Fallout 4

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Mr Snrub

24,992 posts

228 months

Tuesday 2nd August 2016
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ZedLeg said:
daddy cool said:
Mr Snrub said:
how do I complete the first fetch quest for the overseer? I'm in hallocyogen corp, a few metres from the target market but can't for the life of me figure out where to go. VANS just sends me round in circles
Just did that about 20 mins ago - you actually end up going UP, then find a route back down the other side of the building. You'll find it eventually.
If you've not been through Halucigen before, it's worth clearing the gunners out. Plenty of xp and decent loot. If you have, just go through the door you exited from in the basement as that's where it is.
Got it now thnaks. Wonder if there is a mod to fix that god awful mini map?

AndrewEH1

4,917 posts

154 months

Tuesday 2nd August 2016
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ZedLeg said:
The hippy trader guy in diamond city asks you to go there to collect stuff for him.
Ah yes! Worth doing both at the same time as it's all in the same room if you haven't done it already.

callmedave

2,686 posts

146 months

Tuesday 2nd August 2016
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I done this quest last night.

Found the side door and went in, crate with the stuff in was right there! Cleared it all out, was great fun! not what i was expecting at all!

AndrewEH1

4,917 posts

154 months

Tuesday 2nd August 2016
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After completely the new Vault quests....

the crazy goul said she was going to go to other vaults and get up more experiments, so I killed her on the spot haha

Hopefully it won't affect anything negatively but looting her gave me blueprints and the ability to build the experiments myself should I want to

ZedLeg

12,278 posts

109 months

Monday 8th August 2016
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I have to say that I'm finding all the weapons I'm getting now a bit OP, the Gauss rifle is especially bonkers laugh. I've also become quite attached to the .308, short barreled, silenced combat rifle I have now. It's taken over from the deliverer as my close quarters weapon.

FourWheelDrift

88,560 posts

285 months

Tuesday 9th August 2016
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"Fallout 4 update 1.7 lets players murder Jun and Marcy Long"

biggrin

davepoth

29,395 posts

200 months

Tuesday 9th August 2016
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ZedLeg said:
I have to say that I'm finding all the weapons I'm getting now a bit OP, the Gauss rifle is especially bonkers laugh. I've also become quite attached to the .308, short barreled, silenced combat rifle I have now. It's taken over from the deliverer as my close quarters weapon.
I have an Instigating Gauss Rifle which will one-shot Mirelurk Queens. That's OP.

pits

6,429 posts

191 months

Wednesday 10th August 2016
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Someone explain this one to me.
Playing Modded XB1 game at the moment, one of the mods I used (snap n build) removed my structures menu, managed to get that back by patching it and putting it back on.
Now I have done the Vault 88 missions and completed it, and I am now looking to build my Vault into an actual Vault, not just what is there....but I can't find anything in my building menu for any Vault stuff apart from some guard towers and experiments, no atrium floors or the modular buildings to build a vault at all.

ZedLeg

12,278 posts

109 months

Wednesday 10th August 2016
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Maybe your mod isn't compatible with the new stuff so the game hasn't loaded it?

I finally finished the main questline last night, a bit underwhelming at the end as all Fallout main stories tend to be. Now the big question is to go on and do the DLC with this character or go back to my survival mode character and do it with her (so to speak).

I'm finding the combat a bit easy even on the harder difficulty with my normal character and I only stopped playing the survival mode one because I kept getting killed trying to get back from Virgil and having to do the whole trek again.

FourWheelDrift

88,560 posts

285 months

Wednesday 10th August 2016
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pits said:
Someone explain this one to me.
Playing Modded XB1 game at the moment, one of the mods I used (snap n build) removed my structures menu, managed to get that back by patching it and putting it back on.
Now I have done the Vault 88 missions and completed it, and I am now looking to build my Vault into an actual Vault, not just what is there....but I can't find anything in my building menu for any Vault stuff apart from some guard towers and experiments, no atrium floors or the modular buildings to build a vault at all.
Have you seen this? - http://www.nexusmods.com/fallout4/mods/12275/?

Might need SK, settlement keywords. I don't use that. I use Homemaker and OCDecorator that cover everything and don't mess up the menus. SK tries to fix the menus for other mods to appear when there was a settlement menu build limit. That limit was taken away with a Bethesda patch so SK is not needed as long as the mods don't screw up the the menus or need SK to be installed. Which means you lose menu items if the mod has not been updated or the SK hasn't been updated.

Edited by FourWheelDrift on Wednesday 10th August 13:35

FourWheelDrift

88,560 posts

285 months

Monday 15th August 2016
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Nuka World trailer - https://www.youtube.com/watch?v=9VSh8tBhJaU

Released Aug 30th.

ZedLeg

12,278 posts

109 months

Tuesday 16th August 2016
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That looks cool, I've just started a new survival mode character with a focus on settlement building and playing the DLC. I might level up enough to go straight into Nuka World first as there seems to be some good realistic looking guns.

On the subject of settlement building, if I set up supplylines from new settlements back to sanctuary can other settlements connected to sanctuary share the resources? eg I have supply lines set up between Sanctuary and Red Rocket and Sanctuary and Ten Pine Bluff, can Ten Pine and Red Rocket share resources?

ClockworkCupcake

74,615 posts

273 months

Tuesday 16th August 2016
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ZedLeg said:
On the subject of settlement building, if I set up supplylines from new settlements back to sanctuary can other settlements connected to sanctuary share the resources? eg I have supply lines set up between Sanctuary and Red Rocket and Sanctuary and Ten Pine Bluff, can Ten Pine and Red Rocket share resources?
Yes, they can. All settlements connected even indirectly by a supply route all share their resources. Even across water (eg. Far Harbor)

Jasandjules

69,947 posts

230 months

Friday 19th August 2016
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Having watched Nuka World, I put this back in the Ps4 and completed the Mechanist. Was there any way to end it without what I did?? I assume we all have the same outcome?


FourWheelDrift

88,560 posts

285 months

Friday 19th August 2016
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Mechanist I changed her mind, saved her she gave me her armour, she's still alive, if you did it differently by killing her?

ClockworkCupcake

74,615 posts

273 months

Friday 19th August 2016
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Jasandjules said:
Was there any way to end it without what I did?? I assume we all have the same outcome?
No, there are several outcomes. It doesn't have to be that way.

Jasandjules

69,947 posts

230 months

Friday 19th August 2016
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ClockworkCupcake said:
No, there are several outcomes. It doesn't have to be that way.
Ah well....... I did wonder, but the price has been paid for the mistakes biggrin

ZedLeg

12,278 posts

109 months

Friday 19th August 2016
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Does anyone else have major frame rate issues with Far Harbor on PS4? Whenever I go out in the fog it slows to a crawl.

Jasandjules

69,947 posts

230 months

Friday 19th August 2016
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ZedLeg said:
Does anyone else have major frame rate issues with Far Harbor on PS4? Whenever I go out in the fog it slows to a crawl.
I found (well, find) with all Fallout/Skryim games, one you've levelled up to a reasonable amount, it has frame rate issues - I always assumed it was because it had a lot more info to calculate... Be curious to see what a Neo can do...

FourWheelDrift

88,560 posts

285 months

Friday 19th August 2016
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ZedLeg said:
Does anyone else have major frame rate issues with Far Harbor on PS4? Whenever I go out in the fog it slows to a crawl.
Quite a lot - https://www.google.co.uk/search?site=&source=h...