Kerbal Space Program

Author
Discussion

folos

900 posts

143 months

Monday 6th October 2014
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RizzoTheRat said:
Interesting launch arrangement.

I've just started experimenting with space planes and not really got the hang of it yet.
The trick is just getting them balanced and making sure you have fuel flow to the engines. I'm going to see how large and ridiculous I can make one that is capable of flights.

RizzoTheRat

25,191 posts

193 months

Monday 6th October 2014
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I posted the .craft file of the plane I was having trouble with on the KSP forum and got some great feedback after a more experienced pilot had flown it, so I hope I should have a bit more success with the Mk2.

I'd like to use a space plane as a tanker so I can leave some longer range ships in orbit and reuse them rather than keep having to build expensive new ones, so once I've figured out how the make one that works I want to make one that'll lift a big orange tank in to orbit. Career mode does may you think differently than the sandbox mode of the demo version I tried.

folos

900 posts

143 months

Monday 6th October 2014
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RizzoTheRat said:
I posted the .craft file of the plane I was having trouble with on the KSP forum and got some great feedback after a more experienced pilot had flown it, so I hope I should have a bit more success with the Mk2.

I'd like to use a space plane as a tanker so I can leave some longer range ships in orbit and reuse them rather than keep having to build expensive new ones, so once I've figured out how the make one that works I want to make one that'll lift a big orange tank in to orbit. Career mode does may you think differently than the sandbox mode of the demo version I tried.
If you look a few posts up I posted a pic of a plane containing one of the medium sized fuel tanks. I had to add lots of reinforcing girders as the join seemingly isn't as strong as with jet fuel parts.

It will weigh ALOT more than any other part of your plane so you'll have to think carefully about how you construct it.


Edited by folos on Monday 6th October 14:29

folos

900 posts

143 months

Monday 6th October 2014
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This sort of worked, but burned through it's fuel way too quickly :/


RizzoTheRat

25,191 posts

193 months

Monday 6th October 2014
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Your crew don't look like they entirely trust your plane building abilities biggrin

RizzoTheRat

25,191 posts

193 months

Tuesday 21st October 2014
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Decided to have a go with FAR (aerodynamics and aerodynamic stress on components mod) seeing as I was starting again from scratch with 0.25. That makes life a bit harder. Suddenly cumbersome looking rockets that worked ok in vanilla get really wobbly on launch, and I've had some spectacular re-entry breakups. Can't get the hang of aircraft in it though, controls are really tricky as the SAS seems to set up pilot induced oscillations rather easily. I've had to rethink my lander design a bit to get something I can actually launch, and am now using much taller slimmer rockets with a lot of struts.

Had a play with the new Strategies and until they balance it up better it's a real game breaker. Diverting 20% cash in science means you can pretty much complete the science tree without getting outside Kerbin orbit.

Derek Withers

869 posts

187 months

Tuesday 28th October 2014
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I just started a new career game to try the new patch. It would be awesome if it took out the space port.

folos

900 posts

143 months

Sunday 9th November 2014
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I've installed FAR and it's pretty fun, makes things more difficult but in an interesting way. I've had some spectacular atmospheric breakups (spaceplanes in particular). This mission here lost all of it's solar panels while aerobraking at Eve. Bill Kerman seems to be enjoying the view from Gilly though! smile


RizzoTheRat

25,191 posts

193 months

Monday 10th November 2014
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If you haven't already add Procedural Farings to get more aerodynamic rockets in FAR. I've taken FAR off again as I was spending all my time tweaking rockets rather than exploring the solar system. I'll definitely go back to it once I have a bit more experience though.

folos

900 posts

143 months

Thursday 11th December 2014
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FAR makes planes very tricky indeed, getting them balanced and airworthy is quite a challenge. The main thing i've found is to make the structure very strong so it doesn't oscillate too much and fall apart. Then there's flying the damn things, this is one of the best that i've come up with that's quite hard to stall and easy to maneuver. Can cruise at about 25km from the surface, the atomic engine is to provide some thrust at that altitude. It's imperative to lose altitude and speed VERY VERY slowly or else it'll disintegrate with the slightest wrong move.





Edited by folos on Thursday 11th December 19:29


Edited by folos on Thursday 11th December 19:30

North3rn Monk3y

234 posts

142 months

Wednesday 31st December 2014
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Love this game, over 100 hours and I can just about get the the Mun lol... so addictive!

Anyway, anyone had issues sonce the game went into beta?
Keeps crashing on me and the graphics go odd frown

callmedave

2,686 posts

146 months

Thursday 1st January 2015
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Is it 0.9 now? I'm still on .25, launcher said I was up to date.

callmedave

2,686 posts

146 months

Thursday 1st January 2015
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Is it 0.9 now? I'm still on .25, launcher said I was up to date.

North3rn Monk3y

234 posts

142 months

Thursday 1st January 2015
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Yeah, went .9 a while ago.

Seems buggy though, graphics and keeps crashing for me!

RizzoTheRat

25,191 posts

193 months

Tuesday 20th January 2015
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Not played since before Christmas (or rather since before the Elite: Dangerous release), so only just tried out 0.90. Its definitely got harder, I'm now having to think more about money, and having just accepted a contract to rescue a orbiting kerbal (how do the idiots get up there?) realised that the ship design I first thought of uses more than 30 parts so I can't build it without a pad upgrade. It's also lead me to trying to recover more parts, which means heavier return vehicles (capsule + tank + engine) which means more parachutes, so more part count. This does mean it's getting a bit unrealistic so I may have to install Deadly Re-entry. Current game has FAR, Procedural Farings, B9 aerospace and Kerbal Engineer Redux.

callmedave

2,686 posts

146 months

Tuesday 20th January 2015
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I docked for the first time since .9
Wow, so much easier. Had one ship point normal, one point anti-normal and just eased it in wink done it maybe half the time it usually takes me. I'm running this 64bit with engineer and dock port alignment. It's not any harder, but you have to really think about efficiency and design a lot more, and now with the VAB gizmos the design procedure is much better.

RizzoTheRat

25,191 posts

193 months

Tuesday 20th January 2015
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Is the 64 bit version stable now then? I only downloaded the 32 bit as previously there's been a lot of trouble with the 64 bit.

Not tried docking in this version yet, I was getting better at it previously, but had right troubles when I had a big space station with modules docked to a central core, when I turned on SAS the ruddy thing started wobbling back and forward with the side modules as flexible weights biggrin

With the new pilot/engineer/scientist business do you always have to a pilot on board? I tried sending up a Mk1 pod with a scientist, and even with a sputnik on top and a SAS module it wouldn't let me use SAS. Not tried just a sputnik on an unkerballed craft yet to see if that works.

callmedave

2,686 posts

146 months

Tuesday 20th January 2015
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It's been stable for me. :-/

You can use the extra SAS functions 'un-kerbalised' but when adding an SAS unit into your build check which functions it has in the product info, some are limited.

RemaL

24,973 posts

235 months

Wednesday 21st January 2015
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Just out of interest does this game work on a Macbook?

I played the version your could download before the game was out and interested to know if I can download this for my new Mac

RizzoTheRat

25,191 posts

193 months

Wednesday 21st January 2015
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There's definitely a Mac version, dunno about the machine spec needed for it though. The forums can be pretty helpful
http://forum.kerbalspaceprogram.com/forum.php