Fallout 4

Author
Discussion

Squirrelofwoe

3,183 posts

176 months

Monday 30th November 2015
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Digitalize said:
Have you uncapped the FPS? First thing I can think of for PC. Messes stuff up.
Yeah that would be in line with the other issues I've seen people report after uncapping the FPS. I have to say that aside from the occasional gun model disappearing (which comes back with a simple weapon switch) I've not had experienced any bugs yet that have needed a re-load, I've been very pleasantly surprised for a Bethesda game!

I'm running the improved dialogue interface mod and a FOV tweak to the .ini file but otherwise playing it as they intended.

Digitalize

2,850 posts

135 months

Monday 30th November 2015
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Obviously first port of call is to remove both of those.

Squirrelofwoe

3,183 posts

176 months

Monday 30th November 2015
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Digitalize said:
Obviously first port of call is to remove both of those.
Think you mis-read, it's not me with the issues! hehe


Digitalize

2,850 posts

135 months

Monday 30th November 2015
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Squirrelofwoe said:
Think you mis-read, it's not me with the issues! hehe
Went to the next page so just assumed!

Squirrelofwoe

3,183 posts

176 months

Monday 30th November 2015
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Digitalize said:
Went to the next page so just assumed!
thumbup

Guvernator

13,158 posts

165 months

Monday 30th November 2015
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I still get some game breaking bugs, especially the getting stuck after hacking a terminal bug if I don't cap my FPS. You either have to enable the in game cap or set your monitor refresh rate to 60mhz. I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it. It's a brilliant game but god is it buggy!

DataHamster

74,581 posts

272 months

Monday 30th November 2015
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Guvernator said:
I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it.
This is the only bug I have so far encountered. Entering then exiting Power Armour (or exiting then entering, depending on whether you are wearing it or not) fixes it for me.

Mannginger

9,065 posts

257 months

Monday 30th November 2015
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Guvernator said:
I still get some game breaking bugs, especially the getting stuck after hacking a terminal bug if I don't cap my FPS. You either have to enable the in game cap or set your monitor refresh rate to 60mhz. I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it. It's a brilliant game but god is it buggy!
Switching to 3rd person/ 1st person sorts the disappearing weapon for me

Guvernator

13,158 posts

165 months

Monday 30th November 2015
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Mannginger said:
Switching to 3rd person/ 1st person sorts the disappearing weapon for me
Aha, I'll give that a go, thanks. Anyone playing this I'd recommend saving OFTEN. I find myself having to reload often, not only because I get killed but because the game breaks quite a bit too and loosing 20 minutes of progress because you got stuck in the scenery or your weapons disappeared isn't fun.

DMN

2,983 posts

139 months

Monday 30th November 2015
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WhisperingWasp said:
Ah right I see, thanks!

Think I'm spending too much time going to help settlements and not a lot else.

Can someone tell me please... What is the point/gain from having lots of settlers?! I have maybe 120/130 settlers across my settlements and I'm not really sure what the benefit is?! All it seems to do I cause me to have to plant food, dig for water and build beds!
Make sure you build some trader posts at each settlement and assign a settler to each one. Don't asign all of them, as those without jobs will use the traders to buy food, water etc. Then from the workshop station, you will bottlecaps appear from the tax levied against the traders. Even my smallest settlement has a trade post.

DataHamster

74,581 posts

272 months

Monday 30th November 2015
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DMN said:
Make sure you build some trader posts at each settlement and assign a settler to each one. Don't asign all of them, as those without jobs will use the traders to buy food, water etc. Then from the workshop station, you will bottlecaps appear from the tax levied against the traders. Even my smallest settlement has a trade post.
Oh that's worth knowing. Thanks!

I have at least two settlements that cannot grow crops as they are in urban areas, and I was wondering how you got food for them.

FourWheelDrift

88,539 posts

284 months

Monday 30th November 2015
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Guvernator said:
I still get some game breaking bugs, especially the getting stuck after hacking a terminal bug if I don't cap my FPS. You either have to enable the in game cap or set your monitor refresh rate to 60mhz. I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it. It's a brilliant game but god is it buggy!
Have look at this for the console thing - http://www.nexusmods.com/fallout4/mods/3731/?
Posts also suggest turning off Steam game overlay.

I've not had the problem so can't test it.

WhisperingWasp

1,456 posts

137 months

Monday 30th November 2015
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DMN said:
Make sure you build some trader posts at each settlement and assign a settler to each one. Don't asign all of them, as those without jobs will use the traders to buy food, water etc. Then from the workshop station, you will bottlecaps appear from the tax levied against the traders. Even my smallest settlement has a trade post.
Thanks for that - I would need "local leader 2" yeah?

Do bottlecaps become more useful later in the game then? I have ~6,500 from general looting, etc but haven't spent many at all. On the rare occasion I find a trader I tend to just buy ammo for the guns I use more and trade against the ammo I have loads of so don't actually spend anything...

WhisperingWasp

1,456 posts

137 months

Monday 30th November 2015
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DataHamster said:
Oh that's worth knowing. Thanks!

I have at least two settlements that cannot grow crops as they are in urban areas, and I was wondering how you got food for them.
Are you thinking of the likes of "Hangman's Alley" as I did manage to find a few patches to plant in there.

If not then I'm stumped as all the food needs to be planted as far as I can see. I have Brahmin at a lot of my settlements but I'll be damned if I know what they do?!

DataHamster

74,581 posts

272 months

Monday 30th November 2015
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WhisperingWasp said:
Are you thinking of the likes of "Hangman's Alley" as I did manage to find a few patches to plant in there.
Yes. I was specifically thinking of Hangman's Alley and also of Jamaica Plains.

BIRMA

3,808 posts

194 months

Monday 30th November 2015
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Well after much messing around I managed to get Cait into my prized second set of T60 custom armour and what a nightmare she is with it. I'm here at the Gunners Plaza and she has all but destroyed it, so from here on in she can fight in the skimpy little red dress I found her.

WhisperingWasp

1,456 posts

137 months

Monday 30th November 2015
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DataHamster said:
Yes. I was specifically thinking of Hangman's Alley and also of Jamaica Plains.
Can definitely plant at Hangman's Alley smile

Not sure about Jamaica Plains, haven't got there yet although it is one of many current quests!

Hanslow

803 posts

245 months

Monday 30th November 2015
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I had what I thought was a permanently disappeared weapon situation, my hands were there pretending to hold something, but no weapon. Save/load or view change didn't help, cycling through my weapons favourites just showed me different empty hand positions. In the end it needed me to hold a completely new/found/different weapon than any of those in my favourites. Once equipped, the new weapon showed fine and then all my favourites came back.

For the size and freedom of the game, it's been relatively bug free for me so far, although the disappearing weapon issues seems almost too common to have been missed in their own testing. Think I'm about 71 hrs in on PC and still enjoying it with plenty left to do.

DataHamster

74,581 posts

272 months

Monday 30th November 2015
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WhisperingWasp said:
Can definitely plant at Hangman's Alley smile
Yes, I've discovered there is ground outside of the gate at one end that is "in bounds" and also plantable. So I demolished the gate and guard house there and blocked off that end of the alley with a junk wall, and built a structure there to house some beds (as I desperately needed some), a turret on its roof looking down the alley to protect it, and planted some crops. Seems like it might become a happy little community.

TheEnd

15,370 posts

188 months

Monday 30th November 2015
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For food, always try to go for Mutfruit, it produces 1 unit per plant unlike anything else.
Melons might be the worst as they take up a lot of space and produce 0.5.

I've got a row of mutfruit plants at Jamaica Plain in a sort of planter area that runs along a small wall dividing two houses on different levels.