Kerbal Space Program

Author
Discussion

Tycho

11,593 posts

273 months

Monday 21st September 2015
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That's a nice looking SSTO, does it have a payload or passenger capability? Or is it the equivalent of a sports car and just for fun? hehe

CrutyRammers

13,735 posts

198 months

Monday 21st September 2015
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Very slick! Very thunderbirds!
I'm still pottering slowly through career mode and enjoying it. My most recent endeavour involved a vessel with a large scoop on the front made of girders, to go up and de-orbit a stranded kerbal (he ran out of fuel) by pushing it. Much more satisfying than a mission which goes well hehe

DIW35

4,145 posts

200 months

Monday 21st September 2015
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Mostly for fun, has a 2 crew capacity and can reach my station at 350km orbit. It also gets to orbit fairly quickly so it's useful if someone on the station gets taken sick and needs evaccing, or they need an additional engineer or similar.

RizzoTheRat

25,162 posts

192 months

Wednesday 18th November 2015
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Many still playing? I'm away all week at the moment so not much gaming time fired up the PC at the weekend to find 1.05 had been released, so started a new game. I'd forgotten how tricky it was to get the first orbit in career mode. Looks like they've added a load more air breathing engines, and I seem to be getting a lot more Kerbin observation missions that means atmosphere craft using them could be useful rather than just fun projects. Mini ISRU and drill might well revolutionise my early mun/minimus science gathering if I can get to them quick enough.


Plus thanks to KSP I replied to someone else's comment on NASA's New Horizons facebook page explaining why it's better to launch from near the equator and head east, and got a like from NASA biggrin

DIW35

4,145 posts

200 months

Thursday 19th November 2015
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They've changed the atmospheric properties again, which means it's a lot easier to overheat and explode during re-entry. SSTOs also struggle to get out of the atmosphere now without doing the same.

RizzoTheRat

25,162 posts

192 months

Friday 20th November 2015
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That might explain why I was struggling with early sub orbitals, I had to almost reach orbit to get one down safely whereas I'm sure before I've hit 100+km and landed less than 1/4 the way round the globe.

CrutyRammers

13,735 posts

198 months

Friday 20th November 2015
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RizzoTheRat said:
Many still playing? I'm away all week at the moment so not much gaming time fired up the PC at the weekend to find 1.05 had been released, so started a new game.
Have been running through the career, but I've been a bit distracted by a new xbone of late. It's very good though smile

Hudson

1,857 posts

187 months

Friday 20th November 2015
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1.05 came out and broke KW rocketry, which has rendered most of my death traps useless.

Anyone using a decent replacement?

callmedave

2,686 posts

145 months

Friday 20th November 2015
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Hudson said:
1.05 came out and broke KW rocketry, which has rendered most of my death traps useless.

Anyone using a decent replacement?
I updated KW Rocketry and my 1.0.5 install is fine?!?

If you install Module manager, this will check your mods are up to date each time you fire up the game (which is good as im running 12 mods!)

DIW35

4,145 posts

200 months

Saturday 21st November 2015
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I'll say one thing about the changes in 1.0.5, it makes working submarines a lot easier to build.


Hudson

1,857 posts

187 months

Monday 23rd November 2015
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callmedave said:
I updated KW Rocketry and my 1.0.5 install is fine?!?

If you install Module manager, this will check your mods are up to date each time you fire up the game (which is good as im running 12 mods!)
Hmm, lots of people having the same issue (crashes on startup) however i found some community patches that got it working again - however my creations now don't have any mass parameters and can't be launched.

Oh well. Time to build new and improved ways to hurtle into the landscape.

RizzoTheRat

25,162 posts

192 months

Friday 5th February 2016
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Is there a KSP fan at the Daily Mail or are they just idiots?

http://www.dailymail.co.uk/sciencetech/article-343...
Scroll down to the size comparison picture...

Foliage

3,861 posts

122 months

Friday 5th February 2016
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RizzoTheRat said:
Is there a KSP fan at the Daily Mail or are they just idiots?

http://www.dailymail.co.uk/sciencetech/article-343...
Scroll down to the size comparison picture...
That's hilarious

Ive been playing lately, I been struggling to get space planes up efficiently without them overheating after the physic changes.

RobGT81

5,229 posts

186 months

Friday 5th February 2016
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laugh

callmedave

2,686 posts

145 months

Friday 5th February 2016
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Brilliant! smile

RizzoTheRat

25,162 posts

192 months

Friday 5th February 2016
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I've just started having a go with spaceplanes again for the first time since 0.something and found them easier than they used to be, heating does now seem to be the biggest challenge, I've still not properly worked out the right ascent profile but if I start to get heat warnings I pull the nose up a bit more. The Big-S wings, which I think were new with 1.0.5 help a lot as they also store fuel, and of course the weight is right on the CoL.




I did manage to explode a Mk3 cargo ramp (what do you mean it's supposed to go at the back?) the other day and they've got a higher temperature rating than ballistic capsules biggrin

Edited by RizzoTheRat on Friday 5th February 14:28

callmedave

2,686 posts

145 months

Friday 5th February 2016
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I got a mod with procedural wings (it might be called 'procedural wings, not sure) and this helps with planes,

you add a panel to the vehicle, and then stretch and move it around until its how you want it to be, this also helps keep the part count down as its only one part, not 10 individual bits stuck together.

Also, im running KSP in 64 bit now, Ive found it very stable (dont think its crashed once!) and it has allowed me to add a lot more mods (upto about 25 now!)


Foliage

3,861 posts

122 months

Friday 5th February 2016
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callmedave said:
I got a mod with procedural wings (it might be called 'procedural wings, not sure) and this helps with planes,

you add a panel to the vehicle, and then stretch and move it around until its how you want it to be, this also helps keep the part count down as its only one part, not 10 individual bits stuck together.

Also, im running KSP in 64 bit now, Ive found it very stable (dont think its crashed once!) and it has allowed me to add a lot more mods (upto about 25 now!)
I use lift bodies so no wing SSTOS

DIW35

4,145 posts

200 months

Friday 5th February 2016
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RizzoTheRat said:
Is there a KSP fan at the Daily Mail or are they just idiots?

http://www.dailymail.co.uk/sciencetech/article-343...
Scroll down to the size comparison picture...
Had to chuckle at that.

RizzoTheRat

25,162 posts

192 months

Saturday 6th February 2016
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Recent Dev notes were talking about postponing something from inclusion in 1.1 as they didn't want to delay it's release so it must be fairly imminent.