Discussion
Diderot said:
My nephew - who's on the beta thing - just sent me a link to this: https://www.youtube.com/watch?v=QQDn_q5Jbu4&fe...
Could you please maybe ask him what build of the game that's from?Graphics look a bit odd and I'm curious if it's the latest release.
Cheers!
crimbo said:
I hope some driving aids were on in that video because that car had far too much grip for those conditions IMO.Here's a GT3R in similar weather..
https://www.youtube.com/watch?v=WAvN0EzEacU
ReallyReallyGood said:
And the AI were using the grass like it was tarmac
This is my biggest issue with the AI at the moment. They obviously run on a different physics system (because running the same as the player x 15+ would kill any computer) but they seem to be able to drive completely fine in the rain whereas if you try and go full throttle you're sideways.Also they will go for any gap. Leave a little bit of room entering a chicane and you'll have the AI knocking into you. Once you get some space after a couple of lap it isn't as bad.
If anyone wants to request a video (with no assists) I'll do my best to get it done. Although my computer isn't exactly NASA spec any more it may give you a good idea of what it will be like in the real world.
PCars has come a long way since the start. In terms of physics it definitely beats any console sim out there now but lacks behind PC alternatives such as Assetto Corsa and LFS. I've put over 100 hours into Assetto Corsa and around 13 hours into PCars (since it has been transferred to Steam) so it's fairly obvious which one I prefer. I think I finally realised what was missing the other day, the weight of the car. I can't feel what is happening to the car through the steering wheel, I don't feel connected. If anyone has any settings to try that would be great!
Where it does excel is bringing a smile to your face. There's a real atmosphere with this sim. It makes we want to heel and toe, it makes me smile and curse when the weather changes. Little touches like the marshals and crowd moving just add to it.
Add to the above a good selection of tracks and cars and I should love this game, I just haven't, yet...
Martin_Hx said:
Does anyone know how us poor folk with no steering wheel set up will get on with just using the standard gamepads? (PS4)
I spent a few hours on it the other day on a PS4 and really enjoyed it, I'm sure it's not as accurate and realistic as a wheel but was still very enjoyable.andycambo said:
PCars has come a long way since the start. In terms of physics it definitely beats any console sim out there now but lacks behind PC alternatives such as Assetto Corsa and LFS. I've put over 100 hours into Assetto Corsa and around 13 hours into PCars (since it has been transferred to Steam) so it's fairly obvious which one I prefer. I think I finally realised what was missing the other day, the weight of the car. I can't feel what is happening to the car through the steering wheel, I don't feel connected. If anyone has any settings to try that would be great!
I think familiarization counts for a lot in race sims. 20 years ago I thought Microprose F1 and Papyrus' Indycar were pretty good at feeling like driving. Until something better came along and then they felt somehow wrong.In spite of all the realism rhetoric a race sim can only convey so much in a static environment the rest relies on imagination. Sure we can come to a consensus on obvious shortcomings in arcade titles but you will find enthusiasts of rFactor2, iRacing, Assetto Corsa and even LFS who swear the physics and force feedback feels much more real than the others.
Going back to a sim after a lengthy spell with another can often feel a bit weird until you acclimatise. This never happens going from real car to sim - because the experiences remain that far apart, we have to correlate real world driving to sim driving and that requires some brain training. Having been a sim racing fan for over 20 years pCARS does a pretty good job of feeling believable against its peers. Perhaps it needs more track time?
Tony33 said:
think familiarization counts for a lot in race sims. 20 years ago I thought Microprose F1 and Papyrus' Indycar were pretty good at feeling like driving. Until something better came along and then they felt somehow wrong.
I definitely agree with this as I've been sim racing for many years as well however I can go between Assetto and LFS and feel comfortable driving. I won't be setting any PBs at first but in both sims the car's behavior is what I expect when relating it to the real world (as much as you can anyway). Tony33 said:
Having been a sim racing fan for over 20 years pCARS does a pretty good job of feeling believable against its peers. Perhaps it needs more track time?
Maybe so. I have been choosing it over Assetto over recent weeks but I still can't connect with it. It may just be the FFB settings, I'll have to look on the WMD forum for some suggestions.The other thing that I can't get my head around is how much you can turn the steering wheel and still have grip. It's like I'm expecting the car to understeer but then I can turn the wheel a further 20 - 30 degrees and still have grip. Like you said though it's probably an acclimatisation thing.
SlipStream77 said:
crimbo said:
I hope some driving aids were on in that video because that car had far too much grip for those conditions IMO.Here's a GT3R in similar weather..
https://www.youtube.com/watch?v=WAvN0EzEacU
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