Oculus Rift

Author
Discussion

Guvernator

13,157 posts

165 months

Thursday 18th February 2016
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I've just seen the PS4 VR set is wired, are they all like this? For some reason I always assumed these would be wireless\bluetooth. I can't imagine sitting playing\turning your head with wires coming out of it will be all that comfortable.

Mr Whippy

29,042 posts

241 months

Thursday 18th February 2016
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The 4k 120fps bandwidth will certainly require some wires for good image quality, and any kind of lag/latency in updates is core to the experience too...

So wires all the way.

I had planned a second 'seat' in my office, basically a Recaro seat on a frame with G25 and Oculus etc... so quite small and compact compared to having the same thing with 3 huge screens across it with all the associated wires and stuff.

The GPU and CPU box can then be a smaller factor box under the seat or something.

Well that is the plan... when they FINALLY release it. I think I might have died of old age by the time the dream becomes a reality.

Bullett

10,887 posts

184 months

Thursday 18th February 2016
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Yes, all wired.
I don't think that wireless has the speed or reliability or low latency to shift the data needed.


Guvernator

13,157 posts

165 months

Thursday 18th February 2016
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Wireless N is 450Mbps and the new wireless ac spefication is 3 times that speed at around 1200, both should be plenty. A lot of people game on the PS4's crappy internal wireless card quite happily so I don't think bandwidth would be a huge issue. I just thought it would be the obvious way to go to keep it neat, wires just seem a bit unwieldy to me.

jammy_basturd

29,778 posts

212 months

Thursday 18th February 2016
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I imagine that for something as immersive as the Oculus the latency needs to be pretty much non-existent though. Not sure you'd get that with wireless?

8bit

4,867 posts

155 months

Thursday 18th February 2016
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Guvernator said:
I've just seen the PS4 VR set is wired, are they all like this? For some reason I always assumed these would be wireless\bluetooth. I can't imagine sitting playing\turning your head with wires coming out of it will be all that comfortable.
It's fine actually, I've never found the cable on my Rift DK2 to be an issue. This of course is while sitting at a PC desk; might be a slightly different story in a living room.

Guvernator

13,157 posts

165 months

Thursday 18th February 2016
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anonymous said:
[redacted]
You are off course correct, for some reason I totally forgot about the need to encode\decode although I've never fully understood that part of media technology anyway. I understand that you need to encode\decode to be able to transmit stuff but is it not possible with enough bandwidth to skip that step. I assume stuff sent over direct hdmi is not encoded in the same manner?

Mr Whippy

29,042 posts

241 months

Thursday 18th February 2016
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You're only going to need more hardware in the headset if you run wireless, more heat, and weight etc.

You then need a power cable.

You may as well just run wired HDMI with low demands on other elements and so it's powered over that cable too.

Same difference, but ultimately more bandwidth and lower latency too.

Irrotational

1,577 posts

188 months

Thursday 18th February 2016
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Guvernator said:
You are off course correct, for some reason I totally forgot about the need to encode\decode although I've never fully understood that part of media technology anyway. I understand that you need to encode\decode to be able to transmit stuff but is it not possible with enough bandwidth to skip that step. I assume stuff sent over direct hdmi is not encoded in the same manner?
Stuff over HDMI is not encoded as such - it is a full signal. Any TV or display has to do "some" processing to the signal to be able to turn it into voltages for the LCD/OLED in the panel...

Sometimes it is encrypted via various versions of HDCP but that is another story!


jammy_basturd

29,778 posts

212 months

Sunday 21st February 2016
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Bullett

10,887 posts

184 months

Sunday 21st February 2016
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I don't know which way to jump.
Vive is more expensive but includes the wands, OR has more support right now.
Vive will get delivered before the OR ordering 'today'
Both need some hefty hardware.

Irrotational

1,577 posts

188 months

Monday 22nd February 2016
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Bullett said:
I don't know which way to jump.
Vive is more expensive but includes the wands, OR has more support right now.
Vive will get delivered before the OR ordering 'today'
Both need some hefty hardware.
IMHO price wise they will end up being similar for similar functionality. Room scale movement will probably be slightly better with the Vive.

Occulus has Facebook money, Samsung money, and John Carmack. Vive has HTC hardware, Valve money and Steam presence.

I *hope* they will both do well and most software will come out on both platforms so that they'll both be viable.

Apart from trying to guess which one may do better, I think the only thing you can base a decision on now is room-scale versus seated/standing.

If you are really keen to be able to move around, and have a room where you can fix the lighthouses and keep an open space for it, then the Vive may be a better bet. If you want to go with seated/standing first then the occulus is a slightly cheaper buy in....but the room scale tracking wont be quite so good if you decide to get that later.

3dge

114 posts

212 months

Monday 22nd February 2016
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Not really that bad considering it's new technology - early adopters always pay more. I remember buying an imported Nintendo 64 in 1996 for just over £500 - depending on which inflation calculator you use that's more than they're asking for the Vive or the Rift in today's money.

p1stonhead

25,549 posts

167 months

Monday 22nd February 2016
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"my plan for world domination is about to come true!"


Mr Whippy

29,042 posts

241 months

Monday 22nd February 2016
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3dge said:
Not really that bad considering it's new technology - early adopters always pay more. I remember buying an imported Nintendo 64 in 1996 for just over £500 - depending on which inflation calculator you use that's more than they're asking for the Vive or the Rift in today's money.
I paid £150 for 512kb of ram for an Atari ST many years ago. Comparing back 20 years for an imported item is a bad comparison. So is 20 years back generally.

It's new tech but we've already had two development versions of the tech, lots of money invested etc etc.

I honestly think these are expensive to cover costs and get the investors some ROI after 2+ years of sat losing money and rising development costs.
That is what is gonna kill the 'second coming' of VR.

Imo they need to subsidise the units to make them zero profit, get loads of them out there so people can justify making games for them that makes owning one justified, then you've got a market you can profit from!

Profiting from something before a market even exists is gonna be hard work.

Bullett

10,887 posts

184 months

Monday 29th February 2016
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So, anyone ordering a Vive for £746.60 inc tax and shipping.

That's a bit pricey.

snuffy

9,767 posts

284 months

Monday 29th February 2016
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Bullett said:
So, anyone ordering a Vive for £746.60 inc tax and shipping.

That's a bit pricey.
I think they are pricing themselves out of the market.


Bullett

10,887 posts

184 months

Monday 29th February 2016
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Yes. It made my mind up for me, nearly £200 more than OR which is a good way to buying the improved GPU I'm going to need to run VR.
I don't need and don't really have the space for "room vr"
I know OR works with my racing sims/elite/Aliens etc.
And the bundled games look better.


MattyB_

2,012 posts

257 months

Monday 29th February 2016
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Just to keep some context, Vive does come with the controllers which are likely to cost around the $150/£150 mark on top of the OR. So with that in mind, they're similarly priced.

I'm still waiting for the early adopters to do some testing before I jump into one of the camps.

Mattygooner

5,301 posts

204 months

Monday 29th February 2016
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I am very tempted, I have a system that can cope, not sure if my eyes will be able to but who knows.

I still cannot find any info as to if the Vive will be compatible with the current OR games around, I think It would be safe to assume that most games that are kept up to date regularly would implement the same VR capabilities, thinking mainly for race and flight sims as well as Elite.

I am probably looking more at the Vive as with the front facing camera,I hope it will be able to let me see where my keyboard/Hotas/steering wheel was as well as project the game, otherwise I am going to crash quite a lot.