Discussion
born2bslow said:
No it's not 100% ready
So, ultimately all the excuses we've been given are nothing but a distraction. It doesn't matter that GTA came out or the new consoles came out, they weren't ready.They have been doing PC releases for ages to the sponsors/investors, so why not release it retail and follow up with console versions ?
saying "It doesn't work like that" means nothing, there are many, ,any games that are PC and some never even get to consoles. I do not see why Pcars has to be different.
I work in software, so am well aware of the trial and tribulations (I've been right in the middle of it at times). Under promise and over deliver, not the other way around.
If devs waited for software to be absolutely perfect nothing would ever be released. I have no knowledge of software development other than what I've seen being part of WMD. The remit was to build the ultimate racing game with community feedback, in my opinion they have achieved that. The fact it's taking a little longer to get over the finishing line is frustrating but ultimately I admire them for not bowing to pressure to ship.
born2bslow said:
If devs waited for software to be absolutely perfect nothing would ever be released. I have no knowledge of software development other than what I've seen being part of WMD.
Right, so take it from me as someone who has been doing it 20 years getting stuff out that works can be a problem, hence smart people have come up with ways of working to make sure that quality deliveries happen.The problem with the games industry is the marketing side. By all means, show previews, let the media have a look and so on, but don't start promising release dates when you are months and months away from getting it right.
FYI - look up agile methodology/kanban etc.
Order cancelled. Will just see what it's like when it arrives.
Don't see how you can set yourself a deadline and then continually miss it. There comes a point with any software that it has to be released, you can't keep polishing and polishing. I mean projects like this are never finished.
Plus delayed so it could be released in a quieter window - thanks for making that one up!
Don't see how you can set yourself a deadline and then continually miss it. There comes a point with any software that it has to be released, you can't keep polishing and polishing. I mean projects like this are never finished.
Plus delayed so it could be released in a quieter window - thanks for making that one up!
russy01 said:
Order cancelled. Will just see what it's like when it arrives.
Don't see how you can set yourself a deadline and then continually miss it. There comes a point with any software that it has to be released, you can't keep polishing and polishing. I mean projects like this are never finished.
Plus delayed so it could be released in a quieter window - thanks for making that one up!
They imagine don't want to set a release date, they just keep going until they think it's done, the publisher probably nags them for a date so they make one up that seams reasonable, then adjust it while finishing, to stop the publishers nagging.Don't see how you can set yourself a deadline and then continually miss it. There comes a point with any software that it has to be released, you can't keep polishing and polishing. I mean projects like this are never finished.
Plus delayed so it could be released in a quieter window - thanks for making that one up!
stephen300o said:
They imagine don't want to set a release date, they just keep going until they think it's done, the publisher probably nags them for a date so they make one up that seams reasonable, then adjust it while finishing, to stop the publishers nagging.
That sounds like it'll backfire a bit, doesn't it born2bslow said:
The fact it's taking a little longer to get over the finishing line is frustrating but ultimately I admire them for not bowing to pressure to ship.
That's one possibility. The other is that the publishers aren't happy with the quality of the game on <insert platform here> and are making SMS fix it first. Given the number of delays, I'm inclined to believe this is more believable.Project Cars creative director explains multiple delays: 'It's in everyone's best interest'
On 11 March, 2015, upcoming racing simulator Project Cars was delayed for the second time in as many months. Speaking to IBTimes UK the game's creative director Andy Tudor explained why.
"We want to talk about it," said Tudor. "The game here is the full game... the game's finished, but there are tiny little things that are still to be done, which we've seen other games shipping with. They get pulled up in reviews and they make the team sad and let people down who have bought it and think it's a finished product, but actually there are things wrong with it.
"Project Cars is our own game, it's not someone else's IP, and we've been working on it for like three years now, so the team want something that goes on the shelf that they're really proud of, the gamers that have been playing it for a whole time now, and who are waiting for it, they deserve a game that is really good."
Explaining further, Tudor likened the scenario to Batman: Arkham Knight, which was delayed last year and later given a summer release.
"We don't want the game to come out and then everyone not to be happy with it," continued Tudor. "I'm looking forward to the next Batman game, that was delayed as well and I'm happy, because I don't want to play Arkham Knight and have Batman doing silly things as he's climbing a wall or something like that.
"I would rather the team say 'you know what, we're going to fix that' and therefore allow me as a Batman fan to have a really polished experience, because those tiny little things really harm the experience.
"[If they delay the game to fix these small issues] then I'd be happier, they'd be happier, the review scores would be happier, everyone would be happier. It's just in everyone's best interest."
IBTimes UK's full interview with Tudor will be published in due course.
On 11 March, 2015, upcoming racing simulator Project Cars was delayed for the second time in as many months. Speaking to IBTimes UK the game's creative director Andy Tudor explained why.
"We want to talk about it," said Tudor. "The game here is the full game... the game's finished, but there are tiny little things that are still to be done, which we've seen other games shipping with. They get pulled up in reviews and they make the team sad and let people down who have bought it and think it's a finished product, but actually there are things wrong with it.
"Project Cars is our own game, it's not someone else's IP, and we've been working on it for like three years now, so the team want something that goes on the shelf that they're really proud of, the gamers that have been playing it for a whole time now, and who are waiting for it, they deserve a game that is really good."
Explaining further, Tudor likened the scenario to Batman: Arkham Knight, which was delayed last year and later given a summer release.
"We don't want the game to come out and then everyone not to be happy with it," continued Tudor. "I'm looking forward to the next Batman game, that was delayed as well and I'm happy, because I don't want to play Arkham Knight and have Batman doing silly things as he's climbing a wall or something like that.
"I would rather the team say 'you know what, we're going to fix that' and therefore allow me as a Batman fan to have a really polished experience, because those tiny little things really harm the experience.
"[If they delay the game to fix these small issues] then I'd be happier, they'd be happier, the review scores would be happier, everyone would be happier. It's just in everyone's best interest."
IBTimes UK's full interview with Tudor will be published in due course.
y2blade said:
Project Cars creative director explains multiple delays: 'It's in everyone's best interest'
On 11 March, 2015, upcoming racing simulator Project Cars was delayed for the second time in as many months. Speaking to IBTimes UK the game's creative director Andy Tudor explained why.
"We want to talk about it," said Tudor. "The game here is the full game... the game's finished, but there are tiny little things that are still to be done, which we've seen other games shipping with. They get pulled up in reviews and they make the team sad and let people down who have bought it and think it's a finished product, but actually there are things wrong with it.
"Project Cars is our own game, it's not someone else's IP, and we've been working on it for like three years now, so the team want something that goes on the shelf that they're really proud of, the gamers that have been playing it for a whole time now, and who are waiting for it, they deserve a game that is really good."
Explaining further, Tudor likened the scenario to Batman: Arkham Knight, which was delayed last year and later given a summer release.
"We don't want the game to come out and then everyone not to be happy with it," continued Tudor. "I'm looking forward to the next Batman game, that was delayed as well and I'm happy, because I don't want to play Arkham Knight and have Batman doing silly things as he's climbing a wall or something like that.
"I would rather the team say 'you know what, we're going to fix that' and therefore allow me as a Batman fan to have a really polished experience, because those tiny little things really harm the experience.
"[If they delay the game to fix these small issues] then I'd be happier, they'd be happier, the review scores would be happier, everyone would be happier. It's just in everyone's best interest."
IBTimes UK's full interview with Tudor will be published in due course.
Too add...have some Xbox ONE gameplay:On 11 March, 2015, upcoming racing simulator Project Cars was delayed for the second time in as many months. Speaking to IBTimes UK the game's creative director Andy Tudor explained why.
"We want to talk about it," said Tudor. "The game here is the full game... the game's finished, but there are tiny little things that are still to be done, which we've seen other games shipping with. They get pulled up in reviews and they make the team sad and let people down who have bought it and think it's a finished product, but actually there are things wrong with it.
"Project Cars is our own game, it's not someone else's IP, and we've been working on it for like three years now, so the team want something that goes on the shelf that they're really proud of, the gamers that have been playing it for a whole time now, and who are waiting for it, they deserve a game that is really good."
Explaining further, Tudor likened the scenario to Batman: Arkham Knight, which was delayed last year and later given a summer release.
"We don't want the game to come out and then everyone not to be happy with it," continued Tudor. "I'm looking forward to the next Batman game, that was delayed as well and I'm happy, because I don't want to play Arkham Knight and have Batman doing silly things as he's climbing a wall or something like that.
"I would rather the team say 'you know what, we're going to fix that' and therefore allow me as a Batman fan to have a really polished experience, because those tiny little things really harm the experience.
"[If they delay the game to fix these small issues] then I'd be happier, they'd be happier, the review scores would be happier, everyone would be happier. It's just in everyone's best interest."
IBTimes UK's full interview with Tudor will be published in due course.
https://www.youtube.com/watch?v=VdQfLbDm5g0
y2blade said:
Too add...have some Xbox ONE gameplay:
https://www.youtube.com/watch?v=VdQfLbDm5g0
Seems to look overly grippy?https://www.youtube.com/watch?v=VdQfLbDm5g0
p1stonhead said:
y2blade said:
Too add...have some Xbox ONE gameplay:
https://www.youtube.com/watch?v=VdQfLbDm5g0
Seems to look overly grippy?https://www.youtube.com/watch?v=VdQfLbDm5g0
I can see where Tudor's coming from, but where do you draw the line? Surely you could keep finding little things to improve or tweak forever and day, at some point a line needs drawing in the sand and the customer needs to get the product.
I admire their effort, I mean there's been some truly dreadful releases over the past year or so that I'm sure the PCars devs or community don't want to add to, but at some point we need a game to play, and any further issues can be ironed out with patches.
I think it would be much simpler for them if they didn't have to declare these release dates, and could just release it as and when they felt was right, but like one of the team explained previously, the launch sales are crucial in this market and there's a lot of pressure to get that initial release perfect.
It's a shame, in a way, that something like this that has been part-funded and helped by and for the community, still succumbs to market pressure and the effects of the gaming media.
Edit to add: Thinking about it, it's down to consoles isn't it? If this was a PC-only game, they'd probably have much more freedom of releasing the game as it is and constantly patching and updating it. Whereas the console market seems much more dog-eat-dog. So fair play to them really for sticking with it, it can't be easy to go up against the likes of Forza, GT, NFS and the other big-name established franchises.
I admire their effort, I mean there's been some truly dreadful releases over the past year or so that I'm sure the PCars devs or community don't want to add to, but at some point we need a game to play, and any further issues can be ironed out with patches.
I think it would be much simpler for them if they didn't have to declare these release dates, and could just release it as and when they felt was right, but like one of the team explained previously, the launch sales are crucial in this market and there's a lot of pressure to get that initial release perfect.
It's a shame, in a way, that something like this that has been part-funded and helped by and for the community, still succumbs to market pressure and the effects of the gaming media.
Edit to add: Thinking about it, it's down to consoles isn't it? If this was a PC-only game, they'd probably have much more freedom of releasing the game as it is and constantly patching and updating it. Whereas the console market seems much more dog-eat-dog. So fair play to them really for sticking with it, it can't be easy to go up against the likes of Forza, GT, NFS and the other big-name established franchises.
Edited by smithyithy on Monday 16th March 12:09
Gassing Station | Video Games | Top of Page | What's New | My Stuff