Kerbal Space Program
Discussion
NNH said:
If you click on one of the unknown objects, then a blue radio telescope icon should be available at the bottom left. Clicking that will resolve an orbit for the asteroid.
The icons across the top of the tracking centre screen is telling me there are 7 unknown objects. However, there is nothing anywhere else on the screen that I can click to try and identify what those objects are.ETA: Sussed it. Just needed to zoom out in the map view, and they were way off out the other side of Duna. Clicking on them there then gave me the opportunity to track them.
DIW35 said:
A picture of your station would greatly assist in trying to make a diagnosis as to what your problem might be. Good luck with docking. It's easy once you grasp all the concepts involved, but it can be quite a steep learning curve.
Putting it into docking mode to access the RCS translation controls is a massive help. Not knowing about that, running out of RCS fuel and then having to do it with the main engine is...interesting. DIW35 said:
A picture of your station would greatly assist in trying to make a diagnosis as to what your problem might be. Good luck with docking. It's easy once you grasp all the concepts involved, but it can be quite a steep learning curve.
Dumb question coming up. How do I take a picture on the game?Another question. How do I get Bill Kerbin back in the station? As at the moment he's floating near it after I decided to do an EVA without knowing the controls?
Edited by paulrussell on Thursday 10th April 18:39
paulrussell said:
DIW35 said:
A picture of your station would greatly assist in trying to make a diagnosis as to what your problem might be. Good luck with docking. It's easy once you grasp all the concepts involved, but it can be quite a steep learning curve.
Dumb question coming up. How do I take a picture on the game?Another question. How do I get Bill Kerbin back in the station? As at the moment he's floating near it after I decided to do an EVA without knowing the controls?
Edited by paulrussell on Thursday 10th April 18:39
The other option is to try and get a ship close enough to him so he can grab the ladder. Again, very difficult, but a bit more sensible.
-edit-
Just had a fun thought. .23.5 added a claw for grabbing asteroids, and it also works on Kerbals.
Use F1 to take a screen shot. It gets saved in a Screenshot folder in your main game folder. If you want to lose the HUD and other information dotted around the screen, press F2 first.
To fly a pilot on EVA, press R to activate his RCS. You can then use the H,N,J,L,K and I keys to fly him around. Just tap the keys, as once he starts moving, you need to press the opposite direction to stop him again, and if he's going too fast, it doesn't take long before he is miles from anywhere.
To fly a pilot on EVA, press R to activate his RCS. You can then use the H,N,J,L,K and I keys to fly him around. Just tap the keys, as once he starts moving, you need to press the opposite direction to stop him again, and if he's going too fast, it doesn't take long before he is miles from anywhere.
davepoth said:
Putting it into docking mode to access the RCS translation controls is a massive help. Not knowing about that, running out of RCS fuel and then having to do it with the main engine is...interesting.
Personally I've never got on with using docking mode, as the need to keep switching using the space bar is a pain. Just turn the RCS on and use the same keys as listed above for translation movements.Edited by DIW35 on Thursday 10th April 20:10
I've noted what my station is made up of, as it's easier for me. It consists of MK1-2 Command Pod, PPD-12 Cupola Module, Rockman Hubmax Multi-Point Connector, PPD Hitchhiker Storage Container, FL-R1 RCS Fuel Tank, Rockomax X200-32, Rockomax X200-16 Fuel Tank, Rockomax Mainsail Liquid Engine.
I have put those components together though I doubt what I have come up with is quite what your station looks like. However, if that is your complete vehicle then it is seriously short of Dv to get in to orbit. This is assuming that there is not a lifting stage that you have not listed to get this vehicle in to orbit.
Both command pods are quite heavy and you only need one if you want a manned vessel rather than a probe. You are also carrying quite a lot of RCS fuel even though you haven't listed any RCS thrusters so I assume this is for refuelling other ships. If that is the case you will need docking ports, which you haven't listed. As I said before it would be much easier to give specific advice if we could actually see your station and what fuel/engine combinations you are using to launch it.
My own approach to station building is to launch it in small manageable parts that are then assembled once in orbit, but you need to be able to dock to do it like that.
Both command pods are quite heavy and you only need one if you want a manned vessel rather than a probe. You are also carrying quite a lot of RCS fuel even though you haven't listed any RCS thrusters so I assume this is for refuelling other ships. If that is the case you will need docking ports, which you haven't listed. As I said before it would be much easier to give specific advice if we could actually see your station and what fuel/engine combinations you are using to launch it.
My own approach to station building is to launch it in small manageable parts that are then assembled once in orbit, but you need to be able to dock to do it like that.
firemunki said:
Hell I can't even get a man in orbit let alone a space station!
Have a look at the scott manley tutorials on youtube if your stuck.All you really need is a launch stage and an orbit stage you need to be hitting about 1000m/s as your leaving the atmosphere with your first stage, but getting your head around the physics of orbiting and the manoeuvre node system is a challenge.
firemunki said:
That is where I was going wrong, I had a one that was powerful enough and made an orbital shape but my angle was well off so just went out a long way and then back to earth but not an orbit. Will keep playing. Gotta get the little fella in orbit soon.
What I do is lean my ship over to about 10-15 eastwards at about 12-15km (gravity turn) then at 30-35km I switch to map view and once the top of my path hits around 120km at its top I kill my engines and setup a node at the top to create a circular orbit, point my nose at the blue cross that's appeared on my nav ball at around 100km then 30s before the node start my burn, once my blue path line matches the yellow line I kill my engines (x) then go about doing whatever I went up into orbit to do (looking out the window etc)To get back down just burn retrograde (the green circle with the cross in it on the nav ball) to make the blue line go through kerbin.
Foliage said:
firemunki said:
That is where I was going wrong, I had a one that was powerful enough and made an orbital shape but my angle was well off so just went out a long way and then back to earth but not an orbit. Will keep playing. Gotta get the little fella in orbit soon.
What I do is lean my ship over to about 10-15 eastwards at about 12-15km (gravity turn) then at 30-35km I switch to map view and once the top of my path hits around 120km at its top I kill my engines and setup a node at the top to create a circular orbit, point my nose at the blue cross that's appeared on my nav ball at around 100km then 30s before the node start my burn, once my blue path line matches the yellow line I kill my engines (x) then go about doing whatever I went up into orbit to do (looking out the window etc)To get back down just burn retrograde (the green circle with the cross in it on the nav ball) to make the blue line go through kerbin.
Derek Withers said:
I found myself using less fuel by going straight up until 10kms then putting in a 45 degree turn until I get past 35kms then start leveling out more.
I am sure there is a video somewhere that shows doing a gravity turn at 10k is the most fuel efficient way of getting in to orbit. Turning earlier means you spend more time in the thicker part of the atmosphere and turning later means you are spending more time burning directly against gravity. DIW35 said:
Derek Withers said:
I found myself using less fuel by going straight up until 10kms then putting in a 45 degree turn until I get past 35kms then start leveling out more.
I am sure there is a video somewhere that shows doing a gravity turn at 10k is the most fuel efficient way of getting in to orbit. Turning earlier means you spend more time in the thicker part of the atmosphere and turning later means you are spending more time burning directly against gravity. It's a good job they're easy to move, or this video would never have happened!
There is a Skybox texture and Universe replacer mod that includes clouds, though I didn't bother re-installing it with this latest patch. Can't be bothered with career mode, so science and different biomes is all rather superfluous, but I like the idea of putting them in orbit around planets to be mined for fuel.
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