Discussion
Digitalize said:
Have you uncapped the FPS? First thing I can think of for PC. Messes stuff up.
Yeah that would be in line with the other issues I've seen people report after uncapping the FPS. I have to say that aside from the occasional gun model disappearing (which comes back with a simple weapon switch) I've not had experienced any bugs yet that have needed a re-load, I've been very pleasantly surprised for a Bethesda game!I'm running the improved dialogue interface mod and a FOV tweak to the .ini file but otherwise playing it as they intended.
I still get some game breaking bugs, especially the getting stuck after hacking a terminal bug if I don't cap my FPS. You either have to enable the in game cap or set your monitor refresh rate to 60mhz. I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it. It's a brilliant game but god is it buggy!
Guvernator said:
I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it.
This is the only bug I have so far encountered. Entering then exiting Power Armour (or exiting then entering, depending on whether you are wearing it or not) fixes it for me. Guvernator said:
I still get some game breaking bugs, especially the getting stuck after hacking a terminal bug if I don't cap my FPS. You either have to enable the in game cap or set your monitor refresh rate to 60mhz. I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it. It's a brilliant game but god is it buggy!
Switching to 3rd person/ 1st person sorts the disappearing weapon for meMannginger said:
Switching to 3rd person/ 1st person sorts the disappearing weapon for me
Aha, I'll give that a go, thanks. Anyone playing this I'd recommend saving OFTEN. I find myself having to reload often, not only because I get killed but because the game breaks quite a bit too and loosing 20 minutes of progress because you got stuck in the scenery or your weapons disappeared isn't fun.WhisperingWasp said:
Ah right I see, thanks!
Think I'm spending too much time going to help settlements and not a lot else.
Can someone tell me please... What is the point/gain from having lots of settlers?! I have maybe 120/130 settlers across my settlements and I'm not really sure what the benefit is?! All it seems to do I cause me to have to plant food, dig for water and build beds!
Make sure you build some trader posts at each settlement and assign a settler to each one. Don't asign all of them, as those without jobs will use the traders to buy food, water etc. Then from the workshop station, you will bottlecaps appear from the tax levied against the traders. Even my smallest settlement has a trade post.Think I'm spending too much time going to help settlements and not a lot else.
Can someone tell me please... What is the point/gain from having lots of settlers?! I have maybe 120/130 settlers across my settlements and I'm not really sure what the benefit is?! All it seems to do I cause me to have to plant food, dig for water and build beds!
DMN said:
Make sure you build some trader posts at each settlement and assign a settler to each one. Don't asign all of them, as those without jobs will use the traders to buy food, water etc. Then from the workshop station, you will bottlecaps appear from the tax levied against the traders. Even my smallest settlement has a trade post.
Oh that's worth knowing. Thanks! I have at least two settlements that cannot grow crops as they are in urban areas, and I was wondering how you got food for them.
Guvernator said:
I still get some game breaking bugs, especially the getting stuck after hacking a terminal bug if I don't cap my FPS. You either have to enable the in game cap or set your monitor refresh rate to 60mhz. I also have had disappearing pip boy or weapons which only come back when I reload a save, switching weapons doesn't do it. It's a brilliant game but god is it buggy!
Have look at this for the console thing - http://www.nexusmods.com/fallout4/mods/3731/?Posts also suggest turning off Steam game overlay.
I've not had the problem so can't test it.
DMN said:
Make sure you build some trader posts at each settlement and assign a settler to each one. Don't asign all of them, as those without jobs will use the traders to buy food, water etc. Then from the workshop station, you will bottlecaps appear from the tax levied against the traders. Even my smallest settlement has a trade post.
Thanks for that - I would need "local leader 2" yeah?Do bottlecaps become more useful later in the game then? I have ~6,500 from general looting, etc but haven't spent many at all. On the rare occasion I find a trader I tend to just buy ammo for the guns I use more and trade against the ammo I have loads of so don't actually spend anything...
DataHamster said:
Oh that's worth knowing. Thanks!
I have at least two settlements that cannot grow crops as they are in urban areas, and I was wondering how you got food for them.
Are you thinking of the likes of "Hangman's Alley" as I did manage to find a few patches to plant in there.I have at least two settlements that cannot grow crops as they are in urban areas, and I was wondering how you got food for them.
If not then I'm stumped as all the food needs to be planted as far as I can see. I have Brahmin at a lot of my settlements but I'll be damned if I know what they do?!
I had what I thought was a permanently disappeared weapon situation, my hands were there pretending to hold something, but no weapon. Save/load or view change didn't help, cycling through my weapons favourites just showed me different empty hand positions. In the end it needed me to hold a completely new/found/different weapon than any of those in my favourites. Once equipped, the new weapon showed fine and then all my favourites came back.
For the size and freedom of the game, it's been relatively bug free for me so far, although the disappearing weapon issues seems almost too common to have been missed in their own testing. Think I'm about 71 hrs in on PC and still enjoying it with plenty left to do.
For the size and freedom of the game, it's been relatively bug free for me so far, although the disappearing weapon issues seems almost too common to have been missed in their own testing. Think I'm about 71 hrs in on PC and still enjoying it with plenty left to do.
WhisperingWasp said:
Can definitely plant at Hangman's Alley
Yes, I've discovered there is ground outside of the gate at one end that is "in bounds" and also plantable. So I demolished the gate and guard house there and blocked off that end of the alley with a junk wall, and built a structure there to house some beds (as I desperately needed some), a turret on its roof looking down the alley to protect it, and planted some crops. Seems like it might become a happy little community. For food, always try to go for Mutfruit, it produces 1 unit per plant unlike anything else.
Melons might be the worst as they take up a lot of space and produce 0.5.
I've got a row of mutfruit plants at Jamaica Plain in a sort of planter area that runs along a small wall dividing two houses on different levels.
Melons might be the worst as they take up a lot of space and produce 0.5.
I've got a row of mutfruit plants at Jamaica Plain in a sort of planter area that runs along a small wall dividing two houses on different levels.
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