New PC racing sim - Assetto Corsa
Discussion
danneth said:
Anyone know what the issues are with AC and crossfire? I was running about 120fps when just on single player with one card and since going to crossfire it now sits at 4fps ( four ) fps and hardly moves, works a treat on the other games just seems to be this one.
Have a read on here - http://steamcommunity.com/app/244210/discussions/0...Or here - http://www.racedepartment.com/threads/crossfire-su...
People seem to have it working. On of the setups might ring a bell for you and fix it.
More Group C cars are coming.
Porsche 962 (same guy who did the Mazda) - http://www.virtualr.net/29915
Toyota 88C-V - http://www.virtualr.net/toyota-88c-v-assetto-corsa...
Porsche 962 (same guy who did the Mazda) - http://www.virtualr.net/29915
Toyota 88C-V - http://www.virtualr.net/toyota-88c-v-assetto-corsa...
And Porsche 917/30 Can Am - http://www.virtualr.net/porsche-91730-ac-first-pre...
Mattygooner said:
I would say Logitech products are built so well that a second hand item would be better than a similar cheap one. My G25 is some 7 years old and still going strong.
There are a few on ebay so get on there!
Mine's 4 years old and indistinguishable from new. I am very OCD with looking after my stuff, but it's extremely well made. My wireless laptop mouse is a Logitech of the same age and also like new.There are a few on ebay so get on there!
I use an ancient Microsoft FFB Sidewinder. I actually like it and the 'weight' of the force-feedback. Unfortunately there is no clutch pedal and no H shifter, but for the £10-20 you can normally pick one up on eBay for, I don't think there is a better alternative. You need to get a USB one and it will work happily on windows 7. Avoid the gameport edition.
I cannot stop playing snoopys nurburgring track with an unassisted MP4-12C GT3. I am currently hitting 6.52 laps but there is another 4 seconds there easily. A lot more with someone good at the helm I am sure! Getting three quick laps in without kissing the barrier is a good challenge. Careful throttle and steering input required!
I cannot stop playing snoopys nurburgring track with an unassisted MP4-12C GT3. I am currently hitting 6.52 laps but there is another 4 seconds there easily. A lot more with someone good at the helm I am sure! Getting three quick laps in without kissing the barrier is a good challenge. Careful throttle and steering input required!
International Formula Masters 2009 mod from CTDP - http://www.ctdp.net/
0.3 (v1) of the Broadspeed Jaguar XJ12C - http://www.racedepartment.com/downloads/broadspeed...
0.3 (v1) of the Broadspeed Jaguar XJ12C - http://www.racedepartment.com/downloads/broadspeed...
A few promising things coming up in 1.1: http://www.assettocorsa.net/assetto-corsa-dream-pa...
trashbat said:
A few promising things coming up in 1.1: http://www.assettocorsa.net/assetto-corsa-dream-pa...
Flags should be interesting for online as it's a clusterfk at the moment - even on reasonable public servers the amount of idiot backmarkers make it extremely frustrating at times.Big update for the Ford Sierra RS500 mod
http://www.racedepartment.com/downloads/1987-ford-...
Now inlcudes
1987, 1988 & 1989 BTCC
& 1988 & 1989 DTM
http://www.racedepartment.com/downloads/1987-ford-...
Now inlcudes
1987, 1988 & 1989 BTCC
& 1988 & 1989 DTM
Jon_Bmw said:
I use an ancient Microsoft FFB Sidewinder. I actually like it and the 'weight' of the force-feedback. Unfortunately there is no clutch pedal and no H shifter, but for the £10-20 you can normally pick one up on eBay for, I don't think there is a better alternative. You need to get a USB one and it will work happily on windows 7. Avoid the gameport edition.
Excellent wheel! Ive got one and still use it, Microsoft wheels and joysticks were top notch in there day, Shame they dont make gaming hardware anymore. Ive also got a Sidewinder FFB joystick for my flight sims, Considered one of the best FFB sticks made for the price and you wont pick one up cheap on Ebay as everyone wants one! I have to use a Logitech momo for Pcars though as unfortunately my M/S FFB Sidewinder wheel is not supported.upcoming v1.1 changelog
Changelog
- Fixed tyre fake shadows in slowmo replay
– Improved AI
– Added custom head movements per car (driver3d.ini)
– Driver helmet/head now cast shadows in onboard camera
– Added custom weather selection
– Improved Pedals App
– Rendering performance optimizations
– Particle rendering optimiziations
– Render Stats form now features units
– Added “final” damage for high speed impacts
– Added quality settings to replay that allow up to 4x longer replays
– Fixed driver shift preload animation at race start
– Fixed camera car not using FOV value
– Fixed AI choosing wrong (slow) tyres
– Updated FMod to 1.05.12
– Tweaked exterior reverb parameters
– Tweaked envelopment values for some sound events
– Improved positional surface sounds
– Fixed wind and tyre rolling noise
– Fixed doppler effect for rev limiter and horn
– Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
– AI race starts greatly improved
– Fixed wrong shadow resolution when moving through F6 camera car cameras
– Fixed graphics not following dynamic track grip levels in Multiplayer
– Fixed “fast” height evaluation for validating setup ignoring tyre pressure
– FPS caps is now compatible with the new 1ms resolution timer
– Suicidal server admins are now a protected species and not allowed to kick themselves anymore
– Adjusted fuel consumption for most of the cars
– UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
– Added 4WD simulation in drivetrain.ini
– Added live axle suspension geometry
– [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
– AC now support multiple configurations on circuits
– A to B gameplay options for hillclimb tracks and specific circuits that support.
– Tyre pressures can now be shown in digital_instruments.ini
– Limited static weather situations can now be selected from the UI. Weather is also moddable.
– Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
– Customizable TrackIR rotation range.
– Chat window now supports full Unicode charset
Whoop.
Changelog
- Fixed tyre fake shadows in slowmo replay
– Improved AI
– Added custom head movements per car (driver3d.ini)
– Driver helmet/head now cast shadows in onboard camera
– Added custom weather selection
– Improved Pedals App
– Rendering performance optimizations
– Particle rendering optimiziations
– Render Stats form now features units
– Added “final” damage for high speed impacts
– Added quality settings to replay that allow up to 4x longer replays
– Fixed driver shift preload animation at race start
– Fixed camera car not using FOV value
– Fixed AI choosing wrong (slow) tyres
– Updated FMod to 1.05.12
– Tweaked exterior reverb parameters
– Tweaked envelopment values for some sound events
– Improved positional surface sounds
– Fixed wind and tyre rolling noise
– Fixed doppler effect for rev limiter and horn
– Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
– AI race starts greatly improved
– Fixed wrong shadow resolution when moving through F6 camera car cameras
– Fixed graphics not following dynamic track grip levels in Multiplayer
– Fixed “fast” height evaluation for validating setup ignoring tyre pressure
– FPS caps is now compatible with the new 1ms resolution timer
– Suicidal server admins are now a protected species and not allowed to kick themselves anymore
– Adjusted fuel consumption for most of the cars
– UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
– Added 4WD simulation in drivetrain.ini
– Added live axle suspension geometry
– [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
– AC now support multiple configurations on circuits
– A to B gameplay options for hillclimb tracks and specific circuits that support.
– Tyre pressures can now be shown in digital_instruments.ini
– Limited static weather situations can now be selected from the UI. Weather is also moddable.
– Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
– Customizable TrackIR rotation range.
– Chat window now supports full Unicode charset
Whoop.
Dream Pack DLC release and price announced.
http://store.steampowered.com/app/347990
£7.33 until next Wednesday when it is released, then up to £10.99.
Adds Nurburg and a host of vehicles. Tempted to buy it as I have £7.98 in my Steam wallet at the moment!
http://store.steampowered.com/app/347990
£7.33 until next Wednesday when it is released, then up to £10.99.
Adds Nurburg and a host of vehicles. Tempted to buy it as I have £7.98 in my Steam wallet at the moment!
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