project CARS

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Moley RUFC

3,617 posts

190 months

Thursday 11th September 2014
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It certainly looks impressive. Any info on how advanced the AI actually is in the game? Praying we don't have another Gran Turismo 'procession' of cars around a track.

Will they make mistakes and spin for example and what is the damage system like?

laam999

538 posts

170 months

Thursday 11th September 2014
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I'm getting excited about this game, since I bought my.own house I've not played racing games as I nowhere to setup my wheel but my gf is buying me a playseat challenge and gt6 for Xmas and if the review of this are as good as I hope I may upgrade my dfgt to a t500rs. I really hope this game is good... If not good then great because it also makes me want project morpheus. I'm interested in the AI and any setup/tuning options available in the game too.

rufusruffcutt

1,539 posts

206 months

Thursday 11th September 2014
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DanielSan said:
They had this on demo at Trax on Sunday, have to say it's a good game, the Formula Fords were surprisingly trick to handle at first and slip streaming each other is awesome fun. BUT the handling is very floaty, never feels like the front wheels are actually touching the tarmac, and in a wet race I'd expect some oversteer... But there was none. Saying that I don't know what driving aids were turned on for the demo they were running.
Dan, were you using a pad or wheel?

LittleEnus

3,228 posts

175 months

Thursday 11th September 2014
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Keep the updates coming on this. Really want this game!

anonymous-user

55 months

Thursday 11th September 2014
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Ive pre ordered the game but after watching a few recent wet videos im very underwhelmed. The texture of wet tarmac looks ridiculous, puddles and reflections everywhere, the cars dont seem to have any oversteer even in the wet and the open wheel cars had slick tires fitted in the wet conditions.

Edited by anonymous-user on Thursday 11th September 21:22

SlipStream77

2,153 posts

192 months

Friday 12th September 2014
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DanielSan said:
BUT the handling is very floaty, never feels like the front wheels are actually touching the tarmac, and in a wet race I'd expect some oversteer... But there was none. Saying that I don't know what driving aids were turned on for the demo they were running.
tux said:
...the cars dont seem to have any oversteer even in the wet and the open wheel cars had slick tires fitted in the wet conditions.
Hmm. Not sounding great, I was hoping for a sim.

eybic

9,212 posts

175 months

Friday 12th September 2014
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The merc I drove on Hungaroring in the wet certainly had oversteer, it felt like I'd imagine a GT car to feel in the wet on slicks (it wasn't raining at the beginning of the race)

Mattygooner

5,301 posts

205 months

Friday 12th September 2014
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I don't know about the PS4 version but the PC version certainly over steers in the wet, in fact the Sauber C9 and the R500 struggle to go in a straight line in the dry!

The reflections are a little overdone at the moment but it is not a finished product, they seem to be working very had s there are lots of things still to do, I get a 1.2 gb update every day with a change log as long as your arm so it is progressing

Front end feel is definitely there, more pronounced on some cars where the tyres and physics are more advanced, with all the aides off it is definitely more on the sim side. The AI is terrible at the moment, they cant seem to take the first corner at Monza at all so carnage ensues and if they tbone you, they just keep accelerating.

They have Wet tyre physics I understand, but not the texture so they still look like slicks.

Currently it is just another unfinished product so who knows what it will turn out to be.



Les84

970 posts

167 months

Friday 12th September 2014
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Mattygooner said:
I don't know about the PS4 version but the PC version certainly over steers in the wet, in fact the Sauber C9 and the R500 struggle to go in a straight line in the dry!

The reflections are a little overdone at the moment but it is not a finished product, they seem to be working very had s there are lots of things still to do, I get a 1.2 gb update every day with a change log as long as your arm so it is progressing

Front end feel is definitely there, more pronounced on some cars where the tyres and physics are more advanced, with all the aides off it is definitely more on the sim side. The AI is terrible at the moment, they cant seem to take the first corner at Monza at all so carnage ensues and if they tbone you, they just keep accelerating.

They have Wet tyre physics I understand, but not the texture so they still look like slicks.

Currently it is just another unfinished product so who knows what it will turn out to be.
Wow nice little update there, good bit of detsail also. One question is the handling like Forza or gran turismo? reason for asking is because I prefer the way forza drive and feels compaired to GT.

Thanks

LiamB

7,940 posts

144 months

Friday 12th September 2014
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Project CARS: Xbox One's Most Realistic Racer?
https://www.youtube.com/watch?v=CxeO2V8mL44

Outside Xbox speaking to the creators, I can't wait smile

sixspeed

2,060 posts

273 months

Friday 12th September 2014
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Trouble is I watch the videos, and think "this looks good", but the handling always looks suspect. Don't get me wrong, it looks beautiful but they really need to sort the physics out as it looks way too "arcade-like" or Need For Speed in the way they move, and a game like this shouldn't be about that!

Watch something like this, and it doesn't even compare in my mind.. rFactor



Edited by sixspeed on Friday 12th September 14:29

Bullett

10,889 posts

185 months

Friday 12th September 2014
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I think anything on a console is always going to be 'arcadey' for a couple of reasons.
Lots of people play with controllers, you can have as realistic physics engine as you like but a controller is a compromise.
It needs to be accessible to the majority of users. Make it too hardcore and you end up racing in an MX5 for six months before upgrading to a formula ford.

That said there are levels of arcady. And if you made a game that was 100% realistic it probably wouldn't be much fun anyway.

Mattygooner

5,301 posts

205 months

Saturday 13th September 2014
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Les84 said:
Wow nice little update there, good bit of detsail also. One question is the handling like Forza or gran turismo? reason for asking is because I prefer the way forza drive and feels compaired to GT.

Thanks
Sorry for taking my time getting back, to be honest, I have only played Forza 4 with a game pad and GT5 a while ago with the G25 wheel. GT for me lacks so much in sound and I beaten by Forza in the customisation so didn't play it. GT felt pretty good through the wheel but nothing compared to the modern day sims on PC. The new sims take in to account a lot more parameters is my understanding for how they generate feedback.

In terms of handling, it is difficult to say as you can imagine with daily updates that cars and tyres are rapidly evolving. My intention was to demonstrate a quick lap of the ring in the Sauber and post it on youtube to highlight how bloody difficult it is to drive it quickly but alas I could not get it to save a lap replay, the point to point tracks are easy to do so may to a California Highway with the M3 later.

I am probably not allowed to post this as it is in the forums only accessible by those who have purchased it but as a demonstration of the feedback they are getting on the cars from Ben Collins who seems to post these daily on various cars after the daily updates.

This is the Formula C that he is currently working on and I have to admit it is a lot of fun!

FORMULA C ON R21 TYRE – VIRTUAL PERFECTION!!

Track: Monterey / Laguna Seca

Awesomeness – 10/10 and other expletives.

I get to drive a lot of incredible cars, and PCARS has been in development for several years so I’ve nearly worn a hole in the steering wheel.. etc. so I rarely drive with a massive grin on my face because i'm a spoiled little brat..

If you take the Formula C for a ride, I guarantee that you will grin like a fool. I’m so proud of this car and its characteristics that, along with the Formula B, it sets the benchmark.

Laguna – the reason I test the less powerful models here is because the straights are shorter and the twists and turns put more stress on the chassis, which makes it perfect for the FC. It copes with them so well and the high speed corners are alarmingly realistic.

Imola – is superb for the faster machines because of the bumps, camber changes, heavy braking zones and range of low / medium / high speed corners.

Back to the amazing Formula C..

Braking – uber responsive. The grip is light so this car really teaches you to brake like a pro.

Turn in – be careful. Turn in is crisp, dynamic, real. The way it should be!

Traction – PERFECT. 10/10. As you creep onto the gas the car makes a graduated transition from u/steer to o/steer. As with all relatively low downforce single seaters you have to be careful not to get greedy as you exit corners or else the front will skid wide, and I’ve worn the virtual floor off my car! The handling dynamics on corner exit are absolutely SPOT ON.

FFB – there’s some weight to the wheel and you can feel the bumps of the track. It’s pretty awesome and the best FFB I’ve experienced on PCARS so far. Yes – there’s a little room for improvement – I would love to see the force rumble at first and then reduce during a tyre lock up, and also for the force to reduce when the front goes into u/steer. If you can build that feedback into the steering wheel then it will be… 11/10. It would give the driver a subtle sense of what the chassis is doing brilliantly and perfectly, and a little more awareness of the fact that the front is skidding before running wide over the exit kerbs.

One VERY MINOR criticism. After heavy braking, the rear is prone to snapping sideways – I get this especially at Turn 1 and the last corner at Monterey (a bit like in the Formula B on the CR2 tyre – T1 at Imola). I’m sure this can be adjusted somehow and that the sim is mis-reading a weight shift because my brake bias is definitely front biased.

I’m really very excited by this tyre and this car – I recommend pulling a sickie and blowing the afternoon on it. The next cars will have a lot to live up to! Incredible work folks

(bye bye Forza, bye bye GT5..)


It gives you an idea of how they are working to get it as lifelike as possible which can only be positive, again, I have no idea how it will translate to the PS4/Xbox1 though.

born2bslow

1,674 posts

135 months

Sunday 14th September 2014
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The arcade look to the handling in videos is usually due to a combo of chase cam and heavy handed joypad driving wink. Believe me with my G27 and cockpit or even bonnet cam it's very immersive to the point of hair raising taking on the Nords. To get the best out of the sounds I use headphones and with the volume up the sound is sometimes brutal. Can't recommend this game enough. I've been playing Live for Speed for the last 6 years and it just feels cold and clinical next to PCars now. GT5 and Forza are both good for lounging on the sofa with the pad, but PCars will do that too. This ticks all the boxes for me, can't recommend it enough.

Edited by born2bslow on Sunday 14th September 12:03

Moley RUFC

3,617 posts

190 months

Sunday 14th September 2014
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Good to hear born2slow. How do the AI stack up? On tracks like Gran Turismo and faultless in every race or do they have some Prost Jnr about them?

Ricepilot

639 posts

227 months

Sunday 14th September 2014
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Another one here who has been part of the beta since pretty much day one.

I've played many many driving sims over the years stretching right back to Crammond GP1 and Papyrus Indy 500.

Played rFactor to death with hundreds of hours with many people on here.

Currently my Steam account looks as follows:
Assetto Corsa 140hrs played
PCars 37hrs played

iRacing also and that stretches into hundreds and hundreds of hours of use.

That should tell a story but the trouble is, in the past couple of weeks every gaming hour (and there isn't many for me at the moment) has been pCars.

Initially I was really unimpressed. Bland landscapes were acceptable but the physics were really poor and floaty. A bit Grid like, and to me a total arcade racer which I cannot stand.

Checked in a few more times during the beta, things improved but still not great so I left it alone.

The advances that have been made in the past few months though have been amazing. I love the physics of Assetto but think the multiplayer is dire. iRacing is awesome for online racing and the physics are awesome also (IMO) but graphically is a bit of a let down compared with the other two. At the moment pCars sits somewhere between the two.

The physics in pCars have really really come on leaps and bounds to the point where a few cars are up there with Assetto and iRacing but the graphics are mind blowing. I appreciate its not about the eye candy but it is as immersive as it gets. The way the tyre marbles bounce as you pass by, the rain and weather effects. The transition between day and night, the rays of sun coming through the trees as the sun sets on the Nordschleife are nothing short of outstanding.

Brilliant line up of decent cars (And Aston Martin signed up and in game although physics need a bit of work) and some interesting tracks.

Still a bit of work to do before November but with patches amounting to 6gb of data in the past week alone, progress is rapid. The GUI is somewhat of a halfway house between a game pad and mouse and keyboard which I really don't like. Too many random crashes, and the fact that if you view a replay with a crash in it, makes the game crash is unforgiveable. Two weeks ago on many tracks the AI wouldn't drive out the pits without crashing into the pit wall and leaving the car undriveable (and there was no way to manually drive out) but fast forward a week and that is all fixed now.

At the moment, I cannot think of a current gen Sim (or Mod) that allows you to drive an LMP prototype at Le Mans through sunset into the pouring rain at night, with graphics to slacken the jaw. It is fantastic.

Last week I spent the best part of £600 upgrading my PC based on this sim. I feel confident that it might be my sim of choice when it launches proper.

Oh. And if the devs are reading this... Please please please optimise the triple screen support. Too much of a frame drop for me to handle at the moment!

Les84

970 posts

167 months

Monday 15th September 2014
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Ricepilot said:
Another one here who has been part of the beta since pretty much day one.

I've played many many driving sims over the years stretching right back to Crammond GP1 and Papyrus Indy 500.

Played rFactor to death with hundreds of hours with many people on here.

Currently my Steam account looks as follows:
Assetto Corsa 140hrs played
PCars 37hrs played

iRacing also and that stretches into hundreds and hundreds of hours of use.

That should tell a story but the trouble is, in the past couple of weeks every gaming hour (and there isn't many for me at the moment) has been pCars.

Initially I was really unimpressed. Bland landscapes were acceptable but the physics were really poor and floaty. A bit Grid like, and to me a total arcade racer which I cannot stand.

Checked in a few more times during the beta, things improved but still not great so I left it alone.

The advances that have been made in the past few months though have been amazing. I love the physics of Assetto but think the multiplayer is dire. iRacing is awesome for online racing and the physics are awesome also (IMO) but graphically is a bit of a let down compared with the other two. At the moment pCars sits somewhere between the two.

The physics in pCars have really really come on leaps and bounds to the point where a few cars are up there with Assetto and iRacing but the graphics are mind blowing. I appreciate its not about the eye candy but it is as immersive as it gets. The way the tyre marbles bounce as you pass by, the rain and weather effects. The transition between day and night, the rays of sun coming through the trees as the sun sets on the Nordschleife are nothing short of outstanding.

Brilliant line up of decent cars (And Aston Martin signed up and in game although physics need a bit of work) and some interesting tracks.

Still a bit of work to do before November but with patches amounting to 6gb of data in the past week alone, progress is rapid. The GUI is somewhat of a halfway house between a game pad and mouse and keyboard which I really don't like. Too many random crashes, and the fact that if you view a replay with a crash in it, makes the game crash is unforgiveable. Two weeks ago on many tracks the AI wouldn't drive out the pits without crashing into the pit wall and leaving the car undriveable (and there was no way to manually drive out) but fast forward a week and that is all fixed now.

At the moment, I cannot think of a current gen Sim (or Mod) that allows you to drive an LMP prototype at Le Mans through sunset into the pouring rain at night, with graphics to slacken the jaw. It is fantastic.

Last week I spent the best part of £600 upgrading my PC based on this sim. I feel confident that it might be my sim of choice when it launches proper.

Oh. And if the devs are reading this... Please please please optimise the triple screen support. Too much of a frame drop for me to handle at the moment!
Wow going by what you have just said it has come on leaps & bounds. As I am a console gamer I hope it is similar to what you have described, graphics, gameplay and also the weather effects.

BrownBottle

1,373 posts

137 months

Monday 15th September 2014
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Interesting ricepilot, I also dismissed the physics early on as I thought they were really poor.

Sounds as though it's worth giving it another chance, does anyone know the release date?

Mattygooner

5,301 posts

205 months

Monday 15th September 2014
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BrownBottle said:
Interesting ricepilot, I also dismissed the physics early on as I thought they were really poor.

Sounds as though it's worth giving it another chance, does anyone know the release date?
November Time apparently, if you are on the Beta I would advise downloading the updates from steam and giving it ago, it really has improved dramatically, just remember to delete your profile after the update.

BrownBottle

1,373 posts

137 months

Monday 15th September 2014
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Mattygooner said:
BrownBottle said:
Interesting ricepilot, I also dismissed the physics early on as I thought they were really poor.

Sounds as though it's worth giving it another chance, does anyone know the release date?
November Time apparently, if you are on the Beta I would advise downloading the updates from steam and giving it ago, it really has improved dramatically, just remember to delete your profile after the update.
I think I will, dumb question, how do I delete my profile?