Kerbal Space Program

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Discussion

Scottish Wyldcat

171 posts

62 months

Monday 29th April 2019
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Thanks, all. smile

I think I will stick with an i5, means more money for RAM. May go with 1.6 myself. I used to be like that with flight sims. Waiting for mods to catch up before updating.

It must be really tricky to dock in KSP assuming you are flying with keyboard. A slight key press and you're all over the place, lol.

The best i've managed in the demo was a flight to the Mun, placing the ship in an 8000m circular orbit for a few laps, then back safely to Kerbin.

I could never get my joystick to work in the demo (msffb2). Is this still the case in the latest versions?

FunkyNige

8,883 posts

275 months

Monday 29th April 2019
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Scottish Wyldcat said:
It must be really tricky to dock in KSP assuming you are flying with keyboard. A slight key press and you're all over the place, lol.
That's where I'm stuck on this game - I used to play it loads just sending probes to the other planets, etc. but I always used to use MechJeb to help. I wouldn't use it for 'launch into this orbit', but I would set it to 60 degrees and press 'go' at the point in the launch where I would want to turn.
Now I'm playing in career mode for the challenge and have difficulty even getting to orbit as I find using the keys means I overturn and that either messes up the path or makes the whole craft tumble to a fiery death!

It's a shame as I'm looking at the custom controllers people are making to control action groups via the Raspberry pi and I want a go at making one, but I need to get better at the game first!

RizzoTheRat

25,165 posts

192 months

Monday 29th April 2019
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I reckon a joystick is worth it for aircraft, but no need for space craft IMO.

With docking, the point where I suddenly got it was I started rotating the ship so the camera view matched the control directions, then it's just a case of giving it a little left/right or up/down thrust to keep the prograde marker on the target marker. I think it's a bit like riding a bike, tricky to begin with but once it clicks you realise it's actually really easy.

Flibble

6,475 posts

181 months

Monday 29th April 2019
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Don't forget you can press caps lock to get fine control mode, it damps your inputs a bit so it's less twitchy.

superlightr

12,856 posts

263 months

Tuesday 30th April 2019
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FunkyNige said:
Scottish Wyldcat said:
It must be really tricky to dock in KSP assuming you are flying with keyboard. A slight key press and you're all over the place, lol.
That's where I'm stuck on this game - I used to play it loads just sending probes to the other planets, etc. but I always used to use MechJeb to help. I wouldn't use it for 'launch into this orbit', but I would set it to 60 degrees and press 'go' at the point in the launch where I would want to turn.
Now I'm playing in career mode for the challenge and have difficulty even getting to orbit as I find using the keys means I overturn and that either messes up the path or makes the whole craft tumble to a fiery death!

It's a shame as I'm looking at the custom controllers people are making to control action groups via the Raspberry pi and I want a go at making one, but I need to get better at the game first!
keyboard should be fine. I feel your pain although getting into orbit is not difficult says Yoda.( once you know how.) I use fins for my rockets to help stabilise them in the atmosphere and a gentle lean of perhaps 5 or 10 degree (to the right East) and then as you get higher to 20 45 and then as you edge towards space 90 to get the orbit.


watched some good youtube on basic rocket flights. Just learning the asparagus rocket arrangements as trying to rescue someone orbiting the sun which is a long way and Im burring too much fuel to a) leave Kerbin orbit b) to get the inclination matching with the to be rescued person c) to extend my orbit to cross with the to be rescued person to get close to them d) to have any fuel to get back.

fun fun fun.




RizzoTheRat

25,165 posts

192 months

Tuesday 30th April 2019
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superlightr said:
Just learning the asparagus rocket arrangements as trying to rescue someone orbiting the sun which is a long way and Im burring too much fuel to a) leave Kerbin orbit b) to get the inclination matching with the to be rescued person c) to extend my orbit to cross with the to be rescued person to get close to them d) to have any fuel to get back.

fun fun fun.
Extend your apoapsis on the ascending/descending node with the other ships orbit first, the slower you're going when you burn the less dV you need to do a plane change. If you're really feeling clever you can use the Mun for a slingshot to save fuel but I usually cock up the timing when I try that. I tend to just refuel in orbit for long distance missions.

fullbeem

2,044 posts

201 months

Friday 31st May 2019
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Latest DLC released the other day: Breaking Ground



superlightr

12,856 posts

263 months

Monday 22nd July 2019
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ash73 said:
Thought what better way to celebrate 50 years since Apollo 11 than to do a tribute mission. Slightly different design, just to simplify things.

1. Take-off


2. Reaching orbit


3. CM and lander in orbit around the Mun


4. Neil and Buzz EVA to board the lander


5. Lander away


6. Lander de-orbits


7. Approaching touchdown, some folk in Houston are turning blue


8. The Eagle has landed!


9. Planting the flag


10. Ascent stage


11. Plotting rendezvous with the CM


12. Docking


13. Boosting out of Mun orbit


14. Ditching the lander before re-entry


15. Re-entry!


16. Parachutes deployed


17. Neil, Buzz and Michael home safe smile
nice work -
love the external seats/hanger on to the lander!

ps - did they not splash down in the ocean at the end?

superlightr

12,856 posts

263 months

Tuesday 23rd July 2019
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ash73 said:
They did, wasn't going for super realism just captured shots as it panned out. I do like minimalist designs; hence the lander.

Might try to refine the design a bit. Amazing how much fun it still is.
i still from time to time make a numbnuts mistake of building a super all singing rocket/lab whatever get so caught up in the design and it all works well upto the rentry and then thinking about when to deploy the chutes - Doh No chutes.

Thankfully had a successful multiple bail out of a science lab and 4 kerbins utilizing their personal chutes to safely land. said lab didnt. funny how quickly a science lab builds speed after its survived reentry.

Alias218

1,496 posts

162 months

Tuesday 23rd July 2019
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I haven’t played KSP for ages. I remember a mission to the Mun I carried out in order to rescue some Kerbals.

Early in my learning curve I landed a science lab with 20 Kerbals on board. Unfortunately, I neglected to give them enough fuel to come home! Poor Jeb.

Fast forward a year (real time), and I thought it best to bring them home. Cue one mother ship in orbit around the Mun with underslung 21 Kerbal rover, landing 20km from the intended site (whoops - never was much good at precision landing), driving to the stranded lab and then launching horizontally back to the mothership (left the rover in orbit) to bring them home. It was wonderful.

Jeb unfortunately died a permadeath in a later mission. RIP Jeb.

I also have some Kerbals stranded on Eve as my return stages weren’t man enough to return to Eve orbit, even after extensive testing suggesting otherwise.

Maybe it’s time to reinstate the Saviour Program.

DIW35

4,145 posts

200 months

Thursday 25th July 2019
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Bit late to the party, but that's shift work for you.

This was my own flight inspired by the events of 50 years ago.


On the pad, all systems go.


We have lift off


Successful 1st stage separation


Interstage fairing detached


Successful 2nd stage separation


After a couple fo circuits in a parking orbit, time for the trans Munar injection burn


We're on our way, time to reveal the Munar Expedition Module


MEM successfully extracted


Slowing down for Munar Orbit capture


Jeb and Bill are settled in for the short drop to the surface


The obligatory flag plant


Rueful of the litter they are leaving behind, Jeb and Bill start their return journey to Munar orbit


Bob is happy to see Jeb and Bill's successful return from the surface


Might as well give the guys back at Mission Control a fireworks show


Splashdown (almost)


Edited by DIW35 on Thursday 25th July 13:01

MartG

20,677 posts

204 months

anonymous-user

54 months

Monday 19th August 2019
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Ooh. Hope it’s rebuilt from ground up. Not another dlc.

MartG

20,677 posts

204 months

Monday 19th August 2019
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Interview with a developer

https://www.pcgamer.com/kerbal-space-program-2-int...

Will include multiplayer

anonymous-user

54 months

Monday 19th August 2019
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It’s not squad.

Q: What has Star Theory Games successfully released in the past?

A: This is the first title for Star Theory Games, of whom a few developers remain from its predecessor company, Uber Entertainment. Uber is known for Monday Night Combat, Planetary Annihilation, and VR titles. The Star Theory team is comprised of skilled Unity game developers who are lifelong fans of KSP and are credited on AAA games from companies like Microsoft, PopCap, and Gas Powered Games. See more of the team at Star Theory in our Developer Story video.

RizzoTheRat

25,165 posts

192 months

Monday 19th August 2019
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SHUT UP AND TAKE MY MONEY!

If they try to replicate the graphics in that trailer it's going to need a much more powerful PC than the original, but I'm heartened that the website mentions mods, which is what makes the game in my opinion
https://www.kerbalspaceprogram.com/game/kerbal-spa...

Edited by RizzoTheRat on Monday 19th August 23:13

Vaud

50,489 posts

155 months

Wednesday 21st August 2019
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MartG said:
Oblique parody of Cloud Atlas trailer smile

sgtBerbatov

2,597 posts

81 months

Thursday 22nd August 2019
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Sambucket said:
It’s not squad.

Q: What has Star Theory Games successfully released in the past?

A: This is the first title for Star Theory Games, of whom a few developers remain from its predecessor company, Uber Entertainment. Uber is known for Monday Night Combat, Planetary Annihilation, and VR titles. The Star Theory team is comprised of skilled Unity game developers who are lifelong fans of KSP and are credited on AAA games from companies like Microsoft, PopCap, and Gas Powered Games. See more of the team at Star Theory in our Developer Story video.
That's enough for me to ignore any news of KSP2 and wait for it to be properly released and reviewed before I get it.

MartG

20,677 posts

204 months

Friday 30th August 2019
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biggrin


FunkyNige

8,883 posts

275 months

Friday 30th August 2019
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sgtBerbatov said:
That's enough for me to ignore any news of KSP2 and wait for it to be properly released and reviewed before I get it.
I think when Kerbal 1 was first available to buy it so different and interesting that we didn't mind early access, these days (can't find the grandpa smilie...) people have been so burned by early access and we already have KSP 1 that a lot of people are going to wait until the first patch after release before buying it!