Kerbal Space Program

Author
Discussion

callmedave

2,686 posts

146 months

Tuesday 29th April 2014
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Sounds like your not bringing back the report. You can either return the science jr, or after you run the test do a Eva, take your kerbal to the science jr, and take the data. This renderes the module un-usable but that's ok. Store the report in the capsule by entering it.

Return to kerbin and you should now get the science points!

Alex@POD

6,158 posts

216 months

Thursday 29th May 2014
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I think I finally have a PC that can run this again, does anyone know how I can download it to the new PC without buying it again?

davepoth

29,395 posts

200 months

Thursday 29th May 2014
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Alex@POD said:
I think I finally have a PC that can run this again, does anyone know how I can download it to the new PC without buying it again?
Go to the website, log in, download. Easy.

Alex@POD

6,158 posts

216 months

Thursday 29th May 2014
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davepoth said:
Go to the website, log in, download. Easy.
Thanks, it just clicked in my head now that I'll have to download the free demo, and simply activate it with the code they emailed (I think?)... I was looking for a "download the full version" button...

davepoth

29,395 posts

200 months

Thursday 29th May 2014
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Alex@POD said:
Thanks, it just clicked in my head now that I'll have to download the free demo, and simply activate it with the code they emailed (I think?)... I was looking for a "download the full version" button...
There's a full download there, you just have to log in first.

Alex@POD

6,158 posts

216 months

Friday 30th May 2014
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davepoth said:
There's a full download there, you just have to log in first.
Strange, I had logged in but only had the option to buy... I'll have another look.

folos

900 posts

143 months

Sunday 1st June 2014
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Didn't design or intend for this craft to land anywhere, but somehow I ended up going to Eve.. and then this happened! smile

My first encounter of any planet except for Minmus, pretty pleased with that.



DIW35

4,145 posts

201 months

Monday 2nd June 2014
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You do realise those guys are probably doomed to perish there. Due to it's soupy thick and deep atmosphere, and the strong gravity, Eve is an absolute bh to reach orbit from. In fact it's the only planet in the game that I haven't sent a manned mission to, due to the difficulty of getting back. The best I have done is to send a probe to the surface.

folos

900 posts

143 months

Monday 2nd June 2014
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DIW35 said:
You do realise those guys are probably doomed to perish there. Due to it's soupy thick and deep atmosphere, and the strong gravity, Eve is an absolute bh to reach orbit from. In fact it's the only planet in the game that I haven't sent a manned mission to, due to the difficulty of getting back. The best I have done is to send a probe to the surface.
Yep! I never intended go land there in the first place so it wasn't even designed for landing. Still, they managed to collect a bunch of science.

I made another one way mission to Duna just now, I designed it for landing - I thought I was about to hit the surface at 1000m/s but it managed to slow down to just 20 in the space of about a second. Phew..


DIW35

4,145 posts

201 months

Tuesday 3rd June 2014
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Strangely enough, I have returned to Duna for the first time in ages just a day or so ago, having spent most of my time recently just messing about in the local system.

The last time I went there, which was a few game versions ago now, I built an all-in-one monster that took about a dozen jumbo fuel tanks just to get it in to Kerbin orbit. With the new sized fuel tanks and engines made available in the latest release, it is probably now a lot easier to make a single vehicle to make the trip, but I fancied doing it slightly differently. First of all I put a basic girder structure, with a few docking ports attached, in Kerbin orbit. I used this to hold various stages of my design before actually assembling them. My design consists of 3 parts; the lander, the command module and the transfer stage. I expected that the transfer stage would be sufficient to get the ship to Duna, but I intended the command module to be the only part to make the return trip. As it turned out, the transfer stage had so much surplus fuel, it was able to take all the parts to Duna, and return them to Kerbin. Knowing this, I have now redesigned the ship to combine the transfer stage with the command module stage, allowing me to lose a fairly large fuel tank, a heavy engine and a handful of decouplers, but I haven't flown this version yet.



The complete ship, after being assembled in orbit, starting the burn to Duna. The redesign has the main capsule attached to the jumbo tank with a decoupler, allowing me to bin all the other bits seen between the two in this image.




I used both drogue and normal chutes on the lander, which meant it only needed to use the engine for the last few metres to knock a couple of extra m/s off the speed for a soft landing. The other advantage of this is that virtually all of the fuel on board is available for making it back to orbit.




The obligatory photocall.



Edited by DIW35 on Tuesday 3rd June 01:22

callmedave

2,686 posts

146 months

Tuesday 3rd June 2014
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Nice post. I'm working on my 'capernicous II' this will be my interplanetary ship, assembled in LKO, the ' capernicous 1' made it to duna and back but it was a very messy mission, I ended up orbiting duna in the wrong direction, my lander ran out of fuel before docking with the tug, but eventually, everyone made it back to kerbin and recovered some good science from it. And I learnt a lot for the next mission.

I'm not sure what planet to go for next, preferably one with a few moons so I can get the most science. Prehaps Jool?

DIW35

4,145 posts

201 months

Tuesday 3rd June 2014
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Jool is a good one for the moons, but beware Tylo. Same gravity as Kerbin but no atmosphere to help slow you down makes it a challenge to land on.

folos

900 posts

143 months

Friday 6th June 2014
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I've managed a Moho encounter this week, but it took me five ingame years to get back to Kerbal!

Landing on it seems extremely tricky, i'll have to find a way to slow down from 3.8km/s more easily.

I've been playing with space planes for the first time, they're alot of fun but seem pretty useless atm?




davepoth

29,395 posts

200 months

Saturday 7th June 2014
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folos said:
I've managed a Moho encounter this week, but it took me five ingame years to get back to Kerbal!

Landing on it seems extremely tricky, i'll have to find a way to slow down from 3.8km/s more easily.

I've been playing with space planes for the first time, they're alot of fun but seem pretty useless atm?



I'd think about using the runway, but good use of boosters anyway. smile

In career mode they're an easy way of getting to the various biomes for science. You can also use them for Virgin Galactic-style air launched rockets. You can get 15000m using the plane, and then point it nose up, drop the rocket, and fire for orbit. It never usually works but it's good fun to try.

I did Moho eventually; It took so much fuel to park in orbit and do the landing that I only had just enough fuel to escape the gravity well. I had to send a rescue mission which only had enough fuel to half sort the inclination, and then another rescue mission to finish the job. In the end I sent an ion-engine equipped probe with six seats (one for each stranded kerbal) to get them home. It was quite nippy on the way there but once all the kerbals were on board it was very sluggish. Quite a sense of achievement to get all of them home though. biggrin

folos

900 posts

143 months

Monday 16th June 2014
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After over two real hours of playing and a terrifying re-entry with Kerbin (my autosave caused my parachutes to fail) my mission to Jool was a resounding success!

I also had crew-reports which I transmitted which added about 100 extra science to my total.

Next stop Eeloo and some more exploration of Jool's moons.






folos

900 posts

143 months

Tuesday 17th June 2014
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I've also redesigned my science gathering probe using only Ion engines, though I think I need to add two more canisters of Xenon to it to improve it's range. Currently only a Delta-V of 4000m/s after the first stage puts it on an escape velocity.


folos

900 posts

143 months

Thursday 17th July 2014
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Anyone else still playing this?

Doing some more advanced stuff now... greetings from Laythe!


DIW35

4,145 posts

201 months

Friday 18th July 2014
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I'm still dabbling. I have just created a few scenarios that will allow people to practise various aspects of flying around the local system with craft that are proven to work. Basic scenario has things like a simple rocket on the pad that is capable of achieving orbit to a lander orbiting Minmus, as that is the easiest moon to land on. Also has a couple of craft a few metres apart for anyone who wants to practise the final stages of docking. More advanced scenarios have landers above Mun to practise landing there and docking practise starting from a position where the rendezvous intercept has been set up. The expert scenario has just two craft that will allow someone to put together all the basics they have learned in the previous scenarios to fly an SSTO to orbit and dock with a station, or an Apollo styled mission to Mun.

I haven't uploaded them yet for people to use, as I am still in the final stages of testing each scenario to make sure all the craft are up to the roles I have set them up for, but I hope they help people out when they are ready.

NNH

1,520 posts

133 months

Friday 18th July 2014
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ash73 said:
0.24 is live, now with contracts smile
Bye bye, weekend...

FunkyNige

8,891 posts

276 months

Friday 18th July 2014
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DIW35 said:
I'm still dabbling. I have just created a few scenarios that will allow people to practise various aspects of flying around the local system with craft that are proven to work. Basic scenario has things like a simple rocket on the pad that is capable of achieving orbit to a lander orbiting Minmus, as that is the easiest moon to land on. Also has a couple of craft a few metres apart for anyone who wants to practise the final stages of docking. More advanced scenarios have landers above Mun to practise landing there and docking practise starting from a position where the rendezvous intercept has been set up. The expert scenario has just two craft that will allow someone to put together all the basics they have learned in the previous scenarios to fly an SSTO to orbit and dock with a station, or an Apollo styled mission to Mun.

I haven't uploaded them yet for people to use, as I am still in the final stages of testing each scenario to make sure all the craft are up to the roles I have set them up for, but I hope they help people out when they are ready.
I'd be very interested in those, despite having played for ages (since before orbit paths and time acceleration...) and having a fairly decent grasp of what I should be doing I'm still completely useless!
I just can't seem to land with enough fuel to take off again, docking is a mystery, etc.
Managed a SSTO taking off from the runway mind, chuffed with that hehe