Fallout 4

Author
Discussion

FourWheelDrift

88,574 posts

285 months

Monday 8th February 2016
quotequote all
P.A.M is just as bad sending me to Wattz electronics 3 times in a row to kill a different Courser each time, sitting in the same chair. I'm just trying to progress the Railroad side as I've done the Institute and BoS endings.

ClockworkCupcake

74,628 posts

273 months

Monday 8th February 2016
quotequote all
FourWheelDrift said:
P.A.M is just as bad sending me to Wattz electronics 3 times in a row to kill a different Courser each time, sitting in the same chair. I'm just trying to progress the Railroad side as I've done the Institute and BoS endings.
I'm guessing that, ultimately, there are only two endings. It's just who your allies are for the assault on the Institute if you choose any path other than Institute. Of course, how you reach that point probably differs.

It's funny, but I have absolutely no interest or enthusiasm for doing the BoS questline on account of the fact that I don't like taking orders, and I also think they're a bunch of dicks. hehe

GT2CS

657 posts

170 months

Tuesday 9th February 2016
quotequote all
Just downloading the 1.3 patch for xbox 1. What does it change?

FourWheelDrift

88,574 posts

285 months

GT2CS

657 posts

170 months

Tuesday 9th February 2016
quotequote all
Ok found out what it does but will it change a major bug I have that is occassionally you find enemies lying down and they appear to be sleeping but they wont attack you. You can kill them but cant always loot them. Started happening above level 90.

Lazadude

1,732 posts

162 months

Tuesday 9th February 2016
quotequote all
Lazadude earlier in the thread said:
Can't wait for the 1.3 patch to hit consoles.

Finally fixed the Killshot perk, so no more certain headshots.

Settlers now have a job list, and you can see who's working on what etc and wires no longer use copper!

Lots of little improvements:

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
  • Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
  • In “Confidence Man,” Bull and Gouger can now be killed
  • During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
  • In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

daddy cool

4,002 posts

230 months

Tuesday 9th February 2016
quotequote all
1.3 patch didnt fix "Barney Rook's Bunker" - apparently when you find his house, his body is supposed to be there, upstairs, and he has a key on him that opens the basement access (only the key opens it). Trouble is, his body isnt there... Im not the only one affected.
Its only a minor side mission thing - i only care because theres a magazine in his bunker which is now unobtainable.

Moog72

1,598 posts

178 months

Tuesday 9th February 2016
quotequote all
sidaorb said:
Doesn't that mean you wont get anymore 'kidnapped or raider/ghouls' missions from Preston?
Quite possibly yes, but as I've technically finished the game and am now just in exploration / discovery mode, I'm not all that fussed about not having them

Having said that, I think I finished the game too quickly and missed out on a lot of side missions as a result (especially with the Railroad faction) however as I've sunk in a load of hours post completion, I don't now feel inclined to go back to my "before Bunker Hill" save and go from there

Moog72

1,598 posts

178 months

Tuesday 9th February 2016
quotequote all
1.3 didn't download for the PS4 platform when I tried it earlier

xjay1337

15,966 posts

119 months

Tuesday 9th February 2016
quotequote all
ClockworkCupcake said:
On the PC, at least, your game saves tell you how long you have been playing at the point of save.
Right you are!
Done a bit more yesterday however... 1 day, 19 hour 14m apparently.


ArsE92

21,020 posts

188 months

Tuesday 9th February 2016
quotequote all
Anyone else had the glitch in the Confidence Man quest? Scarlett's marker is miles away from Diamond City in the middle of a random building with no access.

hostyle

1,322 posts

217 months

Wednesday 10th February 2016
quotequote all
Moog72 said:
1.3 didn't download for the PS4 platform when I tried it earlier
Downloaded it yesterday, but I was roaming around in the Glowing Sea till I had to quit. I haven't had a chance yet to check out the settlement improvements.

Lazadude

1,732 posts

162 months

Wednesday 10th February 2016
quotequote all
I like the settler job/assigned change, and McCready's perk fix has made a huge difference. No more headshotting people from miles away.

chuntington101

5,733 posts

237 months

Wednesday 10th February 2016
quotequote all
Lazadude said:
McCready's perk fix has made a huge difference. No more headshotting people from miles away.
frown

Mr E

21,635 posts

260 months

Wednesday 10th February 2016
quotequote all
chuntington101 said:
Lazadude said:
McCready's perk fix has made a huge difference. No more headshotting people from miles away.
frown
It has kind of ruined combat for me. At the moment, if I can see you, I can kill you. Immediately.

Jasandjules

69,959 posts

230 months

Wednesday 10th February 2016
quotequote all
Lazadude said:
I like the settler job/assigned change,
Yeah the settler assignment is much, much better. Of course, I don't know what all the signs mean but hey ho.


EvoDelta

8,221 posts

191 months

Wednesday 10th February 2016
quotequote all
Jasandjules said:
Yeah the settler assignment is much, much better. Of course, I don't know what all the signs mean but hey ho.
This helps:


Ikemi

8,447 posts

206 months

Wednesday 10th February 2016
quotequote all
Any news on the up-and-coming DLC? smile

AndrewEH1

4,917 posts

154 months

Wednesday 10th February 2016
quotequote all
Ikemi said:
Any news on the up-and-coming DLC? smile
Not yet.

When it was released Bethesda said they didn't even know what it was going to be.

Jasandjules

69,959 posts

230 months

Wednesday 10th February 2016
quotequote all
Ta for that list!