Gran Turismo 6....Official thread.

Gran Turismo 6....Official thread.

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Discussion

marctwo

3,666 posts

261 months

Monday 30th June 2014
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What's the harm in leaving the standard cars in? Since when has more choice been a bad thing? They are going to add more premium cars as well.

The existing premium cars have been modeled to a higher standard than the PS3 could show. With better lighting and textures they will look even better on the PS4, even though they are the same models.

JDMDrifter

4,042 posts

166 months

Monday 30th June 2014
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Really loosing faith in GT, i have hardly played GT6. GT5 was massive and i loved it, GT6 never pulled me in enough. Maybe i need to play it abit more and see if its rekindles my love for the series frown

Bullett

10,889 posts

185 months

Monday 30th June 2014
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Choice is good but not as an alternative to quality. Even then 25+ variants of Mx5/Skyline/Civic etc is silly especially when it's effectively a trim level with no performance variation.

ReallyReallyGood

1,622 posts

131 months

Monday 30th June 2014
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PW said:
I've never noticed any negative impact to them being there, but people take it as a personal insult for some reason.
For some reason people don't like paying £40 for a game where it's 90% the same as the last game.

24lemons

2,652 posts

186 months

Monday 30th June 2014
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Richyvrlimited said:
You're being extremely naive if you think that all of the current 'premium' cars will be updated to a higher level again, and also that all the current 'standard' cars will be brought to the current premium level.

There will be 20-30 'new' cars added and a few more tracks, the new cars and a few of the current ones will have the sound improved upon. The rest will stay exactly as it is.

But there will be much more of the unnecessary stuff, like accurately modeled raindrops, and a perfect clone of the 2015 Le Man fireworks etc etc
All that we know is that there will be standards. That is all that has been said.

I never said that the current premiums will be upgraded, I suggested that they could become the standard cars and the all new ones that they put into the game could be the premiums.

If you like, just as now where the previous gen cars(ps2) make up the standard ones, the previous gen now is the ps3.

Since we don't know any more than 'there will be standards', we are only making assumptions.

Perhaps the best thing that polyphony could do is what turn 10 did and that's to significantly pare down the car list and track list and try to do a few things well rather than lots of things badly.

Interesting to hear the head of Polyphony saying something along the lines of it's impressive how the same team of people have worked on every GT game since GT1. Perhaps part of the problem is that nobody is looking at the game with fresh eyes.

kiseca

9,339 posts

220 months

Monday 30th June 2014
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marctwo said:
What's the harm in leaving the standard cars in? Since when has more choice been a bad thing? They are going to add more premium cars as well.

The existing premium cars have been modeled to a higher standard than the PS3 could show. With better lighting and textures they will look even better on the PS4, even though they are the same models.
Firstly, the continued inclusion of the standards suggests a lack of effort, gives the feel of an unfinished product. Here's an awesomely rendered and beautifully detailed premium model of a car to show what our game can do, but your favourite car can't look like that, sorry. Your favourite Civic will still look a bit st, relatively speaking.

Secondly, and more importantly, it shows no change in modus operandi for PD from what brought us GT5 and GT6. That means that it is reasonable to expect the game release to be six months late, to be missing half of the features mentioned by PD or indeed mentioned on the box, features that may or may not appear at some point in the game's lifespan. Low resolution cars that are just a bit annoying to look at because you know how much better they can be. Game physics that will initially feel awesom but will have some howling flaws and will take a year or more of tinkering to settle. Sounds that will be different but still pants. AI that sucks.

GT6 hasn't gone down all that well, and I rarely hear anyone saying it's a great game. Even on GT Planet GT6 gets lukewarm feedback compared to, in particular, GT4 and earlier. GT Planet probably represents the most dedicated. and therefore tolerant, collection of GT users in the western world. If they are overall somewhat disappoinyed by GT6, and PD are sending signals that they aren't listening to the feedback from some of their strongest fanbases and are carrying on with the same mentality that brought us GT6, it's a very bad sign for GT7.

They've already lost a huge chunk of their fanbase. To win it back they need to change their approach, and release a product that is exceptional, straight out of the box. Not just another GT that has great potential but just isn't quite there yet because, as PD keep telling us, it was just too hard, it would just take too much time, so they had to compromise but they're sure we'll understand.

How many more releases is Kaz going to manage to get through, riding on the patience and understanding of a fanbase that he appears to listen to but not to hear, and to whom he is happy to announce product delays and omissions with little more than silence?

For many, it's not just a £40 gamble on a new game that they won't disappoint us this time, it's a £400 gamble on a new console too. They really don't show any signs of taking this threat to their business seriously, and seem to be relying on thousands of die hard fans to go ahead and buy it anyway. Perhaps they are right.

ReallyReallyGood

1,622 posts

131 months

Monday 30th June 2014
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PW said:
So, take out 90% of the content, charge the same... but the 10% remaining is 100% new, so that's a great deal?

No wonder developers like EA get away with pulling the wool over customer's eyes so often.
You suggest a false dilemma; it's not one or the other, and both approaches are terrible.

What they should do is treat it as a new game, because that's what the jump from 6 to 7 on the box is supposed to mean. That means amongst other things, remodelling of the assets to take advantage of the (hopefully) improved and more advanced physics and graphics engines, including the cars as well as tracks. Hire new people if necessary, or develop new tools or processes to speed things up, or just make the goals more achievable in the first place.

Failure to do this means it's just a patch, and should be priced/marketed as such.

Edited by ReallyReallyGood on Monday 30th June 13:52

Daston

6,075 posts

204 months

Monday 30th June 2014
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ReallyReallyGood said:
You suggest a false dilemma; it's not one or the other, and both approaches are terrible.

What they should do is treat it as a new game, because that's what the jump from 6 to 7 on the box is supposed to mean. That means amongst other things, remodelling of the assets to take advantage of the (hopefully) improved and more advanced physics and graphics engines, including the cars as well as tracks. Hire new people if necessary, or develop new tools or processes to speed things up, or just make the goals more achievable in the first place.

Failure to do this means it's just a patch, and should be priced/marketed as such.

Edited by ReallyReallyGood on Monday 30th June 13:52
And yet EA have managed to sell games that really are just solving the issues of the previous one and charging well over the odds (looking at you BF).

Kaz has said he has always wanted to do an F1 championship game, wonder if the FIA thing will let him do this within a GT title.....at least he wont have to adjust the sound effects for the 2014 cars.

ReallyReallyGood

1,622 posts

131 months

Monday 30th June 2014
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PW said:
That's your opinion.
Interesting. You disagree with this? What does a change in the number on the box mean to you if not a complete reworking of the content?

PW said:
I don't really care if you like it or not, whether you buy it or not.
Of course, though Sony and PD may care (not me per-se but the masses). It's like watching your favourite band start coming out with album after album of the almost the same songs, and claiming each one is a breakthrough. You can't help dwelling on what could/should have been. In fact, they got rid of what made a lot of their early stuff great.

PW said:
I'm just fed up of people who buy it, knowing all the shortcomings, then endlessly moan about it after. They're now moaning about a game which doesn't even exist yet ffs!
Agree totally, and why my last GT purchase was 5. But as above, there is an emotional attachment to these things with the amount of time invested in playing them, so I think people have a right to feel aggrieved, and based on past experience we can all see what might become of GT7.

THX

2,348 posts

123 months

Monday 30th June 2014
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TV - £600
PS3 - £300
Playseat - £250
G25 - £250
GT 5/6 - £80

Would I say I've had £1480 worth of fun with the recent GT games?

Actually, no. (I was all set to say 'yes' it's been an absolute blast (it has) but fk me I've spent nearly fifteen hundred quid on a fking computer game driving pretendy cars around... The fk have I done?!)

24lemons

2,652 posts

186 months

Monday 30th June 2014
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ReallyReallyGood said:
What they should do is treat it as a new game, because that's what the jump from 6 to 7 on the box is supposed to mean.
I agree. Every edition of GT has borrowed heavily from the one that went before (I'm not suggesting that this is exclusive to the GT series btw) The problem is that the games have stagnated. The car list is bloated and out of date, the tracks are bland and lifeless and the sound, well we all know the problem there.

If Polyphony had anything about them they should be thinking "now is our chance to do something truly spectacular, we have a new generation of console to work with. Let's capitalise on the things we do well and really move the series forward" They need to have the balls to do away with the old cars and tracks and utilise the potential of the new hardware to it's full effect.

They need to look at the PS4 and GT7 as an opportunity to reinvent the series. It is quite apparent that many people have lost patience with GT with the missed opportunities of the PS3 games. People's loyalty will only get you so far and with increasingly strong opposition, they cant afford to carry on doing what they have been doing for the past 15 years.


Paul671

335 posts

208 months

Monday 30th June 2014
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24lemons said:
the tracks are bland and lifeless

I don't agree, the quality and variety of tracks is one of the best things about the series, everything else you said was spot on though.







24lemons

2,652 posts

186 months

Monday 30th June 2014
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Paul671 said:
24lemons said:
the tracks are bland and lifeless

I don't agree, the quality and variety of tracks is one of the best things about the series, everything else you said was spot on though.
The variety is great and the latest versions are very good representations. The day/night effects are particularly nice. There just seems to be a lack of anything that actually makes the tracks feel alive. If you look at forza's version of Le Mans there are bustling crowds and food stalls. It's a fairly small point but I've always tended to feel that GT's tracks are rather sterile. It's not the game's biggest fault but it would help to make the races feel like more of an event.

kiseca

9,339 posts

220 months

Monday 30th June 2014
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I remember being amazed at the photographers jumping out of the way at the last second on the Grand Canyon rally circuit on GT4. I don't recall seeing much like that since, partly I am sure because of the lack of rally tracks so they aren't right out on the track in front of you, but perhaps also it's a bit old hat now so I just don't notice it. i am sure some of them move on that matterhorn circuit.... or was that GT5?

But yeah, apart from the odd jet flying overhead nothing much interesting happens off the track.

zebedee

4,589 posts

279 months

Tuesday 1st July 2014
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24lemons said:
The variety is great and the latest versions are very good representations. The day/night effects are particularly nice. There just seems to be a lack of anything that actually makes the tracks feel alive. If you look at forza's version of Le Mans there are bustling crowds and food stalls. It's a fairly small point but I've always tended to feel that GT's tracks are rather sterile. It's not the game's biggest fault but it would help to make the races feel like more of an event.
Aside from LM, that is probably quite accurate for most GT races! Mr Ratel may be good at getting cars on the grid and generating revenue that way, but he doesn't seem too bothered about getting punters in through the gate, which I think is a real shame and not long-sighted enough.

24lemons

2,652 posts

186 months

Tuesday 1st July 2014
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zebedee said:
Aside from LM, that is probably quite accurate for most GT races! Mr Ratel may be good at getting cars on the grid and generating revenue that way, but he doesn't seem too bothered about getting punters in through the gate, which I think is a real shame and not long-sighted enough.
A real life race of 12 Vauxhall Corsas (the type of event typically seen on GT or Forza) would have empty stands and no spectators. That doesn't mean that you have to make the game like that!

I'm not talking about the sort of nonsense you see in the Need For Speed games but if they can have Le Mans in it's 24 hour regalia, why cant the other tracks replicate a big event? Brands Hatch with a large BTCC crowd, or Spa for the 24hours etc.. It would just make the tracks feel a bit more vibrant

sparks_E39

12,738 posts

214 months

Tuesday 1st July 2014
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DanielSan said:
I think thats put the final nail into the coffin regarding whether I buy a PS4 or nor. When it's time to change the PS3 it's going to be for an xbox one and forza.
Me too. Forza 3 and 4 were far superior to GT5 and 6, although I didn't want them to be. I have high hopes for Horizon 2, it's looking good so far.

DanielSan

18,806 posts

168 months

Wednesday 2nd July 2014
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Forza wins for me just down to the modification and personalisation options. I'm happy to take quality over quantity when it comes to car selection. It's not like you're likely to get bored with what's there.

Question is now at what point do I bite the bullet. I thinking get summer out of the way first and get to a point of the year I'll use it hehe

bodhi

10,540 posts

230 months

Wednesday 2nd July 2014
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I would agree that the personalisation options and engine swaps in Forza are quite cool....for about 10 minutes, until you get to actually driving in it and realise it's far closer to floating than driving.

Never understood Forza, and I've played it plenty (mostly under sufference with friends who didn't have the sense to buy a proper console), seems to me to be Need for Speed with a copy of Paint slapped into it from what I can see.

Dr JonboyG

2,561 posts

240 months

Wednesday 2nd July 2014
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That's simply not true, and your crack about 'the wrong kind of console' hints at an agenda.