project CARS

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Discussion

kowalski655

14,648 posts

144 months

Monday 11th January 2016
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Settings out of the box are a bit pants. There are recommended ones earlier in this thread IIRC,if not Google is your friend

mr_oversteer

800 posts

219 months

Monday 11th January 2016
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Doodlebug87 said:
mr_oversteer said:
K666ADM said:
Bought it today, not impressed - perhaps Im getting old but I can't see me giving this more than a few hours play and will be abandoned on the shelf. Does not feel like driving at all to be a sim - but has none of the fun of an arcade racer.

Try before you buy - this game is not for everyone.
I collected this game on Saturday, full of excitement, expecting a GT6 rival. It's a GT6 rival in al aspects apart from the steering speed.

I have played all the GT series & a fair bit of Forza all on control pads and both of these games seem to get it that the speed of going from lock to lock needs to be fast. Going from lock to lock on pCARS takes over a second. When getting into a slide and some opposite lock is applied you end up spinning off into the scenery because the computer likes to decide how quickly the wheel should turn, it reminds me of the original TOCA touring cars in that most slides are unrecoverable, no this is forgiveable in a game that is almost 20 years old but for a so-called sim on the latest console it's pretty poor.

jon- said:
I'm not sure what game all you guys are playing, but this is awful.

Please tell me it gets better with a wheel, as with the pad it's way more arcade than sim.
This game should have been advertised as arcade. Anyone who disagrees, try braking on the wet grass and notice how you'll still make the corner as if you were on track. uite disappointed after the hype.

Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?

Assetto Corsa on order.
Are you playing with a pad? If so, the default pad settings are absolute tosh, there are loads of threads around the internet with much better settings to improve the steering. With a wheel, the game is much better
I'm playing with a pad, spent a good few hours over the weekend setting up the controller but nothing speeds up the lock to lock. Till I can find a way around that I can't get into the game.

SlipStream77

2,153 posts

192 months

Monday 11th January 2016
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mr_oversteer said:
This game should have been advertised as arcade. Anyone who disagrees, try braking on the wet grass and notice how you'll still make the corner as if you were on track. uite disappointed after the hype.

Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?

Assetto Corsa on order.
Agreed. Some of the cars handle very oddly, not realistic at all IMO.

You'll like AC though, I'm pretty fussy about sims and I've logged over 400 hours on it now.

mr_oversteer

800 posts

219 months

Monday 11th January 2016
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SlipStream77 said:
mr_oversteer said:
This game should have been advertised as arcade. Anyone who disagrees, try braking on the wet grass and notice how you'll still make the corner as if you were on track. uite disappointed after the hype.

Anyone who thinks this is a sim needs to try Grand Prix Legends. Why can't developers look at this physics model and learn from it?

Assetto Corsa on order.
Agreed. Some of the cars handle very oddly, not realistic at all IMO.

You'll like AC though, I'm pretty fussy about sims and I've logged over 400 hours on it now.
I'm hoping so!! The countdown begins

JDR33

135 posts

100 months

Monday 11th January 2016
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Does anyone know what the follow up quest is after nuking the institute? Or is there anywhere i can go? I want to explore the mental institute but need a key.

Darkdice

3,496 posts

191 months

Tuesday 12th January 2016
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This may have already been posted but found these settings (fx/sop scale) to be a good starting point for most cars. I've read a lot of people using the 66% scale but personal prefer the above.

http://pcars.oscarolim.pt/cars/5/1/2.6


BlackpoolRock

1,183 posts

153 months

Tuesday 12th January 2016
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JDR33 said:
Does anyone know what the follow up quest is after nuking the institute? Or is there anywhere i can go? I want to explore the mental institute but need a key.
Think you want the Fallout thread.....

y2blade

56,115 posts

216 months

Tuesday 12th January 2016
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BlackpoolRock said:
JDR33 said:
Does anyone know what the follow up quest is after nuking the institute? Or is there anywhere i can go? I want to explore the mental institute but need a key.
Think you want the Fallout thread.....
...lol biggrin

Mattygooner

5,301 posts

205 months

Tuesday 12th January 2016
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mr_oversteer said:
I'm hoping so!! The countdown begins
Your playing with a pad but hoping for a sim??

Grand Prix legends is one of the worst contenders, has no physics at all, people just assume that because it was incredibly difficult it must be realistic, which is tosh.

Grass was treated differently due to everyone complaining, Ben Collins had commented that grass has more grip than people realise, everyone complained that it was realistic, and now grass just slows you down a lot in all situations to make people happy.

AC is ok, but uses fake effects, has terrible sound and won't even simulate wet grass.

The best is still rfactor 2 in terms of simulating everything and having a FFB system which is very good and not faux.

All 3 are very good and standout in their different ways, but if you are using a pad then you are missing out on 60% of what makes them sims, the feeling through the wheel telling you what is going on underneath.

Edited by Mattygooner on Tuesday 12th January 13:57

Doodlebug87

188 posts

114 months

Tuesday 12th January 2016
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Mattygooner said:
mr_oversteer said:
I'm hoping so!! The countdown begins
Your playing with a pad but hoping for a sim??

Grand Prix legends is one of the worst contenders, has no physics at all, people just assume that because it was incredibly difficult it must be realistic, which is tosh.

Grass was treated differently due to everyone complaining, Ben Collins had commented that grass has more grip than people realise, everyone complained that it was realistic, and now grass just slows you down a lot in all situations to make people happy.

AC is ok, but uses fake effects, has terrible sound and won't even simulate wet grass.

The best is still rfactor 2 in terms of simulating everything and having a FFB system which is very good and not faux.

All 3 are very good and standout in their different ways, but if you are using a pad then you are missing out on 60% of what makes them sims, the feeling through the wheel telling you what is going on underneath.

Edited by Mattygooner on Tuesday 12th January 13:57
Just to add to this, I have quite literally had a blast playing with the G29 over the past week. I used to be fairly good with a pad, having played the Gran Turismo's, GTR's and also Live for Speed, in addition to Pcars. Out of the lot of them, Pcars is the worst for pads by a mile. Change to a wheel and I can honestly say that I think Pcars is pretty brilliant, by no means perfect but being able to feel what is going on and actually make minor corrections has made a night and day difference. It is also a very strange sensation getting in a car after doing some laps as you find that you are still focussing, it feels pretty similar to be fair

Richyboy

3,740 posts

218 months

Tuesday 12th January 2016
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Got the g29 and gearshift for the half price deal. It was like going from Michelin pilot cups to remoulds, I'm so much slower with the wheel. Also You can't change the shifter to an up/down like before and the game doesn't adjust automatically for the pedals.

born2bslow

1,674 posts

135 months

Tuesday 12th January 2016
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When I switched from pad to wheel it took me ages to get back up to speed, it's so much more fun with a wheel though. I would never go back now, I struggle to even play GT6 casually with the pad. Project CARS had multiple pad settings during development and some were OK, haven't tried since release and not on console. There is a lot of people struggling so it appears they got it a bit wrong there. A real shame.

mr_oversteer

800 posts

219 months

Wednesday 13th January 2016
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Mattygooner said:
mr_oversteer said:
I'm hoping so!! The countdown begins
Your playing with a pad but hoping for a sim??

Grand Prix legends is one of the worst contenders, has no physics at all, people just assume that because it was incredibly difficult it must be realistic, which is tosh.
Edited by Mattygooner on Tuesday 12th January 13:57
I'm playing with a pad and hoping to have full control over my inputs rather than having them slowed to the point of not being able to control the car.

I play Grand Prix Legends with a pad and it's the best feeling driving game I've ever played in terms of handling. Most importantly for me when comparing pCars to GPL is that in GPL, when I go from lock to lock it takes the same amount of time as it does for me to move my finger. When the controls are like this yo don't need however many controller settings, you just set your dead zone, none of this speed sensitivity this or control filtering sensitivity that. I mean what are those anyway. And that's the other thing, there isn't even an official explanation of what any of these settings do, so I have to guess what these settings do that I'm messing around with.

BrownBottle

1,373 posts

137 months

Wednesday 13th January 2016
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Surely being able to go from lock to lock as quickly as you can flick a toggle on a control pad is completely unrealistic?


born2bslow

1,674 posts

135 months

Wednesday 13th January 2016
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BrownBottle said:
Surely being able to go from lock to lock as quickly as you can flick a toggle on a control pad is completely unrealistic?
It's one of the reasons I was slower when i got the wheel, it's especially painful on rallyx where opposite lock is required regularly.

UnluckyTimmeh

3,459 posts

214 months

Saturday 16th January 2016
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Have they sorted out the frame rate issue on the circuits yet?

Makes me want to trade the game in sometimes frown

BaronVonVaderham

2,317 posts

148 months

Saturday 16th January 2016
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BrownBottle said:
Surely being able to go from lock to lock as quickly as you can flick a toggle on a control pad is completely unrealistic?
Exactly! Try that in a real racing car and the marshals will be collecting you from the scenery.

Also dry grass has plenty of grip, even if you brake with one wheel off. Wet grass is entirely different obviously.

I suspect that those criticising this game have zero track or racing experience in real life wink

Whilst it's still a game, it's much closer to the sim end and far superior to all the other games I've spent many, many hours on. The weight transfer and tyre dynamics are unparalleled. Sounds good too! driving

thebraketester

14,243 posts

139 months

Saturday 16th January 2016
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Why does it always do this with wide cars... haha.

https://www.youtube.com/watch?v=w4Lcof1Wi8A&fe...

SlipStream77

2,153 posts

192 months

Saturday 16th January 2016
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BaronVonVaderham said:
Whilst it's still a game, it's much closer to the sim end and far superior to all the other games I've spent many, many hours on.
Out of interest, what other games/sims have you tried?

Maty

1,233 posts

214 months

Monday 18th January 2016
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I managed to pick up a Thurstmaster T150 this morning from Argos after their massive mis price mistake (got for £45). Can anyone point me in the direction of a good beginners guide to getting the settings sorted as I understand there is a lot to play around with?