a look and maybe keep my viper for now and run both.
Well it has been my jack of all trades for the last 120 hours (Seven hours to save enough to get out of the Sidewinder) and it has been great fun. Exploring, hauling cargo for CGs, collecting the odd warrant with my noobtastic turrents and missiles.I'll have a look and maybe keep my viper for now and run both.
Visited trashed Spacestations.
Met and run the hell away from Thargoids.
Ventured 1kLY away from the bubble (Grade 3 engineered FSD with 27LY range fully loaded with two SRVs, Shields and Fuel Scoop)
After getting a G5 FSD I'd be tempted to try for Sag A in it.
I'm an idiot....
I bought my Asp Explorer last night; flew around the bubble a bit, looking for all the specific components required to set it up for some deep space exploration. That took a few hours. Got it set up with a decent 37 LY jump range.
Finally get it all done and decide I'm going to start my little adventure tonight, picking a nice system just outside the bubble. I'm somewhere near Haghole and I plot a course to the nearest unexplored system with a Earth-like world.
18 jumps, not too bad. I can see why this exploring thing is a bit Marmite with people; it must take bloody ages to get across the galaxy. I start umm'ing and arrrr'ing about whether I actually want to commit to going so far out, given how long it will take to get back. I then notice something in the galaxy map...
So apparently I have had my course plotting setting switched to 'Economical' the whole time, like since I've started playing the game. I've undertaken some reasonable sized trips over the last 3 weeks, including a few that were 70 odd LY They took ages!!!
Replotted the jump to outside the bubble with 'Fastest' selected. 3 jumps...
I dread to think how much time I've wasted making all these stupid micro-hops! I'm such an idiot.
I bought my Asp Explorer last night; flew around the bubble a bit, looking for all the specific components required to set it up for some deep space exploration. That took a few hours. Got it set up with a decent 37 LY jump range.
Finally get it all done and decide I'm going to start my little adventure tonight, picking a nice system just outside the bubble. I'm somewhere near Haghole and I plot a course to the nearest unexplored system with a Earth-like world.
18 jumps, not too bad. I can see why this exploring thing is a bit Marmite with people; it must take bloody ages to get across the galaxy. I start umm'ing and arrrr'ing about whether I actually want to commit to going so far out, given how long it will take to get back. I then notice something in the galaxy map...
So apparently I have had my course plotting setting switched to 'Economical' the whole time, like since I've started playing the game. I've undertaken some reasonable sized trips over the last 3 weeks, including a few that were 70 odd LY They took ages!!!
Replotted the jump to outside the bubble with 'Fastest' selected. 3 jumps...
I dread to think how much time I've wasted making all these stupid micro-hops! I'm such an idiot.
I got the Cobra last night and put in a few hours with it to test it out.
I hated it.
Sure it opened up more missions which was great, but i just did not like how it handled or performed in my favourite parts of the game. Combat.
I swapped it for a Viper Mk4 and instantly felt much happier in it. Although it doesn't quite have the same jump and cargo capacity it fits in more with my play style.
It's good to have the option to do cargo runs and collect materials while still being focussed on my main source of fun...pew pewing stuff.
I hated it.
Sure it opened up more missions which was great, but i just did not like how it handled or performed in my favourite parts of the game. Combat.
I swapped it for a Viper Mk4 and instantly felt much happier in it. Although it doesn't quite have the same jump and cargo capacity it fits in more with my play style.
It's good to have the option to do cargo runs and collect materials while still being focussed on my main source of fun...pew pewing stuff.
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