Elite: Dangerous

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Discussion

Guvernator

13,155 posts

165 months

Wednesday 26th November 2014
quotequote all
Seems like a lot of people on forums are complaining about the same thing, the game feels very lifeless in it's current form with very little interaction involved. Now it's possible the dynamic content will inject some much needed life into but that dynamic content is all procedurally generated as far as I can tell which means no world persistence which in turn means your actions aren't really influencing the game\universe. As it stands, I don't think I'll pre-order for now. The game in it's current state may be fine for some but it doesn't sound like the finished article to me.

This post seems to sum up the issues pretty well, doesn't sound too appealing right now I'm afraid.

Elite

Edited by Guvernator on Wednesday 26th November 17:22

Bullett

10,886 posts

184 months

Wednesday 26th November 2014
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"Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."

Which is a bit of an issue if their claim that the galaxy is accurate to scale. There is going to be a huge amount of nothing about.

That in itself isn't a huge issue as I always thought that MMO's which are packed with animal life of various sizes 1 minute walk from town was a bit unrealistic (I know, so are dragons). And games that try to make distances real have the huge travel time issue.

RobGT81

5,229 posts

186 months

Wednesday 26th November 2014
quotequote all
Its pretty damn huge. Even in Beta 2, it took me 20 minutes to get from one sun to a station on the edge of its system. Exploring and mining is fun in a chilled out kind of way, the views are petty amazing while your sat in a planets ring with other planets and moons lit up in the distance.

Braben mention about trying to convey the massiveness of space in the game, seems to have worked.

motorizer

1,498 posts

171 months

Wednesday 26th November 2014
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anonymous said:
[redacted]
From the new newsletter

newsletter said:
The game’s ever unfolding story starts on the 16 December launch with players participating in a vicious power struggle between the potential heirs to the recently-deceased Emperor, as the Federation and Alliance – the Empire’s rival galactic superpowers – attempt to manipulate the succession battle for their own advantage. Like every story in Elite: Dangerous’ shared galaxy, players will influence the outcome.
Also, free cobra skins on there, has crashed the store...

I for one am glad we are not participating in yet another hackneyed "Oh no! you need to save the galaxy from aliens with stronger ships!!!11" storyline, told through the eyes of yet another second rate Han Solo knockoff.... even X did it (though you could ignore it in that game)

As for your question, is there anything else like this, there is star citizen, but it's still in a very early state though and probably not worth buying just yet, it will have a story based campaign mode though if that's what you are missing.

Edited by motorizer on Wednesday 26th November 19:07

snuffy

9,760 posts

284 months

Wednesday 26th November 2014
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SQLSTATE[HY000] [1040] Too many connections

Trace:
  1. 0 /var/app/current/lib/Zend/Db/Adapter/Pdo/Mysql.php(96): Zend_Db_Adapter_Pdo_Abstract->_connect()
  2. 1 /var/app/current/lib/Varien/Db/Adapter/Pdo/Mysql.php(320): Zend_Db_Adapter_Pdo_Mysql->_connect()
  3. 2 /var/app/current/lib/Zend/Db/Adapter/Abstract.php(459): Varien_Db_Adapter_Pdo_Mysql->_connect()
  4. 3 /var/app/current/lib/Zend/Db/Adapter/Pdo/Abstract.php(238): Zend_Db_Adapter_Abstract->query('SET NAMES utf8', Array)
  5. 4 /var/app/current/lib/Varien/Db/Adapter/Pdo/Mysql.php(428): Zend_Db_Adapter_Pdo_Abstract->query('SET NAMES utf8', Array)
  6. 5 /var/app/current/app/code/core/Mage/Core/Model/Resource.php(169): Varien_Db_Adapter_Pdo_Mysql->query('SET NAMES utf8')
  7. 6 /var/app/current/app/code/core/Mage/Core/Model/Resource.php(110): Mage_Core_Model_Resource->_newConnection('pdo_mysql', Object(Mage_Core_Model_Config_Element))
  8. 7 /var/app/current/app/code/core/Mage/Core/Model/Resource/Setup.php(141): Mage_Core_Model_Resource->getConnection('core_setup')
  9. 8 /var/app/current/app/code/core/Mage/Core/Model/Resource/Setup.php(234): Mage_Core_Model_Resource_Setup->__construct('core_setup')
  10. 9 /var/app/current/app/code/core/Mage/Core/Model/App.php(417): Mage_Core_Model_Resource_Setup::applyAllUpdates()
  11. 10 /var/app/current/app/code/core/Mage/Core/Model/App.php(343): Mage_Core_Model_App->_initModules()
  12. 11 /var/app/current/app/Mage.php(684): Mage_Core_Model_App->run(Array)
  13. 12 /var/app/current/index.php(175): Mage::run('', 'store')

That works well then. Stress testing failed then.

snuffy

9,760 posts

284 months

Wednesday 26th November 2014
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anonymous said:
[redacted]
I tried to log on and download the single player training combat thing as detailed in today's newsletter and that's what it came up with it.

So

a) Their servers are overloaded and cannot handle the traffic ( a common problem that lots of websites because they don't stress test their servers ).

b) If they are overloaded, the error should be trapped and an appropriate user-friendly error should be displayed - do not dump the failed database connection information.

People have speculated on here about their servers may not be up to the task since no offline mode, and this type of thing only goes to emphasis the fact.





Edited by snuffy on Wednesday 26th November 21:49

MattyB_

2,012 posts

257 months

Thursday 27th November 2014
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Guvernator said:


Most MMO's don't have a specific plot either, go to point A, speak to B, collect C etc but they do tend to have events, quest and overarching plots which A) Give players something a bit different to do other than the usual fly\wander around and B) add a bit of depth to the universe\world, otherwise it can start to feel very samey and lifeless after a while.
The thing with MMO's is the "progression" - typical ones like WoW/SW/Everquest work on the levelling, followed by the items.
In EVE, it's the skills which you need to get the ships and equipment.

It's that slow progression/reward system that keeps people playing.

The problem with the original Elite, and which could also be a problem here, is that once you've got the "best" ship, and the best equipment - what then? How long will that take? If it's anythink like the beta....not long.

scorp

8,783 posts

229 months

Thursday 27th November 2014
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MattyB_ said:
The problem with the original Elite, and which could also be a problem here, is that once you've got the "best" ship, and the best equipment - what then? How long will that take? If it's anythink like the bet
Yup, WoW has a hard time keeping people occupied at end-game.

You can increase Trade/Combat/etc rankings, although currently there are no perks to doing so other than a title. There are local factions too which I didn't spend much time with, I'm pretty sure there are next to no perks for grinding those also.

I've said before that I think Frontier are releasing this game too early, I hope they have with-held tons of content from us Beta players, as of now it's a little sparse. I did like the recent interdiction mechanic as well as being able to own multiple ships.

There is fun to be had at times, check out this guys videos > https://www.youtube.com/watch?v=NeAmpWRv3jw

One of my favourite things in Elite2 when space-trucking got boring was to fly down and explore random planet surfaces / cities / etc, I suppose I'll have to wait for the expansion for that frown


Edited by scorp on Thursday 27th November 04:21

Bullett

10,886 posts

184 months

Thursday 27th November 2014
quotequote all
It's a funny thing with MMO's. People rush through the main game content or speed level themselves up to max and then complain there is no end-game content. That is probably even worse in games with long beta and early access programs as the hardcore have already sorted the basic mechanisms.

Elite is going to have to go with the additional paid content model as it's not sub based, or keep attracting new players. from a business point of view a player who isn't spending money and is just using server cycles isn't a benefit to them.

Foliage

3,861 posts

122 months

Thursday 27th November 2014
quotequote all
Bullett said:
"Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."

Which is a bit of an issue if their claim that the galaxy is accurate to scale. There is going to be a huge amount of nothing about.

That in itself isn't a huge issue as I always thought that MMO's which are packed with animal life of various sizes 1 minute walk from town was a bit unrealistic (I know, so are dragons). And games that try to make distances real have the huge travel time issue.
Ive gone for a roam around, I stripped my sidewinder to the bone to make a couple of long jumps, trust me there is tonnes of stuff about, I keep seeing stuff and going into random 'things' and its clear that stuff isn't turned on yet as nothing happens when I land. Ive also made probably 2 million in bounties and have a load more to claim as they are for different factions. And ive just been mucking around trying different weapon systems & other modules.

Getting around isn't slow I can move massive distances very quickly, the challenge is refuelling, once you get a lakon 9 you can just 25-30ly or something in one go. Its likely that bigger ships will be able to jump 200-300ly.

If you look at the game with an eye on how eve progressed, eve launched with only frigs and cruisers, its now got motherships and titans, the tech2 variants and the modular tech3.


Edited by Foliage on Thursday 27th November 09:41

Foliage

3,861 posts

122 months

Thursday 27th November 2014
quotequote all
Micro-transactions - Ships skins currently available (see newsletter no.51), bobbleheads coming soon and I guess other cosmetic stuff too for your ship and once the walking about bit of the game comes out clothes and stuff. (same model as GW2)

DLC's - eve expansions are free, id expect elite to have a dlc out every 4 months for £20-30


The whole reason for games to switch from sub to micro-transaction is that they can make more money due to the way they make people feel about the game subconsciously.

http://www.forbes.com/sites/erikkain/2013/05/09/as...

Edited by Foliage on Thursday 27th November 11:41

Foliage

3,861 posts

122 months

Thursday 27th November 2014
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anonymous said:
[redacted]
There shouldn't be any, pay to win is very bad and most companies realise this now. The items for real money should only be cosmetic or content.

funkyrobot

18,789 posts

228 months

Thursday 27th November 2014
quotequote all
Foliage said:
DLC's - eve expansions are free
What is the monthly subscription for?

smile

RobGT81

5,229 posts

186 months

Friday 28th November 2014
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Foliage said:
There shouldn't be any, pay to win is very bad and most companies realise this now. The items for real money should only be cosmetic or content.
Planetside 2 manages to balance this very well.

JustinF

6,795 posts

203 months

Friday 28th November 2014
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RobGT81

5,229 posts

186 months

Friday 28th November 2014
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Nice one!

How far have people got into the galaxy so far?

weyland yutani

1,410 posts

164 months

Friday 28th November 2014
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I played this last night for the first time. I only have access to the tutorials until full release but wow . . . this is fantastic. The visuals and sounds are amazing, the lowly Sidewinder ship feels really nice to pilot too.

Think I'l buy a HOTAS in the new year but I'm making do with a keyboard and X360 pad for now, works well though.

Foliage

3,861 posts

122 months

Monday 1st December 2014
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weyland yutani said:
I played this last night for the first time. I only have access to the tutorials until full release but wow . . . this is fantastic. The visuals and sounds are amazing, the lowly Sidewinder ship feels really nice to pilot too.

Think I'l buy a HOTAS in the new year but I'm making do with a keyboard and X360 pad for now, works well though.
I think the way they have made each ship have its own kinda personality, the sounds, interiors & handling characteristics of each ship is vastly different even between the viper and cobra which on the face of it look quite similar in spec, I fell in love with the viper in beta 3 and jumped it in gamma to go straight to a cobra, I thought id be disappointed or feel that the cobra was just a slower heavier viper, but its similar enough but different enough, ive grown quite fond of my cobra, but I need to get rid of it to upgrade to a lakon-6, space trucking 4tw

scorp

8,783 posts

229 months

Monday 1st December 2014
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Foliage said:
If you look at the game with an eye on how eve progressed, eve launched with only frigs and cruisers, its now got motherships and titans, the tech2 variants and the modular tech3.
Eve's been in development for over 10 years. Looking forward to this game in future after it has more meat on it's bones smile

Foliage

3,861 posts

122 months

Monday 1st December 2014
quotequote all
scorp said:
Foliage said:
If you look at the game with an eye on how eve progressed, eve launched with only frigs and cruisers, its now got motherships and titans, the tech2 variants and the modular tech3.
Eve's been in development for over 10 years. Looking forward to this game in future after it has more meat on it's bones smile
I dropped out of supercruise onto a station id not been too before yesterday and it was the standard cube type station but with 2 massive 'arms' coming out of it, my guess was they these arms are for player driven large ships to dock at. which with the size of them makes me think that they plan on having large ships that are somewhere in the region of the size of the station. smile