Discussion
Doodlebug87 said:
mr_oversteer said:
K666ADM said:
Bought it today, not impressed - perhaps Im getting old but I can't see me giving this more than a few hours play and will be abandoned on the shelf. Does not feel like driving at all to be a sim - but has none of the fun of an arcade racer.
Try before you buy - this game is not for everyone.
I collected this game on Saturday, full of excitement, expecting a GT6 rival. It's a GT6 rival in al aspects apart from the steering speed. Try before you buy - this game is not for everyone.
I have played all the GT series & a fair bit of Forza all on control pads and both of these games seem to get it that the speed of going from lock to lock needs to be fast. Going from lock to lock on pCARS takes over a second. When getting into a slide and some opposite lock is applied you end up spinning off into the scenery because the computer likes to decide how quickly the wheel should turn, it reminds me of the original TOCA touring cars in that most slides are unrecoverable, no this is forgiveable in a game that is almost 20 years old but for a so-called sim on the latest console it's pretty poor.
jon- said:
I'm not sure what game all you guys are playing, but this is awful.
Please tell me it gets better with a wheel, as with the pad it's way more arcade than sim.
This game should have been advertised as arcade. Anyone who disagrees, try braking on the wet grass and notice how you'll still make the corner as if you were on track. uite disappointed after the hype.Please tell me it gets better with a wheel, as with the pad it's way more arcade than sim.
Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?
Assetto Corsa on order.
mr_oversteer said:
This game should have been advertised as arcade. Anyone who disagrees, try braking on the wet grass and notice how you'll still make the corner as if you were on track. uite disappointed after the hype.
Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?
Assetto Corsa on order.
Agreed. Some of the cars handle very oddly, not realistic at all IMO. Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?
Assetto Corsa on order.
You'll like AC though, I'm pretty fussy about sims and I've logged over 400 hours on it now.
SlipStream77 said:
mr_oversteer said:
This game should have been advertised as arcade. Anyone who disagrees, try braking on the wet grass and notice how you'll still make the corner as if you were on track. uite disappointed after the hype.
Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?
Assetto Corsa on order.
Agreed. Some of the cars handle very oddly, not realistic at all IMO. Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?
Assetto Corsa on order.
You'll like AC though, I'm pretty fussy about sims and I've logged over 400 hours on it now.
This may have already been posted but found these settings (fx/sop scale) to be a good starting point for most cars. I've read a lot of people using the 66% scale but personal prefer the above.
http://pcars.oscarolim.pt/cars/5/1/2.6
http://pcars.oscarolim.pt/cars/5/1/2.6
mr_oversteer said:
I'm hoping so!! The countdown begins
Your playing with a pad but hoping for a sim??Grand Prix legends is one of the worst contenders, has no physics at all, people just assume that because it was incredibly difficult it must be realistic, which is tosh.
Grass was treated differently due to everyone complaining, Ben Collins had commented that grass has more grip than people realise, everyone complained that it was realistic, and now grass just slows you down a lot in all situations to make people happy.
AC is ok, but uses fake effects, has terrible sound and won't even simulate wet grass.
The best is still rfactor 2 in terms of simulating everything and having a FFB system which is very good and not faux.
All 3 are very good and standout in their different ways, but if you are using a pad then you are missing out on 60% of what makes them sims, the feeling through the wheel telling you what is going on underneath.
Edited by Mattygooner on Tuesday 12th January 13:57
Mattygooner said:
mr_oversteer said:
I'm hoping so!! The countdown begins
Your playing with a pad but hoping for a sim??Grand Prix legends is one of the worst contenders, has no physics at all, people just assume that because it was incredibly difficult it must be realistic, which is tosh.
Grass was treated differently due to everyone complaining, Ben Collins had commented that grass has more grip than people realise, everyone complained that it was realistic, and now grass just slows you down a lot in all situations to make people happy.
AC is ok, but uses fake effects, has terrible sound and won't even simulate wet grass.
The best is still rfactor 2 in terms of simulating everything and having a FFB system which is very good and not faux.
All 3 are very good and standout in their different ways, but if you are using a pad then you are missing out on 60% of what makes them sims, the feeling through the wheel telling you what is going on underneath.
Edited by Mattygooner on Tuesday 12th January 13:57
When I switched from pad to wheel it took me ages to get back up to speed, it's so much more fun with a wheel though. I would never go back now, I struggle to even play GT6 casually with the pad. Project CARS had multiple pad settings during development and some were OK, haven't tried since release and not on console. There is a lot of people struggling so it appears they got it a bit wrong there. A real shame.
Mattygooner said:
mr_oversteer said:
I'm hoping so!! The countdown begins
Your playing with a pad but hoping for a sim??Grand Prix legends is one of the worst contenders, has no physics at all, people just assume that because it was incredibly difficult it must be realistic, which is tosh.
Edited by Mattygooner on Tuesday 12th January 13:57
I play Grand Prix Legends with a pad and it's the best feeling driving game I've ever played in terms of handling. Most importantly for me when comparing pCars to GPL is that in GPL, when I go from lock to lock it takes the same amount of time as it does for me to move my finger. When the controls are like this yo don't need however many controller settings, you just set your dead zone, none of this speed sensitivity this or control filtering sensitivity that. I mean what are those anyway. And that's the other thing, there isn't even an official explanation of what any of these settings do, so I have to guess what these settings do that I'm messing around with.
BrownBottle said:
Surely being able to go from lock to lock as quickly as you can flick a toggle on a control pad is completely unrealistic?
Exactly! Try that in a real racing car and the marshals will be collecting you from the scenery. Also dry grass has plenty of grip, even if you brake with one wheel off. Wet grass is entirely different obviously.
I suspect that those criticising this game have zero track or racing experience in real life
Whilst it's still a game, it's much closer to the sim end and far superior to all the other games I've spent many, many hours on. The weight transfer and tyre dynamics are unparalleled. Sounds good too!
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