Fallout 4

Author
Discussion

ClockworkCupcake

74,560 posts

272 months

Wednesday 3rd February 2016
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GT2CS said:
Still not seen an ancient behemoth...
I know I've said this before, way back earlier in the thread, but it's things like this that really betray the fact that Fo4 is built on the Skyrim engine. In Skyrim, it is perfectly within lore to have enchanted armour and weapons, and for foes to have enchantments that make them tougher or have special magical abilities like regenerating their health and the like. It just jarrs for me in Fo4 as Bethesda haven't really given any kind of plausible explanation for it.

Ok, at a push, a Super Mutant could have mutated even further, I guess. But hopefully people get what I'm trying to say.

funkyrobot

18,789 posts

228 months

Wednesday 3rd February 2016
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Lazadude said:
If you give all your settlers laser weapons, sit back and watch the fireworks show. Its very cool! Red lasers from the defenders vs blue lasers of the attackers!
Good idea. smile

AndrewEH1

4,917 posts

153 months

Wednesday 3rd February 2016
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ClockworkCupcake said:
I know I've said this before, way back earlier in the thread, but it's things like this that really betray the fact that Fo4 is built on the Skyrim engine. In Skyrim, it is perfectly within lore to have enchanted armour and weapons, and for foes to have enchantments that make them tougher or have special magical abilities like regenerating their health and the like. It just jarrs for me in Fo4 as Bethesda haven't really given any kind of plausible explanation for it.

Ok, at a push, a Super Mutant could have mutated even further, I guess. But hopefully people get what I'm trying to say.
...but Aliens, or maybe Science?

I get what you mean but I still like all the armour and weapons I have with special abilities! smile

ClockworkCupcake

74,560 posts

272 months

Wednesday 3rd February 2016
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AndrewEH1 said:
...but Aliens, or maybe Science?
Or more likely magic? smile

Not sure how science, or even aliens, can explain a wooden baseball bat that causes cryo or fire damage. Magic would though.

I know it's just a video game, and a sci-fi one at that, but you know what I mean. It's a clear indicator that Fo4 is built on Skyrim. I'm surprised Bethesda didn't shoehorn in the Dragon Shouts as well. Fus-Ro-Daaaa!!!

130R

6,810 posts

206 months

Wednesday 3rd February 2016
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GT2CS said:
106
Level 106!? I think I am level 50 something and I have played 100 hours

GT2CS

657 posts

169 months

Wednesday 3rd February 2016
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130R said:
evel 106!? I think I am level 50 something and I have played 100 hours
No comment!

AndrewEH1

4,917 posts

153 months

Wednesday 3rd February 2016
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ClockworkCupcake said:
Or more likely magic? smile

Not sure how science, or even aliens, can explain a wooden baseball bat that causes cryo or fire damage. Magic would though.

I know it's just a video game, and a sci-fi one at that, but you know what I mean. It's a clear indicator that Fo4 is built on Skyrim. I'm surprised Bethesda didn't shoehorn in the Dragon Shouts as well. Fus-Ro-Daaaa!!!
Well you don't have to use the 'magic' items! haha

Although I wonder if anyone will mod Dragon Shouts into Fallout 4 on the PC... scratchchin

daddy cool

4,001 posts

229 months

Wednesday 3rd February 2016
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Lazadude said:
If you give all your settlers laser weapons, sit back and watch the fireworks show. Its very cool! Red lasers from the defenders vs blue lasers of the attackers!
Do you also have to give them (and keep them supplied with) fusion cells (like your companions) or will they have an infinite supply?

ClockworkCupcake

74,560 posts

272 months

Wednesday 3rd February 2016
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AndrewEH1 said:
Well you don't have to use the 'magic' items! haha
biggrin

Oh, of course not. I was just pointing out that it is slightly incongruous.

Lazadude

1,732 posts

161 months

Thursday 4th February 2016
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daddy cool said:
Do you also have to give them (and keep them supplied with) fusion cells (like your companions) or will they have an infinite supply?
You need to give settlers 1 ammo for what ever gun you've given them. They won't use it up (at this stage, may be patched at some point).

Also works with missile launchers, fat men etc... IF you're brave enough to give settlers mini nuke launchers..

daddy cool

4,001 posts

229 months

Thursday 4th February 2016
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Lazadude said:
You need to give settlers 1 ammo for what ever gun you've given them. They won't use it up (at this stage, may be patched at some point).

Also works with missile launchers, fat men etc... IF you're brave enough to give settlers mini nuke launchers..
Coolio. Well, last night i got all my 12 residents of the castle decked out in Vault suits with combat armour, and gave them a laser rifle each, so i'll give them some ammo tonight.

hostyle

1,322 posts

216 months

Thursday 4th February 2016
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I'm planning on doing the same, vault suits of BOS suits combined with combat armour and big guns. Makes them able to defend better and makes it easy for me to see assigned and unassigned settlers better (at least until the patch is out for consoles). Plus it looks better than having a bunch of hobo's running around in my fortress.

daddy cool

4,001 posts

229 months

Thursday 4th February 2016
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Sadly there are limited vault suits available, so only my executive castle residents will get those. The other settlements will have to have something else.

FourWheelDrift

88,523 posts

284 months

Thursday 4th February 2016
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Changed my PipBoy map from the hazard colouring 2d map to a 3d buildings map.

8k version with mega-zoom option. Zoomed completely out you can see the whole map and your provisioner routes without having to scroll.




WreckedGecko

1,191 posts

201 months

Thursday 4th February 2016
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I like that alot.

Cant wait for mods on consoles.

Lazadude

1,732 posts

161 months

Thursday 4th February 2016
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I kitted out the drive in settlers with Gamma guns and heavy armour, the only issue is that if a pack of ghouls attack, they end up healing them!

chuntington101

5,733 posts

236 months

Thursday 4th February 2016
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GT2CS said:
chuntington101 said:
2 questions:

1) what level are you?
2) was it a head shot?
106 and yes it was a confirmed sneak sniper head shot.
Still not seen an ancient behemoth...
That's good then. I'm only 60 something do got a bit longer playing it yet! smile

sidaorb

5,589 posts

206 months

Thursday 4th February 2016
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Relative newby question as I'm only level 28, I seem to be spending half my gaming time running back and forth between settlements trying to keep them happy, they have enough beds/food/water what the feck else do they want?

davepoth

29,395 posts

199 months

Thursday 4th February 2016
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sidaorb said:
Relative newby question as I'm only level 28, I seem to be spending half my gaming time running back and forth between settlements trying to keep them happy, they have enough beds/food/water what the feck else do they want?
Guns. Lots of guns. I also give them all silly hats.

Moog72

1,598 posts

177 months

Thursday 4th February 2016
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sidaorb said:
Relative newby question as I'm only level 28, I seem to be spending half my gaming time running back and forth between settlements trying to keep them happy, they have enough beds/food/water what the feck else do they want?
I just leave them to it now, but then I've finished the main questline and wasn't bothered by the whole settlement creation / maintenance guff but if are going that route then guns and defence seem to be what most folks on here are providing to their Sims