Oculus Rift

Author
Discussion

red_slr

17,233 posts

189 months

Thursday 6th October 2016
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snuffy said:
RobM77 said:
Something else that has surprised me is that my three monitors are displaying the game whilst I play it on the OR, which can't be that good for graphics processing efficiency! Does anyone know anything about that and/or how to turn it off to give the gfx card less to do?
Unplug the monitors. Or disable them in Windows video settings.
As above disable at least 2 of them. Bit of a PITA as you have to faff again to use 3 but hey ho.

Tonsko

6,299 posts

215 months

Thursday 6th October 2016
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I had a quick google, as I figured there *must* be a script for this.

http://stackoverflow.com/questions/12329103/way-to...

So, you can copy that, adjust it a little, and link it to an icon on the desktop with the shortcut executing the batch file. Click and go!

RobM77

35,349 posts

234 months

Thursday 6th October 2016
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Thank you very much for the suggestions. smile

Tonsko

6,299 posts

215 months

Saturday 8th October 2016
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Guvernator

13,155 posts

165 months

Monday 10th October 2016
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Tonsko said:
Very interesting but that article is talking about a small mobile computing module built into the headset, essentially smartphone hardware which is all well and good for playing mobile games but not exactly the VR experience I'd be looking for tbh. Would rather they concentrate on getting it to wirelessly connect to your PC for proper games.

red_slr

17,233 posts

189 months

Monday 10th October 2016
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Bandwidth is the problem, especially if they push out in higher resolution.
At the moment it can be done, quite easily in the grand scheme of things. Would cost about $200 onto the RRP though I suspect just for the hardware.
The second you go into 4K and its a real problem as there is pretty much no solution for reasonable cost that can handle that kind of data.

Guvernator

13,155 posts

165 months

Monday 10th October 2016
quotequote all
red_slr said:
Bandwidth is the problem, especially if they push out in higher resolution.
At the moment it can be done, quite easily in the grand scheme of things. Would cost about $200 onto the RRP though I suspect just for the hardware.
The second you go into 4K and its a real problem as there is pretty much no solution for reasonable cost that can handle that kind of data.
Are you saying that even wireless ac is not enough for 4k? Also why would it cost $200? I'm assuming that there is more to it then just sticking in a wireless card then?

red_slr

17,233 posts

189 months

Monday 10th October 2016
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As soon as you start to push the resolution up, the problem becomes unmanageable, esp when keeping costs down.
Don't forget all this is happening at 90 FPS and twice...

Bullett

10,886 posts

184 months

Monday 10th October 2016
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I think what's interesting in that prototype is the inside out tracking. No external monitors/cameras and it auto maps and in theory can use the environment in the game. Similar technology to the Microsoft Hololense from what I understood.

red_slr

17,233 posts

189 months

Monday 10th October 2016
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It does look very cool. That with a high end gaming laptop in a backpack would be pretty cool.

Tonsko

6,299 posts

215 months

Monday 10th October 2016
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Yeh, whilst AC is theoretically capable of it, there are all sorts of wireless factors that they can't control - distance to AP, walls, interference, quality of AP firmware etc. For a true wireless solution, I feel that they'd have to produce a little box that is purely for wireless play, firmware that the headset manufacturer controls, optimised for video, it's own SSID, and sat right next to where you are playing.

Guvernator

13,155 posts

165 months

Monday 10th October 2016
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Tonsko said:
Yeh, whilst AC is theoretically capable of it, there are all sorts of wireless factors that they can't control - distance to AP, walls, interference, quality of AP firmware etc. For a true wireless solution, I feel that they'd have to produce a little box that is purely for wireless play, firmware that the headset manufacturer controls, optimised for video, it's own SSID, and sat right next to where you are playing.
That's actually a pretty good idea. A mini Wireless AC router bundled in with the headset that you stick in the same room as you play. Should be doable for not too extortionate a cost. Not sure how long the battery unit in the headset would last, kicking out full speed wireless transmissions though.

born2bslow

1,674 posts

134 months

Monday 10th October 2016
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So I finally got to try out the Vive with Project Cars on Saturday, I was impressed but not enough to shell out on one just yet. My fears over the weight/comfort and the resolution were confirmed. After only 15-20minutes use my eyes felt tired, and the headset was starting to feel uncomfortable. Too blurry to wear for extended periods of gaming for me at least. It's a great innovation and I really enjoyed the immersion, the tech just isn't quite there yet for me.

Tonsko

6,299 posts

215 months

Monday 10th October 2016
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I suppose, you could in theory reduce the power requirements by using a directional wifi, instead of going for 360 coverage. Say if you went for a 90 degree arc, that would reduce power by a factor.

Tonsko

6,299 posts

215 months

Monday 10th October 2016
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red_slr

17,233 posts

189 months

Monday 10th October 2016
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Tonsko said:
I suppose, you could in theory reduce the power requirements by using a directional wifi, instead of going for 360 coverage. Say if you went for a 90 degree arc, that would reduce power by a factor.
To get best performance it would defo need diversity.

red_slr

17,233 posts

189 months

Monday 10th October 2016
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born2bslow said:
So I finally got to try out the Vive with Project Cars on Saturday, I was impressed but not enough to shell out on one just yet. My fears over the weight/comfort and the resolution were confirmed. After only 15-20minutes use my eyes felt tired, and the headset was starting to feel uncomfortable. Too blurry to wear for extended periods of gaming for me at least. It's a great innovation and I really enjoyed the immersion, the tech just isn't quite there yet for me.
Was super sampling on out of interest?

born2bslow

1,674 posts

134 months

Tuesday 11th October 2016
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red_slr said:
Was super sampling on out of interest?
No idea how it was set up sorry, I went to overclockers and had a go as part of their virtual racer competition. I would hope they had it set up correctly but obviously that's not guaranteed.

scorp

8,783 posts

229 months

Wednesday 12th October 2016
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red_slr said:
As soon as you start to push the resolution up, the problem becomes unmanageable, esp when keeping costs down.
Don't forget all this is happening at 90 FPS and twice...
It doesn't need to send 2x 1080p images per frame, the 1080p frame is split into 2 halves (960x1080 per eye). This is still a lot of stress for your GPU though.

8bit

4,867 posts

155 months

Wednesday 12th October 2016
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scorp said:
red_slr said:
As soon as you start to push the resolution up, the problem becomes unmanageable, esp when keeping costs down.
Don't forget all this is happening at 90 FPS and twice...
It doesn't need to send 2x 1080p images per frame, the 1080p frame is split into 2 halves (960x1080 per eye). This is still a lot of stress for your GPU though.
It will have to render each frame from two different view points though, even if at low resolution - at least I think that's right.