Battlefield 4 (PS4)

Author
Discussion

thainy77

3,347 posts

197 months

Friday 5th September 2014
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TheHangingJudge said:
Match doesn't start till 10.15
Ah hehe, i'll be on anyway and i'll jump out when/if you have enough guys.

Gazzas86

1,707 posts

170 months

Friday 5th September 2014
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Brilliant, cant wait, what time everyone getting on, will be on around 9.30 ish

Devilstreak

8,088 posts

180 months

Friday 5th September 2014
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thainy77 said:
Ah hehe, i'll be on anyway and i'll jump out when/if you have enough guys.
Likewise

chuntington101

5,733 posts

235 months

Friday 5th September 2014
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Devilstreak said:
thainy77 said:
Ah hehe, i'll be on anyway and i'll jump out when/if you have enough guys.
Likewise
Make that 3. I'm drinking now but hope to make it at least to the start. smile

Mattygooner

5,301 posts

203 months

Friday 5th September 2014
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A full team, should make it interesting.

Mattygooner

5,301 posts

203 months

Friday 5th September 2014
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Well that went well....

youngsyr

Original Poster:

14,713 posts

191 months

Friday 5th September 2014
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Mattygooner said:
Well that went well....
Is it just me or is every clan match massively glitchy? Was totally ridiculous tonight - people running through a hail of bullets to one shot kill me? frown

Not sure why it would be any different to a normal public match, but every single clan match I've played in BF4 has been the same? confused

Matt London

781 posts

167 months

Friday 5th September 2014
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What a bullocks! Ethernet connection packs up and wi-fi is st. Was really looking forward to this but couldnt even join.

thainy77

3,347 posts

197 months

Saturday 6th September 2014
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We are not organised at all, must do better!

TobyLaRohne

5,713 posts

205 months

Saturday 6th September 2014
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Alot of you lot reminds me of this...

http://www.youtube.com/watch?v=VRaTzRJHh0M

KarlMac

4,457 posts

140 months

Saturday 6th September 2014
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youngsyr said:
Mattygooner said:
Well that went well....
Is it just me or is every clan match massively glitchy? Was totally ridiculous tonight - people running through a hail of bullets to one shot kill me? frown

Not sure why it would be any different to a normal public match, but every single clan match I've played in BF4 has been the same? confused
Same. Gave up after the second match as its a complete waste of time. Until we play on the PH server are at least start practising some basic tactics there doesn't seem much point. This is the second match where we've been dominated by tight squads holding the high ground.

I'm also really grumpy cause I'm knackered.

chuntington101

5,733 posts

235 months

Saturday 6th September 2014
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So when are we going to get a practice session setup? Do we all need to decide what class we are going to be?

TheHangingJudge

818 posts

143 months

Saturday 6th September 2014
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Can I volunteer as the opposing force in any practice, me and coordinated tactics don't go together!

However bizarrely I totally agree with the need for greater organisation if we are to play more matches (just hoping a few lone wolves will be allowed). Oppositions have definitely got more organised than in the early days of bf3 + I suspect the greater number of players requires it too + as comms are not as good on bf4 prior planning is probably required.

Edited by TheHangingJudge on Saturday 6th September 19:33

youngsyr

Original Poster:

14,713 posts

191 months

Saturday 6th September 2014
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I suspect something as simple as having dedicated vehicle squads would make a huge difference, e.g. having a couple of guys with repair torches and stingers as well as the pilot in the scout heli and having a gunner with a repair torch and proximity sensor perk in the tanks.

Pretty boring for the supporting guys, but it makes for a formidable opponent capable of taking out pretty much anything on the battlefield.

Could always rotate the pilot/driver slot around the squad if we were really organised.

KarlMac

4,457 posts

140 months

Sunday 7th September 2014
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youngsyr said:
I suspect something as simple as having dedicated vehicle squads would make a huge difference, e.g. having a couple of guys with repair torches and stingers as well as the pilot in the scout heli and having a gunner with a repair torch and proximity sensor perk in the tanks.

Pretty boring for the supporting guys, but it makes for a formidable opponent capable of taking out pretty much anything on the battlefield.

Could always rotate the pilot/driver slot around the squad if we were really organised.
Basically this. I think we're all mature enough to let the decent pilots/drivers get on with the job.

I know I said it last time (and subsequently forgot to do it) but we need 4 squads for 4, with each squad dedicated to a flag.

Squad 1 - vehicle squad - 'home' flag
Squad 2 - engineers/medics - C
Squad 3 - engineers/medics - B
Squad 4 - Slayers - Enemy 'Home' flag/general nuisance.

The plan would be to put Pilchard/Mike/Jon/Youngsyr etc... in squad 4 and give the a more free role to cause a nuisance, taking pressure off the C and B squads as the enemy moves to deal with them.

The vehicle squad quickly moves to take A/D, then roves around the 3 home flags, providing support and running back to cap A/D if we lose it.

Cbull

4,464 posts

170 months

Sunday 7th September 2014
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Devilstreak said:
Tell her to come straight upstairs when she gets here.
C0k smile

TobyLaRohne said:
Alot of you lot reminds me of this...
http://www.youtube.com/watch?v=VRaTzRJHh0M
So true! No idea which one I'd be hehe

On the tactics side of things. Personally I'd say vehicles is a bit of waste sat back your own spawn (is that normal BF tactics?). I'd also say it may not be worth attacking their flag as we would only need to hold 2 of them. Maybe have a few slayers hovering around though yes. The way I see it would be..

Squad 1 - Protect Home Flag (x2 Snipers with motion sensors, others slayers)
Squad 2 - Vehicles Squad/Engineer (in and around main battle area, usually B)
Squad 3 - B poss. C Flag Takers/Protectors/Runners
Squad 4 (If we have that many)- Slayers Flag Takers/Protectors (B still being priority)

Other tactics...

Chat party, move to the relevant squad party and the party creator should name their chat ie Squad A or Golf etc.

There was a distinct lack of Spawn Beacons, if we're to stick together as a squad while pushing forward or protecting we would defo need at least 1 spawn beacon nominee from each squad.

Lots of gaymores/motion sensors etc.

OK, so from that. Being by far the best pilot known to mankind I would like to nominate myself as the PH Pilot, however, one or two may disagree so I'm content to sit there fixing tanks and such vehicles with occasional RPG backup smile

Sway

26,070 posts

193 months

Sunday 7th September 2014
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Good points.

There is potential at the start to make a real difference I think.

Load one person from each squad into da chopper, running stinger/repair. Get da chopper to the enemy side of the middle flag, three bail and everyone on thier squad spawns on them. Suddenly the enemy have 12 players between them and the middle base, and a chopper full of one squad spotting/taking down enemy vehicles.

Get a stronghold on the middle flag, then one squad drop back to home flag through respawns.

Based on that, you'd have two squads of run and gun killers, one heli squad providing reinforcement, and a home flag squad able to be lone/pair wolves running spoiler operations (as long as home flag is held).

Need to think how this would work on Zavod...

lemmingjames

7,433 posts

203 months

Monday 8th September 2014
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fk that its simple,

One squad runs clockwise
One squad runs anti clockwise
One squad is attack vehicles n repair
One squad takes the jeeps and rushes to a flag to help out.

Boom job done

youngsyr

Original Poster:

14,713 posts

191 months

Monday 8th September 2014
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So, what's the outcome then - are we going to decide on vehicle squads at least?

I think it's pretty obvious that Judge should have first choice of LAV/Tank/boat, do we have any volunteers to back him up and run Judge's choice of kit?

I'm quite happy to be in a chopper if that works, either as pilot/gunner or engineer.

Might be useful to have a centralised ammo dump on each map too, so that the chopper/boat/LAV/Tank crews can reload their missiles. One ammo crate in an easily accessible area at a friendly flag should do it.

If we then practice a bit in public matches when the relevant people are on, I think it will really pay off in the matches.

KryptonKid09

193 posts

120 months

Monday 8th September 2014
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One of my favourite and arguably most productive roles is as a tank/ LAV driver so would be happy to back up Judge as either. Or as gunner/ engineer with repair torch too.

I personally think we should use 'our' server for practice, ensuring all the PH guys get on the same side. Taking on 'all comers' during practise, should give us the opposition diversity we need to evolve into squads/ a team that can perform in any situation.