project CARS

Author
Discussion

Martin_Hx

3,951 posts

197 months

Monday 23rd February 2015
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I've loads of games to play on PS4 so quite happy to have to wait for it later in the year!

stephen300o

15,464 posts

227 months

Monday 23rd February 2015
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snoopy25 said:
Are we going to have in game physics close to or surpassing the Forza Series?
Not that high a bar.. think this game should be ok.

kor0

31 posts

128 months

Tuesday 24th February 2015
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Diderot said:
My nephew - who's on the beta thing - just sent me a link to this: https://www.youtube.com/watch?v=QQDn_q5Jbu4&fe...
Could you please maybe ask him what build of the game that's from?

Graphics look a bit odd and I'm curious if it's the latest release.

Cheers!

Matt_N

8,900 posts

201 months

Tuesday 24th February 2015
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crimbo said:
Sounds good too.

SlipStream77

2,153 posts

190 months

Tuesday 24th February 2015
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crimbo said:
I hope some driving aids were on in that video because that car had far too much grip for those conditions IMO.

Here's a GT3R in similar weather..

https://www.youtube.com/watch?v=WAvN0EzEacU

ReallyReallyGood

1,620 posts

129 months

Tuesday 24th February 2015
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And the AI were using the grass like it was tarmac

y2blade

56,029 posts

214 months

Tuesday 24th February 2015
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Any of you guys watched/watching the live feeds of latest build gameplay?


ReallyReallyGood

1,620 posts

129 months

Tuesday 24th February 2015
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No. Are you saying they are still changing the physics model at this stage in development?

andycambo

1,077 posts

173 months

Tuesday 24th February 2015
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ReallyReallyGood said:
And the AI were using the grass like it was tarmac
This is my biggest issue with the AI at the moment. They obviously run on a different physics system (because running the same as the player x 15+ would kill any computer) but they seem to be able to drive completely fine in the rain whereas if you try and go full throttle you're sideways.

Also they will go for any gap. Leave a little bit of room entering a chicane and you'll have the AI knocking into you. Once you get some space after a couple of lap it isn't as bad.

If anyone wants to request a video (with no assists) I'll do my best to get it done. Although my computer isn't exactly NASA spec any more it may give you a good idea of what it will be like in the real world.

PCars has come a long way since the start. In terms of physics it definitely beats any console sim out there now but lacks behind PC alternatives such as Assetto Corsa and LFS. I've put over 100 hours into Assetto Corsa and around 13 hours into PCars (since it has been transferred to Steam) so it's fairly obvious which one I prefer. I think I finally realised what was missing the other day, the weight of the car. I can't feel what is happening to the car through the steering wheel, I don't feel connected. If anyone has any settings to try that would be great!

Where it does excel is bringing a smile to your face. There's a real atmosphere with this sim. It makes we want to heel and toe, it makes me smile and curse when the weather changes. Little touches like the marshals and crowd moving just add to it.

Add to the above a good selection of tracks and cars and I should love this game, I just haven't, yet...

Martin_Hx

3,951 posts

197 months

Wednesday 25th February 2015
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Does anyone know how us poor folk with no steering wheel set up will get on with just using the standard gamepads? (PS4)

eybic

9,212 posts

173 months

Wednesday 25th February 2015
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Martin_Hx said:
Does anyone know how us poor folk with no steering wheel set up will get on with just using the standard gamepads? (PS4)
I spent a few hours on it the other day on a PS4 and really enjoyed it, I'm sure it's not as accurate and realistic as a wheel but was still very enjoyable.

y2blade

56,029 posts

214 months

Wednesday 25th February 2015
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ReallyReallyGood said:
No. Are you saying they are still changing the physics model at this stage in development?
I was asking if anyone had been watching the live feeds...............!

That was all.


Tony33

1,065 posts

121 months

Wednesday 25th February 2015
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andycambo said:
PCars has come a long way since the start. In terms of physics it definitely beats any console sim out there now but lacks behind PC alternatives such as Assetto Corsa and LFS. I've put over 100 hours into Assetto Corsa and around 13 hours into PCars (since it has been transferred to Steam) so it's fairly obvious which one I prefer. I think I finally realised what was missing the other day, the weight of the car. I can't feel what is happening to the car through the steering wheel, I don't feel connected. If anyone has any settings to try that would be great!
I think familiarization counts for a lot in race sims. 20 years ago I thought Microprose F1 and Papyrus' Indycar were pretty good at feeling like driving. Until something better came along and then they felt somehow wrong.

In spite of all the realism rhetoric a race sim can only convey so much in a static environment the rest relies on imagination. Sure we can come to a consensus on obvious shortcomings in arcade titles but you will find enthusiasts of rFactor2, iRacing, Assetto Corsa and even LFS who swear the physics and force feedback feels much more real than the others.

Going back to a sim after a lengthy spell with another can often feel a bit weird until you acclimatise. This never happens going from real car to sim - because the experiences remain that far apart, we have to correlate real world driving to sim driving and that requires some brain training. Having been a sim racing fan for over 20 years pCARS does a pretty good job of feeling believable against its peers. Perhaps it needs more track time?

andycambo

1,077 posts

173 months

Wednesday 25th February 2015
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Tony33 said:
think familiarization counts for a lot in race sims. 20 years ago I thought Microprose F1 and Papyrus' Indycar were pretty good at feeling like driving. Until something better came along and then they felt somehow wrong.
I definitely agree with this as I've been sim racing for many years as well however I can go between Assetto and LFS and feel comfortable driving. I won't be setting any PBs at first but in both sims the car's behavior is what I expect when relating it to the real world (as much as you can anyway).

Tony33 said:
Having been a sim racing fan for over 20 years pCARS does a pretty good job of feeling believable against its peers. Perhaps it needs more track time?
Maybe so. I have been choosing it over Assetto over recent weeks but I still can't connect with it. It may just be the FFB settings, I'll have to look on the WMD forum for some suggestions.

The other thing that I can't get my head around is how much you can turn the steering wheel and still have grip. It's like I'm expecting the car to understeer but then I can turn the wheel a further 20 - 30 degrees and still have grip. Like you said though it's probably an acclimatisation thing.

RobGT81

5,227 posts

185 months

Thursday 26th February 2015
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I still can't get along with it. There has been some builds that have felt really good but the current one feels very wooden, hardly any feel of weight transfer or whatever the tyres are supposedly doing.

crimbo

1,308 posts

227 months

Sunday 1st March 2015
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y2blade

56,029 posts

214 months

Monday 2nd March 2015
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latest build.....56 car field

https://www.youtube.com/watch?v=caVMPxyfoMc

Chunkychucky

5,942 posts

168 months

Monday 2nd March 2015
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Awesome... Remember running some of the multi-class racing on Forza with some of PHers for longer distance stuff, proved great fun so hopefully there'll be some PS4 owners that will be game for doing a similar sort of thing! PH GT3 endurance series perhaps... scratchchin

celicawrc

3,343 posts

149 months

Monday 2nd March 2015
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SlipStream77 said:
crimbo said:
I hope some driving aids were on in that video because that car had far too much grip for those conditions IMO.

Here's a GT3R in similar weather..

https://www.youtube.com/watch?v=WAvN0EzEacU
So how is PC moving the game on from Forza? I am expecting big things from this game in terms of realism, but that last video of the AI on the wet grass is straight out of a cartoon.

y2blade

56,029 posts

214 months

Tuesday 3rd March 2015
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