Discussion
I've finished the main quest line (still need to go back to the Commonwealth to tell the railroad or BoS about Acadia). I really enjoyed it - I think the quests really addressed the "no moral choice makes a difference" issues with the main game.
Certainly, the way that the only solution that doesn't involve killing anyone from Acadia, the Children of Atom or Far Harbor was to replace another local leader with a Synth was pretty clever - especially since DiMA has made the player question whether they've been replaced with a synth themselves.
Certainly, the way that the only solution that doesn't involve killing anyone from Acadia, the Children of Atom or Far Harbor was to replace another local leader with a Synth was pretty clever - especially since DiMA has made the player question whether they've been replaced with a synth themselves.
I realised yesterday that I simply couldn't be bothered to go back and re-do Far Harbor properly with my other character, nor do all the Children of Atom quests (BoS stooge Jake Jones just stormed the Nucleus and wiped them out, and also ended up doing the same with Arcadia, right at the end, as instructed by his BoS masters).
I think I'm done on Fo4.
I think I'm done on Fo4.
I'm getting to the point of having to make the Far Harbor end game choice, but I'm mopping up all the side quests I can find before I do (yes, even the Children of Atom ones)
I've been all over the island but I've yet to locate the Shipbreaker radio signal that kicks off the quest. Does anyone know if you have to get to a certain point before it triggers or something? I'm following up Dima's memories at the moment, so at that sort of stage
Not that I'm expecting a big fight because Explosive Minigun but I like to pick up the legendary weapons even if they then sit gathering virtual dust in my chest in Sanctuary
I've been all over the island but I've yet to locate the Shipbreaker radio signal that kicks off the quest. Does anyone know if you have to get to a certain point before it triggers or something? I'm following up Dima's memories at the moment, so at that sort of stage
Not that I'm expecting a big fight because Explosive Minigun but I like to pick up the legendary weapons even if they then sit gathering virtual dust in my chest in Sanctuary
FourWheelDrift said:
"Yes I'm sorry I disturbed you Mariner I can see you are very busy welding that, wood."
Still looks more legit than Preston's Sanctuary crew randomly hitting stuff with hammers. Edit: Just to to add... one of the things I have always found hilarious is when you have built up Sanctuary to a veritable town and Sturges comes up to you and says he sometimes thinks he's the only person keeping the place together. Yeah, ok dude. Why don't you go back to hitting that wall fan with a hammer, hmmm?
Edited by ClockworkCupcake on Saturday 4th June 15:31
Lost a companion? PC based game? Companion tracker - http://www.nexusmods.com/fallout4/mods/7903/?
Mr E said:
I noticed a mods option on the XBone. I haven't tried it yet.
There are ones for infinite caps and resources (any mods disable achievements btw) but the only sensible thing to do would be download the one that lets you build cats at your settlements, and this onehttps://mods.bethesda.net/#en/workshop/fallout4/mo...
2 very useful settlement mods (one on Bethesda.net as well)
Timed light switches, so you can set when the switch turns on and when it turns off to control lights or any other electrical items - http://www.nexusmods.com/fallout4/mods/10750/?
Locksmith, lock doors or containers, keep the light-fingered settlers out of your home and stuff -
http://www.nexusmods.com/fallout4/mods/12454/?
https://mods.bethesda.net/#en/workshop/fallout4/mo...
Timed light switches, so you can set when the switch turns on and when it turns off to control lights or any other electrical items - http://www.nexusmods.com/fallout4/mods/10750/?
Locksmith, lock doors or containers, keep the light-fingered settlers out of your home and stuff -
http://www.nexusmods.com/fallout4/mods/12454/?
https://mods.bethesda.net/#en/workshop/fallout4/mo...
Finished Far Harbour with a new start, doing a bit more in the Commonwealth again. Red Rocket is mine and mine only, no thieving ingrate settlers allowed.
The current build, shades of the Viking Garage in South Africa (Has a Shackleton on the roof now).
lights controlled by timer switch, on at 9pm, off at 7am, on in dark stormy weather.
T49 power armour in storage
The current build, shades of the Viking Garage in South Africa (Has a Shackleton on the roof now).
lights controlled by timer switch, on at 9pm, off at 7am, on in dark stormy weather.
T49 power armour in storage
So pleased that mods have finally come to the XBO. The greenery mods make the game look great - even on a crap XBO. The mods that also open up all the closed off buildings in Boston / Concord etc and add in new locations etc are also fantastic. It was like I was playing a new game - getting distracted by new locations I hadn't seen before.
I also turned on the unlevelled enemies - one thing I missed earlier on in FO4 was the feeling that I was vulnerable. I went from running away from pretty much everything to one shot killing pretty much everything even on hard core!. Now I am back to creeping around and picking my fights. I have been served multiple times and its great - even a pack of mole rats can be a challenge! If you encounter a group of raiders some are tough and some go down easier so it makes for an interesting battle.
Oh and another cool thing with the mods on XBO is that I can now kill NPC's. I chopped Marcy and Jun Long up into bits and threw them in the river! I have been waiting until November to do that. Sanctuary is a nicer place for it!
I also turned on the unlevelled enemies - one thing I missed earlier on in FO4 was the feeling that I was vulnerable. I went from running away from pretty much everything to one shot killing pretty much everything even on hard core!. Now I am back to creeping around and picking my fights. I have been served multiple times and its great - even a pack of mole rats can be a challenge! If you encounter a group of raiders some are tough and some go down easier so it makes for an interesting battle.
Oh and another cool thing with the mods on XBO is that I can now kill NPC's. I chopped Marcy and Jun Long up into bits and threw them in the river! I have been waiting until November to do that. Sanctuary is a nicer place for it!
Someone has done some foundation work on Spectacle Island
PC - http://www.nexusmods.com/fallout4/mods/14792/
Xbox - https://mods.bethesda.net/#en/workshop/fallout4/mo...
They have added a long bridge to the Island so caravans don't get wet feet and flattened the area for building.
I would suggest trying it only after you have got the island as a settlement but before you have built anything.
PC - http://www.nexusmods.com/fallout4/mods/14792/
Xbox - https://mods.bethesda.net/#en/workshop/fallout4/mo...
They have added a long bridge to the Island so caravans don't get wet feet and flattened the area for building.
I would suggest trying it only after you have got the island as a settlement but before you have built anything.
callmedave said:
Next three DLC revealed at E3: http://www.gamespot.com/articles/new-fallout-4-exp...
Yawn, two more "workshop" expansions? Might qualify as DLC as in you have to download them but they aren't really expansions in my bookNope, Nuka World is the only thing of interest there
Moog72 said:
callmedave said:
Next three DLC revealed at E3: http://www.gamespot.com/articles/new-fallout-4-exp...
Yawn, two more "workshop" expansions? Might qualify as DLC as in you have to download them but they aren't really expansions in my bookNope, Nuka World is the only thing of interest there
Not in the least bit interested in workshop stuff.
Contraptions DLC, elevators (already have), weapons racks (already have), armour stands (already have), conveyor belts, why?
Vault Tec DLC - might be interesting if it's following the same format at Fallout Shelter.
Nuka World looks like a big place.
The elevators I have I use as observation and gun platform towers.
Sanctuary (new, current)
Red Rocket Garage (old)
Vault Tec DLC - might be interesting if it's following the same format at Fallout Shelter.
Nuka World looks like a big place.
The elevators I have I use as observation and gun platform towers.
Sanctuary (new, current)
Red Rocket Garage (old)
Edited by FourWheelDrift on Monday 13th June 11:11
Gassing Station | Video Games | Top of Page | What's New | My Stuff