Discussion
Mattygooner said:
I am very tempted, I have a system that can cope, not sure if my eyes will be able to but who knows.
I still cannot find any info as to if the Vive will be compatible with the current OR games around, I think It would be safe to assume that most games that are kept up to date regularly would implement the same VR capabilities, thinking mainly for race and flight sims as well as Elite.
I am probably looking more at the Vive as with the front facing camera,I hope it will be able to let me see where my keyboard/Hotas/steering wheel was as well as project the game, otherwise I am going to crash quite a lot.
Most games will be compatible with both headsets - the notable exceptions are any games made by oculus themselves (e.g. Lucky's tale - one of the bundled games)...and any games that Valve make themselves or lock in to the Vive.I still cannot find any info as to if the Vive will be compatible with the current OR games around, I think It would be safe to assume that most games that are kept up to date regularly would implement the same VR capabilities, thinking mainly for race and flight sims as well as Elite.
I am probably looking more at the Vive as with the front facing camera,I hope it will be able to let me see where my keyboard/Hotas/steering wheel was as well as project the game, otherwise I am going to crash quite a lot.
Note Elite Dangerous is INITIALLY only operable on the Vive - the devs have said they will bring it to both headsets, but they have limited resources so they're doing the Vive first.
The Vive camera won't currently permanently let you see a wheel or anything like that. The only use they have shown so far is a system called "chaperone". When you setup the vive you tell it how much room you have to move around, so it knows where the boundaries of your room are (walls and sofa). Then when playing a game, if you get close to a boundary, it phases in the video feed from the camera so that the real world starts intruding into the virtual one.
So far they're saying it's mainly there as a safety device...but obviously games can choose to use it if they want. It's also only one camera so you won't get any accurate depth perception if you're trying to use it to grab things - it will be like having one eye shut, from experience you know roughly how close everything is, but you dont have stereoscopic vision to get it perfectly right.
RobGT81 said:
iRacing, DCS, Truck sim, Elite. Those are the games I will be getting OR for. I've no interest in standing up and prancing around a room with a headset on.
You may change your mind if you ever try something like Alien Isolation... No toy (as described above) should ever be able to induce that much genuine fear! Haha.RobGT81 said:
iRacing, DCS, Truck sim, Elite. Those are the games I will be getting OR for. I've no interest in standing up and prancing around a room with a headset on.
Same here.It does make you wonder how many people want to spend £1000 to get access to half decent VR for room prancing though
Which is why I think the market is gonna be too slim to sustain the VR '2' episode, sadly... simulator geeks with that much free cash are a pretty slim market I'd say.
They've all sunk so much cash in now that the idea of selling them at a loss, or zero profit, probably seems bonkers... but it's EXACTLY what is gonna be needed to get enough people buying them and allowing developers to justify making the great content for them.
I can see these being a LOT cheaper 6 months after release when the sales numbers are looking dreary at best.
Iracing and other car games, Elite etc are what I am interested in.
I like the idea of shooters but my experience so far has been poor and made me sick.
I don't think this was ever destined for mass market, at least in this generation, it's simply too complex and expensive. However, I think it is the holy grail for the high end sims. Those people spend crazy amounts of money on the kit. The cost of triple 40" (or any decent size)screens for racing alone makes OR look cheap. then add in pedals, wheel, a race seat and motion on top. I can't see a price drop coming until V2 is out there would be blood on the internet, it was bad enough when they announced the higher than expected price.
On the other hand, it has driven the phone powered VR video market so getting people used to the concept. They will learn what is possible and how people use it from us early adopters so v2 will be better, cheaper and more useful.
I like the idea of shooters but my experience so far has been poor and made me sick.
I don't think this was ever destined for mass market, at least in this generation, it's simply too complex and expensive. However, I think it is the holy grail for the high end sims. Those people spend crazy amounts of money on the kit. The cost of triple 40" (or any decent size)screens for racing alone makes OR look cheap. then add in pedals, wheel, a race seat and motion on top. I can't see a price drop coming until V2 is out there would be blood on the internet, it was bad enough when they announced the higher than expected price.
On the other hand, it has driven the phone powered VR video market so getting people used to the concept. They will learn what is possible and how people use it from us early adopters so v2 will be better, cheaper and more useful.
Is the 'adult entertainment' industry not driving this kind of technology, they're usually early adopters of new stuff like this. Sure driving and flying games would be great with an oculus rift but there must be some great possibilities outside the gaming industry that will drive down costs and boost development.
Irrotational said:
Note Elite Dangerous is INITIALLY only operable on the Vive - the devs have said they will bring it to both headsets, but they have limited resources so they're doing the Vive first.
Elite supports Oculus Rift now, via Steam VR. Steam VR is (or rather contains) an API which supports the Vive and other headsets, it supports Oculus Rift from runtime 0.8 onwards. My Rift DK2 is running under runtime 0.8 and Seam VR right now.Anyone ordered a HTC Vive?
I have for May delivery. This despite not having a PC or ever having had a gaming PC!
The reports I've seen so far seem to give it a definite edge over the rift in terms of room scale vr being a big game changer while still being capable of all the seated VR the rift does.
Price difference between the 2 is not as bad as it seems given that the apparent cost of the touch controllers for the rift when eventually released will likely be £150-£200. Also not forgetting the fragmentation issues that arise with not every rift owner buying one so will developers bother for a potentially segmented market?
I have for May delivery. This despite not having a PC or ever having had a gaming PC!
The reports I've seen so far seem to give it a definite edge over the rift in terms of room scale vr being a big game changer while still being capable of all the seated VR the rift does.
Price difference between the 2 is not as bad as it seems given that the apparent cost of the touch controllers for the rift when eventually released will likely be £150-£200. Also not forgetting the fragmentation issues that arise with not every rift owner buying one so will developers bother for a potentially segmented market?
-Z- said:
Anyone ordered a HTC Vive?
I have for May delivery. This despite not having a PC or ever having had a gaming PC!
The reports I've seen so far seem to give it a definite edge over the rift in terms of room scale vr being a big game changer while still being capable of all the seated VR the rift does.
Price difference between the 2 is not as bad as it seems given that the apparent cost of the touch controllers for the rift when eventually released will likely be £150-£200. Also not forgetting the fragmentation issues that arise with not every rift owner buying one so will developers bother for a potentially segmented market?
I'm going Rift for the same fragmentation issue, but with the focus being they all cope with seated VR, the room suff being the fragment.(also my man cave is tiny)I have for May delivery. This despite not having a PC or ever having had a gaming PC!
The reports I've seen so far seem to give it a definite edge over the rift in terms of room scale vr being a big game changer while still being capable of all the seated VR the rift does.
Price difference between the 2 is not as bad as it seems given that the apparent cost of the touch controllers for the rift when eventually released will likely be £150-£200. Also not forgetting the fragmentation issues that arise with not every rift owner buying one so will developers bother for a potentially segmented market?
Bullett said:
I ordered the Rift. I did think long and hard about it and the room scale vr looks interesting but for such an expensive device I needed something that would work for me and that is for racing so expensive controllers and room scale didn't so I saved £200 (man maths).
Yeah if you're into your gaming then I guess you know exactly what you want it for, as more of a casual gamer myself I think I needed something that could do everything. Plus my man maths told me that my kids would more likely be able to have fun with room scale lol. *have secretly already looked at steering wheels and pedals for project cars*Motorsport_is_Expensive said:
RobGT81 said:
iRacing, DCS, Truck sim, Elite. Those are the games I will be getting OR for. I've no interest in standing up and prancing around a room with a headset on.
You may change your mind if you ever try something like Alien Isolation... No toy (as described above) should ever be able to induce that much genuine fear! Haha.It was impressive, I'll give you that. Impressive enough for me to never play VR horror games again!
£600 for the cv1 is too steep for me but I'm very very tempted by a dk2 which can be found for £200 at times.
How easy is it to use in racing games like pCARS, assetto corsa and dirt rally? Is it near enough plug and play or would I need to mess around fighting to get it running?
Liam
How easy is it to use in racing games like pCARS, assetto corsa and dirt rally? Is it near enough plug and play or would I need to mess around fighting to get it running?
Liam
The DK2 is a PITA on Pcars and AC. I've not tried it on Dirt Rally so can't comment.
They were fiddly to get working and use, at the time neither had a VR friendly interface so you had to muck about with OBS and stuff like that. Driver support is patchy and different games support different modes (direct vs extended). Once driving AC was pretty good but PCars wasn't smooth enough and made me sick.
I accept the pcars lag/framerate issues (even on low) may have been my system (i5 and AMD7970 - not cutting edge but can run most games with high settings).
iracing works out of the box, very smooth and in game menus for VR so easy to use.
They were fiddly to get working and use, at the time neither had a VR friendly interface so you had to muck about with OBS and stuff like that. Driver support is patchy and different games support different modes (direct vs extended). Once driving AC was pretty good but PCars wasn't smooth enough and made me sick.
I accept the pcars lag/framerate issues (even on low) may have been my system (i5 and AMD7970 - not cutting edge but can run most games with high settings).
iracing works out of the box, very smooth and in game menus for VR so easy to use.
Gassing Station | Video Games | Top of Page | What's New | My Stuff