Elite: Dangerous

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Discussion

AngryPartsBloke

1,436 posts

151 months

Monday 5th March 2018
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Very much loving this game at the moment, mostly been bounty hunting. Started to see some Federation missions to start getting my rank up and access more ships.

Had a play around with different hardpoint choices. Currently running 4 x cannons on my viper, quite fun. Also turned it into a bit of a hull tank to see how it faired with reinforcement i almost every compartment. Went very well and managed to take down a corvette in a conflict zone solo. Only went after him a si thought other friendly ships where near.

Not sure where to go now in terms of ships, i'm going to do some mining and engineer my cannons. I've got 17M at the moment, i might just keep grinding and unlocking ranks and aim for a FAS/FGS or python?

FourWheelDrift

88,486 posts

284 months

Monday 5th March 2018
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AngryPartsBloke said:
Not sure where to go now in terms of ships, i'm going to do some mining and engineer my cannons. I've got 17M at the moment, i might just keep grinding and unlocking ranks and aim for a FAS/FGS or python?
Get some more credits and target the Alliance Chieftain next. 28m cr will get a good starter build - https://eddp.co/u/322tU2aH which you can improve as you go.

AngryPartsBloke

1,436 posts

151 months

Monday 5th March 2018
quotequote all
FourWheelDrift said:
Get some more credits and target the Alliance Chieftain next. 28m cr will get a good starter build - https://eddp.co/u/322tU2aH which you can improve as you go.
Fantastic looking ship too! Won't take me long to build up to it. Good shout

Lazermilk

3,523 posts

81 months

Monday 5th March 2018
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Thanks for the thoughts above, I may just give it a try, I think I seen some special edition on sale in the Oculus store for 22 euros so pretty cheap even if I end up not liking it anyway.
The main thing that puts me off is the learning curve and amount of time that will be invested, I think I will watch some videos of it on you tube to get a better idea how it is.
I haven't played EVE or many other space sims but generally pick up games pretty quick so shouldn't be an issue really, I don't mind watching videos or googling when stuck either.

I have an MSI gaming laptop with a GTX980m with 8gb ram and so far has handled VR pretty well, so I don't think I would have any issues there. I can play Project Cars and Dirt etc fine and they look more graphics heavy. I also have the cheap HOTAS joystick/throttle combo which I have yet to try out properly so this would be a good one to test it with.

8bit

4,860 posts

155 months

Monday 5th March 2018
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FourWheelDrift said:
Get some more credits and target the Alliance Chieftain next. 28m cr will get a good starter build - https://eddp.co/u/322tU2aH which you can improve as you go.
I've just bought one of these to replace my FAS. I've got a similar build to that except I have a medium gimballed pulse laser instead of the medium MC. Most of the other stuff is already A-rated and it already feels much better than the FAS did. Where would you got from that build, in terms of further upgrades (as opposed to a bigger ship)?

FourWheelDrift

88,486 posts

284 months

Monday 5th March 2018
quotequote all
This is my Chieftain build, have to use ED Shipyard as Coriolis can't import just yet.

http://www.edshipyard.com/#/L=B09C,HgBJa60sAFCwcyG...

Basically good engineered shields/boosters and some different weapons for some pew pew moments, planetary vehicle for surface prospecting and wake scanner for data collection.

Weapons were spare engineered ones I had hanging around, but that is my multi-purpose engineering materials/data collection toy. With 6 weapons hardpoints it might be worth experimenting with 1x fixed plasma accelerator if you haven't already.

Edited by FourWheelDrift on Monday 5th March 17:36

Lazadude

1,732 posts

161 months

Tuesday 6th March 2018
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This is my Cheiftan (Clicky). Alot more end game though, as everything is engineered.

Plasma / rails for anti big ship meta


Edited by Lazadude on Tuesday 6th March 06:49

AngryPartsBloke

1,436 posts

151 months

Tuesday 6th March 2018
quotequote all
Lazadude said:
This is my Cheiftan (Clicky). Alot more end game though, as everything is engineered.

Plasma / rails for anti big ship meta


Edited by Lazadude on Tuesday 6th March 06:49
Like this a lot, really looking forward to getting in one now.

Really liking 4 cannons on the Viper, really good at taking out modules and powerplants on big ships but not so great on the little ones! Still manage ok but when i have the Chieftain might use two of the additional hardpoints on some Multi-cannons and engineer them. Or maybe just 6 cannons...

8bit

4,860 posts

155 months

Tuesday 6th March 2018
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Thanks, will get a proper look tonight when I get a chance to play the game for a bit.

Lazadude said:
This is my Cheiftan (Clicky). Alot more end game though, as everything is engineered.

Plasma / rails for anti big ship meta


Edited by Lazadude on Tuesday 6th March 06:49
What do you do when you get into fights with smaller stuff? Aren't those weapons a bit cumbersome for more agile targets?

Lazadude

1,732 posts

161 months

Tuesday 6th March 2018
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8bit said:
What do you do when you get into fights with smaller stuff? Aren't those weapons a bit cumbersome for more agile targets?
Reverski. Smaller ships just fly at you in a straight line and die in a couple shots of all 6 hard points.

Other point, was rails are actually good at small targets as they are basically instant travel like laser weapons.


Edited by Lazadude on Tuesday 6th March 12:58

moustachebandit

1,268 posts

143 months

Tuesday 6th March 2018
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Wayoftheflower said:
moustachebandit said:
I took a combat mission - wasn't highly rated and only paid 250k. Tried to take the NPC target down and was obliterated in short order. Simply didn't stand a chance. Shields were gone, various malfunctions and hull down to nothing literal seconds into the fight.
Crikey! What was your target flying? I've not tried combat since 3.0 but before that I could complete 200kC pirate hunts in my minimally engineered Cobra.
Literally I have no idea what the other guy was flying, dropped out of super cruise, and I was directly facing him - before I could even ready my hard points he tore into me. Pretty much instantly boosted off, but it made no odds as he was on my ass immediately and then I exploded.

Stupidly I took another one of these missions at a harmless level paying 100k. Thought I would go an thump some pirates in Sidewinders or something. Dropped out of super cruise and even at a distance I could see it was a big ship. Instantly decided to get out of dodge, so boosted off in the other direction. Made no odds, this ship was on me, with beams and missiles. I also couldn't FSD as I was mass locked by the other ship. I exploded shortly after.

Thing is I know my python isn't that well specced. I need decent shields, and hull reinforcement and a bunch of other stuff, so no surprise I am not the toughest target. But the combat mission NPC's seem to be pretty OP.

The game clearly sensed my impending freak out and gave me a safe boom delivery mission for 4.5m, almost covered the cost of the rebuy!

Lazadude

1,732 posts

161 months

Tuesday 6th March 2018
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moustachebandit said:
I also couldn't FSD as I was mass locked by the other ship. I exploded shortly after.
If you need to escape, you should be jumping to a different system, as that jump cannot be mass locked. (High wake).

8bit

4,860 posts

155 months

Tuesday 6th March 2018
quotequote all
Lazadude said:
Reverski. Smaller ships just fly at you in a straight line and die in a couple shots of all 6 hard points.

Other point, was rails are actually good at small targets as they are basically instant travel like laser weapons.


Edited by Lazadude on Tuesday 6th March 12:58
Hmm, thanks for that. Is there any range of movement at all on the fixed weapons? I tried them on other ships a long time ago and struggled badly.

Lazadude

1,732 posts

161 months

Tuesday 6th March 2018
quotequote all
8bit said:
Hmm, thanks for that. Is there any range of movement at all on the fixed weapons? I tried them on other ships a long time ago and struggled badly.
Yes, there is about 5 degrees I think. However, fixed weapon use is a skill like flying in FA off is. On something nimble like the chieftain it really helps. On something like a python or conda, fixed weapons aren't that great imo.

8bit

4,860 posts

155 months

Tuesday 6th March 2018
quotequote all
Lazadude said:
Yes, there is about 5 degrees I think. However, fixed weapon use is a skill like flying in FA off is. On something nimble like the chieftain it really helps. On something like a python or conda, fixed weapons aren't that great imo.
OK thanks. So maybe go for a part fixed weapon loadout to start with and practice a bit on easier targets first?

I was never the best combat pilot in the first place as you'll no doubt be able to tell, and it's been a while...

moustachebandit

1,268 posts

143 months

Tuesday 6th March 2018
quotequote all
Lazadude said:
moustachebandit said:
I also couldn't FSD as I was mass locked by the other ship. I exploded shortly after.
If you need to escape, you should be jumping to a different system, as that jump cannot be mass locked. (High wake).
Interesting, I didn't know that. Not sure I would have even had a chance to quickly select another system it was over so quickly but will definitely bear it in mind for the future.

How does mass locking work anyway? Is it just because they are in close proximity?

Lazadude

1,732 posts

161 months

Tuesday 6th March 2018
quotequote all
moustachebandit said:
Interesting, I didn't know that. Not sure I would have even had a chance to quickly select another system it was over so quickly but will definitely bear it in mind for the future.

How does mass locking work anyway? Is it just because they are in close proximity?
I always have one selected just encase.

Each ship has a "mass lock" factor which is dependent on its size, and the difference between you and the other ship.

ED Wiki said:
http://elite-dangerous.wikia.com/wiki/Mass_Lock

Mass Lock Factor


Being affected by Mass Lock Factor (MLF) drastically increases the charging time of a ship's FSD when jumping to Supercruise. This status is only indicated as a warning in the Infolog at the top-right of the HUD if the player engages their FSD while in proximity to another ship with a higher or equal Mass Lock Factor. Depending on how large the difference between the two MLFs is, the charging duration rises from the standard 5 seconds to between 30s and more than 80s, until the affected ship can escape the other ships MLF influence. Distance between the ships has no notable impact. MLF does not impede jumps through Hyperspace in any way, however, and jumping to another system may be a preferrable escape option in combat.

Mass Lock Factors are not directly related to actual mass, but are set values for each ship model:


ShipMass Lock FactorHull Mass (T)
Thargoid Interceptor30Unknown
Imperial Cutter271100
Type-10 Defender261200
Federal Corvette24900
Anaconda23400
Beluga Liner18950
Python17350
Type-9 Heavy161000
Federal Gunship14580
Federal Dropship14580
Federal Assault Ship14480
Alliance Chieftain13400
Orca13290
Imperial Clipper12400
Fer-de-Lance12250
Asp Explorer11280
Type-7 Transporter10420
Diamondback Explorer10260
Vulture10230
Dolphin9140
Cobra MkIV8210
Cobra MkIII8180
Keelback8180
Diamondback Scout8160
Type-6 Transporter8155
Asp Scout8150
Viper MkIV7190
Viper MkIII750
Adder735
Imperial Courier735
Imperial Eagle650
Eagle MkII640
Sidewinder MkI625
Hauler614


Lazadude

1,732 posts

161 months

Thursday 8th March 2018
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anonymous said:
[redacted]
NPC enemies "Master" and up use engineered ships/weapons including experimental effects. They also use player load outs, so can be a good challenge.

No one knows but FDev, however I suspect its something like:

Master - the odd engineered equipment
Dangerous - mainly G1 engineered
Deadly- mainly G2 Engineered
Elite - G3 engineered


optimal909

198 posts

144 months

Thursday 8th March 2018
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Guvernator said:
Lazermilk said:
Also seems like a steep learning curve to get to know the game, is there good in game tutorials to show you how it all works at the start?
I got this on a Steam Sale and have only played it a few times. While I loved the original game and the idea of the new one, after playing it a few hours I realised what a MASSIVE time sink it would be.

Unless things have changed it has very basic tutorials and then you are pretty much on your own in a very big universe. Accessibility was the biggest problem for me, the learning curve is more of a vertical cliff. If I was single I'd be all over it but I just don't have the time you'd need to invest in it to get the most out of it now.

I just think it could do with a bit more structure, at least when you are first starting out. Some scripted missions which you could choose to engage with or not and a bit of hand holding through the first few hours would go a long way to make it a lot more accessible.
The great thing with Elite is, that it accommodates a wide variety of game styles. I'd say get familiar with the basics via the tutorial, then start off by doing simple delivery/passenger missions. I haven't even tried combat for many months - you can avoid it quite easily.
Once you get settled, then start 'with' the Engineer stuff, it is basically a story mode as you progress, because to unlock them you need to try almost all aspects of the game.

moustachebandit

1,268 posts

143 months

Thursday 8th March 2018
quotequote all
Lazadude said:
moustachebandit said:
Interesting, I didn't know that. Not sure I would have even had a chance to quickly select another system it was over so quickly but will definitely bear it in mind for the future.

How does mass locking work anyway? Is it just because they are in close proximity?
I always have one selected just encase.

Each ship has a "mass lock" factor which is dependent on its size, and the difference between you and the other ship.

ED Wiki said:
http://elite-dangerous.wikia.com/wiki/Mass_Lock

Mass Lock Factor


Being affected by Mass Lock Factor (MLF) drastically increases the charging time of a ship's FSD when jumping to Supercruise. This status is only indicated as a warning in the Infolog at the top-right of the HUD if the player engages their FSD while in proximity to another ship with a higher or equal Mass Lock Factor. Depending on how large the difference between the two MLFs is, the charging duration rises from the standard 5 seconds to between 30s and more than 80s, until the affected ship can escape the other ships MLF influence. Distance between the ships has no notable impact. MLF does not impede jumps through Hyperspace in any way, however, and jumping to another system may be a preferrable escape option in combat.

Mass Lock Factors are not directly related to actual mass, but are set values for each ship model:


ShipMass Lock FactorHull Mass (T)
Thargoid Interceptor30Unknown
Imperial Cutter271100
Type-10 Defender261200
Federal Corvette24900
Anaconda23400
Beluga Liner18950
Python17350
Type-9 Heavy161000
Federal Gunship14580
Federal Dropship14580
Federal Assault Ship14480
Alliance Chieftain13400
Orca13290
Imperial Clipper12400
Fer-de-Lance12250
Asp Explorer11280
Type-7 Transporter10420
Diamondback Explorer10260
Vulture10230
Dolphin9140
Cobra MkIV8210
Cobra MkIII8180
Keelback8180
Diamondback Scout8160
Type-6 Transporter8155
Asp Scout8150
Viper MkIV7190
Viper MkIII750
Adder735
Imperial Courier735
Imperial Eagle650
Eagle MkII640
Sidewinder MkI625
Hauler614
So based on that list it was a Type 10 defender!

I have managed to accumulated 58 million over the last few nights so its time to buy the Python some chrome spinners ... and better weapons, hull, shields.