New PC racing sim - Assetto Corsa
Discussion
GroundEffect said:
I'm thinking about returning this. It's a real shame - I've had it on pre-order all year and been looking forward to it since 2014. I just don't update my gaming PC any more (and I'd much rather play on my 50" Sony wall-mount than my piddly monitor) so consoles are for me...
...but this game is just so poorly refined. I could trade in and get F1 2016 and have some fun!
You won't regret F1, it's on a different level to Assetto Corsa. ...but this game is just so poorly refined. I could trade in and get F1 2016 and have some fun!
I'm going to leave AC for a bit and come back to it at some point. Once I start a game I always make sure I complete the career modes, so I'll do the same with this regardless of my opinions.
The good thing is that it looks to be a real challenge to get Gold on all the career events, reminds me of GT5 in that respect.
Assetto Corsa is short on structure and finesse as far as games go, but the handling model is great. As a dedicated PC Racer I can overlook its shortcomings. Hell I played Live for Speed for many years and other than some basic tuition and pretty basic AI that's all about the driving experience. Having said that the virtual career in Project Cars is keeping me entertained, as long as it doesn't rain...
No impressed here and also considering returning it. I've spent hours and hours on driving games, GT and Project Cars more recently but I'm not gelling with this at all.
It may be a great simulator if you're the chap above with 17 monitors and a pc that costs more than a car but on ps4 it's crap.
Where are all the cars? I bought this becuase the car list included a classic Mini in three states of tune, where is it? Why are some dlc when it feels like half a game already?
Where is the tyre temp display?
The handling does feel good (all assists off - naturally ), but it needs more than that to compete on console. I'm not talking GT levels of irreverent crap and filler but this feels unfinished.
It seems that all the community mods on pc finish the game off and these are all lacking on ps4.
Like many of the reviews, I have to agree - it may be a good simulator, but it's a crap game.
Notice that the two top reviews on meta critic are from Italian sites who hail it as the second coming, I wonder why
It may be a great simulator if you're the chap above with 17 monitors and a pc that costs more than a car but on ps4 it's crap.
Where are all the cars? I bought this becuase the car list included a classic Mini in three states of tune, where is it? Why are some dlc when it feels like half a game already?
Where is the tyre temp display?
The handling does feel good (all assists off - naturally ), but it needs more than that to compete on console. I'm not talking GT levels of irreverent crap and filler but this feels unfinished.
It seems that all the community mods on pc finish the game off and these are all lacking on ps4.
Like many of the reviews, I have to agree - it may be a good simulator, but it's a crap game.
Notice that the two top reviews on meta critic are from Italian sites who hail it as the second coming, I wonder why
ecsrobin said:
I'm not sure why everyone's hooked up on tyre temp displays, you wouldn't have them in most of the cars so why should you have one on screen?
Because it's fun to see how high you can get the temps and pressures in a drifting session. You know you're doing something right when the core temps are nearing 200° BaronVonVaderham said:
No impressed here and also considering returning it. I've spent hours and hours on driving games, GT and Project Cars more recently but I'm not gelling with this at all.
It may be a great simulator if you're the chap above with 17 monitors and a pc that costs more than a car but on ps4 it's crap.
Where are all the cars? I bought this becuase the car list included a classic Mini in three states of tune, where is it? Why are some dlc when it feels like half a game already?
Where is the tyre temp display?
The handling does feel good (all assists off - naturally ), but it needs more than that to compete on console. I'm not talking GT levels of irreverent crap and filler but this feels unfinished.
It seems that all the community mods on pc finish the game off and these are all lacking on ps4.
Like many of the reviews, I have to agree - it may be a good simulator, but it's a crap game.
Notice that the two top reviews on meta critic are from Italian sites who hail it as the second coming, I wonder why
I think that is a bit unfair, for example I use a PC with a small single monitor compared to your TV with a £15 Microsoft forcefeedback wheel off eBay (actually a good historic wheel IMO). For me, the handling is pretty realistic and online racing is super immersive. Last night there was around 6 of us within 4 seconds of each other on the whole 9 min lap of the ring. I do not play single player and I struggle to see why anyone would, other than to learn the basics and get a feeling for the game. It may be a great simulator if you're the chap above with 17 monitors and a pc that costs more than a car but on ps4 it's crap.
Where are all the cars? I bought this becuase the car list included a classic Mini in three states of tune, where is it? Why are some dlc when it feels like half a game already?
Where is the tyre temp display?
The handling does feel good (all assists off - naturally ), but it needs more than that to compete on console. I'm not talking GT levels of irreverent crap and filler but this feels unfinished.
It seems that all the community mods on pc finish the game off and these are all lacking on ps4.
Like many of the reviews, I have to agree - it may be a good simulator, but it's a crap game.
Notice that the two top reviews on meta critic are from Italian sites who hail it as the second coming, I wonder why
The tyre temp thing is only a help for setting up the car, when racing I never really look at it. You only really need it on the PC because everyone else used to have it through a modified add on, which meant they would have a big advantage in setting the car up. On the console, if no one has it it levels the playing field.
I'm not sure how it has been marketed for console, but to me the real enjoyment is multiplayer. You learn so much more when racing other people, pick up their strengths and exploit their weaknesses.
99.99% of my time in Assetto Corsa is single player. I treat it mostly as a 'trackday simulator'. I obsess about refining my technique in a constant, inexorable quest to trim hundredths or thousandths of seconds off my lap times. It's not a bad education in how to set up cars and how to handle certain tricky lines around circuits.
I have tried a few online lobbies but I always feel a little out of place in them, either thinking I'm well-above the standard of the corning-smashing, wall-banging pinball wizards or well-below the standard of the serious, hardcore sim-enthusiasts.
I'll probably venture into multiplayer more once private lobbies are a thing.
I have tried a few online lobbies but I always feel a little out of place in them, either thinking I'm well-above the standard of the corning-smashing, wall-banging pinball wizards or well-below the standard of the serious, hardcore sim-enthusiasts.
I'll probably venture into multiplayer more once private lobbies are a thing.
Rawwr said:
99.99% of my time in Assetto Corsa is single player. I treat it mostly as a 'trackday simulator'. I obsess about refining my technique in a constant, inexorable quest to trim hundredths or thousandths of seconds off my lap times. It's not a bad education in how to set up cars and how to handle certain tricky lines around circuits.
I have tried a few online lobbies but I always feel a little out of place in them, either thinking I'm well-above the standard of the corning-smashing, wall-banging pinball wizards or well-below the standard of the serious, hardcore sim-enthusiasts.
I'll probably venture into multiplayer more once private lobbies are a thing.
Same here. I drive several hours a week on my own and have done since the Beta launch on the PC. We only have satellite internet, so online racing isn't an option. I'm perfectly happy hotlapping on my own though and before AC did the same with Netkar, then RFactor and GPL before that.I have tried a few online lobbies but I always feel a little out of place in them, either thinking I'm well-above the standard of the corning-smashing, wall-banging pinball wizards or well-below the standard of the serious, hardcore sim-enthusiasts.
I'll probably venture into multiplayer more once private lobbies are a thing.
Rawwr said:
Rob, do you have a particular obsessive car/track combination that you work at?
Mine seem to be the 599 FXX at Black Cat County and the Yellowbird at Mugello. I think I'd happily challenge most people with the Ruf
I'm mainly a single seater person, so I tend to stick to those, particularly the Tatuus Abarth, as I own a very similar car and it's good to practise. I haven't really driven any of the road cars, but if you recommend the Ruf I'll have a go when I'm back from holiday. My favourite tracks are probably Spa, Silverstone, Mugello and Maggione, although I do like to practise for real racing, so tend to drive Silverstone, Brands and Donny the most (Donny is a 3rd party download).Mine seem to be the 599 FXX at Black Cat County and the Yellowbird at Mugello. I think I'd happily challenge most people with the Ruf
The Yellowbird is one of the most challenging cars in the game, in my opinion. It is NOT easy to drive it quickly. The only reason I use it so much is because I was inspired by that infamous video of the Yellowbird being driven around the 'ring and seeing how hard he was having to work to get it around.
It's certainly the car I've spent the most time setting up and I think I'm on version 71 or 72 of my Mugello setup for it. Worth it.
It's certainly the car I've spent the most time setting up and I think I'm on version 71 or 72 of my Mugello setup for it. Worth it.
ecsrobin said:
I'm not sure why everyone's hooked up on tyre temp displays, you wouldn't have them in most of the cars so why should you have one on screen?
Does your real car not have this on the telepathic scrolling HUD? More seriously, it's a racing game and I would like to know when my tyres are up to temp (or overheating!) as this has been in racing games since forever. I guess I should be able to 'feel' when they are up to temp/grip but as the data exists in the game, its just plain lazy not to implement it.
I'd also like a dynamic racing line (the horror!) to help learn different tracks more quickly. The static line in AC is only applicable in a GT3+ car.
I mainly play to learn the circuits that I race on for real so am not bothered about online racing, but didn't realise that the cars and tracks I want were all community created and so not in the PS4 game. Shame.
Rawwr said:
The Yellowbird is one of the most challenging cars in the game, in my opinion. It is NOT easy to drive it quickly. The only reason I use it so much is because I was inspired by that infamous video of the Yellowbird being driven around the 'ring and seeing how hard he was having to work to get it around.
It's certainly the car I've spent the most time setting up and I think I'm on version 71 or 72 of my Mugello setup for it. Worth it.
Thanks - I'll have a go! Yes, I remember that video well - on the one hand I kept hearing how lethal old 911s were, and on the other hand there's this guy in his slippers hurling one sideways around the most dangerous and challenging race track in the world It's certainly the car I've spent the most time setting up and I think I'm on version 71 or 72 of my Mugello setup for it. Worth it.
I'm getting on quite well with it. It does have a good realistic feel to it. The handling feel is great.
As mentioned earlier - car choice is a bit disappointing with quite a few only being available as DLC, and yes, that race finish that just suddenly plonks you in the pit whilst you wait for everyone else to finish is a bit wrong.
Also mentioned before - during the 1st 3 novice series in career anyway. Some challenges are a walk in the park (all the time trials for eg). But some of the races are hard. The E30 M3 race is impossible.
(PS4 with G29 wheel).
As mentioned earlier - car choice is a bit disappointing with quite a few only being available as DLC, and yes, that race finish that just suddenly plonks you in the pit whilst you wait for everyone else to finish is a bit wrong.
Also mentioned before - during the 1st 3 novice series in career anyway. Some challenges are a walk in the park (all the time trials for eg). But some of the races are hard. The E30 M3 race is impossible.
(PS4 with G29 wheel).
RobM77 said:
Rawwr said:
The Yellowbird is one of the most challenging cars in the game, in my opinion. It is NOT easy to drive it quickly. The only reason I use it so much is because I was inspired by that infamous video of the Yellowbird being driven around the 'ring and seeing how hard he was having to work to get it around.
It's certainly the car I've spent the most time setting up and I think I'm on version 71 or 72 of my Mugello setup for it. Worth it.
Thanks - I'll have a go! Yes, I remember that video well - on the one hand I kept hearing how lethal old 911s were, and on the other hand there's this guy in his slippers hurling one sideways around the most dangerous and challenging race track in the world It's certainly the car I've spent the most time setting up and I think I'm on version 71 or 72 of my Mugello setup for it. Worth it.
RobM77 said:
What's your best time? I can't see you on RSR.
I don't use RSR, which may explain that mystery I'll go in and check when I'm home but it was 2:07s before I started going backwards (often literally) with the setup. I know there's more time in it but I'm struggling to get it.
Rawwr said:
RobM77 said:
What's your best time? I can't see you on RSR.
I don't use RSR, which may explain that mystery I'll go in and check when I'm home but it was 2:07s before I started going backwards (often literally) with the setup. I know there's more time in it but I'm struggling to get it.
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