Kerbal Space Program

Author
Discussion

RemaL

24,973 posts

234 months

Wednesday 21st January 2015
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RizzoTheRat said:
There's definitely a Mac version, dunno about the machine spec needed for it though. The forums can be pretty helpful
http://forum.kerbalspaceprogram.com/forum.php
if my Mac can't handle the game I bought the wrong Mac, and cheers for the heads up

folos

900 posts

142 months

Wednesday 28th January 2015
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Some might find this amusing smile

https://www.youtube.com/watch?v=QmO0V82cvoQ

MarvGTI

427 posts

125 months

Saturday 25th April 2015
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Bump due to 1.0 arriving next week.

Very excited.

Last I played I worked on mastering docking in stock KSP and SSTO space planes, looking forward to relearning it all again with reentry effects, respurce mining, (more) realistic aerodynamics and more.

Excited!!

RizzoTheRat

25,166 posts

192 months

Sunday 26th April 2015
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Yeah, just as Iv'e got back in to it again and nearly completed the tech tree in my current game. Been playing FAR and deadly re-entry so hopefully new aerodynamics stuff won't cause me too much trouble. Have really got the hang of docking in this game, the trick is to switch the camera to chase mode, control from your docking port, and set the docking port on the target vessel as the target. Then it's just a case of putting the prograde marker whichever side of the target marker you need to adjust.

callmedave

2,686 posts

145 months

Monday 27th April 2015
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What is the release date for 1.0?

Ive been reading the notes about the updates. Looks much more like a space sim now.

DIW35

4,145 posts

200 months

Monday 27th April 2015
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Today, but I don't know what time.

RizzoTheRat

25,166 posts

192 months

Monday 27th April 2015
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Website's down at the moment for a server migration so I wonder if that means it's all happening together?

I can see my Mrs getting a bit annoyed with me not achieving much else for the next few evenings hehe

MartG

20,679 posts

204 months

Monday 27th April 2015
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Website has been down for 'maintenance' since yesterday - I suspect it will only come back up when 1.0 is released later today

MartG

20,679 posts

204 months

Monday 27th April 2015
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It's up - and 1.0 has duly been downloaded biggrin

MartG

20,679 posts

204 months

Monday 27th April 2015
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ash73 said:
Might as well wait for tomorrow's inevitable patch biggrin
Just the inevitable delay for various mods to be updated/checked for compatibility

RizzoTheRat

25,166 posts

192 months

Monday 27th April 2015
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Sounds like most of the mods I usually use (FAR, Kerbal Engineer, Procedural Farings, Deadly Re-entry) are all included or superseded now so I reckon I'll start off with a vanilla game for a change.

ETA: Looks like I might want to add Kerbal Engineer as it doesn't give anywhere near as good a display. Seems a bit trickier though, with the first two items researched, giving me some solid boosters, one of the 100+ thrust engines and a liquid fuel tank I still can't seem to make orbit boxedin

Edited by RizzoTheRat on Monday 27th April 22:37

Tycho

11,606 posts

273 months

Tuesday 28th April 2015
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I just bought this today and boy is it difficult! Are there any decent tutorial/tips forums anyone can recommend?

DIW35

4,145 posts

200 months

Tuesday 28th April 2015
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If you do a search on Youtube for KSP videos by a guy called Scott Manley, he's covered most things possible in KSP. Obviously most of the videos cover versions prior to the current release, and the aerodynamics in the new release have changed a lot, but you should get an idea of the basics.

RizzoTheRat

25,166 posts

192 months

Tuesday 28th April 2015
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Look up Scott Manley's videos on Youtube, obviously they'll be for previous versions that don't have a lot of the new features but they give you a good idea. Any specific questions there's a few of us on here can help with, and there's a fair bit of info on the official forum http://forum.kerbalspaceprogram.com/

Tycho

11,606 posts

273 months

Tuesday 28th April 2015
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Thanks guys, will take a look at your suggestions and no doubt will have lots of questions.

Tycho

11,606 posts

273 months

Tuesday 28th April 2015
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ash73 said:
Tycho said:
I just bought this today
So much for my theory! smile

Hang in there, it's rewarding when you get the hang of it. Your first landing on the Mun is very exciting.
HEHE, It seems I'm a sucker for Steam Sales.

davepoth

29,395 posts

199 months

Tuesday 28th April 2015
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Tycho said:
I just bought this today and boy is it difficult! Are there any decent tutorial/tips forums anyone can recommend?
1. Keep the rocket pointing towards the sky.
2. If in doubt, More Boosters.
3. If still in doubt, More Struts.
4. ???
5. Profit!

wink

We've all been playing this a while so jumping into the game at 1.0 will be a very different experience. Think about how the real-life space programs worked, and do that. Start small, set yourself basic targets, and work up. First thing to work out is how to get a Kerbal back down onto the ground without exploding them, and there are plenty of ways of doing that.

RizzoTheRat

25,166 posts

192 months

Tuesday 28th April 2015
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Having started a new game in 1.0 last night, the mission system seems to be better set up than before, you automatically have missions to get to various altitudes, speeds and ground distances working up to getting in to orbit (as mentioned I didn't manage that last night).


DIW35

4,145 posts

200 months

Tuesday 28th April 2015
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Have had a bit of a play in Sandbox mode to get a feel of the changes. Some of the aerodynamic parts have changed again so a lot of my planes will need to be reworked. Flying them needs more care as well. Thinner atmo at ground level means you can now reach higher speeds but you run the risk of structural failure as a result. Reentry from orbit is more difficult as the heating effects are more than just visual now and can damage your craft. Finally my SSTO plane that I took for a flight can no longer make it to orbit it actually started losing speed once I got to high altitude. I presume this is a result of the changes they have made to hoe the engines work.

For the moment I think I am going to continue with .90 as some of the basic mods - alarm clock, trajectory etc - haven't been updated yet and I currently don't have time to sit and re- learn how to do a lot of the things that now need to be done differently.

callmedave

2,686 posts

145 months

Tuesday 28th April 2015
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Installed 1.0 last night and started a new career on normal. Very please with the improved loading times and graphics. Biggest difference is the atmosphere, toppled over half of my launches after drifting to far from my vector, but enjoying the new contracts and the more strategic building of rockets.

Rizzo, my tip is start small. Do a command module with a parachute on top, a separator underneath with 2 small fuel tanks and a 'swivel' engine. And build up from there. If it goes wrong, you can revert to launch, or even quick save (f5) and quick load (f9)