Elite: Dangerous
Discussion
I think they'll release on the date. Some content will not be there on launch date but we know that to be the case anyway; stuff like planetary landings etc. are confirmed for addition some time after launch. A lot of games (particularly MMOs) are developed and launched in this way anyway, I don't see what the fuss is about personally, if they have some stuff still to add after day one.
8bit said:
I think they'll release on the date. Some content will not be there on launch date but we know that to be the case anyway; stuff like planetary landings etc. are confirmed for addition some time after launch. A lot of games (particularly MMOs) are developed and launched in this way anyway, I don't see what the fuss is about personally, if they have some stuff still to add after day one.
I don't mind them adding some extra content post release but from what I am reading it is very threadbare at the moment which is a bit worrying. Is there going to be some overarching plot\story in this game as with most MMO's and will you be sent on missions etc to ease you into the game mechanics or is it a case of drop you off with a ship and off you go?It will release on time, the fuss at the moment isn't the missing content,
There are 3 parts to any game,
Mechanics (the actual moving around bit)
Infrastructure (market, communication, station services etc)
Content (the stuff to do)
The Mechanics is spot on, will need a few tweaks mind.
Infrastructure is as far as im aware finished, but is terrible, group mechanics don't work you cant supercruise together & bounties aren't shared, comms is clunky and doesn't work very well, station services are OK but could have been a lot better, the market system doesn't do anything to encourage trading its better than is was in beta 3 but ive resorted to using a website again, ship upgrades are greatly lacking, with A (the best) being available but lower grade of some items missing entirely this may be intentional, but not being able to find an FSD is rather irritating, the destination system & map have no navigation features (want to do 10 jumps, either write the route out on a piece of paper or keep checking the map), is really slow, badly laid out & doesn't feel integrated at all.
Content who knows... there is stuff to do, but it doesn't really have any depth. ive read somewhere that the dynamic content is to be added on the 16th December.
There are 3 parts to any game,
Mechanics (the actual moving around bit)
Infrastructure (market, communication, station services etc)
Content (the stuff to do)
The Mechanics is spot on, will need a few tweaks mind.
Infrastructure is as far as im aware finished, but is terrible, group mechanics don't work you cant supercruise together & bounties aren't shared, comms is clunky and doesn't work very well, station services are OK but could have been a lot better, the market system doesn't do anything to encourage trading its better than is was in beta 3 but ive resorted to using a website again, ship upgrades are greatly lacking, with A (the best) being available but lower grade of some items missing entirely this may be intentional, but not being able to find an FSD is rather irritating, the destination system & map have no navigation features (want to do 10 jumps, either write the route out on a piece of paper or keep checking the map), is really slow, badly laid out & doesn't feel integrated at all.
Content who knows... there is stuff to do, but it doesn't really have any depth. ive read somewhere that the dynamic content is to be added on the 16th December.
Edited by Foliage on Wednesday 26th November 11:59
I agree that the infrastructure is clunky and often impenetrable, which could put off new players, I'm used to it myself by now.
I think that, content wise it will never be everyone's cup of tea, if you want to be spoon fed a story and told what to do then it's probably not the game for you. Elite was never like that and I can't see this ever being like that either...
But the dynamic universe could be great if it works as planned, though it will likely still be stupidly easy to miss out on events due to the vast distances involved.
I think they have the foundation for an all time classic if they can keep adding stuff, which was always the plan. Hopefully release is just the start.
I think that, content wise it will never be everyone's cup of tea, if you want to be spoon fed a story and told what to do then it's probably not the game for you. Elite was never like that and I can't see this ever being like that either...
But the dynamic universe could be great if it works as planned, though it will likely still be stupidly easy to miss out on events due to the vast distances involved.
I think they have the foundation for an all time classic if they can keep adding stuff, which was always the plan. Hopefully release is just the start.
motorizer said:
I think that, content wise it will never be everyone's cup of tea, if you want to be spoon fed a story and told what to do then it's probably not the game for you. Elite was never like that and I can't see this ever being like that either...
Agree with this. This is Elite, not some half story based grind fest like Destiny. You make of the content what you like, make your own story. What's the score with navigation, as in, is it possible to select a star system some distance away and have the game plot a course of jumps to get you there? There's something on the galactic navigation screen that seems to let you select between shortest or fastest route (or similar) but if I select a system beyond one jump away I just get told I can't jump there because it's out of range.
8bit said:
What's the score with navigation, as in, is it possible to select a star system some distance away and have the game plot a course of jumps to get you there? There's something on the galactic navigation screen that seems to let you select between shortest or fastest route (or similar) but if I select a system beyond one jump away I just get told I can't jump there because it's out of range.
Their is no route planner as such but it does show you the route in blue (iirc) for maybe 5-6 jumps. Jumping works oddly due to different ships having different ranges & weight affecting your range too, so in the future we may see ships that can jump 30-40ly in 1 go.anonymous said:
[redacted]
That's really all eve-online is and that's been going for a while now with a good following.All games at their core are just about progression so, elite is the progressing to the rank of elite, buying better ships and gear & getting rich. IMHO they just need to add a raft more ways of getting rich.
anonymous said:
[redacted]
What do you want? Being told to go to point B from point A and destroy a nasty ship while collecting 10 warp coils? I hope you're not expecting a Mass Effect style plot in an Elite game.Its only a grind if you make it a grind.
It sounds like Elite isn't for you. Try Destiny?
Lots of people getting a bit precious in here, weird? Do you feel more involved with this game cos you chucked $50 at it as a backer and now see it as your baby so any questions are taken as a personal insult?
I know what Elite is about, I played the original to death and while the basic premise is fine, I expect a bit more from a game made in 2014 then just fly around aimlessly for a bit and shoot random stuff so all I and others are trying to find out is how much depth\content this thing has.
By all accounts from what I have read the trading is a mess which is a huge part of the game and yes, I'd expect some sort of semi scripted content, be that sending you off on missions, bounties or whatever. Someone mentioned EVE, if you've played it you'll know that despite the very steep learning curve of that game, it does at least give you a large number of missions to add some structure and ease you into the games mechanics. You can of course totally ignore these and do your own thing or do some of them and then go out into the big bad universe when you feel ready but they are there if you want them, as strangely not everyone likes to play the same way and some people prefer a bit of structure to there games so is their something similar in Elite or not? Answers without thinly veiled insults and indignation about "not getting Elite" would be nice.
I know what Elite is about, I played the original to death and while the basic premise is fine, I expect a bit more from a game made in 2014 then just fly around aimlessly for a bit and shoot random stuff so all I and others are trying to find out is how much depth\content this thing has.
By all accounts from what I have read the trading is a mess which is a huge part of the game and yes, I'd expect some sort of semi scripted content, be that sending you off on missions, bounties or whatever. Someone mentioned EVE, if you've played it you'll know that despite the very steep learning curve of that game, it does at least give you a large number of missions to add some structure and ease you into the games mechanics. You can of course totally ignore these and do your own thing or do some of them and then go out into the big bad universe when you feel ready but they are there if you want them, as strangely not everyone likes to play the same way and some people prefer a bit of structure to there games so is their something similar in Elite or not? Answers without thinly veiled insults and indignation about "not getting Elite" would be nice.
Sounds like a similar setup to EVE then except you get to fly and shoot yourself rather than click your mouse at stuff which sounds fine. I still like my MMO's to have a bit of "meat" to add to the general exploring stuff so I'm hoping what's there is interesting enough or it will be added to later.
Most MMO's don't have a specific plot either, go to point A, speak to B, collect C etc but they do tend to have events, quest and overarching plots which A) Give players something a bit different to do other than the usual fly\wander around and B) add a bit of depth to the universe\world, otherwise it can start to feel very samey and lifeless after a while.
Most MMO's don't have a specific plot either, go to point A, speak to B, collect C etc but they do tend to have events, quest and overarching plots which A) Give players something a bit different to do other than the usual fly\wander around and B) add a bit of depth to the universe\world, otherwise it can start to feel very samey and lifeless after a while.
"Before calling me a troll why not try and help? What is the dynamic content? Obviously I know you don't know exactly but what sort of thing?"
Not a clue, only 2 things I've heard about are -
A. "dynamic content coming on release", some dynamic features are already believed to be in game by some member of the player base, but the numbers have been messed up intentionally on them so they don't work properly (ie trading, npc interdictions, module spawn rates)
B. "The emperor is ill" and I've no idea what that means...
Not a clue, only 2 things I've heard about are -
A. "dynamic content coming on release", some dynamic features are already believed to be in game by some member of the player base, but the numbers have been messed up intentionally on them so they don't work properly (ie trading, npc interdictions, module spawn rates)
B. "The emperor is ill" and I've no idea what that means...
Edited by Foliage on Wednesday 26th November 16:45
Well that was interesting, just started the first tutorial.
Take off and fly out. Ok, found the launch button got out of the station.
Land again, flew back in (this is a lot easier than the original). So what do I do now? just floating around inside the station.
Flew out again, flew back in, still nothing.
Shot to pieces, dead. No idea why.
Start again.
Flew out ok, now fly back in. Spot a message saying to ask permission first.
Ok, how do I do that then?
Um, um, um nothing I can see in the control schemes.
Try pressing buttons on controller.
oooh, those do something with power allocation
those are my guns.
bit tip - don't shoot at space stations. Dead.
Start again.
Flew out ok, now fly back in.
Ok, how do I do that then?
Found a few help screens (shouldn't these be in the game in a tutorial?)
Find some screen left and right of main console.
Can't seem to access anything
Discover that these are not 'pause' menus when I shoot the station again.
Dead. Start again.
Flew out ok, now fly back in.
Ok, how do I do that then?
Found a few help screens (shouldn't these be in the game in a tutorial?)
Find some screens left and right of main console.
Can't seem to access anything (still).
still no clue on how ask permission to land.
shoot station
die
quit
go search for a tutorial on the tutorial
Take off and fly out. Ok, found the launch button got out of the station.
Land again, flew back in (this is a lot easier than the original). So what do I do now? just floating around inside the station.
Flew out again, flew back in, still nothing.
Shot to pieces, dead. No idea why.
Start again.
Flew out ok, now fly back in. Spot a message saying to ask permission first.
Ok, how do I do that then?
Um, um, um nothing I can see in the control schemes.
Try pressing buttons on controller.
oooh, those do something with power allocation
those are my guns.
bit tip - don't shoot at space stations. Dead.
Start again.
Flew out ok, now fly back in.
Ok, how do I do that then?
Found a few help screens (shouldn't these be in the game in a tutorial?)
Find some screen left and right of main console.
Can't seem to access anything
Discover that these are not 'pause' menus when I shoot the station again.
Dead. Start again.
Flew out ok, now fly back in.
Ok, how do I do that then?
Found a few help screens (shouldn't these be in the game in a tutorial?)
Find some screens left and right of main console.
Can't seem to access anything (still).
still no clue on how ask permission to land.
shoot station
die
quit
go search for a tutorial on the tutorial
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