Oculus Rift

Author
Discussion

MattyB_

2,014 posts

258 months

Saturday 10th January 2015
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Bullett said:
The DK2 is 1080 already.
It's not good enough
But otherwise, they'll be taking a 1440P device to market that needs to maintain a solid 90FPS. Anyone who's used a DK2 that drops below 75fps has seen how detrimental that is to immersion (and your brain!). Nothing below a 980 would cope with that - heck, I'm an avid PC gamer and even I'm struggling to justify anything more than a 970.

It's not confirmed it's 1080P, but I can see why articles of those who've used it are starting the believe it is. Apparently they're using some new screen type and some fancy lenses to mitigate SDE.


northwest monkey

6,370 posts

190 months

Saturday 10th January 2015
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jammy_basturd said:
Bullett said:
They could lose 1st to market advantage.
I often hear people speak about 1st to market advantage but I struggle to think of many products that have taken an advantage from being 1st to market?
Sony Walkman.

Sky TV.

Ford Model T.

trooperiziz

9,456 posts

253 months

Saturday 10th January 2015
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anonymous said:
[redacted]
I'd like to disagree with this, but it is difficult to smile
I would take issue with calling it useless in Elite though, if you are bounty hunting or dogfighting then you will have a significant advantage over people without a Rift, and it's a lot of fun. For trading, I agree with you, which is a shame as Elite is primarily a trading game...


jammy_basturd

29,778 posts

213 months

Saturday 10th January 2015
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northwest monkey said:
Sony Walkman.

Sky TV.

Ford Model T.
I'll give you the Sony Walkman! However I don't believe Sky TV or the Ford Model T were first to market.

northwest monkey

6,370 posts

190 months

Saturday 10th January 2015
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jammy_basturd said:
northwest monkey said:
Sony Walkman.

Sky TV.

Ford Model T.
I'll give you the Sony Walkman! However I don't believe Sky TV or the Ford Model T were first to market.
Maybe not, but they were first to be marketed properly and that's what counts.

If Sony come up with a VR system that works properly and is marketed properly (e.g. bundled with GT8 or GTA7) then the Oculus will disappear into the "Whatever happened to?" lists that appear on Cracked.com every so often.

I'd like it to work - not for me personally as I don't think I could cope with the motion, but purely for the fact I like more choice in the market & for it not to be dominated by 2 or 3 players. Sadly, I think this won't be the case here - it's taking far too long to get out there & from what's been said regarding resolution seems to be behind the times already. This sort of "toy" is supposed to be bleeding edge and it's not.

judas

5,992 posts

260 months

Saturday 10th January 2015
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northwest monkey said:
If Sony come up with a VR system that works properly and is marketed properly (e.g. bundled with GT8 or GTA7) then the Oculus will disappear into the "Whatever happened to?" lists that appear on Cracked.com every so often.
Unless Sony make it PS4 exclusive hardware, in which case the rest of the market will be up for grabs.

ETA: is a PS4 capable of a solid 90fps at 1080p on the latest games? (Genuine question, I'm not a console guy.)

Edited by judas on Saturday 10th January 12:01

Shadow R1

3,800 posts

177 months

Saturday 10th January 2015
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judas said:
Unless Sony make it PS4 exclusive hardware, in which case the rest of the market will be up for grabs.
PS4 not powerful enough to run a vr system.

trooperiziz

9,456 posts

253 months

Saturday 10th January 2015
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Shadow R1 said:
judas said:
Unless Sony make it PS4 exclusive hardware, in which case the rest of the market will be up for grabs.
PS4 not powerful enough to run a vr system.
Sony seem to think different, judging by the VR headset for the PS4 they are making and going to release...

Shadow R1

3,800 posts

177 months

Saturday 10th January 2015
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"We understand that Sony has created a secondary box that connects to the PS4 via USB and HDMI, to handle the specifics of Project Morpheus' operation"

So its got something in that box to help the graphics card out.

One article even says it will work with the vita, if that's correct then nearly all the graphics processing is going to be done in the add on box.

Either way, should be interesting when they start being released. smile

marctwo

3,666 posts

261 months

Tuesday 13th January 2015
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I'll be picking up a PS4/Morpheus/GT7 bundle at the earliest opportunity. Project CARS also supports the Morpheus.

Bullett

10,889 posts

185 months

Tuesday 13th January 2015
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I like VR, I have had the DK1 and DK2 but I'm not convinced it's viable for mainstream consumption.
On PC you are going to need a pretty powerful machine to run it at a resolution that isn't all blurry text and SDE. You will also need a dedicated controller for each game to get the most out of it. Car games are easy, wheel/pedals = done. Elite you need HOTAS with all the buttons as you can't use a KB at the same time. It might be better when nimble is included and you can get your hands in game for virtual controls but still pretty specialist.

Might work better on console if Sony can pull off the resolution/processing issue as most games only use a controller so all controls are to hand. It's going to be expensive though. All the tech of the OR + a GPU? I'd snap one up if it's reasonable but then I'd need a PS4 as well.


And a wheel for PCars as my G25 isn't supported.

Bullett

10,889 posts

185 months

Tuesday 13th January 2015
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Oh I agree on the PS4 not being good enough hence why they would need some form of either off-board processing or upscaling to get to a viable resolution. I'm pretty sure I will have to upgrade my GPU (ATI7990) to run 2k or 4k at a sufficient frame-rate and detail to make it worthwhile.

The DK2 isn't good enough but it's close. I use mine for iracing and I couldn't go back to a single screen now it's so immersive. You sort of tune out the SDE and only notice when you miss a brake point because it's fuzzy or you need to lean forward to read text.

dmulally

6,200 posts

181 months

Tuesday 13th January 2015
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I used one of those cardboard headsets that hold a phone the other day. After a few minutes I wanted to throw up.

I hope this doesn't happen with the OR or it will be an expensive exercise.

trooperiziz

9,456 posts

253 months

Tuesday 13th January 2015
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The ps4 and xbox one can easily do 1080p at 60hz, but not with the polygon and lighting effects people associate with "good" graphics these days.

From the VR demos out there at the moment, high polygon rates aren't actually required for it to feel real, frame rate is much more important.

trooperiziz

9,456 posts

253 months

Tuesday 13th January 2015
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Try it, low polygon with high framerate gives you a much greater sense of presence than photo realistic graphics with low framerate.

Bullett

10,889 posts

185 months

Tuesday 13th January 2015
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dmulally said:
I hope this doesn't happen with the OR or it will be an expensive exercise.
Most people get it, at least for a while.
Early days LFS made me very sick, Iracing and AC not so much and now I don't get it at all in the last two games. Not been back to LFS.
I should try Elite and maybe Alien Isolation and report back but yes, lots of people get VR sick to start with.

Did some reading about Morpheus, any talk about external GPU is just talk the only confirmed version runs the same res as OR. It's not going to cut it as a consumer product with that resolution. The geeks are accepting SDE right now but for consumers/mainstream I can't see it impressing many people beyond the initial wow.

Durzel

12,276 posts

169 months

Tuesday 13th January 2015
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Do OR have iris tracking yet? Moving your head to look in any direction seems counter intuitive?

scorp

8,783 posts

230 months

Wednesday 14th January 2015
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anonymous said:
[redacted]
The image in the OR needs rendering at around ~30% higher resolution to compensate for the barrel distortion it needs, so it's nearer 2500x1400 if you want 1:1 pixel density in the center. DK1 needed a 2000x1056 rendertarget for a 1280x800 display. This is split between both eyes.

scorp

8,783 posts

230 months

Wednesday 14th January 2015
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Durzel said:
Do OR have iris tracking yet? Moving your head to look in any direction seems counter intuitive?
It's not needed, the lenses will give you enough FOV that you can move your eyes around, although it gets more blurrier closer to the edges.

trooperiziz

9,456 posts

253 months

Wednesday 14th January 2015
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anonymous said:
[redacted]
It is.