Fallout 4

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Discussion

ClockworkCupcake

74,615 posts

273 months

Wednesday 6th April 2016
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bigbob77 said:
I did the same, got as far as I could with each faction until I had to make a decision. I wanted to go with the Railroad but the quest was bugged because I was too friendly with the Institute. Apparently that's patched now so I might try Railroad again on next playthrough.
My biggest issue is that it allowed you to go so long as a double, if not triple, agent. And then in the latter part of the game suddenly you had to pick a side and wipe out the other factions. There seemed no compelling reason for this, story-wise. The goals of the various factions weren't *that* misaligned that they had to destroy everyone else.

(When I talk about the factions I mean the main 3. Nobody really seemed to care much about the Minutemen so they don't really count).

papercup

2,490 posts

220 months

Thursday 7th April 2016
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ClockworkCupcake said:
My biggest issue is that it allowed you to go so long as a double, if not triple, agent.
Exactly. I just kept stringing everyone along, prolonging the inevitable. When it came to it, I didn't really want to destroy anyone, as I knew them all quite well.

As I destroyed the BOS I never got to see Liberty Prime smash anything up (which was a high point of FO3). That was disappointing.

Another playthrough will see me take out the institute as soon as I can, and the railroad maybe.

But now I've finished this playthrough and there's nothing to do, I'd like to 'reset' them all and make them all hostile. Then at least my life would be one of constant combat and settlement attacks. For me, one of the most fun things about FO4 is wandering around and coming across a BOS dropship taking on a Gunners or Super Mutants base. I'd like for the BOS to come and attack my settlements mob-handed with dropships and plenty of troops.

DMN

2,984 posts

140 months

Thursday 7th April 2016
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I know in Skyrim it was possible to script new quests. Surely someone can make a settlement attack one, like you just suggested?

ClockworkCupcake

74,615 posts

273 months

Thursday 7th April 2016
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papercup said:
As I destroyed the BOS I never got to see Liberty Prime smash anything up (which was a high point of FO3). That was disappointing.
I agree. And the big trouble with going back to an earlier save is you lose all the changes you made to your settlements in the intervening time, plus all the cool loot and weapons you have gained also.

Having said that, I understand there is now a mod that allows you to backup your settlements and then restore them to another save or a new playthrough so that's something.

Maybe I will start a new playthrough, this time with my character as an army veteran who immediately joins up with the BoS as she is used to being a cog in a military machine and then pursue the BoS quest line exclusively.


Edited by ClockworkCupcake on Thursday 7th April 11:10

sidaorb

5,589 posts

207 months

Thursday 7th April 2016
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Just a quick clip of my early Covenant build.

Having now seen a few videos about the upcoming DLC I'm quite looking forward to building a new 'super settlement', going to make Nick Knowles efforts look piss poor in big build sos.

I've decided to use Egret Tours Marina as the site. Already carried out some foundation work and covered one side of the dock, the large warehouse will become the workshops and armour base. And a new two story concrete build will appear at the front of the Marina, with a downstairs indoor growing area and upstairs accomodation and bar area.



Edited by sidaorb on Thursday 7th April 12:02

FourWheelDrift

88,558 posts

285 months

Thursday 7th April 2016
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sidaorb said:
I've decided to use Egret Tours Marina as the site. Already carried out some foundation work and covered one side of the dock, the large warehouse will become the workshops and armour base. And a new two story concrete build will appear at the front of the Marina, with a downstairs indoor growing area and upstairs accomodation and bar area.



Edited by sidaorb on Thursday 7th April 12:02
This is my Egret Tours Marina.

Started like this, but the spawn point for raiders was inside the compound.


So I made it smaller and used Covenant Walls.

sidaorb

5,589 posts

207 months

Thursday 7th April 2016
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FourWheelDrift said:
This is my Egret Tours Marina.

Started like this, but the spawn point for raiders was inside the compound.


So I made it smaller and used Covenant Walls.
I noticed they tend to spawn just at the base of the hill (far left of your 1st pic) so going to extend out from the warehouse side and then edge upto the house.

I'm assuming your on PC as I haven't got those walls on PS4

AndrewEH1

4,917 posts

154 months

Thursday 7th April 2016
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FourWheelDrift said:
So I made it smaller and used Covenant Walls.
I like those walls! I'll have to download whatever that mod is next time I'm playing.

FourWheelDrift

88,558 posts

285 months

Thursday 7th April 2016
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They are part of the Homemaker mod, which includes loads more.

http://www.nexusmods.com/fallout4/mods/1478/?

ClockworkCupcake

74,615 posts

273 months

Thursday 7th April 2016
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FourWheelDrift said:
They are part of the Homemaker mod, which includes loads more.

http://www.nexusmods.com/fallout4/mods/1478/?
I will have to install that tonight. thumbup

xjay1337

15,966 posts

119 months

Thursday 7th April 2016
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Without being too much of a spoiler, I got onto the Brotherhood Ship.
I've started doing some side quests for some of the people on the ship.
I have encountered a bug with the guy who is locked in the case. To secure crops. It sends me to the same farm each time.
If you do this then you also lose that farm as an alliance.

ClockworkCupcake

74,615 posts

273 months

Thursday 7th April 2016
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xjay1337 said:
If you do this then you also lose that farm as an alliance.
Does that not depend on how you achieve your result? If you pass a Speech Check you can convince the farmers that it is in their interest to supply the BroS for "protection". Yes, classic protection racket of course, but it does mean they don't become hostile.

AndrewEH1

4,917 posts

154 months

Thursday 7th April 2016
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ClockworkCupcake said:
xjay1337 said:
If you do this then you also lose that farm as an alliance.
Does that not depend on how you achieve your result? If you pass a Speech Check you can convince the farmers that it is in their interest to supply the BroS for "protection". Yes, classic protection racket of course, but it does mean they don't become hostile.
I just paid them the 1,000 caps or so. It you use settlements caps just isn't an issue anymore.

sidaorb

5,589 posts

207 months

Thursday 7th April 2016
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AndrewEH1 said:
I just paid them the 1,000 caps or so. It you use settlements caps just isn't an issue anymore.
I've started paying ransoms just to try and use up some caps, I use .38 or 10mm ammo to buy most stuff from traders and cant spend caps quicker than my settlements produce them, popped into one earlier that I hadn't been to for a while, 8500 caps waiting to be collected.

AndrewEH1

4,917 posts

154 months

Thursday 7th April 2016
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sidaorb said:
I've started paying ransoms just to try and use up some caps, I use .38 or 10mm ammo to buy most stuff from traders and cant spend caps quicker than my settlements produce them, popped into one earlier that I hadn't been to for a while, 8500 caps waiting to be collected.
I only have traders at Sanctuary and the cinema despite having unlocked all other settlements! I really need to spend even more time building better settlements!

sidaorb

5,589 posts

207 months

Thursday 7th April 2016
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AndrewEH1 said:
I only have traders at Sanctuary and the cinema despite having unlocked all other settlements! I really need to spend even more time building better settlements!
I still haven't built at the cinema, think I have 15 settlements, all with 2 or 3 retail outlets and a bar. Like revisiting them and doing rebuilds, just did a rebuild at Outpost Z.


ETA - Just found a list of all the settlements, Starlight Drive Thru I need to build on, Spectacle Island I can't 'clear' to build on, so leaves me with Murkwater, Boston Airport, Bunker Hill and Kingsport Lighthouse still to discover.

Edited by sidaorb on Thursday 7th April 20:08

ClockworkCupcake

74,615 posts

273 months

Thursday 7th April 2016
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sidaorb said:
ETA - Just found a list of all the settlements, Starlight Drive Thru I need to build on, Spectacle Island I can't 'clear' to build on, so leaves me with Murkwater, Boston Airport, Bunker Hill and Kingsport Lighthouse still to discover.
Spectacle Island has a fairly straightforward minor subquest to clear.

Boston Airport isn't worth bothering with as the build area is minuscule.

The Lighthouse is amusing though. First time I ever built artillery for tactical purposes - I used it to shell the nearby Children of the Atom into submission; it felt like a mission in Command & Conquer. hehe

sidaorb

5,589 posts

207 months

Thursday 7th April 2016
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ClockworkCupcake said:
Spectacle Island has a fairly straightforward minor subquest to clear.
Got caught by the PS4 glitch which means I now can't clear it, because I threw the switch at the boat before I found the caravan. frown

ClockworkCupcake

74,615 posts

273 months

Thursday 7th April 2016
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sidaorb said:
Got caught by the PS4 glitch which means I now can't clear it, because I threw the switch at the boat before I found the caravan. frown
Oh! Guess I never encountered that. Sorry.

papercup

2,490 posts

220 months

Thursday 7th April 2016
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Started again today. Had a good look at the Perks board of my 'finished' game and then set up the Special Points so I could do the important things straight away:

Strength: 6 (for Strong Back, but mainly for hitting things early on, and carrying capacity early on)
Charisma: 6 (for Local Leader)
Intelligence: 5 (for Scrapper, but I can also get Hacker, Gun Nut & Medic early on)
Luck: 5 (for Idiot Savant)

Survival Mode. Immediately went to Red Rocket and got the Fusion Core, then head left and pick up that random power armour. Did over the raiders at the nearby Dish and got another Fusion Core and a Minigun from a guy called Ack Ack. Rolled into Concord where you are supposed to get the power armour and the minigun from the vertibird on the roof, and I was already in power armour with a minigun!

Chose Idiot Savant as my first Perk which is fantastic; random huge XP jumps. I completed a single Quest and went up THREE levels!

Now to go see Preston at Sanctuary and get some other settlements and supply lines going...

I'm deliberately doing the opposite of my previous playthrough, and its great fun.