Oculus Rift

Author
Discussion

Mr Whippy

29,089 posts

242 months

Monday 4th April 2016
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Yeah you have to be weary when what is essentially a monitor stuck to your head needs such T&Cs.

It's a bit like smart TVs.

How long until to play games you have to watch an advert from a sponsor before it'll start?

I wonder if you can even use it offline?

At one time it was a case of if it's free, you're the product. Now it's a case of even if you pay, you're still the product too!


Would be good if someone actually did some Wireshark + process on/off checks and stuff to see what is *actually* happening.

Ie, can you turn it off and it remain off. Firewall block it's comms?

Does it restart randomly without asking you?


I wonder if the Vive has such things in the T&Cs?

Edited by Mr Whippy on Monday 4th April 13:42

jammy_basturd

29,778 posts

213 months

Monday 4th April 2016
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Storm in a teacup.

Mr Whippy

29,089 posts

242 months

Monday 4th April 2016
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Or the slow creep of invasive advertising/monitoring entering all your stuff.

It'd be fair enough if it subsidised the price of the item, but in this case I feel it's been added so FB investors can get a ROI, not for your benefit or Oculus.

red_slr

17,313 posts

190 months

Tuesday 12th April 2016
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Shipping update suggests mine wont arrive till early July now. I wont be happy if they release a Gen 2 any sooner than 2018 at this rate!

Bullett

10,892 posts

185 months

Tuesday 12th April 2016
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Mine has actual dates now, was just July now it's 25th July - 4th August.

I've gone and ordered a Vive as well (full house) now though.

oops.

red_slr

17,313 posts

190 months

Tuesday 12th April 2016
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Was tempted myself but at £250 more I will wait out the Rift.

Bullett

10,892 posts

185 months

Tuesday 12th April 2016
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I've become increasingly interested in the room scale VR stuff on steam. I have space in my cinema room (garage) so it works for me.
General consensus is that the OR controllers will be a price that brings the OR closer to the Vive so not much difference.
If Iracing get a working Vive implementation I will probably cancel OR.

Civpilot

6,235 posts

241 months

Saturday 16th April 2016
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Having just spent the whole evening playing on my mates Vive it is seriously amazing.

First person zombie survival with waves or slow walkers (and the occasional runner). Limited ammo, torch batteries that will run out, headphones. Holy crap!! The accuracy of the motion controllers is also quite extraordinary.

He has got hold of pretty much all the VR stuff available at the moment so we triad loads of different stuff ('The Lab' is hilarious and the painting program was totally hypnotic and relaxing). In fact everything was flawless and smooth.

I would say if you have any of the current VR headsets on order then you will be laughing.

laam999

538 posts

170 months

Saturday 16th April 2016
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The biggest problem with the HTC vive is the lack if driving sims. I like the idea of room scale but I'm only seriously willing to pay the vr price for driving sims and games, maybe the odd space or flight sim.

Vive only seems to have live for speed where rift has iracing, assetto corsa, project cars and I'm sure more that I'm not interested in.

The biggest downside to rift is the Facebook association. I stopped using the website years ago and would like to remain out of the Facebook system. Oh well, well people get their orders through I'll decide if I justify the price, at the moment I'm looking to get a cheap dk2 to "test drive" vr before throwing down the cash.

Motorsport_is_Expensive

2,348 posts

123 months

Saturday 16th April 2016
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Civpilot said:
Having just spent the whole evening playing on my mates Vive it is seriously amazing.

First person zombie survival with waves or slow walkers (and the occasional runner). Limited ammo, torch batteries that will run out, headphones. Holy crap!! The accuracy of the motion controllers is also quite extraordinary.

He has got hold of pretty much all the VR stuff available at the moment so we triad loads of different stuff ('The Lab' is hilarious and the painting program was totally hypnotic and relaxing). In fact everything was flawless and smooth.

I would say if you have any of the current VR headsets on order then you will be laughing.
Do you know what spec machine he was running?

AlexC1981

4,934 posts

218 months

Saturday 16th April 2016
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I've got some concerns about if my PC is going to be able to run a VR system well. The Rift and the Vive list the same processor as recommended. I downloaded the hardware test software from Oculus and the one from Steam to see of my computer is up to the task.

The Steam test (which presumably is geared towards the Vive) shows all is fine, but the Oculus software says the single core speed of my processor is too slow for the Rift.

"For the Oculus Rift to perform at an optimal level with your computer, we recommend an Intel i5-4590 CPU or greater.*

* We focus on single-core performance CPUs, therefore not every Intel i5 and Intel i7 card will meet Rift's recommended system specifications."

I have a twin hex cores Xeon computer as it was an enormous 2nd hand bargain - too good to miss at the time. Otherwise I would have gone down the usual i7 route to upgrade my old computer.

I wonder if this is because the Vive is better developed to utilise multicore? CPUbenchmark lists the multicore performance of my processor as actually better than the processor recommended for the Rift, though my single core performance is about 40% less than that of the recommended processor yikes

Rift recommended processor CPUbenchmark score (apparently there are three different types of i5-4590)

Intel Core i5-4590T @ 2.00GHz
Multicore score 5481. Single core score 1697.

Intel Core i5-4590S @ 3.00GHz
6960 / 2105

Intel Core i5-4590 @ 3.30GHz
7213 / 2122

My PC.

Single chip performance
Intel Xeon X5660 @ 2.80GHz
7998 / 1297

Twin chips performance
11,939 / single core performance not shown. Presumably it must be 1297

So does the Vive have better multicore performance?
Or does Vive have lower expectations of what's acceptable?
Or is the VR test on Steam not doing a good enough test? It has a couple of provisos noted in the results window below:


Bullett

10,892 posts

185 months

Saturday 16th April 2016
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I believe it's mostly about the GPU.
My PC fails both VR tests at the moment. I know my 7970 is below spec and an upgrade is planned but the CPU is an i5 3570k which passes the steam test but fails the OR test. I'm going to chance it though and see what happens, if I need an upgrade then fine.

From what I have read elsewhere the spec's are for the "premium experience" many games will work with lower spec but they don't recommend it.

As I understand it iracing have or are getting a Vive so they will support it. I can't imagine it's a huge amount of effort to support multiple HMD's the basic principles are the same. There is also a mod knocking around that gets OR exclusives running on the Vive.

130R

6,811 posts

207 months

Saturday 16th April 2016
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That Oculus compatibility test is just blindly looking at the CPU specs. Games utilise multi core CPU's, not the display.

A 5GHz i7 Ivy Bridge CPU will fail that test despite being much, much faster than an i5-4590.

Edited by 130R on Saturday 16th April 11:45

AlexC1981

4,934 posts

218 months

Saturday 16th April 2016
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Thanks. You would think that being as the requirements are so high Oculus would not want to risk excluding potential purchasers.

Irrotational

1,577 posts

189 months

Sunday 17th April 2016
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AlexC1981 said:
Thanks. You would think that being as the requirements are so high Oculus would not want to risk excluding potential purchasers.
They are pretty cautious and want people to have a very good first experience with VR...so they have been quite strict about PC requirements etc, and setting a quality bar for what FPS games must achieve.

red_slr

17,313 posts

190 months

Wednesday 18th May 2016
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Anyone got theirs yet?
Still looking at another 4-6 weeks I think for mine.

Bullett

10,892 posts

185 months

Wednesday 18th May 2016
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Mine is still saying July.

I got my Vive though which is brilliant. Seriously considering cancelling this especially if iracing can't get their finger out of their bottom and support either HMD. I understand my dk2 will still work with the 1.3 runtime so can survive with that and then use the Vive for both room scale and seated.

andrewrob

2,913 posts

191 months

Wednesday 18th May 2016
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Assetto corsa announced earlier today about proper support for the Rift CV1

I'm still hovering over buying a DK2, hoping the prices might go down a bit once people's CV1s start coming and they sell their old ones off (maybe)

Mr Whippy

29,089 posts

242 months

Wednesday 18th May 2016
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The danger is that the DK2 support stops but you've made a still not insignificant investment in it.

I'd go for a full on Rift if it's going to get proper support, and it's likely this hardware that will also get more generalised VR support in future, if/when the developers support a common standard.

-Z-

6,045 posts

207 months

Wednesday 18th May 2016
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My Vive has been in it's box for 2 weeks but I haven't been able to use due to not actually having a PC!

Was holding off due to waiting to see what happened with the new Nvidia cards. Found out about EVGA's upgrade scheme where I just have to pay the difference in price to upgrade to the GTX1080 so ordered a PC from Scan today. Specs and build photos below, hopefully it'll be capable of good VR, my first ever gaming PC, wooo!



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|http://thumbsnap.com/noVIrEEZ[/url]