Battlefield 4 (PS4)
Discussion
TheHangingJudge said:
Still looking for volunteers for tomorrows match
Date/Time:Saturday 30th August 9pm
Opposition: The Over 30 Clan
Maps/Mode: Conquest small, softcore, Lancang and Zavod, 2 rounds on each
Numbers: 16v16
So far I have:
Sway
CBull
THJ
Qu1vv3r/paul99
Karlmac
Havoc
Double Six/Gee
Snafu
Possibles/Probables/lates
Youngsy
Chuntington101
lemmings
Confucius
MattyGooner
Julian
Withthesefeet
So 8 spots left, who else is in?
Not feckin Zavod!Date/Time:Saturday 30th August 9pm
Opposition: The Over 30 Clan
Maps/Mode: Conquest small, softcore, Lancang and Zavod, 2 rounds on each
Numbers: 16v16
So far I have:
Sway
CBull
THJ
Qu1vv3r/paul99
Karlmac
Havoc
Double Six/Gee
Snafu
Possibles/Probables/lates
Youngsy
Chuntington101
lemmings
Confucius
MattyGooner
Julian
Withthesefeet
So 8 spots left, who else is in?
Do the games start at nine or is that a time to be online at?
With these feet said:
Anyone know when this major upgrade is arriving?
Judge, stick me down as a possible, need to get a bottle of red into the missus so she falls asleep early . Best she doesnt read this. Only kidding Dear!
I find rohypnol works better, plus she can't remember anything the next morning. Judge, stick me down as a possible, need to get a bottle of red into the missus so she falls asleep early . Best she doesnt read this. Only kidding Dear!
confucuis said:
Not feckin Zavod!
Do the games start at nine or is that a time to be online at?
As its on their server I am still trying to clarify if there is a warm up map at the start, assume there will be so I guess a 9.15 or so start, otherwise yes it will be a 9pm start.Do the games start at nine or is that a time to be online at?
Zavod was their pick, as we have another match next Friday would welcome any suggestions for map, although it must be one of the basic ones to ensure anyone who wants to can play.
Quick question, I've got the Disc version of this game, is there any way of changing to the downloaded version besides selling the game on eBay and buying it again from the PS store, and would this keep my progress?
Can't be bothered putting the disc in all the time! (Yes lazy I know)
TIA
Can't be bothered putting the disc in all the time! (Yes lazy I know)
TIA
Timbuk2 said:
Quick question, I've got the Disc version of this game, is there any way of changing to the downloaded version besides selling the game on eBay and buying it again from the PS store, and would this keep my progress?
Can't be bothered putting the disc in all the time! (Yes lazy I know)
TIA
Why don't you just leave the disc in the ps4?Can't be bothered putting the disc in all the time! (Yes lazy I know)
TIA
Matt London said:
Judge, how long do you reckon it will take to complete 4 rounds?
If you don't have the numbers I can do til at least 1030.
Reckon it will last until about then so I'd join, if you have to leave early no problem as I think we will be a bit short.If you don't have the numbers I can do til at least 1030.
Sway, no problem. Loved the games last night, good run from all of us, particularly liked the one where we took the top five positions.
Right,
Time for Tictacs...
Seeing as we are running a few men short of a squad (both numerically and very probably mentally) our normal squad assignments for each position probably won't work as effectively as we're used to.
Guerrilla Tactics may work better than assigning squads to locations.
Zavod 311
zavod_311_conquest_small by Hedgehogfromhell, on Flickr
Heli - Although we only get a transport heli, running an engineer sat next to the door gunners with MANPAD (Stinger/Igla) should be sufficient in dealing with the enemies transport heli moving around the map and dropping squads off. Hopefully with the M134 and the MANPAD engaging at once, it'll give very little capability.
Once the SH team has destroyed the enemy SH, it can then move to tactically capping flags with the pilot and at least one door gunner orbiting above and two/three guys on the flag. Once capped, the heli drops down, picks up the remainder then moves to the next flag.
The second squad would be in the form of an Anti tank/Protected Mobility team. In essence this would involve the Armoured vehicles (Main Battle Tank/MRAP) pushing around the map outside of normal sight lines (Use of the river to the north, or treeline to the south) to avoid destruction via mines/AT weapons, dismounting from the MRAP and capturing the flag, before moving off, or withdrawing to a position where an ambush can be made on enemies attempting capture. Point to note here is not to abandon the MRAP. It's HMG will be useful for fire support alongside the MBTs weapons - more importantly, it can't be used against you when its crewed.
Overall - engineers should be running some sort of presents they can leave on the routes in and out of objectives and spawns. Also placing them in positions that the enemy won't think they'd be....
SH team:
1x Pilot running Medic/Support (In event of downing, can revive or support team)
1x Engr running AA
1x Engr running AT (Javelin will ensure hits)
2x Support/Engr/Recon/Assault for Door Gunners/Ground Troops
MRAP/AT team:
1x Tanker
3x Engr/Recon (MRAP)
1x Support (MRAP)
Lancang Dam
dl5ISzZ by Hedgehogfromhell, on Flickr
Lancang is all about sight lines and long range engagement. The attack boat, whilst good, is actually pretty useless outside of controlling OBJ B. If we can lock down the other two objectives - essentially leaving B to the enemy - we will still be able to win.
By freeing up the Attack boat - it means we can run two LAV, which if we operate them in tandem, can be devastating to enemy infantry and vehicles. The key will be to use the lead LAV to lure the enemy into attacking us. Withdraw, into a position where the second LAV is waiting to complete an ambush. Once the ambush is complete, repair, move forward and outright attack the second LAV.
Second team can use the AH-6/Z-11 to their advantage, dropping 1x recon on the roof of the largest tower with spawn beacon, Laser Designator and their favourite rifle. They can be used to light up Armour and AH, enabling long range engagement of targets by Javelin. There is very little to interrupt a missile that has lock map wise. The remainders of the team can be used to assault objectives in a similar manner as the LAV team.
Once we have control of both land based objectives, it'd be worth mining the st out of the entry route from their spawn and dropping one LAV at each objective with the AH running all round support. Again the recon would be well used in designating targets for Engrs to Javelin.
Even if they buy themselves a few seconds with countermeasures, there will be around 6x Javelins aiming at them.
LAV Team:
1x Medic (LAV Driver)
3x Engr (Javelin equipped)
1x Support
AH-6 Team:
1x Recon (Googles of doom equipped)
3x Engr (Javelin equipped)
1x Support
Overall for both maps, it's about playing "outside of the box", which is nothing new to a fair few of us - but operating in a squad instead of lone wolfing.
That and the second people see a red diamond in the sky, smash it with a javelin.
Time for Tictacs...
Seeing as we are running a few men short of a squad (both numerically and very probably mentally) our normal squad assignments for each position probably won't work as effectively as we're used to.
Guerrilla Tactics may work better than assigning squads to locations.
Zavod 311
zavod_311_conquest_small by Hedgehogfromhell, on Flickr
Heli - Although we only get a transport heli, running an engineer sat next to the door gunners with MANPAD (Stinger/Igla) should be sufficient in dealing with the enemies transport heli moving around the map and dropping squads off. Hopefully with the M134 and the MANPAD engaging at once, it'll give very little capability.
Once the SH team has destroyed the enemy SH, it can then move to tactically capping flags with the pilot and at least one door gunner orbiting above and two/three guys on the flag. Once capped, the heli drops down, picks up the remainder then moves to the next flag.
The second squad would be in the form of an Anti tank/Protected Mobility team. In essence this would involve the Armoured vehicles (Main Battle Tank/MRAP) pushing around the map outside of normal sight lines (Use of the river to the north, or treeline to the south) to avoid destruction via mines/AT weapons, dismounting from the MRAP and capturing the flag, before moving off, or withdrawing to a position where an ambush can be made on enemies attempting capture. Point to note here is not to abandon the MRAP. It's HMG will be useful for fire support alongside the MBTs weapons - more importantly, it can't be used against you when its crewed.
Overall - engineers should be running some sort of presents they can leave on the routes in and out of objectives and spawns. Also placing them in positions that the enemy won't think they'd be....
SH team:
1x Pilot running Medic/Support (In event of downing, can revive or support team)
1x Engr running AA
1x Engr running AT (Javelin will ensure hits)
2x Support/Engr/Recon/Assault for Door Gunners/Ground Troops
MRAP/AT team:
1x Tanker
3x Engr/Recon (MRAP)
1x Support (MRAP)
Lancang Dam
dl5ISzZ by Hedgehogfromhell, on Flickr
Lancang is all about sight lines and long range engagement. The attack boat, whilst good, is actually pretty useless outside of controlling OBJ B. If we can lock down the other two objectives - essentially leaving B to the enemy - we will still be able to win.
By freeing up the Attack boat - it means we can run two LAV, which if we operate them in tandem, can be devastating to enemy infantry and vehicles. The key will be to use the lead LAV to lure the enemy into attacking us. Withdraw, into a position where the second LAV is waiting to complete an ambush. Once the ambush is complete, repair, move forward and outright attack the second LAV.
Second team can use the AH-6/Z-11 to their advantage, dropping 1x recon on the roof of the largest tower with spawn beacon, Laser Designator and their favourite rifle. They can be used to light up Armour and AH, enabling long range engagement of targets by Javelin. There is very little to interrupt a missile that has lock map wise. The remainders of the team can be used to assault objectives in a similar manner as the LAV team.
Once we have control of both land based objectives, it'd be worth mining the st out of the entry route from their spawn and dropping one LAV at each objective with the AH running all round support. Again the recon would be well used in designating targets for Engrs to Javelin.
Even if they buy themselves a few seconds with countermeasures, there will be around 6x Javelins aiming at them.
LAV Team:
1x Medic (LAV Driver)
3x Engr (Javelin equipped)
1x Support
AH-6 Team:
1x Recon (Googles of doom equipped)
3x Engr (Javelin equipped)
1x Support
Overall for both maps, it's about playing "outside of the box", which is nothing new to a fair few of us - but operating in a squad instead of lone wolfing.
That and the second people see a red diamond in the sky, smash it with a javelin.
Edited by Havoc856 on Saturday 30th August 16:58
Sounds good - only thing I'd mention is the 'Tug Tank' tactic could work very well for Zavod - the driver or gunner of the LAV/tank drives to the flag, drops a tugs and gets back into the tank - using the tugs as a really effective proximity scan.
Once capped, pick up the tugs and move to the next one.
Once capped, pick up the tugs and move to the next one.
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