Battlefield 4 (PS4)

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youngsyr

Original Poster:

14,742 posts

192 months

Monday 8th September 2014
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KryptonKid09 said:
One of my favourite and arguably most productive roles is as a tank/ LAV driver so would be happy to back up Judge as either. Or as gunner/ engineer with repair torch too.

I personally think we should use 'our' server for practice, ensuring all the PH guys get on the same side. Taking on 'all comers' during practise, should give us the opposition diversity we need to evolve into squads/ a team that can perform in any situation.
Trouble is that a lot of people will exit the server if they see an entire clan on the other side - chickens! laugh

I suspect it might work best if we just have dedicated squads that will always play the same role in clan matches, e.g. heli squad/tank team and whenever the squad members are on line together, they get a bit of practice doing their role.


youngsyr

Original Poster:

14,742 posts

192 months

Monday 8th September 2014
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By the way, if anyone is getting Destiny (out tomorrow), your thread is here:

http://www.pistonheads.com/gassing/topic.asp?h=0&a...

KarlMac

4,480 posts

141 months

Monday 8th September 2014
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Suggestions:

Tank crew - THJ and KryptonKid (or A N Other)
Heli crew - youngsyr and Havoc (alternating pilot seat/engineer of needed)

Flag capper squad 1 - karl_mac + 3 from confirmed list
Flag capper squad 2 - Cbull + 3 from confirmed list
Agressive squad - four from Pilchard, JonVXR. MikeW, Lemmings, Sway, matt don (and anyone else I've forgot)


youngsyr

Original Poster:

14,742 posts

192 months

Monday 8th September 2014
quotequote all
KarlMac said:
Suggestions:

Tank crew - THJ and KryptonKid (or A N Other)
Heli crew - youngsyr and Havoc (alternating pilot seat/engineer of needed)

Flag capper squad 1 - karl_mac + 3 from confirmed list
Flag capper squad 2 - Cbull + 3 from confirmed list
Agressive squad - four from Pilchard, JonVXR. MikeW, Lemmings, Sway, matt don (and anyone else I've forgot)
Works for me.

I think we'll need two engineers at times in the scout heli when going up against mobile AA or other decent heli squads though. Ideally one with stinger, one with Javelin for locking on to other vehicles and both with repair torches and mechanic perk.

KryptonKid09

193 posts

121 months

Monday 8th September 2014
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I find the Stingers next to useless. You may as well throw stones! I got cheesed off with it on Friday, switched to the SRAW and took down a few helo's over a couple of games. They're a one shot deal if you catch the helos dead centre and there's no counter measure and can be used on ground vehicles/ infantry too.

youngsyr

Original Poster:

14,742 posts

192 months

Monday 8th September 2014
quotequote all
KryptonKid09 said:
I find the Stingers next to useless. You may as well throw stones! I got cheesed off with it on Friday, switched to the SRAW and took down a few helo's over a couple of games. They're a one shot deal if you catch the helos dead centre and there's no counter measure and can be used on ground vehicles/ infantry too.
A stinger on its own is useless, but if you have two engineers with them equipped in the scout heli - the pilot can engage the enemy heli with heatseakers at 500m, fire one missile and make the other heli use its counter measures, whilst closing the range.

By the time the enemy's counter measure has worn off, you're within the 300m stinger range and you have 2x stingers aimed out the doors plus the pilot's remaining heatseaker and guns to fire at the now defenceless enemy scout heli = goodbye enemy scout heli! smile

KryptonKid09

193 posts

121 months

Monday 8th September 2014
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youngsyr said:
A stinger on its own is useless, but if you have two engineers with them equipped in the scout heli - the pilot can engage the enemy heli with heatseakers at 500m, fire one missile and make the other heli use its counter measures, whilst closing the range.

By the time the enemy's counter measure has worn off, you're within the 300m stinger range and you have 2x stingers aimed out the doors plus the pilot's remaining heatseaker and guns to fire at the now defenceless enemy scout heli = goodbye enemy scout heli! smile
Fair point(s). Gives the term gunship a new meaning! Ooof!

youngsyr

Original Poster:

14,742 posts

192 months

Monday 8th September 2014
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KryptonKid09 said:
air point(s). Gives the term gunship a new meaning! Ooof!
That's where the team work really pays off, if you have a scout heli pilot, plus two engineers and a support guy with ammo and c4 in the passenger seat ready to bail out and C4 tanks, you can take out pretty much anything on the battlefield from a pretty much invincible little old scout heli! smile

Same with the transport heli, you just need a few of you working together.

DoubleSix

11,715 posts

176 months

Monday 8th September 2014
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KryptonKid09 said:
I find the Stingers next to useless. You may as well throw stones! I got cheesed off with it on Friday, switched to the SRAW and took down a few helo's over a couple of games. They're a one shot deal if you catch the helos dead centre and there's no counter measure and can be used on ground vehicles/ infantry too.
I see a lot of people who seem to fire off the stinger too early. Get the lock, pilot should panic and hit the counter measures, you wait and only pull the trigger whilst he's in 'cool-down'.

youngsyr

Original Poster:

14,742 posts

192 months

Monday 8th September 2014
quotequote all
DoubleSix said:
KryptonKid09 said:
I find the Stingers next to useless. You may as well throw stones! I got cheesed off with it on Friday, switched to the SRAW and took down a few helo's over a couple of games. They're a one shot deal if you catch the helos dead centre and there's no counter measure and can be used on ground vehicles/ infantry too.
I see a lot of people who seem to fire off the stinger too early. Get the lock, pilot should panic and hit the counter measures, you wait and only pull the trigger whilst he's in 'cool-down'.
It's the range that I have the most problem with - 300m is just not far enough to be consistently useful as a decent pilot will just fly away, even if you manage to hit him with your first shot.


chuntington101

5,733 posts

236 months

Monday 8th September 2014
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So are we assigning slots to people? I'm happy to do anything needed. But would like to get some practice in for whatever class I'm going to need to be. smile

Come on Judge get assigning people to posts. smile

TheHangingJudge

818 posts

144 months

Monday 8th September 2014
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chuntington101 said:
So are we assigning slots to people? I'm happy to do anything needed. But would like to get some practice in for whatever class I'm going to need to be. smile

Come on Judge get assigning people to posts. smile
Not me, smile I do think if we are to do this properly we need a leader but it would be a thankless task! A starting point would be agreeing a night and time when everyone would try to get on. Totally agree for the reasons given that we shouldn't be on the same team.

Cbull

4,464 posts

171 months

Tuesday 9th September 2014
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Not been on much lately but will try and get on tonight about 8 until 10'ish.

chuntington101

5,733 posts

236 months

Tuesday 9th September 2014
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Well i think we need someone in charge that knows what they are talking about and is on regularly. Oh and doesn't quite because the game is against them. smile

Anyone want to put themselves forward?

We could also do with assigning squad leaders. smile

Sway

26,278 posts

194 months

Tuesday 9th September 2014
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Seeing as the tactics are squad based, is there a need for an overall leader?

Just thinking its a lot of hassle and potential grief, but if we had a couple of semi fixed squads with a defined leader, each squad leader can then liase with 3 or 4 guys to setup practice sessions.

Also, don't want to lose the all welcome element and take it too seriously. So is there a squad or two that can be left flexible, to permit people to have a go, or dick abput?

lemmingjames

7,460 posts

204 months

Tuesday 9th September 2014
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chuntington101 said:
Well i think we need someone in charge that knows what they are talking about and is on regularly. Oh and doesn't quit because the game is against them. smile
I nominate Vantage Mech smile

Havoc856

2,072 posts

179 months

Tuesday 9th September 2014
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Sway said:
Seeing as the tactics are squad based, is there a need for an overall leader?
Yes - But this is the role of the commander in the game.

Sway said:
Just thinking its a lot of hassle and potential grief, but if we had a couple of semi fixed squads with a defined leader, each squad leader can then liase with 3 or 4 guys to setup practice sessions.
We pretty much have that anyway i think.. Those of us who play regularly together seem to separate off into natural squads via voice chat etc

Sway said:
Also, don't want to lose the all welcome element and take it too seriously. So is there a squad or two that can be left flexible, to permit people to have a go, or dick abput?
Agreed. Although we get our asses handed to us, originally in BF3 we never took it too seriously.. PH Grass roots with added bite is more appropriate in my opinion.

Sway

26,278 posts

194 months

Tuesday 9th September 2014
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Good points Si.

How about two 'formal' squads, to be the hunter/killers on the central flags. Id nominate Karl and Youngy as squad leaders for those. They can pull from the regular players, a rotating ten/twelve so there's flexibility and don't need to put pressure on match nights.

One vehicle squad - think a bit of practice for set pieces in the heli, but armour should be fine. Judge as squad leader, need to choose a pilot.

Then on match nights, we can see who's on, pick the two killer squads, assign the vehicle squad and tactics depending on map, and fill the home squad out of the rest.

That way it should be pretty easy to get to grips with getting proper targrted practice in, yet still allow for jihad ribs...

lemmingjames

7,460 posts

204 months

Tuesday 9th September 2014
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Sod all this individual squad ste, just join in on one person via battlelog. In the prematch game, everyone will be in different squads then next round, you get 7/8 man squads going and the pincher movement as the Germans used to great advantage in the past

With these feet

5,728 posts

215 months

Tuesday 9th September 2014
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lemmingjames said:
I nominate Vantage Mech smile
Ha Ha, love it. bd. smile

I think Im whats termed as "cannon fodder".

Must be quite easy to determine teams though, you either split them by PH rank, ie first 5 in squad 1, next squad 2 etc so you have very strong squads down to the likes of me who would be a bullet sponge.....
Or mix them with newbies/ experienced, though would struggle keeping up?