Discussion
Might wanna hold off on the update if you're on PC, at least until they iron out some of the problems.
https://www.eurogamer.net/cd-projekt-aware-of-the-...
https://www.eurogamer.net/cd-projekt-aware-of-the-...
Never played the Witcher games but loved the series on Netflix and been waiting for the next Witcher game because I'm all about the visuals especially with such large quest based stories with loads of charm and character interactions.
Glad I waited for so long because the next gen update is pretty stunning really. I bought the Complete Edition on GOG for £6.99.
I highly recommend that folks have ray traced global illumination and reflections on at the very minimum, it makes a big difference to the fidelity and accurate/natural nature of light bounce and scene rendering.
RT on vs Off:
Some other screenies:
Glad I waited for so long because the next gen update is pretty stunning really. I bought the Complete Edition on GOG for £6.99.
I highly recommend that folks have ray traced global illumination and reflections on at the very minimum, it makes a big difference to the fidelity and accurate/natural nature of light bounce and scene rendering.
RT on vs Off:
Some other screenies:
Edited by robbiekhan on Friday 16th December 06:45
Are the reports of performance issues in PC exaggerated or is it as bad as its being made out? I've got a laptop with an RTX 2060 which runs the base game extremely well, but a bit concerned about the new update. No intentions of using ray tracing as it simply won't cope, wondering if turning it off will avoid any issues?
SD_1 said:
Are the reports of performance issues in PC exaggerated or is it as bad as its being made out? I've got a laptop with an RTX 2060 which runs the base game extremely well, but a bit concerned about the new update. No intentions of using ray tracing as it simply won't cope, wondering if turning it off will avoid any issues?
From what I've read it mostly affects weak / old CPUs. For me the new update has made the game unplayable even with RT off. I think it might be a DX12 thing, as the RE2 remake DX12 update hammered performance as well.Edited by Donbot on Friday 16th December 10:39
Donbot said:
From what I've read it mostly affects weak / old CPUs. For me the new update has made the game unplayable even with RT off. I think it might be a DX12 thing, as the RE2 remake DX12 update hammered performance as well.
Interesting, that's annoying. Have you tried with DX11 at all? Edited by Donbot on Friday 16th December 10:39
I have a 12700KF and RT on vs off has a 50% framerate impact - This could be further optimised but even so, I'm getting 60fps anyway with Ultra+ settings at 3440x1440 with RT enabled so it's much of a muchness really. It runs fine and is a good experience here, I do have a VRR ultrawide monitor though so that no doubt helps, you should also turn on Reflex+Boost to further boost the mouse/camera response which helps a lot.
I've using RT Ultra settings at 1440p with an RTX 3080 & Ryzen 5 5600x and I'm in highly decorated Toussaint and I am seeing between 50 and 60 fps. Obviously not as high as pre-RT but in no way unplayable.
I would not be surprised if some people having problems with new GPUs are running them with old CPUs. I saw a post of someone running a new RTX 4090 and getting 39fps. But at 1080p so the CPU is doing a lot of the work and probably an older CPU poorly matched with the 4090 and unbalancing the system. Probably slow RAM too and running off a hard drive. I really wouldn't be surprised.
MSI Afterburner overlay doesn't work yet with it, and seeing a fix entails deleting 2 files from the Witcher 3's DX12 folder and then seeing low FPS results on their overlays I wonder if those two files might be more essential than the overlay.
I would not be surprised if some people having problems with new GPUs are running them with old CPUs. I saw a post of someone running a new RTX 4090 and getting 39fps. But at 1080p so the CPU is doing a lot of the work and probably an older CPU poorly matched with the 4090 and unbalancing the system. Probably slow RAM too and running off a hard drive. I really wouldn't be surprised.
MSI Afterburner overlay doesn't work yet with it, and seeing a fix entails deleting 2 files from the Witcher 3's DX12 folder and then seeing low FPS results on their overlays I wonder if those two files might be more essential than the overlay.
SD_1 said:
Donbot said:
From what I've read it mostly affects weak / old CPUs. For me the new update has made the game unplayable even with RT off. I think it might be a DX12 thing, as the RE2 remake DX12 update hammered performance as well.
Interesting, that's annoying. Have you tried with DX11 at all? Edited by Donbot on Friday 16th December 10:39
Ran fine at a locked 60 before the update.
FourWheelDrift said:
I've using RT Ultra settings at 1440p with an RTX 3080 & Ryzen 5 5600x and I'm in highly decorated Toussaint and I am seeing between 50 and 60 fps. Obviously not as high as pre-RT but in no way unplayable.
I would not be surprised if some people having problems with new GPUs are running them with old CPUs. I saw a post of someone running a new RTX 4090 and getting 39fps. But at 1080p so the CPU is doing a lot of the work and probably an older CPU poorly matched with the 4090 and unbalancing the system. Probably slow RAM too and running off a hard drive. I really wouldn't be surprised.
MSI Afterburner overlay doesn't work yet with it, and seeing a fix entails deleting 2 files from the Witcher 3's DX12 folder and then seeing low FPS results on their overlays I wonder if those two files might be more essential than the overlay.
Just one file, d3d11on12.dll file which forces the RTSS hook to latch onto the correct API file. It is not a used file if you're playing in DX12, which you will be.I would not be surprised if some people having problems with new GPUs are running them with old CPUs. I saw a post of someone running a new RTX 4090 and getting 39fps. But at 1080p so the CPU is doing a lot of the work and probably an older CPU poorly matched with the 4090 and unbalancing the system. Probably slow RAM too and running off a hard drive. I really wouldn't be surprised.
MSI Afterburner overlay doesn't work yet with it, and seeing a fix entails deleting 2 files from the Witcher 3's DX12 folder and then seeing low FPS results on their overlays I wonder if those two files might be more essential than the overlay.
DX12 without using RT works flawlessly, no diff to DX11 mode, probably even better because of efficiencies in DX12 anyway. In DX12 with RT off and everything else on Ultra+ I can get above 200fps. With RT on it's between 60 and 80fps on average.
Edited by robbiekhan on Friday 16th December 14:41
robbiekhan said:
Just one file, d3d11on12.dll file which forces the RTSS hook to latch onto the correct API file. It is not a used file if you're playing in DX12, which you will be.
DX12 without using RT works flawlessly, no diff to DX11 mode, probably even better because of efficiencies in DX12 anyway. In DX12 with RT off and everything else on Ultra+ I can get above 200fps. With RT on it's between 60 and 80fps on average.
Ok thanks.DX12 without using RT works flawlessly, no diff to DX11 mode, probably even better because of efficiencies in DX12 anyway. In DX12 with RT off and everything else on Ultra+ I can get above 200fps. With RT on it's between 60 and 80fps on average.
Edited by robbiekhan on Friday 16th December 14:41
Edited by FourWheelDrift on Friday 16th December 14:59
FourWheelDrift said:
Ran at 4k with exactly the same settings (DLLS - quality) and was seeing 35-38 fps around the same area as above.
Changed DLSS to performance and screens below show 49-53 fps.
Try DLSS performance?
Well yes, of course I could do that. But why change settings when I could throw shiny new toys at it instead ?Changed DLSS to performance and screens below show 49-53 fps.
Try DLSS performance?
Gassing Station | Video Games | Top of Page | What's New | My Stuff