Dark Souls 2

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Baryonyx

17,996 posts

159 months

Friday 28th March 2014
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I'm at the Ruin Sentinels now. What a fking turd this fight is.

So far, I've managed to get a reasonable strategy down for beating the first sentinel, but it's not particularly quick because I'm conserving stamina to absorb his blows with my shield and taking single strikes at him when he's in a recovery frame.

What really fks me off is that the second part of the fight, with the other two sentinels chasing you down, is much, much harder. So I tried summoning the mage in to the fight to assist. That hasn't worked. The first time, the mage was killed falling off the platform during fight with the first sentinel. The sentinel tended to focus on the mage, dealing a massive amount of damage. The second time, we beat the first sentinel and ended up on the ground level with the two sentinels. Sadly, they turned straight to mage and pounded him flat in about 10 seconds. So, that is two lots of humanity gone. What a load of fking rubbish.

However, I see there is a possible workaround, accessible by returning to the area with the Pursuer and beating him, which will lead you back into the Lost Bastille, albeit without having to beat the Sentinels. I'm fairly sure, if I could have as many goes as I liked, that I could strike lucky and beat them with the aid of the mage. However, given that humanity is limited and once it's gone, it's gone for good, I might miss them altogether and maybe return later, at a much higher level with some poison weapons and put them down then.


I remember thinking the Smough and Ornstein fight didn't seem particularly fair. It was, sadly, far more balanced than this affair. It seems this fight is incredibly easy if you happen to be a mage but if you are a melee build you'd be better off crossing your fingers and hoping you can chance it out with your finite resources. At least against Ornstein and Smough you could fight to your strengths and chip away at Smough if you were quick, or tank out Ornstein if you were tough and strong. Not so this time. It's a display of graceless and careless design that didn't really blight the first Dark Souls.



And whilst I quite like the look and colour palette of this game, don't get me started on the graphical downgrade...

Lurking Lawyer

4,534 posts

225 months

Friday 28th March 2014
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I struggled with the Sentinels too.

After 4-5 tries with Pilgrim Bellclaire, with much the same results as you, I summoned another player phantom alongside Bellclaire and got them first time. They seemed to go after Bellclaire leaving the other player and me to do the damage. Bellclaire snuffed it with one Sentinel left but it wasn't too hard for the two of us to deal with it.

I wasted 5-6 effigies trying to deal with the Lost Sinner last night. Think I'm going to have to come back to him later.....

Mastodon2

13,826 posts

165 months

Friday 28th March 2014
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Having Bellcaire and another player summoned in was critical for my strategy, as me and the other player ran interference and distracted the sentinels while Bellcaire blasted them at range.

As for the sinner boss, I don't think you're supposed to fight her before you've cleared the boss at Belfry Luna.

Lurking Lawyer

4,534 posts

225 months

Friday 28th March 2014
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Mastodon2 said:
As for the sinner boss, I don't think you're supposed to fight her before you've cleared the boss at Belfry Luna.
It's do-able, but it's made very considerably easier (I gather) by having the Bastille Key from the Luna Belfry. This lets you set light to oil in the Lost Sinner chamber, which means that you have more light and so don't keep losing lock on when the Sinner backs away from you.

TBH, that wasn't really the issue for me anyway. It was simply fending off the succession of rapid attacks without running out of stamina. Plus my hitherto go-to weapon, the Fire Longsword +6, wasn't really making any impact - 60-70 damage per hit.

I think I'll go do the Belfry next anyway. I'm not sure that having more light will make much difference but it won't hurt to try...!! The other thing I can perhaps try is ignoring Lucatiel, the NPC summon, and wait until I've got two player summons to assist. Lucatiel seems to go down quite quickly.

Baryonyx

17,996 posts

159 months

Friday 28th March 2014
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I have dodged the sentinels now, it looks like I will have a suitable workaround and should be able to whop them later.


A few things I've stumbled across that I wish I had known about earlier!



1) There is a ring at the Cathedral of Blue that makes the game considerably easier. I think it's called the Ring Of Binding. Anyway, it means your hollowed character health limit levels off at 75% rather than 50%. Makes a massive difference. I wish I had had it for the Pursuer boss fight, as there is rarely time to heal in that fight! The boss inside the Cathedral is also quite easy, just keep circling away from his lance and stay close to him. His magic is damaging, as is his imaple move, but he tends to avoid using these if you stay close to him. Unlike a lot of enemies, don't concern yourself with shielding and then countering exclusively, if you pro-actively chase him for a few hits here and there it sets him off balance and makes for a quick and easy fight.

Unlike the last time you fought someone wearing that armour...!


2) The hammer found in McDuff's workshop works wonders against the giant knights at Heide's tower of flame. What pissed me off was realising, if I had dropped the drawbridge earlier, I could have had the Binding ring! Like, before I even fought the Dragon Rider! Grab the hammer and clearing out the tower area of enemies becomes very easy. Then you can waltz to the Cathedral with impunity.

3) Upstairs in the Lost Bastille, having taken the secret lift accessed using the Lockstone, you'll come to a room where there are about five or six of the exploding mummies. There is a bonfire with a petrified human blocking the way. I gather later there are a number of limited items that allow you to unpetrify NPC's, but the first one should be used at the gate near the start of the game, not on this bonfire. I am not sure though, that if you use your first item on the bloke at the bonfire in servant's quarter of the tower, that you'll be unable to pass the gate near Majula...or if these items are available by some other means. You find them in the Harvest Valley, and I don't know where that is yet.

4) If you haven't been to the well in Majula, go there now and knock the stone in! A corpse will come up on the rope, holding an Estus flask shard.








lexusboy

1,099 posts

143 months

Friday 28th March 2014
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fkING SENTINELS!!!

Lurking Lawyer

4,534 posts

225 months

Friday 28th March 2014
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Baronyx, there is apparently another of those unpetrifying branches immediately after the Lost Sinner boss fight, which is down one floor from the petrified NPC in the Bastille that you're referring to, across the bridge and then down the lift. So you can choose whether to use it on the woman blocking the route out of Majula or on the bloke in the Bastille (who sells a lot of nice sorceries.

Baryonyx

17,996 posts

159 months

Friday 28th March 2014
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In that case, I think I'll save it for Majula. I've no aptitude for sorcery.

My character level must be approaching 90 by now, levelling up doesn't provide the same thrills (or stat boosts) as it used to... frown

lexusboy

1,099 posts

143 months

Friday 28th March 2014
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Lurking Lawyer said:
Baronyx, there is apparently another of those unpetrifying branches immediately after the Lost Sinner boss fight, which is down one floor from the petrified NPC in the Bastille that you're referring to, across the bridge and then down the lift. So you can choose whether to use it on the woman blocking the route out of Majula or on the bloke in the Bastille (who sells a lot of nice sorceries.
And you can get boss weapons

Mastodon2

13,826 posts

165 months

Friday 28th March 2014
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Attention all:

Get the Drangleic set, it's incredible. It's found by going through the gap in the stones after beating the pursuer, but instead of going up to the birds nest, look for an area where the floor has crumbled away and you can see the floor of another room below. Jump down and grab the set, equip it and jump down through another hole to be in the room before the pursuer fight. This stuff has great stats, the shield blocks 100% of incoming damage, the armour is lighter and stronger than my upgraded knight set that I found earlier in the game. The Drangleic sword is not up to much though.

Lurking Lawyer

4,534 posts

225 months

Saturday 29th March 2014
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Seconded about the Drangleic set.

The only downside I can see is that it needs twinkling titanite to upgrade it, which is obviously far less common than normal titanite.

Mastodon2

13,826 posts

165 months

Saturday 29th March 2014
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I've just taken down the gargoyles at Belfry Luna. This area is a pain in the arse, it's very small but the bellkeeper covenant here summons in other players to attack you as you go for the fog gate. You have to climb to the top and crank a lever to open the metal gate over the fog gate, you'll hear what sounds like the gate falling but don't worry, you don't have to pull it twice. Once pulled, the fog gate stays open no matter how many times you die. And you will die, as invaders pummel you, and then there is the gargoyles themselves. I thought that they were going to be a source of misery and rage but I took them down on my 3rd attempt, though I died and lost my humanity on the first attempt.

There are 6 gargoyles this time around, but they're smaller and weaker. Each has it's own health bar like a regular enemy, but they share one cumulative health bar at the bottom of the screen like a boss. When you start, you'll be attacked by two, the remaining 4 enter the fight as key percentages on their cumulative health bar are passed. For this reason, if you don't finish them off one by one, you could end up fighting 4, 5 or even 6 at once. Pick one target, and stay on it until it's done before moving onto the next one. At the worst point, I was fighting 3, but one of them had a sliver of health left and one hammer blow and it was dead and I was fighting 2 again. Don't let them surround you, if one hits you, the stun-lock animation will mean the other will probably land his attacks too, and demolish your health bar. I used all of my Estus+2, and a few lifegems. This isn't an easy fight, but with the Drangleic shied, patience and prudence with attack and defence, this one is not as overwhelming as it first seems.

After the fight, go through the door at the far end of the roof from where you started, there is a southern ritual band (magic ring) and a bonfire. Next to the bonfire is a ladder, climb down and kill the 7 dogs as quickly as possible to be invaded by a scripted NPC attacker. He is a soft git, so smash him and pick up the Bastille key and enchanted falchion before heading back to the bonfire.

Lurking Lawyer

4,534 posts

225 months

Saturday 29th March 2014
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I finally beat the gargoyles just now too. Soloing them, I got down to the last one 2-3 times but each time couldn't quite finish it. I ended up summoning a Sunbro to help me out - it was considerably easier with two people, as you would expect.

I joined the Bell Covenant and for the first time in all of the Soul games actually invaded someone, albeit involuntarily becausecI was wearing the covenant ring. I had always avoided PvP, thinking I'd be hopelessly outclassed. Much to my surprise, most of the trespassers in the bell tower whom I invaded we're even worse than me and I've won probably 3 for each I've lost.

If you're going for the max covenant loyalty achievement, this may be among the easier ones to try.You get rewards at 10, 30 and 100 trespasser kills. The reward at 10 was a Titanite slab. I clocked up 20 or so kills in around 90 minutes.

The Ring of Life Protection from the Wharf is a god-send, BTW. It saves you from going hollow and losing your souls when you die. It breaks but the Majula blacksmith can repair it for 3,000 souls. Having wasted 9-10 human effigies on the Lost Sinner and Gargoyles last night, it saved me losing any more of the few I had left but still allowed me to tackle the fight in human form and so be able to summon.

Mastodon2

13,826 posts

165 months

Monday 31st March 2014
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Lost sinner defeated. She was really easy actually, probably the easiest boss so far, along with the Flexile sentry. All you need is a shield that blocks 100% of damage, such as the Drangleic shield. Stay close to her and move to her sides, block her attacks and get one hit in, then back off and let your stamina recharge. If your stamina gets too low from blocking and dodging, don't risk it, just back off and let it recharge. You should be able to get through this fight without taking a single hit. You're at your most vulnerable when taking estus, as she will use her charge thrust which has immense range, so you're not really safe anywhere in the arena.

Just don't get greedy. This is a longer, slower boss fight than some of the quicker paced, earlier fights. Even when you stagger her, just back away and let that stamina recharge, if she catches you with a quick one two, it could be over in seconds, depending on how big your health bar is and how much health you have.

Also of note, I didn't try this fight without first lighting the two oil chutes either side of the fog gate, so I didn't have to fight her in darkness. Still, locking onto her is not essential for success, just keep blocking, keep moving and don't rush it and she'll go down no problem.

lexusboy

1,099 posts

143 months

Monday 31st March 2014
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The Pursuer post Smelter Demon boss is an asshole

aww999

2,068 posts

261 months

Tuesday 1st April 2014
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I'm in the Lost Bastille, and have found the blacksmith behind the smashed wall. I've lit the torch and he has moved to his anvil just next to it, but he still won't talk to me except to witter on about the ember or some such. Is that it or am I missing something? Also, isn't there an NPC who must be released from this area whist you are in human form? I can't find him...

Baryonyx

17,996 posts

159 months

Wednesday 2nd April 2014
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I'm still pottering around the Lost Bastille area. I made it to the Lost Sinner boss this afternoon, but decided to jack in any attempts against her for now. That said, I hadn't tried the Drangleic shield against her! I will try that one next time. I've went backwards now and...

...actually beat the fking Sentinels solo! I had been leaving my summon sign in the corridor outside the Sentinel room, hoping someone would summon me in and I could help them beat this awful boss, just to make their life easier. Nothing happened though (I did assist a few players earlier in clearing out the bottom of Sinner's Rise, a fantastic place for farming souls). After getting bored waiting, I decided to try the Sentinels and on my second try, managed to give them a sound beating. I whopped the first one on the platform, and then waited for the next two to engage. As the second sentinel jumped onto the platform, I dealt some damage and then rolled off. The rest of the fight consisted of keeping them both in front of me and sniping in slashes of my Heide Knight sword when I could get them.

I entered the Belfy Luna afterward, but got hobbled by another player there.


Which brings me onto my next gripe. I don't have a massive issue with players teleporting into my game, because generally they are much easier to beat than I thought they would be. And knowing that you can teleport into other player's games and grab some souls is a comforting solution to the fact that souls in the game are now finite. However, the glitch and backstab trick of old is still here, alive and kicking. That is a certain disappointment. The player I fought in the Belfry seemed to be glitching in and out of my game, rolling in one spot and appearing elsewhere a couple of seconds later. My auto-target reticle danced around a bit, not sure where the player was going, and I soon found myself being stabbed repeatedly in the back. I had hoped, since invasion is now being forced on everyone, that it would be a bit more balanced.

VeeDubBigBird

440 posts

129 months

Wednesday 2nd April 2014
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Yeah the Bellfry is a pain, I’ve never got past the 2nd floor and the boss is tough enough to need two players to beat so trying offline is going to be a pain. The only option is to burn a human effigy, but I don’t know how long that will last before it wears off and it would have been better if there was a cooldown before you get another invade. Had players spawning in before I had killed the last one, ended up in a 2 vs 1.

Also a bit pissed off that players with crap connections seem to get an advantage as they lag all over the place and the hit boxes for some of the spells ends up a shambles. Wish they would fix probably the only bad thing about the game.

aww999

2,068 posts

261 months

Wednesday 2nd April 2014
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I haven't been invaded once yet, is it something that is triggered at a certain point in the game?

Lurking Lawyer

4,534 posts

225 months

Wednesday 2nd April 2014
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aww999 said:
I'm in the Lost Bastille, and have found the blacksmith behind the smashed wall. I've lit the torch and he has moved to his anvil just next to it, but he still won't talk to me except to witter on about the ember or some such. Is that it or am I missing something? Also, isn't there an NPC who must be released from this area whist you are in human form? I can't find him...
I don't think he will talk to you, or do anything for you, until you have retrieved the Dull Ember (which I think I read is in the Iron Keep) and return it to him. I haven't got there yet and I haven't been able to get McDuff to do anything for me either.